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Ghost of Tsushima: Creative Director Interview (with Spoilers)

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55:06 min | 4 months ago

Ghost of Tsushima: Creative Director Interview (with Spoilers)

"Have a very special guests with us this week that we're both very excited to talk with Jason. Connell from sucker punch. Thank you so much for joining US A. Awesome ear. Very happy to have you of course to go super in depth on Kgo Suma, so for those who are watching end jumping in. Be warned there will be some spoiler fil talking here if you haven't played through the game if you haven't. Checked out everything you want to in the game beforehand. Please do that first and then come back. There's a lot to dive into. We're going to be jumping into as much as we can. Of course if you want spoiler free impressions. We did record episode that a little earlier. Even can go check that out, but. There's so much that we can jump into this game I off. Jason I. Just want to say congratulations for recording this on the day. The game is starting to roll out on launch. Worldwide is already available in some territories as where speaking so congratulations to you on the team on that It's very exciting for to finally be out there as a fan of it and I'm sure it must be exciting for the team. Yes, it's a super exciting to have it out. There cited everybody host their photo mode favorites sin. Just enjoy the Games. I feel like an Brian I think this is true for both you and me. We could probably spend the next forty minutes talking exclusively about photo mode. Yeah, no I. Just get into that very quickly. What you've created, my favorite voted in video game history, but also. You might notice you. Create one of the most not-so-subtle advertising tools. That is perfect for this game. Because every time I seen pictures of it I WANNA? Play it again, and I think for a lot of people who were just sort of like on the outside, looking in a video games in general like people who aren't just totally head down on stuff all the time. They're like wait what that's! That's a video game. Where do I play I play it? They're going to get that so Yeah, that's a very very smart. If you guys it's absolutely stunning game. A cool. Photo of his crazy because we were one of the first, you know infamous second son was one of the first. At least I know of modern games that have put like a like a photo mode in in that game. It was just like this cool idea to show off all the cool particles and lighting. That game was a while known for. But it was wasn't crafted as a personality around. It was the cool photo mode, and then over time over the last few years. You have these games that out and Spiderman my favorite of version of this where they like adds the flavor of their game to its photos like tied to the personality of that gain. On, the building tops, doing like little cell fees and Doing it with a phone. That was awesome made it. You need to spiderman so when we were like. Hey, what are we gonNA do for voter mood? To? Whatever the ghost photo mode. One, it's gotta be way better than our first one because. Our, follow up one and two. It's gotta be semantically. You know connected to the game, so we're like. Well motion in Wind I. Haven't we like? Make it less about a static image. You can do that, too, but have be about moving frame that I think is so beautiful about our game kind of spun out from there. I didn't think it was odd that you give the main character, a Selfie, stick and the iphone. His drone that goes along with. Little you know little out of place, but I thought butyl. Oh God you know it's been incredible thing to play around with, and you can do what Brian said. Every time I see more of it. It's one of those things where I've been playing every night. Still in, it's like Oh, no, I need to go jump back in the middle of the day. Because like Oh. That's a great spot I never thought. I could take a photo of I've been a particularly obsessed with going to bamboo strike locations and trying to get all the great photos. I cannot have those spot often. You know like perfectly placed at an edge or something. I sort of wondering. Because obviously this was built more with like the photo mode in mind as you development went on, because it's become so much bigger, what was world creation influenced at all by the photo mode, or were there any aspects of designing this game that were influenced by it because it is more like prevately used feature these days I guess than back when second came out. You know. A little secret you know we. We always knew we'd have a photo modem. We knew that this ambitious version of like I. said a second ago better and more dramatically connected. Owning, really work on it until pretty late, so you know we were so. Dedicated to the stories in crafting the world, so when it came to the beauty of the world. That add add everything that's in the game. I would have to imagine that that had the most iterating over anything, because it's one of the first things you do before you have the whole story articulated and put into the game. Certainly don't have cut scenes. You know it's like you're laying out terrain and at that like how does the island look and then it gets into the direction the feeling Cutting, trees down growing trees, making procedural tools like the world is the by far the most iterative on thing now. There was a point where we're like. This is how we make our game. Look good clearings. Big giant swath of like in forests, you know that you can see for miles. Off using color as like landmarks again, the Golden Forest, or read flower fields, and then, and then a you know, certainly that sort of made its way into some of our features of a photo, but the the world designed stuff. took the lead on on end photo mode. Okay, now that we've created this amazing awesome place. How do we utilize the photo mode in like critical photo that will. Take advantage of how great our team at did at creating a beautiful world. I think one of my favorite things about this game is the sort of balanced that it's constantly striking Between being sort of completely serene, and then the music swells up and swords or out, and they're slashing against each other. How hard was it to sort of get that that tone down because I could see. You know I think in in lesser hands I could be a very kind of dangerous. Push and pull, but I feel like you totally nailed that and I think that that's like some people when they look at an open world game want like nonstop jam-packed activities in in your team made the decision to pull back and let things breath every now and then How did all that come together? Well you know for me. It's the first game that I was certainly a visual director on, and so I I would I you learn something about yourself with everything you create, and for me I personally learned that I don't have a natural tendency to like create incredible. Violence, I just wasn't that was uneven. Favor Games, bloodborne like as absolutely my favorite game. Guide. You're on this show. This is gonNA be worthwhile and. About it anytime. But no, seriously like. That's my favorite game, but. When we were crafting the world would I navigated towards with Joanna. Who's environment our leader? This did this amazing a blog post recently on playstation bar. was the beauty of it was taking taking a moment to breathe in, and then I realized that some of my favorite games that are not. Show the classes certainly embraced the idea of atmosphere in a sense of this and you know I donate Fox's is is resonates. Conversations resonated with him as well so then then the conversation shifted into. Okay well. We definitely have it. We have a summer game. So you know without saying anything else as you say Amer game, you know you're going to be hitting things with a four-foot razor blade so. You know violence is GonNa come so we certainly work on that stuff. allied and we wanted to be great and gritty, and the you know like you really WanNa feel like you have contact when you have contact but the other stuff doesn't come as natural, and you have to actually work on that stuff to balance it out, you really do, and so that means like the idea is about creating Haiku, which was actually named idea You know really. Or believe it was taking a moment to. Allow the beauty to take hold, and not what I think is cool about the ICU that I hope people enjoy about it is is that they're not tied till like progression like you're not. You're not like intrinsically forced to go, do it? You know there's a sense of you have to have the wonder and curiosity desire to do it. It's not like game telling you go do this to reach next level certainly, a lot of that is tied to corporation auto out to have to consider that, but it is. It is a work philosophy to try to get that balance of that contrast It takes years to get right for sure. I really enjoyed the Haiku sections actually He was like you said. It's sort of provided like this. This relaxing breeder and I did like the you were able to select different things who essentially collate them into one kind of fresh Haiku each time. Yeah I I mean I did every single side quests in every single objective in this game, but I I really enjoyed those wow awesome. The accuser, some of my favorite ones to the cinematography. You know it was at the moment to like. You know certainly we call them breathing. Moments definitely say that studio, but it was kind of a moment. Regis Art Geek out a little bit like the people who do the cameras. Mottaki, they can place it in to get the right motion and you know, and then the writers have an opportunity to like. Give you give you a couple of cool options. Just the beauty kinda comes through which is which in the end has been a very positive thing for the experience. Yeah, the balance that Brian was. Speaking to how you were sort of describing how that all came together? I could imagine. It's a very fine line between making sure it's peaceful and calm in certain areas, but. It's still engaging for the player because you could always run the risk of it. Being something that the player doesn't want to engage with, but as Brian. Saying like finding those high coups feels like this wonderful moment of solace after I have assassinated an entire Cam Mongols. And need to reflect on Jin's life, but also just the world I, it's this really great balanced that a I think as Brian was sort of saying you always get in games, but it feels so refreshing to hear. And it's a huge part of our philosophy. How we treat. Treat the game. Whether it's a Haiku great example, he could probably keep talking about, but you know the music style music how the music comes on not having things like combat while you're doing, shrine climbs or anywhere near them so that we can let those be their own experience, and so are these, are we? Everything wanted these features that are not mainline missions. Our conversation is like about how much combat how much non-combat and what is the purpose and what are the? What's the feeling for its existence like what what is the emotional goal for for these features and these are conversations? We have a lot and sometimes triple times over we try. We don't like it. We try something else. Well and for me, what's really interesting is sort of the place that all of these features and the things you go on, have sort of in the context of sucker punches past work, because it is I've been such a huge fan of both cooper franchise and infamous. Stir a year and. You know you get increasingly larger, but often more urban. City expenses that you're exploring a lot. In both of those franchises to certain extent here you're out in the wild. There are of course settlements and encampments and things like that, but there is a there's a lot of stretches where it can just be the world around you that you're exploring and I was sort of wondering on a world design level. How do you? How do you balance? Making all of these locations unique to explore as well and interesting. Even though you know a lot of can just be more, the environment's like what are the challenges that come with that? Yeah, so one of our. Our Contractors Jeff He. He talks a lot about content density, and what is the correct density and I really am really thankful that he brought that conversation up to light so much because It's such a you know Thinking about if you're currently doing something, you're going across the world and run into something. How much further would you have to ride your horse before you might find the next thing, or can you see the next thing from where you currently are? How how dense is it and I really enjoyed that conversation? Because it let us think about what's the right philosophy for for our game and it it certainly it allows us to you know if we want to in one place, you just completed something, and you should be able to generally speaking, look around and find one more thing on horizon or see the shrine trying on top of the mountain. It influence our world design alive, because when we first had the game built for the I you know I'd say maybe two years. It was a lot of forest. It was a ton of trees and it was cool, but you always were felt like you were in this like. Tunnel beautiful, but really deforestation. which does a couple things one is? It is very cool, but. It makes it really hard to know where you are without a compass or many map. Something telling you kind of giving you that extra information that your brain is just really needing. So what we did is we started opening up fields and I definitely some shadow, the classes photos out and was like fields as as reference vm. Because it just feels so epic when you're going through field, but but you know the criticism