21 Burst results for "Playstation Bar"

PlayStation 5 UI revealed: “Activity” shortcuts, picture-in-picture

DLC

05:03 min | 2 d ago

PlayStation 5 UI revealed: “Activity” shortcuts, picture-in-picture

"Christian. Spicer what is your story of the week? My story of the week is I wanNA, take a mental picture of right now where we are and I want to compare it to the end of this generation's life cycle because that is why I love you I the playstation five revealed issue I. Finally, thank you. We've seen a lot of the xboxes in the PS five has revealed. It's and the simplified kind of cleaner approach and showed off what can happen by pushing the PS bind on the controller and all the shortcuts, and so you don't need to go into the full home menu kind of get everything you need and. I think it's really slick looking for what I've seen I think it's you know until I go hand on with it I don't know how intuitive it is because there's always that line of like ad in featured and is the thing I want where I want it to be or not But what I'm super curious about is if or when it changes because that is one area where I feel like Microsoft has been very flexible over the years with the xbox one line of consoles and how much of that you I changed and as far as I can remember that ps four Cross media bar has kind of been what it is and I think they're not. Stars, I'm concerned. It's like it is because it it just is what it is. It's like this is my eighty. Corolla. It's great but the STO works. But it is. Yeah a little cumbersome in this I feel like the new one. I like what they're trying to do with it I think but Mario and Jeff I'm curious what your thoughts are on it from a user perspective. We'll let's just before we get into what we think about it. Let's just kind of. Summarize the. which is it's it's much more visual. Right? I mean the cross media bar has been text that comes up at the bottom of the screen and you move across it and pull things up and yeah there's a few images of games here or there but mostly it's it's a menu, right? It's a big long menu It's it looks to be the case that this new playstation five Ui. Is kind of using a card system that highlights what calling game play opportunities. It says, basically, this shows you can go back to things you missed, and so on it also shows that you can jump directly into levels or challenges that you WanNa plan certain games, and there's a new picture in picture feature that lets you view other parts of the game without leaving the screen or area you're currently in so Mario. Christians. Question is a good one. What do you make of it? What do you think is the more visual thing better or is it just more for the sake of more? It's funny because this whole week I have nothing but wanting to see what this you I was, and then of course, in one random day, it just dropped and then we got the state of play for it. So I'm so excited to actually to actually see, and then what I saw was a card game. Much and you know what? I love me some Card Games, the Simpsons Card Games still on my favorite games, I've ever played my life by all about card games. Exactly. But when it came to what I saw. At first I was like, yeah, I'm excited for new stuff but ultimately when it came to cards. My feeling was I just even though they're trying to look try to clean up some stuff with the lower bar with the audio function. Oda Audio functions. But when he got to the cards, things it just to me just look like more of a cluttered mess and I was terrified by it. Now granted majority of those were like it looked like for trophies in terms of percentages and stuff like that, which could lead into more information pilot complete those things that's all well and good. But then there's obviously the developer. Notes on the left where I I mean. I'll be honest I don't read any of those messages that come up when I look at my ps four and so for it to be there, I'm just hoping that there is going to be more customisation terms of how I want it to be in terms of removing certain things and just focusing on certain areas. That's just my. Take of it because every year I felt like my love for the PS four Ui had waned especially up to now where I feel like it is a drag in order to go from one place to the other. Obviously the the biggest thing for this generation is definitely be speed and I really hope that's all speeded up I do like the fact that there's games in media there look like they're separated now in terms of different areas. So if I, really WANNA focus on all my media stuff it'll be in one specific place it is. Now it's not good I hope. It's better. But when it comes to games, I'm also happy to the fact that it looks like everything's optimized for the game that you're playing and overlays on top of that for the most part. That's the big key thing I think is really nice about this. You I. Yeah you're right I. Didn't mention that and that is a big part of it is that all of this overlays on top of the game, you never actually leave the game you're playing or at least you don't have to leave the game you're playing in order to access all those features whereas push. PS Button on your your controller now it takes you out of the game put you on that blue screen and you're you know you're completely in a different

Mario Microsoft Spicer Jeff I Oda Audio Developer
PS5 Accessories Might Start Shipping Early

Kinda Funny Games Daily

02:14 min | 5 d ago

PS5 Accessories Might Start Shipping Early

"Some playstation five buyers may soon open their doors to an unexpected surprise a preordered accessory absent from the next GEN system. Sony's website currently indicates that it plans to ship certain playstation five accessories early dating them for October thirtieth according to the playstation website the dual sense controller, HD, camera media remote Dole sense charging station, and pulse three. Wireless headset. All released October thirtieth. This is two weeks before the playstation five launches twelfth a twitter user named Mike W screen shot at an email from playstation. The email said the company is excited to ship accessories. Early it's unclear what accessories Mike will receive in the coming weeks email simply says, ps five digital some retailers like target also confirmed the October thirtieth release date other stores. Such as best buy and Walmart still display a October twelfth launch for accessories, Kinda funnies. Own Barrett Courtney got one of these emails. He slapped me today I went to the playstation site to look at what I preordered in says I'm getting the extra controller I ordered and the charging station. Early, the email is unclear, but the site itself will tell you what stuff you're getting. So I guess go check out your playstation side. If you did that that's exciting. Reminds me Tim Story of when he got the Gamecube right and he got the controller early and just sat there holding the controller dreaming playing smash brothers sounds about right for. Why did I? Buy You know what I mean. Why did I go best buy? You want to sit there with the control you'll still get it early show Greg. Let me expect from you. Elaine. Howe. Where's where's your excitement for playstation five xbox series the next generation I'm excited for both and in fact, as a good developer that I am I am going to buy both the XBOX. You. Own Elaine's house none. There is none and the reason why is because I enjoy playing all different types of games because to me the more games that I play the better designer I've become 'cause right get to understand different studios in different designers, viewpoints and perspectives when it comes to things and that's Data Bill. Together. So yeah, like like imagine a designer who doesn't own either and only plays stuff team like they're really like closing the doors are so many games that they could potentially get inspired by