it could be that it's boring or something like that, and and really have to embrace a philosophy that it won't be boring because there's beautiful music. There's five things now that you can see what you want to do next because you're in a field, there's more clearings and it created a Great beauty in the game, but also more opportunity to engage with that density and I I. Really I think that that was one of the conversations that was ongoing throughout the project, but we landed in a really. I think unique spot for. When when when you? When your team was the helping this game, you obviously weren't anticipating a significant portion of the world's population to be stuck indoors for months on end, but At one I mean there were obviously there. Are you know a lot of sort of like entertainment? Things that have come out during quarantined. That didn't really. Fair as well due to their. SORT, of like the way they were delivered or their subject material something that, but this is a game that I really more than ever appreciated as a guy who's in a two bedroom apartment really appreciated huge open fields and. Mountains in like sprawling rivers and seas and stuff like that but I think one of my favorite things about the big open fields is that there's always something? Or there is like a lone tree. And you're just sort of naturally drawn towards it, and I found that like that sort of like beautiful use of negative space to be like so powerful. In terms of like never felt to me like there's nothing ahead of you. This is boring. It always felt to me like this. Is this is this is like a sort of triumphant use of minimalism and and charging towards something. To reveal that there's like one loan item in the distance was so much more engaging tomato like at a mini map that had a hundred time trials, but Hamas other stuff like I. Found Myself uncovering the dog on the entire map which. I was I was like basically riding around in spirals like in that movie alto like I was trying to. Five is in half the time I was on foot to. It was really wonderful game to explore so I. WanNa ask you about that the. The the sort of the way exploration on unfolds in this game is something I. Really Really Love and I think a lot of open world games are going to take note of following the wind and talking to people and following Fox's two locations rather than just you know overtly stating the player. This is where you're GonNa go, or you go to. The map in this big thing opens up. All that come together. What was the push and pull on that to sort of find the right way to keep players in the no, but without making like overwhelming them with information. Yeah I'll talk about kind of our studio kind of struggles, but I also kind of throw in my own, maybe personal philosophy, too. So I. I judge Games my favorite game, especially them really harshly by. How does it feel if you're? You're actually not doing anything on the sticks. I would if you're just sitting there. Just sitting in the world, you're standing in the world. You're on your horse in the world like is there. Is there a what's the feeling and some of my favorite games by just sitting there? There's like things that go through your mind. Like why do we? What are you anticipating? That are stuck on the story or like. Where's that next objective like you're just what's going through your mind? because. That's when you're not doing anything. That's what you're thinking of next like. You're just taking in the beauty looking around our game I hope that translates into that sense of exploration and sense of curiosity like if you do stop for a second yearly, you're not already on kind of a train of thought it is more. One of curiosity is one of like. Hey, what? What do I want to do next? Oh, there's something over there. There's something of their. Oh, I wonder band before, so they're having gone to could check it out and I. think that the more information you were to have on your screen compasses many maps. It kinda answers those questions before you even have time to ask the question. It's just like the dots right there. Let's go do the DOT. It doesn't matter what the DOT is. It's just there's thing let's go do it, and so that that to me is is a really important part of what I think. The Games, Tries to do in the world, and and certainly we did not have the wind when we started on this project at all. In fact, what the wind was which is has got this cool story I'll say quick is. on the first direction slides on the you know we did. A presentation is like one of the first presentation out the way look and feel and everything moves was was one of them like a wind. We're going to double triple quadruple down on win, and you know there's a lot of attack that has to go into that. He got Capes moving I gala hair moving. You gotta get trees and Bushes, and especially for procedurally generated now artistically procedurally generated world. That's really tough. Two years later. Something like that. That became true and you've standing I'm standing in this world and we had other elements we were helped. Augmenting are kind of navigation and get around the world and I'm just like holy crap. The wind is amazing. It actually works at that time. It always like went from East West or West. East or something I can't remember always just directional and it's just. It's really good. And then we started having conversations like how going to get more stuff off the screen to stay in the is like beautiful world more and more because it's just. It's really stunning even years ago. And a one point I had this idea like. The Wind. It sounds kind of crazy and Adrian is like our longtime worked on has been sucker punch. Long Time. They tried a little quick prototype with me. We had like fifteen people play at were removed all the you I just to hey. Can you just just try to follow it and just and it sounds crazy, but follow in if you can get to that hot spring or that on. And it worked like the first prototype fourteen out of the fifteen people were able to easily get there so cool. Yeah and I. I was like Oh. Yeah, we have to do this. Question. Like. This is something that is going to be unique to the game and then an analyzing. Say on them about the wind because I can do it all day, but is it had like the matic ties to the island in historical kind of. Poetic, Tian's to you know. The Mongols came in as typhoon sweeps them all out to see and. You know we name the sword the sky storm after that you know him being a storm, a metaphorical storm on the island for for the island, rooting for the island, and then it was like about nature, and then the animals came along, and I, you know it just felt like a bunch of like one of these critical pieces you don't know exists, and then you find it, and you're like that fifth straight there and does and then nearly. Oh, I, think we have a good. I can see the puzzle now so. Cool, it was cool journey. Having having that comes away. It all it feels so true to the world that the team has created in those moments. Because you know, I'm I'm a completion is player like if you give me a list of a thousand things to go collect if you give me, you know like an infamous. Charge to go collect I. Collect all of them, but there's something that I think does speak so much to this world and end you wanting to be invested in that. It is really by pulling everything. Out of the screen that you're looking at and just letting you look at the world you get more familiar with it, and you start to learn more about Oh. Yeah, I've taken that pass before. That leads to that pillar of honor or there's that cemetery over there as you start to. Trek across the land. It really gets you invest in the world in a way that I think just having a list or a neon sign to tell you where to go would. Deliver it in the same way. Yeah, that's great. That's so. That's the goal so I'm glad you had that experience. And I it's one of those things you know that the open world I think speaks so well to what the team really accomplish with this game, but one of the things I was curious about wasn't and I know. We talked about this a little bit, but released, but since we can. Talk to the island as whole, but what was the? I? Guess the poll the. The back and forth poll of wanting to make sure you stay true to the spirit of this real world location, and honor the history and the people that are but also create a world that at the end of the day would be fun to run around or write a horse around in as a game. Yeah and it's a great topic, and it's kind of been the the struggle for and I would say struggle in a creative sense. It's the creative. From from from once, we actually knew we were making Susha and we started doing all this research, and and you learn so much about the island. Like the fact that at that time it was likely to be like ninety five percent covered in dense forest. Which again I told you we tried. We tried very dense forest in. It's just hard to ride a fun horse through tree. Trees it's. Pretty tough. Also, it's incredibly hilly. We went there just like it's just hill after hill after mountain after Mount After Mountain, also challenging to create a interesting layouts in combat spaces in so. So, we worked with our team in Japan. We're like hey, this is how we were planning on You know being inspired by the shape of the islands. It looks very similar to the actual shape, but here's some kind of Ford as we'd like to take or game reasons you know, make the game more fun to to roam around. The landscapes in have layouts that have. Have Cool puzzle climbing challenges, or what have you were interesting missions, and and they were totally for it you know. And they gave us feedback of maybe when we went too far and then they also they know is in a fun way. They gave us feedback of win. Hey, you could go further with us, and so that was. It was a lot of ultimately. We're super inspired by history, and what happened and then the general beauty of greater. The greater nature of Japan as a whole, it's definitely hugely inspiring to us but we also make in a game and a PR and original story and a lot of things that. Have to Challenge it, but work in tandem with it, so it's it's definitely been a challenge I'm in a good way and we learn so much. And I will say the last thing I'll say on that. Is that within Joyon on the environment? Our team myself in the constitution. We talk a lot about like realism. And You know like A. Maybe painted realism, or maybe, how can we do it like a slightly stylized version of that? And and and you know this is not even if you've ever been to Seattle only did infamous. It wasn't really a stone by stone. Kind of recreation. Roads aren't lined up exactly. It's sort of like if you blur your eyes, you're like Oh. Yeah, that's definitely definitely Seattle like it rains. A lot of people drink coffee. PUNK ROCK and grunge music. It's You know the things that are there the spacing? Like the things you would expect, but it's not the like. Let's put a magnifying glass over, and let's get it like perfectly accurate and we take that same philosophy here. We want to feel like that. This is plausibly. Dass what it could feel like. That's what if we could do smell through it. That would we would try to. Feeling into music, we're going for a as a is a is a main heart. Smell will actually be unlocked on the playstation six. Thirty I. Have Rumor, we have an today since three. Hey listeners. We know you love gaming and have excellent taste, so we want to tell you about the official. The last of podcast in the show writer podcasters stand up comedian and huge fan of the. Host Christian Spicer we'll revisit the first game and talk with the people who created that critically acclaimed work hit. Also give you what you've all been waiting for. A behind the scenes look into the last of US part to Christian wanted to crawl into the minds of these visionaries and talents who created this highly anticipated game the podcast. We'll recap the news story. Story and episodes five through eight while also diving deep into the making of the game in the first episode. Christian will talking with Troy Baker and Ashley Johnson also known as Joel and Ellie may land combat designer, Anthony Newman, and the writer and creative director of the last of US Neil Druckman. The whole series is crammed with conversations with developers invoice actors. The official, the last of podcast episode one arrived on June ninth, and they'll be releasing new episodes of this limited series every Tuesday for the following eight weeks available now on Itunes spotify, and all your favorite audio sources, stream, or download the official, the last of his podcast from June ninth. The the combat in this game is awesome, and that's coming from somebody who to be completely transparent. Wasn't crazy about it. At first 'cause my immediate reaction was. There's no lock on. Think what do you mean? There's no lock on like you can't. You can't have a certified again without lock on and as as I grew to. Appreciate. The sort of dynamic happenstance of a dashing between those four stances and. Fighting different types of enemies. In synchronicity while switching and switching back and forth using my sub moves and everything I was like. This is one of my favorite combat systems interview ever But what what? How did how did that decision? Come to not have have lock on? was that was at a debate internally in the studio? Because that's to me, that's one of those things that people just expect from a video game and I found myself not even thinking about it after a few hours in. I. It's definitely debate right like it's A. It was heavily debated and talked about how you know. From all corners of the CEO there was not some like. I mean because it's a it's a standard. There