Mike W Elaine Greg Barrett Courtney Sony Tim Story Dole Walmart Twitter Developer
Marvel’s Avengers upgrades delayed on PS5, Xbox Series X until 2021

Kinda Funny Games Daily

02:20 min | 5 d ago

Marvel’s Avengers upgrades delayed on PS5, Xbox Series X until 2021

"Has delayed its next Gen upgrades and it's Bishop DLC Scott Amos over actress dynamics put up a big old state of plan covers a lot of stuff. But for the points, people probably care the most about will start there. We know fans are hungry for new content, but delivering a fun experience is our priority with this in mind we've decided to push kate bishops operation launched back a bit out of October. We're sorry for this slight delay, but we are dedicated as A. Team to Quality I. We've also made the decision to shift our playstation five xbox series slash s launch to next year to ensure that we give our team the time to deliver a next Gen experience showcasing all that this game is meant to be more details to come silver lining until then however, you'll be able to continue playing current. Jan. Marvel's avengers game on next Gen platforms to take advantage of their powerful hardware be it via inserting physical disc or re downloading the game to the most obvious benefits of this are improve frame rates and faster loading times. In addition players to make the jump to playstation xbox series slash s will still be able to play with their friends on playstation four and xbox one respectively as we carry over their existing saved games and forward to the next generation consoles. So kind of to what you were talking about Elaine, you were talking about fan bases and movie councils but in general like that was such a, I've been waiting for the other shoe to drop with all the other stuff that's happening with the vendors like are they really gonNa have next-gen ready to go I. Didn't see Kate Bishop getting. Ready to go we'll saves work there again, assuring us they will for backwards compatibility that's great. More bullet points on a more positive though. As Meghan Markle fans ourselves we can't wait to reveal more about the ICONIC superheroes, super villains in settings on the roster these coming months starting with our next marvel's avengers war table in November. So there's finally confirmation of another video they're doing. They know went on to note actually before anything's I've talked about it noted there they're still working on the pink system can play replay campaign replays, etc.. mega high are going to be getting multi-player Omega level threats are coming in. It looks like the cloning lab cloning lab is one of those looks like it's available for this weekend. Actually 'cause it's can be weekend content. I didn't get a chance to sign on to say that. More from them as a sign of our appreciation for being with us from the start of this journey beginning at Ten am on October twenty second players will receive a digital. Thank you bundle which includes a fifteen hundred credits seven thousand units two hundred and fifty upgrade modules twenty. A Sarah Garza. Inspired nameplate because seriously you're the best bundle would be available until November Fifth

Kate Bishop Meghan Markle Scott Amos Marvel Sarah Garza Elaine
Xbox Doesn't Need Bethesda on PlayStation