is a standard anytime. You go against the standard. You need to prove it out and. I'm glad we tried something different than you know. As person bloodborne like my favorite game, I like games that allow you to really kind of hone in and focus, and and control that since a control comes, comes with locking, but and you know, and certainly as a samurais sense of control is a huge fantasy so Yeah, man. We talked about it a ton Maybe when it comes to combat, I would say it's in the top three conversations that we had over the entire course of the project while. But I have to give massive. Shout out to you know. One of the studio heads. You know I've found Sucker Punch Christopher. Men he's he's behind the core design, a lot of the combat and he he works out of the code for it, and there's another Guy Ted. Who is awesome designer? And he liked those two brains man. They worked together, and they figured out a way to create something that is first of all feels like you're hitting the person when you do hit them like it's a tandem as animation, so it's not like a hit box based. It's like these. This animation links up to this one. Is I very newbie? Animation Brain. And it's not just like the slash through thing right, and so they feel like you're hitting the person it feels. A goal is a gritty feeling, but it's also incredibly fast paced at times. You know as you get like five or six people around you you can be, you could be like. Changes. In planning, and when you're going to do the smoke bomb, go around the building and do another. Jump down from the top, you know. It's just like a it. Almost like a the style of it is is better with how the walk on. That's kind of the thing that we found over time especially when she became pro at it. And locking on actually with slow down, maybe in some ways and a sense of control will be got out of it instead was things like standoffs in duels, obviously assassinating somebody having that jump on, somebody gives you that, too, but we decided to really push that those moments or mythic abilities I think are. Usually will help take out people pretty quickly. The mythic abilities are interesting because I I think i. I I'm really glad that this game never really went like supernatural despite having the Word Ghost, in the title. There's. There's other there's an alternate version of this game. Were you guys just want preserved and people are summoning dragons and stuff like that. I appreciate that a lot of the crazy stuff that you got away with felt grounded even like the fire sort is ridiculous, but there's like. Oh there's there's sort of like a scientific explanation. Yeah. And then when you start doing some really intense stuff that feels deliberately over the top like dude, get terrified and they starts crawling away like. Is Watching people just straight up running around. Disappear and stuff like that. It's crazy like this is a i. mean even when we pitches his game. This was another heavily debated. Topic is going to be fantasy based or not, and obviously nate and I felt really strongly as well as many other people that we should not make it fantasy base in like high fantasy base because. It really those first of all there's. Several of those games out there already, and they do a wonderful job and I love neo I love sector, Oh, these games are awesome and they lean on that a little bit more as their unique. You know and so. Good. It's smart of us not to do that, but the reason why we didn't do the reason we did was because we were definitely were focusing a little bit more on the Human Story certainly one of the world to feel plausibly real. And you know if you like, I'll take the example. You just threw out there like having people fall in there, but get scared. Scoot away, man if you could just like, pull out a fucking dragon every five minutes. Scares them like I feel like a real challenge to overcome like and so you have to be constrained. So that when we do pull out something that's really incredible or scary or something like that that it actually has wait to it, you know and. I one of the things I do love about our game in might be some of my favorite content, actually mythic missions because. They. A build up the idea that people were legends like they talk about people in their connection to the island. The lightning one is a great example where you know, they burn the black sand, the sands black, which always like wire, the sands black back answer black, and it just bill out as they build up this legend of people that may have come before you, which is Kinda cool because? because. You're kind of building your own legend. To maybe one day, people talk about mythic stories of the ghost You know that humans can do maybe slightly crazy incredible in your living, example of that and people tell tall tales. I think that's cool. I love win. Jin would go around to the stories and people would be like. There's ghosts in the woods and he's like. No, there's not. Watching watching the people run away after a battle, though my favorite things in the game because it's it teeters on like on on like. Comedy, you would find in like vintage Kung Fu movies where somebody would come and kick. A bunch of Bass and one guy would be like away. Runaway ended every single time was I would let him run like maybe like hundreds of feet pull out my arrow. Cruel Man I know you you put it there. You know you gotta sit there, don't. If you give Brian the high ground. He will let them run as far as he wants to. I what I do love going back to the mythic tells them. You know maybe people one day telling the story of the Ghost I. I'm always sort of a sucker for. Stories that are about storytelling to a certain extent, because I do think you get so much of the human nature that we all deal with on a day to day basis of why we tell stories and everything and I I love that that permeates so much of this game, and not just in the quest, but on the on the ques- structure as a whole in this game I think is really unique, but it works really well. Because as Brian was saying earlier, you can go to a house in. Someone's saying Oh. There are nearby. Please help me or someone one of my favorite stories early on one of the side missions I found was. A woman send you to get food from the bandit that stole it from her. And then you bring the food back and she's like. Oh, thanks! I finally have food down. You're like. Wait a second. That wasn't yours to begin with. I just killed all those guys because you can't, there's. There's this. Stark sadness to a lot of the stories that I think really works in this game and I was just curious on like a total storytelling. Horrible 'cause there are moments of levity. You know like everything with Kennedy I think is so great, but how do you you know balance? I think this is a land and a group of people who are under siege. They're under attack by the suppressive force. At the same time. They are living their lives. There's this humanity going on the island. Hugs, what are some of the struggles that come up and try to tell those stories? Yeah, well first of all. When you started telling me, which story were, I was like racking my brain like which? It was so many. I I know it's crazy and I'm gonNA. Play through a bunch probably that I've played through in a long time, I play retail, but. You know It's balanced because you don't want it to be this like we did not want our game to be this like heavy thing that was constantly hitting you over the head with a that was just not what we wanted for this particular game. Think anybody really goes from bad particularly. I think they're always in goal, but but in it's hard, though because invasion and you wanna see desperation, and you WanNa see like these people have struggles. And frankly you know we want to. You know it's not always like dude. Go kill things, and so you WanNa hear you know people having. Their kids, or this or that like our parents like I. Don't know you just want to hear something that sounds like these people are struggling a little bit. But you know the when it comes to the writing and those stories, most of the stories do most of them do exist to try and reflect at the world has been in invaded, invaded place and. For people that are like these allies, and you engage with those those will get a little bit more in depth than traveling of their story, and for these little small one off encounters. Just say look even even the hasn't class is affected greatly by this and hopefully feel a sense of remorse for them or sadness for them, maybe a sense of duty that why you're doing this stuff, but as for the tone of it. I genuinely like a somber tone in general, I think Sambre is is not dark. Sombre is not grotesque. Sambas is just like a like A. Light sadness to things and I felt like that light sadness in a world that is so incredibly. Beautiful is kind of a nice. Balance and I think we look at it now that way and to some extent. That's a really good way putting now that now that you say that. It makes perfect sense because. You have all these incredible like you know. There's Fox's in this you know. Like. Rainstorms the beautiful trees and yellow leaves, but then you go, do these side quests on. You're like Oh. Wow, that was. Your family died and you can save them and you're like damn. That hit me hard that one. Particularly, there was one side quest for like now I know, too. Hard that one's talents so hard and You know there that one people on on the team who? Created that one, and then like you know as we get through the Polish face like Alan, somebody went through and added a bunch of extra work to that one for animation, and like kneeling down, and you know I you know in from liking that mission to really like connecting with more, and this is a small thing right like this is not a. Two hour long you know big big mission. It's very straightforward and simple cement to just reflects the tone of the world, a little bit and Alan Dow was one of the ones that, even though it's a small moment in your entire through I think improved a lot of the last course of the project I'm glad it exists. That's awesome. Yeah, I I, don't even know if I necessarily have a question about it, but I'm just curious to hear more about the the construction of the the site quests when it comes to the side tails when it comes to those the supporting cast that you get because I do I do think one of my favorite things. Throughout sucker punches, history has been that there is of course he usually a pretty great main character, but also this really great supporting cast as well, and you know going back to sign infamous now with ghost. I loved finding out more about Yuna and lady Moscow and just everyone at the pace that you want to in the world. And that balance I guess my question is because I. do think that's some of my favorite story. Telling him the Games in the game comes from those lines. How do you balance having this stuff? Be Optional I guess if you if a player just wants to go through the main story, but also encouraged people to want to keep going back and revisit these stories in these characters. Yeah Yeah! It's a question you know we From I is long as I can remember. I think I, think earliest pitches of the game we talked about. How we really wanted to create sort of this. Anthology of short stories. know these little little side branches off the main trunk. You know that you could. You'RE GONNA. You'RE GONNA get invited to them on the main truck main story. You'RE GONNA. Get invited them and maybe even once or twice in an engaged with them, but it's up to you hopefully, engaging enough for that story relates to you. It's up to you to kind of go. Finish out the rest of that branch, and we do a lot of stuff like we try to reward you for doing these things but I find that those things are They're good and I'm super glad. Glad reward you in different ways for playing these, but I find that the beauty of those those allies missions. If you will Masako. Norio characters is that they're just they're. They're far more developed in terms of like there are like what they need out of the world in their stories are interesting, and and they all have a different perspective on you and life, and you know in an what I what I think is kind of cool about creating a world like this is that you have to be okay with having content that exists. You're not forced to play. And you have to embrace that you have to because that. That is what makes it joyful when you go on your own ambition to go through it. It's not that you were told to go. Do it was in the Golden Path? And there were versions of the game earlier that a lot of these characters stories were more interconnected to Go Path. Through play, testing and feedback in her own kind of iteration process. We ended up where they are. Which I think is the right spot. which is you introduce them and then? Over your curiosity, we can push them push. You can go enjoy them your own Yossi, and there. Some of them are five or six missions long. And I think that's the right model, but it takes some iteration to get to that that that's spot for us. Even having late in the game the I think it's two missions for Eureka that pop up after you've revisited home. Just was such a such a Gut Punch. In the midst of as Jin, story is starting to come, full circle meant to have this exploration both more into him, but also into her life It's it was like as you were saying I, it felt so much more rewarding because I, saw it out that story within the. Yeah I think that that's A. It's not an easy philosophy to hold you now. as a director or as a contributor designer artist, because it means that somebody is going to get a bunch of people, not GonNa, play your mission bench people are not going to see your artwork, and and it's really hard to like talk about that because I want everyone to who worked on this game at Sakkara Punch to just like the super proud of it and love every moment that they cred tributed, too, but that's one where it's like. Yeah, but your thing is optional, and I can really bad, but it. In these cases it is for the for a greater feeling that. The people that will engage with it will probably tear out will probably love or be maybe even their favor mission of the game, even not the golden path I gave might be their favorite moment in the game nest. Because you, you let them engage it at their own will in. That's A. that's a hard philosophy to to. kind of stomach, but I think it's I. think it's a really healthy one for the type of game that ghost is. It absolutely plays into who I I think. My favorite thing about the game. Is that Me In the act of playing the game, so has to the game halfway in a presents all of these options, but I have to go exploring too, and I feel encouraged and want to explore and of my favorite times playing have just been putting a dot on the map letting the wind guy. A thousand kilometers, and if I if something stops me, stop if it doesn't I just keep going until something else. Interest me awesome. It's a calming experience which I don't often say I think about games at the moment. That's exactly how I played, too I would just put a marker somewhere completely random very far from me and just go there and see what I ran into along the what along the way with stories popped up which new characters I would meet, that would show me points of interest and stuff like that. and I think that that loop was really smart in terms of having sort of random gangs of bad guys. Patrolling the land and you'd run into them, and they'd have somebody kidnapped, and you'd rescue that person and that person would tell you another place to go. It felt like you're constantly pulling on these little threads. and I loved that so much was did that did that all take awhile to come together? Like outside of the wind is sort of the way the. The optional stuff and the sort of like randomize character you know excursions and stuff all interconnect. How how was it bringing all that stuff together to create the flow that you guys ended up with? The I I you both sound like you've played it exactly the way that I would recommend somebody to play, which is like hey, you know every now and then just throw down and go that direction and see what you find, and and if you don't find some great than go to your Golden, Pastora that's awesome, but try it, and because it's. In this is true for even when we're doing play testing that we did find that that was some of the ways that people would enjoy the game the most which is awesome. will you're talking about that? Like the ecosystem imbalance of people who tell you where stuff is in? How many patrols are there that stuff I'll tell you? We tweak that probably. Maybe until weeks before gold I think. Exactly the number on no top ahead, but is very late. We tweak those numbers because. because the sense of owning the curiosity, and like not having everything told you. was so important to the global feeling of enjoying just like exploring throughout the world, and as soon as you're told, were too much. Stuff is or too many things around your map. It becomes a different problem like you're kind of you either you either go into. Let's just go through the checklist which. Is Fine I think if you found them on your own but can be exhausting for some people because they're like Oh God. There's a ton of stuff to do, or it's kind of a turn off because you already know what it is, and you don't think of anything else over there, but they're actually might be if you if you actually went look, so we actually ramped down the people that the amount of people that would tell you where things were quite a bit. It used to be far more. part of the emergent processes I've almost everybody who talked to tell you. Something is, and it would put a thing on your map and We found that to be Super Smart System, and I'm so glad that we have it, but we put it in a very specific way in a very specific amount of things on the map total. Total that it would ever tell you about so that you still had your cool moment of like i. don't see anything over here on this. I'm going to head that way and finds things along the way now balance. It's really it's really tricky. Because again it goes up to that thing. I was talking about early. Enough loss of being okay with things being skipped and. That if you don't want to be so much that you don't have any information, that would be bad too right so it it is takes time to to work out, but the team did that. No, no a healthy fund way but I think even when you like clear. Mongol, Camp and Clears up a little bit. You still get a question mark. It's not even like yours, a hotel or something like that. And it's sort of it to me. It fell It felt like A. SORT, of natural to the universe that you guys were setting your game in this is this is like a long time ago. There is those no yelp. There's no google. So it seemed natural that you'd find a random person on the street and be like Oh. Thank you so much. There's this awesome restaurants. You should go check it out. Right I really doug. That I played a ton of the game in Kerr. Asala Mode Oh cool and that was. It was really it was really difficult for me. 'cause you made such beautiful game central? And I think it's I think it's. Beautiful in a different way in Curacao mode. But there was just something so special about about like heading into conflict or a story be or coming into a new environment. or it's all black and white, and there's that film green crackling, and a I read that you guys even did some stuff with the music to make it feel almost like it was coming through old speakers or something like that. Yeah, how how how how did how did you develop that? I I know. That's like obviously. It's something that you're studios. Really proud of especially since you've got endorsement from the family. It was a that was A. That was a I. I probably will put that in my top list of my entire career as like being apart process because. I mean it's just. It's just why just kind of a wild thing that you don't go into making video games because you expect to go through that process one day, yeah. which is probably why it's cool is that it's different. You know, but. The. We knew that we WANNA. Do Black and white mode I mean I think i. I don't remember when we first talked about it, but it was definitely really early Redo black and white vote, but again it got kind of pushed towards the end of the project, and then once things started to. You know you can sit in the world and you could be like. Oh, my goddess stunning! It's really a beautiful I feel I. Do feel like I'm. There's moments of this I feel like movie. It's coming. It's coming together. And, then we're like okay well. We definitely have that mode. Let's are planning for it. And an I got version of it in that was a very early version of it with a sliding team and Like what do we call this thing? and You Owe Samurai cinema or classic. Why can Wyatt our traditional La just things? You know cool cool names. And member WHO's I may was Brian Studio head. I don't remember somebody was like. When we see if we can call it, Chris Allen Mode. And I thought that was brilliant and I was like. Yes, can we? What was that process so I reached out to. One of the people that I think he deserves a special shout at his name as a relay Katami. He's on our Japanese producer. He's a helped us since the very almost since the very beginning, and he helps coordinate all of our feedback through Japan, and said Hey, you hey, who's now a dear friend of mine. I was like. Is this possible. Could you look this up? And he and the Japanese team reached out to their to their state across our state and worked out You know. They wanted to see video so I. Put together a video, and then I redid it like three times because enough. People on time video, but I was like Austin. Even Brian Our leauge rendering Guy Jasmine. He was not good. No. Though I kinda Redid it a couple of times and then eventually Is this. Is it I? I looked at so many movies measured the black and white. You know in our game. You know as you both played it. Daytime Times. There's indoor's whether there's rain. There's fog and so like you have to look at movies that have all of these things you can't just be like. Here's a movie. Here's a sample. It's the black. Man Like you gotTa. Look at all these because they exist in our game and it's a filter that'd be going over all of these and so I finally got to the point where I was, I had good black levels. White levels has cool noise. We sent them a video and and It took a little bit of time back and forth, but eventually we're like asses cooling reach an agreement. They were cool with it so. Yeah it was a it was a coup processing showed up. Is Mode teams all shit? It's called. Is it was pretty cool goal process. It has a dream come true. It's so awesome on a historical level. Because obviously you're seeing the game through its you know from the reveal trailer to now there's clearly a love and Joe Majd to the cinema and the storytelling that come in the John Mara, before it, and so to have that encapsulated as a mood that you can jump into starting to such a great I. Think like touchtone full circle thing as a fan of genres well. Also I mean the. The audio! From from like A. A gigantic Blue Tang Fan. It's it sounded like like RISI's sampling. VHS, tapes of sword slashes, and like there were moments. Paint that game and I was like I expect like method man rapid right now because. If anyone was intended, but that sort of got me on a very very like neural level I was like Oh my God like this is. This is quietly the best. Wu Tang game ever made since. The fighting gave. The quote somewhere I feel. That's. But. Our audio director Brad he that's all him he was like. I have an idea that guy's a wizard, so that usually meant something cool and he. It was like we have this special thing that we developed internally at Sony that replicates old processes from like you know fifty sixty s something like that radios and TV's and and And and he he kind of took that filtered it and figured out the right 'cause he was like. If you do too much over, you know, we wanted people to play lengthy amount of times and if they wanted to the Chrysanthemum. View too much, and it becomes incredibly fatiguing. Like, not watching move hours possibly thirty hours. You know so. You got a nice balance between that and something that you can you know Listen to over and over again? I- legitimated Curacao Mode for Poly Twenty five thirty hours and I think that I like maybe fifty sixty into the game. So how yeah! That's incredible. Yeah, along along with that and to me. It was surreal to play an open world game almost entirely in black and white. That was just I've never done anything like that before and. It was such a cool. It was such a cool experience. One of the challenges with eggs I would add is like since it's black and white. There's there's missions that use color as guiding, and so there are. There are a few missions of. It really struggles with, but for the most part we redesigned icons on the map so that it would work with answer, so you're not just looking at two icons ones. This color ones that color and we just changed the icon Lopate, but but yeah it, it's it's generally speaking. You can play through most of the game with it, which is just crazy. Yeah I think there was one mission where they're like find. The purple flowers was like Oh! I was to right back on, so that was good. Leads to so many great visual moments, and as you were saying I know we're running short on time I. don't want believe the too much, but I, genuinely really loved, and as pointing to earlier the the soundtrack and the way both game uses it. It comes in from quiet to loud, but also how the score changes both from the combat setting to the open world setting you know. Moments I would say not settings, but. That Jackson position as well as even on the side, the remixes that were coming out sort of in the lead up to the Games launch. There's so much great musicality and artistry. Bear that I think really. Elevate, so much of what's going on there on visual rebel to a works so well in tandem. You know there is no single discipline that contributes more to the game. The music like a known this case we have to composers, a team of people that obviously help implemented like their artistry is like. White just level things up so much like a scene without music in a scene with music. There's a world of difference in generally speaking I know it's not one contributor. There's quite a few people that make it happen. Processing and implementation, but it's insane. What music can do in for this game? It's it's. It's one of the best parts of the Game I. Think is the the the artistry behind the music in the soulful fullness in is is really I listened to it a lot. I love and then we tokens the glitch mob. Which is just? RIDICULOUSLY COOL! Yeah, it's an awesome combination i. do think as you were saying. It elevates so many great moments, but really. A drills home like the emotional undercurrent of everything that's going on in the game. Unfortunately. We're pretty much out of time. I think Brandon I could keep talking there so much. We love and really enjoyed about the experience and are continuing to enjoy. Time in this world, so Jason Thank you so much for taking time. We really appreciate it. SUPERFUND and thank thank you to your studio for. bookending this entire console generation with my favorite games. I I don't know if that was ever the plan, but the way that