Kinda Funny Games Daily

09:45 min | 5 d ago

Xbox Doesn't Need Bethesda on PlayStation

"One is one that was breaking as we went live from a little boy named Steven Tolo over a cocoon. He has a giant interview with Phil Spencer, covering all manner of xbox series x the future game pass you name it but he also talks to him about Bethesda. I'm calling this one xbox doesn't need Bethesda on playstation. We will start in progress than jump a bit further during our forty eight minute chat. We covered those machines, of course, the next gen ones and a lot more ballooning game file sizes, the Bethesda deal and how Microsoft plans do enable next Gen gaming on current Gen Consul first let's talk about xbox series snl. Going to talk that now, joining them deeper for the things of course, Stephen does great work. This is a fantastic interview Phil. You should go check it out in Kentucky. But jumping into the Bethesda stuff it's ought to talk to a console maker about launching two consuls at once, but it's even stranger to be talking to them about a game company they just bought for seven point, five, billion dollars such are the peculiar times we live in in September Microsoft said it was buying cinemax the parent company of Bethesda in software and other top-flight studios that makes the likes of fall out of that might make the likes of fallout the other schools in doom. The planned purchase Amelie bolstered Microsoft's roster of internal studios. The deal will cap off the company's generation long shopping spree in attempt to counter the reps of rival Sony and unintended Oh which have both been long regarded as having stronger internal game making operations. The expanded roster of games also gives Microsoft a lot more content to bundle into their popular netflix style game pass subscription service in offer the via. The company's game streaming service, which lets players access games remotely in play them on their phones tablets devices. Spencer. That said in previous interviews that existing deals involving xanax Games would still be honored suggesting something like the time traveling game death loop will still come I. Two five is previously announced beyond that though fans have been beyond by have been wondering whether it's a Max Games would go xbox NPC only in other words they've wondered if playstation would stop getting fall-outs in miss out on the sequel. I wondered that to quote, is it possible to recoup? A billion dollar investment. If you don't sell elder scrolls six on playstation I asked says Stephen Yes it's been spencer quickly replied then he paused. I don't WanNa be flip about that. This deal was not done to take away from another player based like that nowhere in the documentation that we put together was, how do we key players other players from playing these games? We want more people to be able to play games, not fewer people to be able to play to go play games but also say in the Model I'm not I'm just answering directly the question that you that you had when I think about where people are going to be playing the number of a and the number of devices that we had and we have cloud and. And Game Pass and our Council base I don't have to go ship those games on any other platform other than the platforms that we support in order to make. An order to kind of make the deal work for. US, whatever that means end quote. We do know that Microsoft has made big studio purchase. has made a big purchase and kept his new franchise multi-platinum formed before that's what they did with Mo Yang and it's game minecraft. So it wouldn't be wild to see at five on playstation five period for now Spencer said the platforms for future is games will be determined on a case-by-case basis, and even if they make the Games multi-platform, Spencer's team can still boast in advantage cinemax games could be sold at full price on playstation, but offered at a large discount on the xbox platform is part of the ten dollars a month game pass subscription, a killer deal that already grants players launched a access to every new Microsoft published game. That was lots of read only. I'm sorry to make you just sit there and listen, but it's context to argument. We've all been having on a variety of podcast what this deal actually means. Elaine, what do you think do we see Bethesda Games the CINEMAX games now xbox games on playstation five in the future I would assume. So just because of the like logistical crap. Back End. Anytime money is involved with anything games. You are guaranteed that there's GonNa be some exclusivity of some kind. So that's what I would assume but as a game developer like. Like how Abbas many platforms as our games can be on the better us because that means we're reaching the most people. I have heard you know people who are so vested in the xbox ecosystem. Danny on earlier I've heard him talk about I've heard Paris talk about it effort all manner of conversation about this, and it's interesting to see the different sides people go to. Of course, it'll be multi platform, and then of course, it won't be you have this investment you seven point five, billion dollars right? Like why would you ever give that up and I? I. Find Myself Torn because I can make a case either way if I was a betting man right now at the, we're not even into the next generation. We don't know how these systems are going to run away. We don't know who's going to be the industry leader in how game pass nuts out. So and so forth. I would say that, yes, you will see the Bethesda Games you think of your big ones you're fall-outs your sky rooms, the ones with giant fan bases on other platforms being in that being playstation of course, because I do think that what Stephen Hits on at the end here is so powerful that if you are a fallout fan, if you are Sky Room Fan in, you are die hard for that franchise. Wouldn't you WANNA play it in the best place in the cheapest place to play it like I. Feel like xbox is making this argument that even if they put it on. And it was coming to playstation five and it is seventy dollars or you can pay fourteen dollars game pass ultimate stream it wherever you want play all these other hundreds of great games do all these different things. Again, this is the C. B. Unabashed in your marketing. This is the council we designed it for. This is where there's bells and whistles and were able to make use of all the teraflops and everything else the xbox series x can do like. Even though your advertising than it is on playstation for me that makes sense to hey, this is why you need to buy an xbox. Am I wrong? I mean, from my developer standpoint I, don't like to be honest I don't. I don't care. Side. Please listen listen like when it comes to studios making games like regardless, we need to buy developer kids for all consoles. And to like look at it from the perspective of studio whether they are owned by a parent company or not. There is financial conversations any to be had what if cool you have seven billion dollars by being an exclusive of Microsoft right because of that whole transaction. But what if you have the door open for another seven billion? branching off from other different console. So why wouldn't you take the fourteen billion and just go with a seven? So like to me like a as a developer that's what I would think of That's all executive decisions by the way US developers have. frigging say in any of this. But I could definitely say from the developer perspective having franchises that have already been established like scarring and having a the ability to understand how they work in different consoles than. Or even importing that stuff to a very specific console that has very specific hardware and perhaps very specific requirements. That's definitely GONNA be a challenge for of studios and that happened with a PS three actually that I recently found out. That the PS three, that architecture was so difficult. Was Terrible. Exactly. It was so difficult that like games like there had really tough time studios making cancer, the PS three, which is now what makes sense that we can have backwards compatibility specifically with three because it was a frigging nightmare to to deal with on the back end so i. Was a great example of that. If you remember. Sky. Room. Right was incredibly broken the longer. You played the way that game watch compiled information eventually made it unplayable and drop the frame rate and it took them forever to fix. That wasn't a quick fix but it wasn't you're talking about of working with different architectures and trying to figure all this out. Yeah. So let's To me in my mind that is number one concern when it comes to all these franchises like is it possible to to do the franchise and Change Architecture of the entire game works so that it works on that council specifically or can we what we call re factoring, which is reusing things that have been done before can reactor so that we can continue to stay on the next generation of the councils that we work with before So it's it's a lot to. Think. About. Nearing, like. Many Kudos in the engineering teams all over the Games industry because they definitely have to deal with a lot of crap that they are not given credit for when it comes to figuring hundred. These Situations Making Games is incredibly difficult and I think all of us is fans. Yeah. You know it as being a developer eighty line meteorite like you see it from side that I only interview people talk over drinks with people about like I hear these horror stories and can't imagine a day to day, and then not even a removed the horror stories from it just in general making magic from nothing like making games is a magical thing and we totally take that for grant. We totally don't give that credit, take it for granted. Yeah, and sit there like, Oh, well, why did they just hit the button in Puerto over and make this work and how hard could it be to go between the PS five in an xbox series x Can Be the difference of the night and day Ryan because I terry. Systems are to hardware. So