Brian FOX JIN Director Japan United States Jason I. Kgo Suma Seattle Connell Official Hamas Playstation Bar. Jeff He Golden Forest Cam Mongols Joanna Core Design Mottaki
The Last of Us on HBO - Everything we know so far

Beyond!

06:45 min | 9 months ago

The Last of Us on HBO - Everything we know so far

"In other exclusive Sony News. It was announced that there is going to be last of US TV show from the writer creator of Chernobyl And it's going to be working with like Neil Diamond's going along with them It seems like really just sort of everyone kind of came together on this What I WANT. I want to hear the story behind this. Because Shannon would who plays Dina and loss of US potter apparently introduced Neil Druckman to. Oh yeah okay. She's on Westworld on it. She is and she introduce them. And I'd I'd love to kind of hear about those Ille- chats because the sky Craig Mazin was. Is that how you show no? I hopefully soon. If you haven't seen sure noble go watch it. 'cause it's like says very good easing very good. I'm like a huge horror fan and that was probably my my favorite piece of media around horror last year which was terrifying. Because there's no monster it's just invisible. Poison the yeah. It's super creepy and real. Yeah but it turns out a craig is also a big Fan of last of us and it was weird kind of one of those like. Oh It's a nice twitter romance. Where like him and Neil to start tweeting at each other back and forth and then gradually I guess they just sort of actually talking about doing this. Yeah What's interesting about? This specifically is the this effectively cancels out the long in production. How movie that they were working on that. Neil Druckman openly tweeted like about a year ago and they said like we have a script he was like. I haven't seen it right. So good luck out. There was one of those like that. Movie was sort of neck and neck with uncharted for awhile in terms of like who is making. This is actually happening. This is getting kicked to fifteen different writers and directors. Every six weeks it was in development hell constantly and so this will play. This is the they've gone down to especially in terms of everyone's a little bit. I understand the concern or of attending something like the loss of us into a different format because it it works so well as a piece of interactive media particularly when it comes to that sort of end twist where you realize that the character you are controlling spoilers. Sorry sorry yeah massive spoilers. The character you're controlling isn't necessarily the guy thought he was and that is a very pal that was a very powerful moment in the game for me and you're not necessarily going to be able to replicate that in a shower or film but I do think that there are so many other avenues at a show in particular could take that world into. Yeah I think there's a lot more room for world building their Mike Concerns. Are that this unlike. You just alluded to. I think if you're a huge fan of the game you have that story already. That story was told you in the medium that you I received it in and having that reinterpreted through cinema is a kind of thinom cinema. You can't say cinema. You have to say Susannah. Oh you like Salem. I only watch cinema on it. It could. It could be kind of like weird offloading because you're sort of that reverse uncanny valley. Yeah sadly not to say that. Yeah because all of a sudden you're looking at something and you're like that's not the character that I imagine the this way you have to do this voice. This is the way you have to do this character. Like people have already been asking for the Ashley Johnson and Troy Baker to play these characters and like that doesn't work because they does not solve that so profoundly doesn't work. Yeah yeah if they don't Johnson is not a kid no no exactly troy. Baker is not. He's not a crusty old man Yeah I mean but I'm still really excited. I do think that as a story. The loss of us is one of the very few stories that can actually shoulder an HBO adaptation. I think that is one of the most we will while mature storytelling director of Muslim. Thin them off but like it is it is. It is voices to their cinema. We're getting too silly. You'll see in the three colors trilogy. No I only walked three Ninjas kick back in the cinema saying anyway very miserable storytelling dot. So I think it's right and I was. I was sort of wondering whether that they would actually like focus on different carriages. Hope yes like we do. There's there's a quote here from like Hollywood reporter said the. Hbo Series Will Cover The events of the original game which was written by Druckman with the possibility of additional content based on the forthcoming game sequel. The last part two. Yeah and it'll be Joel and Ellie story with some deal. We're not just Hypothesis hypothesizing here. It's not going to be Joel and Ellie. It is and reiterated by Craig. Ooh instead of saying when he said that Elliot is going to be gay in the NFL. We know that Elliot's actually going to be the focus. Yeah I think this this also just one thing on this. I do really think it it. It's going to be made or broken by its core. Two are like whoever they cost. I think so far a lot of the speculation that has been really wildly off Because people will kind of forget that we are focusing on. How old was early in the game she was. I think it and I'm probably wrong. I Apologize Response at an auction. I'm trying to think that because she's she's nineteen in the sequel and that is five years later. If I'm right possible to do that math. We'll have to this on this show whether it's five years. I'm not sure wouldn't know God I've taught myself. I'm just seeing the Youtube comments pouring down. But she's she's young kid she's only just like interim kind of teenagehood she's very very young and I personally would love to see an unknown in that role like like a lot of people have to do the casting where it's like. Who Does the character look like? And it's like well that doesn't really the whole point of acting is to behave like someone else regardless of how you might look and you know. Obviously there's I mean we. We saw this recently with the witcher casting where people like. That's not my Jennifer and then the show came out and for the most part like this is actually pretty good. This they nailed it. They did a good job. And what's based on why it's there is of course that thing where you you look at it. Whatever the show is there will inevitably be people. Were like well. I don't know how I feel about it. It's not what I wanted.

Neil Druckman Craig Mazin HBO United States Neil Diamond Troy Baker Ashley Johnson Elliot Westworld Sony News Neil Joel Shannon Twitter Ellie Writer Youtube Susannah Salem
New Brain Age Announced for Nintendo Switch

Kinda Funny Games Daily

00:34 sec | 1 year ago

New Brain Age Announced for Nintendo Switch

"A new brain age for switch coming to Japan. This is Brian Ashcroft over Kentucky in two thousand five brain as I went on sale in Japan for the Nintendo. Ds The game which had player solve math problems and more to judge the age of their brain became a national sensation in Japan brain. Age was one reason why the became a must have hand-held now in two thousand eighteen eighteen back the new brain Asia which owners attract progress through their mobile phones including the progress of family and friends. The latest entry in the for the Nintendo switch. I should say is slated for release on December twenty seventh in Japan. There's no word yet of an international release.