Playstation Microsoft Phil Spencer Developer Bethesda United States Stephen Kentucky Cinemax Steven Tolo Netflix Sony Abbas Amelie Elaine Stephen Yes Ryan
Xbox Doesnt Need Bethesda on PlayStation

Kinda Funny Games Daily

04:27 min | 5 d ago

Xbox Doesnt Need Bethesda on PlayStation

"Number. One is one that was breaking as we went live from a little boy named Steven Tolo over a cocoon. He has a giant interview with Phil Spencer, covering all manner of xbox series x the future game pass you name it but he also talks to him about Bethesda. I'm calling this one xbox doesn't need Bethesda on playstation. We will start in progress than jump a bit further during our forty eight minute chat. We covered those machines, of course, the next gen ones and a lot more ballooning game file sizes, the Bethesda deal and how Microsoft plans do enable next Gen gaming on current Gen Consul first let's talk about xbox series snl. Going to talk that now, joining them deeper for the things of course, Stephen does great work. This is a fantastic interview Phil. You should go check it out in Kentucky. But jumping into the Bethesda stuff it's ought to talk to a console maker about launching two consuls at once, but it's even stranger to be talking to them about a game company they just bought for seven point, five, billion dollars such are the peculiar times we live in in September Microsoft said it was buying cinemax the parent company of Bethesda in software and other top-flight studios that makes the likes of fall out of that might make the likes of fallout the other schools in doom. The planned purchase Amelie bolstered Microsoft's roster of internal studios. The deal will cap off the company's generation long shopping spree in attempt to counter the reps of rival Sony and unintended Oh which have both been long regarded as having stronger internal game making operations. The expanded roster of games also gives Microsoft a lot more content to bundle into their popular netflix style game pass subscription service in offer the via. The company's game streaming service, which lets players access games remotely in play them on their phones tablets devices. Spencer. That said in previous interviews that existing deals involving xanax Games would still be honored suggesting something like the time traveling game death loop will still come I. Two five is previously announced beyond that though fans have been beyond by have been wondering whether it's a Max Games would go xbox NPC only in other words they've wondered if playstation would stop getting fall-outs in miss out on the sequel. I wondered that to quote, is it possible to recoup? A billion dollar investment. If you don't sell elder scrolls six on playstation I asked says Stephen Yes it's been spencer quickly replied then he paused. I don't WanNa be flip about that. This deal was not done to take away from another player based like that nowhere in the documentation that we put together was, how do we key players other players from playing these games? We want more people to be able to play games, not fewer people to be able to play to go play games but also say in the Model I'm not I'm just answering directly the question that you that you had when I think about where people are going to be playing the number of a and the number of devices that we had and we have cloud and. And Game Pass and our Council base I don't have to go ship those games on any other platform other than the platforms that we support in order to make. An order to kind of make the deal work for. US, whatever that means end quote. We do know that Microsoft has made big studio purchase. has made a big purchase and kept his new franchise multi-platinum formed before that's what they did with Mo Yang and it's game minecraft. So it wouldn't be wild to see at five on playstation five period for now Spencer said the platforms for future is games will be determined on a case-by-case basis, and even if they make the Games multi-platform, Spencer's team can still boast in advantage cinemax games could be sold at full price on playstation, but offered at a large discount on the xbox platform is part of the ten dollars a month game pass subscription, a killer deal that already grants players launched a access to every new Microsoft published game. That was lots of read only. I'm sorry to make you just sit there and listen, but it's context to argument. We've all been having on a variety of podcast what this deal actually means. Elaine, what do you think do we see Bethesda Games the CINEMAX games now xbox games on playstation five in the future I would assume. So just because of the like logistical crap. Back End. Anytime money is involved with anything games. You are guaranteed that there's GonNa be some exclusivity of some kind. So that's what I would assume but as a game developer like. Like how Abbas many platforms as our games can be on the better us because that means we're reaching the most people.

Phil Spencer Microsoft Playstation Bethesda Cinemax Stephen Yes Steven Tolo Kentucky United States Netflix Sony Developer Abbas Amelie Mo Yang Elaine
Cloud Gaming Could Impact Environment with Widespread Adoption

College Esports QuickTake

02:26 min | Last week

Cloud Gaming Could Impact Environment with Widespread Adoption

"Of our Studies have looked at the positive benefits gaming can have on human populations. But today we're looking at a potential negative according to researchers at Lancaster University who published their finances the 7th International Conference on ICT for sustainability cloud gaming if it were to become widespread could have a major impact on the environment wage limit changes in my opinion the biggest issue facing Humanity. It's important to consider how the things we do impact the environment around us generally gaming doesn't have a huge impact, but Horizon cloud gaming could have huge ramifications before we jump into the findings. I have to shout out in the cool Carpenter one of the best e Sports writers out there. She published a full article on this issue and polygon this morning. That's how I came across. No link the article below. It's something worth reading as most Gamers know cloud gaming is a big area of focus for the main gaming companies xcloud stadia PlayStation now or all big initiatives page right now cloud gaming has a negligible impact on the environment mainly because it accounts very very small percentage of all gaming being played the Lancaster University researchers modeled three possibilities by the year twenty-thirty the one where cloud gaming that's literally playing video games straight from the cloud not just downloading them from the cloud just to be clear stays a small part of overall gaming that model had little effect on the environment the second model assumes 30% of Gamers plaid primarily cloud-based streaming games that would increase the carbon emissions of gaming by about 30% and 5 or if ninety percent of people switched over to playing games on the cloud that would increase carbon emissions of gaming by a hundred and 12% Those models were also assuming Gamers continue to play in 7 a.m. And 20 and 1080p if 4K gaming took over that would have a massive effect on the environment that final example were ninety percent of gamers are suddenly playing video games on a cloud would require massive bounds in Internet infrastructure, and it's incredibly unlikely, but it's also something to be informed about and consider when debating what to play and what to subscribe to now the big savings page. This is also highlighted by Nicole and her article. This study assumes the cloud service are being run by fossil fuels not by Clean Energy if we can make a transition to clean energy. This study is basically month so far gaming friends. This is just one more reason to push everything towards clean energy. We're going to need it quickly. That's