Japan Nintendo Brian Ashcroft Kentucky Asia
'Borderlands 3' voice actor turned down role because Gearbox ‘wouldn’t go union’

Kinda Funny Games Daily

07:05 min | 1 year ago

'Borderlands 3' voice actor turned down role because Gearbox ‘wouldn’t go union’

"One on the report why Troy Baker isn't in borderlands three this is Kirk Kirk mckean over vg twenty four seven. If you remember we're of course do this whole Brouhaha for months. Now Randy Pitchford was asked on twitter. Hey is going to be reese. Randy said no troy turned down in Troy. I didn't turn it down. You guys said No. There's been back and forth. It's been ugly here's Kirk at VGA twenty four seven. We recently got a chance to talk to Baker during a fan event for wrestler replay. Let's play series the actor host alongside the other Troy Baker Nolan north. I love that during our chat he was openly disappointed that he didn't get a chance to play reese again in Borderlands Orlands three quote so they came to me and they were like do you want to do this. Baker explained which I said absolutely and then they made it impossible for me to do the role. It had nothing to do with money money. It had nothing to do. It had nothing to do with money. It had nothing to do with money. They just simply would not go about doing it the way that we needed to be done so then it it was like I never said no gosh I I worry Detroit. No he was talking to a reporter. It sounds like he's had a retro replay thing with Guinness just sitting there talking we we asked Baker to clarify what he meant by this scheduling conflicts or something else quote no it was simply a matter that they wouldn't go union. He replied and I can't do a non union union GIG without getting too deep into the weeds of that we had long conversations about this. We always knew going into it that this was going to be the thing they're gonNa take these characters and put them from put them from the tales from the series from telltale into Borland's proper. I've been waiting for this call. They were like do you want to do this and I said yes. They never they never because they would never move from that position. I'm not mad is invariably a complicated different. I'm sorry it's invariably a completely different different character but it's still sings stings fuck. It's hard to read quotes that are like just talking yeah. When it's a prepared quote we all go this garbage quote or a written word in general but when Choi's they're they're doubling up sentences over jabbing now the fun little kind of funny thing that we can do that but I want? I was going to bring in Chad's question because I think there's interesting. relation dossier Chad wrote in to Patriot dot com slash Kinda Funny Games says morning folks with the reveal this morning that Baker as a sack after member couldn't minute reprise his role of reese in Borland's three because gearbox wouldn't go union. Do you think this is something we'll see more of. Do you think this now becoming such a high profile story will before the hands of publishers to allow voice actors to unionize. I also wonder how often this happens. Considering it took one of if not the most popular voice actors sorry known to to make a headline that said I love the solitary solidarity intrigue continues to demonstrate that he is one of the kindest humans lot also. Let Your Voice Actors Union is Randy what the fuck cheers so yes. I already know where you're going with. This is an interesting story. If you all remember we hear kind of funny didn't animated series called kind of funny the animated series in episode one principal Christopher Walken it was played by Donna Troy Baker and the idea of course is that that'd be reoccurring character throughout throughout the entire run of the animated series well on top of that he was going to play two characters. He was gonNA play the principal. He was also gonNA play Troy who was like the Guy Oh I do. Remember who was a character in the show that just doesn't ever have voice yeah and the reason he doesn't have a voice is he's a Wendy's boyfriend. I remember that yeah I'd beef with Troy and we we we did a he pulled favor. I totally which is a gal do fucking voice view. He ended up getting kind of in trouble for it. It was more of a slap on the wrist. If you can't be doing that Shit so dr like hey we want to do the whole like series a kind of social. Whatever the hell it was at that point we had to go through his people and he didn't want to be that way he was he's like dude? I want to do this. Let's make it work but us us especially back then be the people we were. We got maybe two steps into that process and we're oh man it's complicated and it's going to require not too much money but the way that the money had to go was too complicated for what we were set up for gearbox they can handle that shape this and nothing that's of course the argument to be made here right is that kind of funny in the spare bedroom at the kitchen table and nick riding on these scripts was not the same as gearbox however there's a lot of different stuff going on here. Remember that when the David eddings lawsuit stuff was happening right and he was saying he that when he got replaced as claptrap this is a similar thing right that he left left in some he he worked at gearbox did the voice of claptrap and didn't get paid extra because of it. That's not the payment thing. I don't know anything about that other than what eddings has talked about publicly but that's still seems to be the case with how they do the voices in general right after the troy thing happened. I wondered if it was this based on what had happened with us. We obviously we had never had that kind of sag work a conversation before because we never did something like that before so it'd been so much time between borderlands two boroughs three I wondered after this happened with Troy was a union thing and then on top of that. I wonder how that would affect one actually burch who of course tiny team in the game is in the game. It is actually on the economy com slash wrong if I'm wrong about that doing tiny Tina's voice like I was wondering how she got around it because that's the other thing within the union ship makes everything so complicated. No longer on unions do a lot of great. I'm good. I'm not saying they're bad but I know like when I go and do the Lego Games because I'm not union. I have to do Taft Hartley Agreement. That's something weird like I. There's like paperwork on top of paperwork that is like we're bringing this person in because he s voice because of x y and Z yeah and so you know it's this weird thing of also talking to an extent here but for a long time not forever a longtime telltale didn't use SAG after voice actors obviously towards the end the change we're talking about in the borderland right here troy's in that obviously laurabeets in that all that but I remember and I'd have to go look at it now. There's there's something different about the credits where if you look through the credits of a telltale game where they use both union and non union they get credited in different ways interesting. There's so many intricate streak. I can't even talk to complications to use voice sag person or a a union voice actress nonunion voice actor that I I do wonder what this means for. How gearbox does it? You know I think chat ask in general I don't think so because I don't think this is something that happens often in many ways we've talked about. I think it is automatic. I'd imagine this happening all the time. I mean if it happened to us. I'm sure it's happening all over the place that you just don't hear about it because most people don't have podcast that years later the randomly telling the story sure you know but I think were going just different uh-huh directions with this one I'm saying I wonder how much this happens in terms of AAA Games. That's what I'm

Troy Troy Baker Baker Reese Randy Pitchford Troy Baker Nolan Borland Kirk Kirk David Eddings Twitter Principal SAG Nonunion Chad Detroit Reporter Christopher Walken
"troy baker" Discussed on Dude Soup

Dude Soup

01:50 min | 1 year ago

"troy baker" Discussed on Dude Soup

"I let me introduce my guest. James williams very happy to be a guest on the show. Joe retro plan to find yes troy baker. I guess doing so good yeah dum. I'm well. You think this has been a long time coming. This is a long time. It's runnin. I've i've experienced youtube for a long time while wow i don't. I don't want to get a choice. You know us you experienced. You're in my ear video games. You're honored everywhere. I'm catching up on six feet under oh no. I'm just like you undertake it ever. No i actually had some lines now. Did you know that <hes> we were research. Shooting a shooting the a couple episodes that and then <hes> alan ball walked up beside me. I'm watching something else. He goes in season four. I think i'm gonna have you come out of the television television and because i was i was a character. That claire was watching. I think you're gonna come out of tell me start talking to her through the television and then we'll do this thing where then she meets you and you're the actor but only through the television she talking to you and i was like that's sounds great. Never happened. Oh never happened. I was that that close to getting out of the t._v. Out at six feet under and actually being a real character so it but it was a nice little fun little small part yeah. There are no small parts arts. This is spoil actor smug but i guess for those donau <hes> <hes>. Who are these people trying to. There's so many i it doesn't. I looked at both you up on. I am db. Which is maybe i don't. I don't know how you go about on credited in credited roles in the entertainment world but says troy baker has three hundred fifty acting roles and no one north four hundred one nah. You got me beat by fifty one. I'm a lot older..

troy baker alan ball claire James williams youtube Joe six feet
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

01:59 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"Gluten allergy like right european and allergy you give a pena deserve ready it's the culinary guests arm to those people are enjoying some eyeglasses the two three years where he can still make your endorse yes we call them this the is you give that to them they're going to begun highs the end of electric shock rego's if i drink i will break out in handcuffs five as far as like that's great he's like this is what i know about myself i will drink until i get drunk right um and so i understand that's a reality for him and i in no way challenge that thinking nor do a here's what i delaying that reagan anka he will bring us break on hiccups i i smoke weed for him getting real every day four a year and a half i think it's a very long nearly every day and i convinced myself that i could not sleep without it had a prescription race so that i could go to sleep it was written on in crayon on the back of bob exactly from the dirty and i've i've zero problem with with people who smoke and this what you said is what is a resounding or resonate with me i hit a point where went who has who by the tail here and i i'll that's that's the whole way and by the way we may have control yes and not the matrix again yes as like do does this they have me because of it has me i need to stop it saddens how you makes all righty sexy by the way that i am desribed there with you yes idea of like do i have control who have control this as i do want to like how he gets over they'd just try and make you remember however oil where do you keep using that i love his where agency having agency is is a really good feeling yeah it's actually better than getting drunk everyday deaths.

pena bob reagan two three years
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

01:44 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"You're you're going to be on dialysis and five years you're killing your kidneys sleek your body's not supposed it's like slow down did you did you get like fifteen to 20 grams of protein get your fine ray your fine anything over that you're trying to rush along at a process of supposed suppose taken natural set amount of times i just relaxed we're going to get there is like the how long is going to take for me get he's probably year the i was in the south of france the out from our 40th burt there is in the south of france and it's about two o'clock in the morning and and in the with his amazing hotel overlooking the water and i'm in the bathroom what if that's where the story ended and we get it and that's it you have a cool the and i'm trying to figure out how i'm going to tell my wife that i have cancer answer no but that's where i again i was trying to define myself based on what my empirical evidence was because i was having all these symptoms and it turned out as of the protein thing i thought i lives it gears until know like i i just had huge gastrointestinal stuff and i ended up skype ing with this i met this to tricia zeinab skype in with a muesli did on he'll you like your i know the police year and right now you don't deserve to be there is kind of disrespectful for you to be in place because i've seen people who are legitimately i have to tell you have colon cancer like y you're not there okay we we just need to work on you and it's but the next year turning me like oh my god and i i dropped like twenty pounds in like two months or a month and then i'd slow but i s i dropped it like that getting it back there's been a pain in the ass.