Lancaster University Nicole
'Borderlands 3' Is Doing PS5 And Xbox Series X Upgrades The Right Way

Kinda Funny Games Daily

00:28 sec | Last week

'Borderlands 3' Is Doing PS5 And Xbox Series X Upgrades The Right Way

"Owners of Puerto Lands three current platforms can easily transition to the next. Gen version within the same console family. If you borderlands three on xbox one, you'll be able to play the series x s version bureau the PS four one, you get fibers. Please note that if you own a physical disc of borderlands three, you will need the xbox series x or standard playstation five consul models that included disc drive to take advantage of this feature. Your add on content and save files can be ported. Next Gen consoles within the same family so you can jump straight back into the action.

Puerto Lands
PT will live on for another generation with the PS5 backwards compatibility

DLC

03:02 min | Last week

PT will live on for another generation with the PS5 backwards compatibility

"Sony started talking about backwards compatibility and certainly as we've kind of indicated throughout the beginning of the show, a lot of what is going to make this next generation playstation five, xbox series. X, and S A. Compelling, at least at the beginning is the backwards compatibility now Microsoft is. Doing it in a very, very big way. We saw a bunch of of publications have series X on hand and test out the backwards compatibility features of it how it adds. Quick, load times and up resing and You know people who I saw Keeley. Talking about playing blinks on at the the time traveling game I. Think it was original xbox. Title. So. There's all these people playing fusion frenzy on it and getting all these. Crazy You know fast frame rates on these old gains in and seeing how the new hardware handles it well, Sony. FAC about how they're handling. Words compatibility evidently on day one for the playstation five. Over four thousand playstation four titles will be playable on ps five and many of them will or I shouldn't say many we don't know how many. But some of them will benefit from a what they're calling game boost is a lot like the Microsoft feature on Sirius X. that makes current games run with higher or smoother frame rates on next Gen systems specifically, they named checked last of us to and ghost of Sushi Emma go sushi mall in particular the devs have said there will be a a new a new toggle a new option in the menu to enable faster frame rates Siri thought. I. Was talking to her no Siri not talking to you. Do. Enable a smoother frame rates, which is weird to me like why do I need to toggle it? I guess it makes you feel good when you're like, yes. I. Can toggle the toggle but I do the faster frame rate like why would I not want that I don't understand but But for it's a four thousand games that will be backwards compatible backwards compatible. So the vast majority of playstation four titles, there are some notable accession exceptions and there is also this language in the FAC about some games on PS four. May quote exhibit errors or unexpected behavior when played on ps five and Sony is warning that before purchasing any add on's to a playstation four game on ps five tried booting it and playing it on playstation five to see if your quote happy with the play experience.

Sony Siri Microsoft Keeley
Free Games on Epic and Subscriptions

ACG - The Best Gaming Podcast

01:22 min | Last week

Free Games on Epic and Subscriptions

"It's GonNa continue to happen where where more and more of a say that kind of thing you want to cover the free games while we're at it. Right, that's a fairly long list time. So. Free Games totally reversed up on epic. There's absolute and rising storm to Vietnam, and then we're going onto subscriptions. Playstation now has days gone Friday, the thirteenth, Medieval Red and trying Ford nightmare prints on PS, plus there's need for speed payback and vampire. Prime Gaming. That's the twitch one that age Jay and silent mall brawl layers of fear. Silver Chains Surf World Series. And on play pro that's origin. Staubach squadrons, and twenty, one. On stage appropriate Celeste debt by daylight human fall flat Joe. Lara Croft in the Temple of desirous super hot mind control delete that lights the rector Scott Ancona. On, X.. Game xbox games with gold slave away camp buttress cut and Sphinx. Enter. Cursed mummy. And last up game pass doom maternal for the xbox three column for PC BRUTAL LEGENDS FOR XBOX forces seven for xbox NPC and it can file