france twenty pounds five years two months 20 grams
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

02:01 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"Many fucking things into your colon your heart is going to stop its authors little look great in your casquette but eat a cucumber dipped shipped yeah like i would say the same thing he came back he's doing plants now everybody that knows the put you we have to understand sometimes you have to have a heart attack in the gym to go now he radish or aaa it's also it's it's man it's oscar wilde everything in moderation including moderation and here we are talking about us as an ally with other the only way to yield to temptation the only way to get rid of temptation is deal to it which is actually very profound yes but then y'all something about who oscar wilde was you sir with the journey justify his relationship with young boys and we're back to we are we going to be able to the relevant we're back to that i do you separate the truth from the action but i i look i look at that and go like when people before his atkins now it's paleo and that's all as he was like why guinea buttering anything no what we your body needs fats of in in certain places in it needs these things nor to function um but if you go oh i don't i don't need all as stuff because i get everything i need from his stake no that's not the way that your body is meant to function and like i was pounding as was in the gym and i was pounding protein checks on i was doing like four bags i really keeping my my sent a i wanted to get out of this you know one hundred eighty five thousand fifty pounds whatever up to a good like where i felt good about myself and i thought the dow is the way that was going to achieve it so i start pounding like protein shakes like four times a day and i started getting rector tech miles getting huge for for proportionately to me the dental as subtly gaylord back pains and i started like peeing like all the time and i went to my nutritionist news like what are you doing.

oscar wilde gaylord one hundred eighty five thousa
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

02:02 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"Hey puffs yards he said i felt guide say that was your greatest sin because you delighted in war what made you think i had anything to do with l l and uh they had pizza not ignoring what was happening to celebrate olives happening ellen and i think that we do the same thing it's like i i don't want someone did was some sun jake tapper like this country was founded on religious you know uh these print village probably goes no is found a religious freedom it was it was founded to make sure that this what we're doing right now never happened again evidence rhino bible back i had to do three thai because yuchou the hit look on his face with jake tapper is like you'll you'll have to do that i don't know if you're aware that blink blink was like it was a straight up leg fred quimby cartoon bugs bunny motive pink blink like a sign holds up yanks any dry air um but that's that's what i i don't want that interpretation of this story i i want someone to just go truth and if if if you walk up to the again this is about jhansi thing is like if i wanted to african saw people worshipping a tree i would tell them you need to stop worshipping at tree he said i would go to them and say do you want to meet the person that made that because i know him and they'd be like yes was like cool just pivot just let me open up your world it does not to be limited to this one thing you can actually be much much bigger like there's not everything is sacred there's nothing that isn't holy everything is we just haven't we just need to redefine what our definition of the word is interesting because it i kind of recoil at battle batalova one because if everything a sacred than worshipping a tray where racket buddha holding up a flower i dunno i don't like anybody china pivot with somebody else's beliefs as somebody who went on missions strips and was like what you call get guky recall the holy spirit like why do they have to drink coca cola if we're all in the mystery and we're all doing our best nor all.

jake tapper
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

01:43 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"Um if this planet becomes irrelevant and we need to go to mars said you and i are going to have a lot of faith and steven it will be like resigned on the rocket i believe i believe that the science i can accept that the science is uh scientifically proven but i also get the scientifically proven and go that is a mean that it's universal law like the universal speed limit is one points as it no man there's all your banking way electron going look there there's still things so you're saying zoom out foreign i've gone to galaxies fino everything's off the table everything's all the table like that doesn't mean that i guess they're gloomy this and red means this and i sympathise though because the pastor and the scientists are both doing the best with what they have you know what i mean that's lewis said the passer is also trying to interpret are both truth yeah they will definitely both preaching the gospel brain and eye of what i was reading out there of sciences the sheet music in the the pastor's trying to play the violin you can hear it but we need both yes jamie you need vis in order 'cause you could just riff all day along but you do need something on the bars to be able to show you it needs to be met so forte need it needs to be these notes uh and i don't think those those work in concert to together they don't work opposite of each other um i think that someone who rejects anybody that that says yemen i just you know i i really wanna when i started directing i realise in in the more like i want to go see hamilton and i was like good god i am a fool to think that i could ever try to achieve anything like that like it's just when you're when your face to face with.

lewis yemen hamilton steven
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

02:02 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"I can liberace therere site only vanilla extract yet i didn't know any that there is there was there was a comedy it or um it was his first one which was con faster than county disputable what was in albany at the speed of light now i hit a brief history of time yes i dunno i didn't know yet another the second would live at the met was was that one of those wedding when it comes at he'd wh when he does the hold it was one of the most brilliant exits ever and the whole fucking like i look my son and i say i don't know but we're going to be together as fuck it and they walk off again it's just slough hamon definitely yeah i got his daughters really cool man is sheikh gad who she she follower on the twitter nimes lwrs elder she super super cool does she ever wooden sword but then later she had to bedroom yeah she's also gave the eu she also a system seller choose the system sellers she saw switch she said published by the seashore i consider getting over nintendo with switch no no no when you get over nintendo that's your them uh nonjewish people's that's your barmitzvah when you go i don't all you gentiles listening to my i don't wanna make i don't want to help mario make a cake and you're like i think i'm done with nintendo when you know you're a man i might be controversial right now but i don't need adds when you know you'll know if i don't think zied to be in something that looks like a pastry now climbing on yoshi fighting a crab i just don't need it let's not for me and people like with zelda is amazing i'm like i don't want to be on a hangglider i don't want to be that shade of green breath of the world is pretty i bet it's amazing but i can't it's just a fund rump i bet it is like i'm looking forward to i'm i'm really looking forward to a red dead abc's can we had it yeah men players dumming out who knows ended up natter it's been thirty years supposed to be this fall and they put either in our nudging see they're not matrix saying it i i.

hamon sheikh gad nintendo liberace therere albany mario thirty years
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

01:36 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"Oh i to turn it up all the way in feeling vulnerable the day that's you it do you as do the big abyss pam on i do the the big birthing everything's can really do and he carved the big bear we do who wants the ass but we're driving we go occasionally and we're driving and she said it's i think something dan savage said and i don't know but she goes just because a relationship fails just because really hip ends doesn't mean it was a failure and avows doors i'm divorce and it was just like one of those things man you got to have that and paradoxically actually makes our relationship stronger the idea that we don't have a fairytale we read a robert bipoum her brother at our wedding which is amazing i got it from rome does he he would always read it and it had in the poem it says um age will come um parting made come death will come yeah like it's in the poem and it includes only parting may combination devours i i really love his home in it's called the men and women sitting in a room together think and it and it it's co it's a leading a third thing i'm paraphrasing loving a third thing we don't know its name but we all i wish we could read it doesn't matter look it up google um if the idea that two people come together and they create a third thing now is their relationship and their love and it's it's kind of like a that's it feels very godley to me jio de godoi not jia you do a nod we were wearing a lot of.

dan savage rome google
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

01:47 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"Gap handicap was the first and individuals villain i know i did know that he has a like is algebra hooper gottomeeting rise rizagat got him sunlight peace down here either and in fact fact is doubly more to me as dudley moore and author who is a lunacy handicap their like ads three panels it's definitely had a are the did beetle bailey and like you know the wizard of eddie was like is why i'm literally looking down the wreck on like wow i had all of these on his should not have read them when i did it can get this all politically sitter super fun andrea so you're you know where your your book though told you because that is maturity realizing where we overreact is our work and relay realizing it applies to every issue that everything is so much more complicated than we make it how 'bout this try this one on so i needed to i needed to apologize and to forgive for that and and take my 'ownership about worth and so i did that and through the process of that someone that she touched kimberly was when he was like she used while hope we can be friends mike i'm going to legal proceedings to not be in a relationship with you never before have i done that on agree your friend but through the course of that forgiveness i was able to do that cut to my wife comes home one day and we're still dating we just got engaged and i said he biz you questioned his randomly because chia both were from dallas and we moved out who didn't know each other then say anything about bioshock as is still the first way is said this segment occur way um we both moved out to 2 los angeles within weeks of each other didn't meet for five years on so i said but.

dudley moore eddie chia dallas los angeles kimberly mike five years one day
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

01:44 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"And and because he's a singer and he was doing and albon the same time i was doing an album and so it was just as cool come roger and he's great he was he was i actually learned a lot from him uh how to have great set demeanor because he was incredibly respectful and it sucks because like i i don't know i don't have heroes anymore you know i don't want to have people that i admire anymore because it's like well now i can't i can't like you not only that but i can't i can't watch anything that you do and i don't know what to do well he's england geoghegan roth i reverence would you go to lunch lunch what you go to lunch it's just admire what are you gonna do it's kind of not going to watch has as you're saying that unlike is it then the terrorists win like if i stopped watching my second favorite moving well this is the roman polanski things can you separate the artist from the art what we talked about a it's i yep tribute to talk about tricky to talk about yeah this will likely listen to miles davis you listen to richard prior do you listening jimi hendrix do you listen to every charles listened to trump being crosby a lot of trouble terrible people also make great art i believe and the for the majority of human history we haven't really cared and now they're no just produce the art that i like like in and so many people lay there that is almost at the purpose of the artist is to be the sacrificial lamb for the world and and to lay on the altar of their pain so that through that they can atone for us goes back to lenny bruce and yes drug use yes i'm i don't i don't i'm not an expert but i'm sure he was terrible truths wives or whatever i was like died alone.

jimi hendrix charles lenny bruce richard crosby
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

01:52 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"Your here's an opportunity yes they are failing don't lean into the fail did want us to do okay all right and it was a woman the told me that and i was like to home what are year come on yemen i i get it they're trying to make money but at a certain point the to say here's what i want i i don't want this is great schiffer now that's happening to where it's like strong female characters we need strong female characters like or we just in strong characters and doesn't matter of their male or female here they as write a strong character and and let the narrative decide or other di still of a massive fight there was like what do you wanna do going to be you know millsap them up an overwhelmingly if finally give of a i hate the term girl gamers because there's just gamers but a gave the female audience that are gamers an opportunity to have more agency when i saw wonderwoman which i had problems with the story because they fielded the story just didn't trust itself enough that that's i thought it was dumb it i enjoyed it i i enjoyed it to embarrass a losing my patients with all of them it's not just one sure because it's the same story she's gonna learn something years later is going to you the here's here's where it my voting gather why wasn't she doing that the home movie i reading she was she didn't know she didn't believe in herself here's what i don't languished shivering laura careers the end she was kill of airlre chris pies and lara laura for chris pine for me was a hood ornament yeah she's been on this island she's never experience love all of a sudden and by the way that island is the worse origin stories and superman ammunitions bad yet you're just invisible in the middle of the ocean and this guy comes through and i was like a it sounds like a pen house forum letter all day with china.

yemen chris pies lara laura china millsap chris pine
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

02:11 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"Monsters that yes yes night trapped wu and the and the whole ad campaign was is a scene where she is in the bathroom and she gets an eu she gets an a ninety but we thought it we thought for sure we were concede for ninety dollars we should a seem though was a nipple was it not just it was very expense of the time but these these games i came on like here's secured as have youtube there's play through as hell way but you know what sacramento is you don't want to play through no you wanna lose sometimes you wanna see someone die you don't want to see someone playing it perfectly you wanna be luxuria got michelle you'll anything towards warsaw plural would would would open dan just put some headphones on earth when you won't be beaten in a balloon it is uh dries we venanas eggs level of you if you're so good at a game you want people to see how good you are added to a reality one oh my god yeah did you try it it sounds like right as yet tried and it was like no amount i will i love vr i'm i'm one of those guys that is really really cool it just need the loss leader it need someone to come i was really impressed because uh vince abella at um as epa add a as a you titanfall respond they're like we're going to do vr game they could be a loss leader that could actually be a system seller because i i did a game vr game last year has sills didn't soundsystem seller because a little glimpse into the lingo you need we think titanfall the systems of the system seller that's how you get like we're going to this is a summer blockbuster yes yeah but unita system salary is this allowed for this threat driven system seller absolutely was an altered beast for the genitals what the seller but you got seven hundred fifty thousand people that have a vr clever how many 750 dozen if you sell a 100 percent market share you're not even hitting a billion units and most people it cost way the right make us around a million dollars yeah so most people like we need someone it's going to go all right i'm going to go out and i'm going to buy a blank ocoee.

wu eu youtube sacramento michelle loss leader vince abella epa sills warsaw million dollars ninety dollars 100 percent
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

01:38 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"Sc griller almost black and white games beautiful kinda it sounds like people in limbo limbaugh is the same people that it limbo did did inside limbo to scary to scare for you i didn't like the spyders understood understood i don't mind a spider if i can hack the shed ateret by the way can i tell you that sorry we're going to give diorite inside vow is not a video game person yoga and he watches me play which which is what we call on earth the perfect thing yes yes you sit here and and go to bed pinterest as that no new she's into it oh she's like okay is it the best not close so like i play video games a lot of times i play video games that i can get that good feeling of being good it's something like i don't like game like limbo is like there's a lot of trial and error you're going to die alah you're gonna like solve a puzzle i loved braid the great i never died right you know what i mean limbo i'm always getting like a spider's like through my face sure and it's like this like jarring sudden cartoonish violence when i play shadow more door val knows us and she says it for me sometimes is i'm always i'm i'm hacking someone's had often ago juiced they give you can hear you can get such a glimpse into my psyche and we'll we'll say it's a way that i'm always like kind of perpetuating a positive kind of powerful i know that sounds kind kinda grotesque but a powerful outlook on life i happen to life doesn't have any sort of trying to how viewing we're all trying to have that feeling so we can muster up.

limbaugh pinterest Sc val
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

01:30 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"You kinda do care hours the keita for the news live to order of chateau post one going he deserved it he always he's the mean one kilogram were the little bitty he's a sour oppose we actually really worked hard to begin kelpers and and you cannot get limiting your thought you that keeping her we worked really hard like there was even just like in the blocking of of how because we did this whole thing performance catcher as we're not just in booth where she on a sound stage now you look like him if he that's a fact up his face in the second one who's lowered its stupid looks loaded i say it looked like they put the first guy in a rockfall at her i taxes you right away i was like well that's i don't mean to put you in the heart no no no because i don't like it there was a conversation that ahead with the the guy was in charge of basically all and i met that guy i think i interviewed him at that thing you the year that we met that he won game of the year i think i interviewed back key well that donor you would have met a the creator you a unit the creator of um you tell me you're treasury but he hello um just randomly there's a guy hello fellow uh he we were looking at the character and he's going back and forth of about what time is going to look like as it what do you think is like comp cut a pretty kind of abercrombie yeah and he goes will mean we warned look like a hero mike wood as a hero look like he looks like a cabana boy.

treasury mike wood abercrombie one kilogram
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

01:31 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"Every of ardmore look into where he that we do everything we're doing i'm not at this isn't a vegan ram i'm sailor renault killing it tomato anything you're absolutely right you eat life we are an or death you could say w e death us and babies commenting malik and you get a we care with every month and that stuff buck in game and then crisis comes in the story and goes death leaves the life and roll akhtar meg said god though we might just like this baby organ of bread brad so anyway talion in there i think they share what i play the game like this is fact i'm mike a peaceloving guy but i also love the the exoneration of weird feelings did the catharsis hacking god help me if i ever cata guy square in half ever get the waste you know media they had he goes for the waste kids job denouncing the blood is just elabore where it's lack there was a lying we could never you believe purify the temples the the statute eddie side you can't we were not allowed to kill a human might you that was that was from the till the end of state are not that's the one thing we can do you could do it ever you wanted to with orcs or animals but you couldn't you couldn't kill another human interesting i bet people would raise an eye of here killing kitty cat.

malik akhtar meg brad
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

01:44 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"They don't have were friends i don't have to go on the internet defined friends a hourly yes so we're sitting there and someone was talking about how he lives out in vegas in and he does a lot of back line for road shows the comfort touring shows and bret michaels and in it just come through uh and without missing a beat a friend of mine via the chat says bret michaels looks like i'm going to relitigate this whole story but i wanna bring it contact list bret michaels playing bret michaels poison was playing in vegas albums they warned and guy now they weren't they were not playing the is driving the tour bus they were just drive the tour bus near the game horrible joke he goes bret michaels looks like mickey rourke tried to become kaitlan jenner is somewhere in between the two and i i laughed at the joe and i was of the reverend if you're not seeing me bubble with labs i don't know who a lot of the names at michaels was i know zaire but i i'm just picturing hair mick yes i'm just picturing blind mickey rourke effervescent effusive eject pillaging roar nikki work you know i mean the wrestler nine in the ass okay now i got mickey rourke tre mickey trailing their and on the other side it in between is the guy i get it okay good joke so uh i thought i was it was a funny joke to me raise guy was booted from experts like oh no no no i went on twitter and posted that quoting him in saying you know hashtag whatever is it right and our friend goes dude i don't think you should have it up on twitter and i'll merely fund with the warriors i can add lack next next morning guess what someone else is the son of gone door.

vegas bret michaels mickey rourke kaitlan jenner joe twitter
"troy baker" Discussed on You Made It Weird with Pete Holmes

You Made It Weird with Pete Holmes

02:04 min | 3 years ago

"troy baker" Discussed on You Made It Weird with Pete Holmes

"Now i and meaning mary's dot com the deal in prayer the fbi has deal made it weird with made hallways what's happening weirdos a happy new year to everybody hope you help you had a good a what what he say holidays i hope you had a good it's a good all it i hope you had one of those good holidays i hear some dates january 14th i'm going to be is the premier while i'm not going to be doing anything a pixellated version of me will be available on your tvs january fourteen th this season do premiere of crashing ten thirty on hbo i hope you can watch obviously that means a lot to me and i hope you enjoy january 16th i'm going to be in san francisco with valid at sketch fast at cobb which is the clintons were oh the loyal whose and why using l o l correctly la la belle loud it's my customers played okay listen little foggy today january 25th i'm going to be a lara go as well as february 21st also at largo there's gonna be some events some press we're doing in chicago and seattle i believe i don't have the specifics right now but i will be tweeting that for sure so find out next week who knows after the rape i can't be bothered i just i couldn't find the exactly what we're doing but those are the ones i could find hope you can make it out i also instagram these things i don't know guys i don't know this is try baker that i do know try baker is a actor and voiceover artist and he is been in the main role in many wonderful video games if you've got the game shadow of war for christmas hannuka or a new year's gift.

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