Lara Croft Scott Ancona Vietnam JAY
Avengers has a message for players

Kinda Funny Games Daily

02:23 min | Last week

Avengers has a message for players

"Has a message for board players. This is Mike Fahey over guitar. As a service game of injuries flailing the initial excitement overplaying belief superheroes has dulled thanks to a lack of variety late game content even players who enjoy the grind multi-player luder slash shooter games like our own a notice are finding their enthusiasm waning the games read it is filled with disappointed players wondering why they should keep on playing. It's team player base is dwindling with with less than two thousand players online as of this writing. Players want some sort of roadmap showing what new content is coming in win. What they've gotten is a bit vaguer developer. Crystal Dynamics is dedicated to delivering new story in mission content for the game, but it's not clear when that's going to happen I reached out to crystalline Amex earlier today regarding the lack of content and dwindling player base in response the developer sent a lengthy statement from studio heads. Scott amost. We're not gonNA read all of it but I'll give you a few pieces of here. At to our players every day we fight to make the best game possible our community. We have a great community management team across on Amex and squaring X. who funnel all your concerns, suggestions, and feedback to the development team. Daily we are listening we are making fixes, improvements and additions as fast as we safely can to make Marvel's avengers the game we aspire to be. As such, we have a number of new content pieces coming in the weeks ahead including a totally new warzone mission type CAU- tacking on riffs a new outpost as jumping off point for the new story missions in the future and aims cloning lab, which requires a coordinated high level group of four players to beat the new. To beat with new top and loot rewards finishing it and in each of these updates, we do tuning bug fixing to enhance the overall experience. Uh Scott goes on then to re a rehash of course, they also have to new here's coming. Kate Bishop Clint Barton to Hawkeye's we know that they were supposed to be the end of October Clint supposed to be the end of November. Then of course, the ongoing bug fixes, addresses and everything else they wanted to. We are confident that we'll see pc players parentheses as well as those on xbox one and playstation for return to the game as we add exciting new late game content and demonstrate that we continue to be focused on improving the game. We'll have more information and details about the very near content drops in a blog scheduled for next week, and we have a new community and we have new community communication initiatives coming soon. To even more directly share fun and useful information with you.

Amex Scott Amost Kate Bishop Clint Barton Developer Mike Fahey Crystal Dynamics Hawkeye Development Team
How to play PS4 games on the PlayStation 5

Kinda Funny Games Daily

03:22 min | Last week

How to play PS4 games on the PlayStation 5

"Let's talk about how the PS five works with playstation four games today on the playstation support page on their website. Kevin's getting more pixelated. They went through in detail the whole bunch of different stuff where to start with Steve Watts at Gamespot who break some of it down mainly how to upgrade games to the PS five. Sony in some third party developers are offering free upgrades from the PS, four to five version of games. But without a snazzy brandon feature like xbox smart delivery, it hasn't been entirely clear how players will be able to claim these upgrades but Sony addressed it with detailed instructions in advance of the console launch. Next month the instructions part of the PS five support page come in two varieties based on whether you're upgrading a disc or digital game. Up created this game. Higher you'll need the higher price ps five that includes the disk drive. For obvious reasons digital games can be upgraded either on either of the playstation fives. The instructions look fairly straightforward for a disc version just make sure you're signed into your playstation five council insert the game disc, and then select the upgrade on the game hub that will download the version which will be associated with the game disc from then from that, you can play the PS. Five version as long as the PS four disk in the drive for a digital game just find the game in the playstation store or game hub in select upgrade. Elsewhere in the support page. So he detailed a handful of playstation four games that won't be playable through backwards compatibility despite some early concerns that backward compatibility would be limited on very limited on the playstation five. The list is only ten games. So the vast majority are coming over those games like this number one, Debbie I'm sorry Dwi VR number two, Afro Samurai to revenge of Kuma volume one, number three T I love man a ride on the edge to number four. Number five shadow complex remastered number six Robinson. The journey number seven, we sing number eight hitman go definitive addition number nine Shad Wean, Shad Win. Number ten JOE's, diner. So he also explained how game boost will enhance some of its backwards compatible library. It's very basic like put it in can do this thing for you but other tidbits from paypal. Transfer Digital Games from PS four council. Do Playstation Five Council. You can transfer digital games and save data from a PS four console to a playstation console using Wi fi data transfer. You can access ps four games on a console directly from PS, five extended storage drive. Playstation five compatibility limitations. This is talking about playing a playstation four game on your playstation five, the chairman you cannot be displayed during PS four game plan ps five councils. You can't take screen shots and images by pressing the create button on your dual sense wireless controller to show the menu. Additionally, you can use the button shortcuts to start stop video recording or to save screen shots as follows, and then it explains exactly what you're doing here. How you do that level of the HD camera is not compatible with PS four games. Please connect the playstation camera via a playstation camera adapter. Each, Dr is automatically switched on for the five five to turn it off. You have to go to settings and do all this stuff The PS four tournaments feature is not supported on playstation five councils in game live from playstation is not supported enough playstation five councils in five councils do not support the PS four second screen APP or game companion. APPS.

Steve Watts Sony Shad Wean Kevin Shad Win Afro Samurai Paypal Chairman WI Debbie Robinson JOE
Is this the end of the Nintendo Switch?

Game Scoop!

04:39 min | Last week

Is this the end of the Nintendo Switch?

"Some analysts believe this is at the end of the road for Nintendo consoles for the foreseeable future. Some analysts believe there will not be a next. Nintendo console because Nintendo is going to be adopting apple's iphone model and just iterating on the switch. Released, releasing new versions, more powerful versions, every few years or so First of all, how does that idea strike you, Sam? Well I mean it strikes me as very unoriginal because Nintendo has done that for decades at a time before they had like twenty years of Gameboy like we've we've experienced this and the major just saying that they're going to do this for another ten or twenty years is not any different than the Nintendo, the Super Nintendo and then intendo sixty four like we've seen iterations on hardware but I get what's happening with this being like maybe those can become a lot shorter periods between them and maybe you know there's more of A. This maybe more of an. Acceptance on the audiences behalf of that type of iteration now. But I don't think it's that brave prediction. I think having an all in one console is pretty awesome and I would buy them over and over again. Yeah that's actually. I. Think it's Malarkey. Malarkey settled it's a family show Justin possibly even Baloney. People have been saying this. About Nintendo forever you know they they didn't kill the Gameboy line like it was the most successful biggest most successful part of Nintendo and they were willing to sort of do do away with it and shift to the DS And if they were to continue. Align. Why wouldn't they have continued the we line which was an absolute cultural phenomenon and the way that not even the Nintendo switches been able to match like the we was the biggest thing in video games for years and you know they sorta continued trading on it with the we you. Nee. That's right. The maybe they had tried and it didn't work. But like now I think this is a company that likes to march to their own drum and And the form factor of the switch I. Think it's super cool like the everyone always talks about its hand-held and a television console, but it's doing other clever stuff with a detachable controllers and all of that. But. That doesn't strike me as like a form factor that's GonNa last for decades and just be thing into perpetuity like now I think they're gonNA they're gonNA, continue innovating, and so to blow our socks off again down the line. Seth. What do you think about this Malarkey Slash Baloney? I think it's Malarkey and Bologna as well. I don't think Nintendo just Maloney. loaded. I think yeah. I. Think they're going to the next whatever the nintendo thing is going to be something that we are completely surprised by and for six months leading up to it we're going to say this is the biggest mistake and why did they make console? That's just a severe with made of glass and then we'll get it the game came sphere. Yeah and we'll get it. It'll be amazing and like make all our Nintendo genes come true I think that. Nintendo just doesn't. There like this old monolithic company they're not just going to. It rate on this they like to just which is ironic but they liked change it up every time. So I think I don't think that we're GONNA. See you know switch X. Years I do think we're getting a switch pro. Super Real but I don't think that necessarily heralds like Oh. Yes. Now, this is what the vision of Nintendo hardware like into the future it's not it's not the same as iphone in my view I think following the switch pro will get a proper generational a transformation. Playstation and xbox. Different mental difference in this type. I think Borba's typing or we can hear you typing. There's a fundamental difference in the switch. On the business side, which is that they don't have another console out they always have to at once sometimes three at once, and then also the it's it's for the first time ever the reason for that is that it's portable and a console at once. I don't know why they would have. A very, very great. What's up? So you you cut out there for a second. You said, I don't know why they would ever. I don't know why they'd ever stray away from that. Now, the because they're hand held business is so important to them. everybody else's trying handhelds works for phones, but for handheld consoles like they have on and they still need to deliver that experience just forever. So I don't know why like as things processors get smaller and more efficient every year why you know the we wouldn't be plugging a hand held to our TV's ever like that's that that seems like something that should stay around I don't know why would.

Nintendo Malarkey SAM Apple Seth Borba Justin Maloney.
PS5 Teardown Video Gets Up Close and Personal with the Console

Kinda Funny Games Daily

02:43 min | 2 weeks ago

PS5 Teardown Video Gets Up Close and Personal with the Console

"Over on the playstation blog and on the playstation YouTube channel, they've put down a play station five tear down. This is a seven minute video of them on the playstation five talking about all the aspects of it and religious showing you how this thing works Kevin I put in an overall linked to the youtube video. If we can look at that, why read from the playstation blogs I, post about it and then I put some highlights in the back to. So reading from the playstation blogs company article, I fought thought these two paragraphs interesting. We felt. We felt it was inevitable to make a generational leap terms of performance in order to deliver a new next generation gaming experience ever to do. So we had a balanced every aspect of the system from focusing on reducing the noise level to enhancing the cooling capacity more than ever before. We've also highlighted the mechanism individual below that we've incorporated into the PS five council to make the operating sounds even quieter after an extensive and complex trial and error process. We have a we were pleased with the end result and I, cannot wait to hear fans give their hands on impressions of the Playstation Console and quote here it for themselves. So Gary, as we go through this, you see starting to cut cut around it Kevin. Can you go back to the very first shot this man with the playstation five there you go. Yeah. Just give me a wide shot of this thing. Place five tear down. It's GonNa Fade INEAR. Yet played efforts. This is. Keri. Look at how fucking big this thing that's a big thing you know what I mean as very. Getting hot and bothered by this thing, it's decent and I love it. Size does matter Greg and. I I'm sorry but law, it's we all knew it was going to be big. We not seeing these renders we've seen these comparison. Speculative images and people said Oh you know. Surely. It's not this'll that it's not that big I always said we need to see it like really like see someone holding what we need see into flesh to really get a sites. Now we've seen it my. Off? That is. I'm sorry you know I'm not anti playstation two, three order I'm very excited about. Time out a fulltime out if someone's going to look at this Intel you that is not an. Enormous system they are on another plane what they're tryin-. I'm sorry but it is I think even play I. Think this is something that I like to think that all of us can cross these tribal lines in even the most hardcore playstation fan would surely be willing to admit that thing is comically lodge comically lodge

Playstation Kevin I Youtube Intel Keri Gary Greg
Looks Like Crash Bandicoot 4 Could Be Spinning Onto PS5

Radio From Hell

01:12 min | 2 weeks ago

Looks Like Crash Bandicoot 4 Could Be Spinning Onto PS5

"Of games that are long, long awaited follow up the games that were made in like the early two thousand's or nineties. I think I talked about a couple last month, but this one we have Crash bandicoot for It's about time, which is incredible Name because people had waiting for crash. Grab the force for 20 years, so it's perfect. This is a if you guys remember these were on the plate. The original PlayStation the crash band. Few titles. They're just crazy platformer about a genetically enhanced bandicoot. Fighting against the mad scientist wants a bandicoot, Jonathan. Bandicoot is a marsupial, apparently. Ah, yeah, it looks like the Tasmanian devil. You know, Kind of, Yeah. Also also marsupial. So this is just like you're jumping around. You're trying to avoid traps and pitfalls. I don't know if you guys played games in the ninety's the first kind of three d platformer like Mario 60 forthis will feel very familiar. It's been fun. You're a fan of the original, You'll be a fan of this one. It's really good lovers say that they were really fun of the kid. They were really, really cool and kind of pushing. The boundaries of platform was back in the day, so it's cool.

Scientist
PS5 Hands-On Reviews: Positive First Impressions From Japan

What's Good Games

03:05 min | 2 weeks ago

PS5 Hands-On Reviews: Positive First Impressions From Japan

"Brit. Let's kick off the news with his. Five business tape as. CAS So. This the hell kind of accent was anyway this comes through my nps five hands on preview show games console dual citizen more. So Japanese youtubers recently had a chance to go hands on the playstation five AV watch was one of those Japanese publications that was able to test out the playstation five and even though Sony still wasn't willing to show off the PS fives you, I. We did learn a couple of interesting facts. One of these is that Sony made the decision to make x the standard confirmed button for all regions, and if you say X is cross I will. Find you and it will punch you not too far. I don't want to hurt us only know it's wrong. It's not cross I. Digress, and the past circle was always the confirmed button for Japan North America, and Europe X was always chosen. It was also noted how quiet the playstation five was an action, which makes them very happy which will be a welcome change from how some of the most taxing games the PS four sound a bit like a jet engine. Furthermore Eighty Watch mentions that the dual sense buttons also make less noise when press as opposed to the dual shock for. Speaking of the dual sense for Gamer gave us a glimpse of how it's New Light. Bar looks with various colors including blue red, green, and purple. We also got a good look at the PS five hardware itself and he's preview show up close images of the PS five vertically and horizontally. Shit's getting real Andrea. It's getting real. Bread, it's getting so real taking a sip of my coffee. Sorry I I, muted myself there for a second. So this is a little bit of the video that came out of Japan that we have been seen circulate around the Internet I. Do think it's not surprising that they decided to go Japanese influencers. I would've liked to see them go with a wider scope maybe some of the creators from South America maybe some craters in Europe obviously some craters here in North America as well but again because. Somebody's always been favored because they are Japanese company obviously, not surprising. But what did you? What did you think anything kind of? Like take you. For a ride all expected. Yeah, I mean, it's all expected. It is interesting how Sony's handling their preview coverage as opposed to Microsoft and we've talked about this because they only have two days apart with their launch date. So you think then again, like you said Sony is going to Sony. Sony. Doesn't really need to do a lot of share. Real, they don't have to but the one thing I, thought was kind of fun that gave me a little a little giggle was the fact that they're making the X. Universal Button now to clarify this is just for the systems I'm sure the gains in Japan will still have the circle. Any x like what they have done because I played a game of what was it was recently, there's an old gay, maybe it was legend a dragoon on playstation and it's that thing where circle is there confirmed button at access your back Button and oh man that fucked me up. That's like muscle memory that you can't unlearn with a single game. So I I thought that was just kind of a silly thing but it's cool that they're doing it I guess I just feel bad for all the Japanese players that are going to have to try to relearn their button props.

Sony Japan North America Andrea Europe Brit. South America BAR Microsoft
It's Time for Assassin's Creed to Make a Big Change

Pop Culture Cosmos

02:14 min | 2 weeks ago

It's Time for Assassin's Creed to Make a Big Change

"Assassin's creed ball Khawla tell me your thoughts on November tenth not only may you be picking up a console but obviously big game as well that's Asoka Hall looks amazing. I don't know if you've got a chance to check out that new story trailer, but it looks like it's a setting that similar to what the original assassin's creed was but it's more familiar because we've all seen like the Vikings show and just a lot of the documentaries the S.. My big question here now is that you know I'm going to definitely GONNA, try to get an xbox series x on November tenth but. Mike an end up playing it on xbox one or xbox series x I. Guess It depends on if I get the console but there's a lot of games that are coming out right around that time and probably the biggest of them all will be call of duty black ops, Cold War of the Games that are coming out right around that time I mean because you're going to be seeing a lot of playstation five and xbox series games that are coming that we've seen before on previous systems. But of the Big Games, November thirteenth is also going to be big day because call of duty black ops cold war just after these consoles get released all duty Cold War comes out consoles. Yes. This is a call. Do that might make me WanNa. Go back and play call of duty again it's just I was just announced last week. Yeah. So this is a game I do WANNA play it's not going to be running out to get on launch day though just it's called duty it'll be around when I want it to be I think there are more pressing games coming out but I know that there is a big audience in a lot of people who are going to play this. So I respect that. Absolutely. It's going to be something I might Gimme back into the colleges series I know. arcus has been trying to draw me in because he's getting back into it for the first time in several years, he was a competitive call duty player and he's getting back into it. He's getting his friends back into it. He taught about at length zombies and how much he wants to go ahead and start playing that again on call of duty black ops cold, War I'm looking forward to the story and playing through it, and of course, the multiplayers. Well. So call of duty black OPS old war if we've got any money leftover after buying a system, if we buy a system, we might have to spend it oncology black ops

Vikings Asoka Hall Wanna S Mike
Apple TV app will be coming to PlayStation and Xbox

Mac OS Ken

01:26 min | 2 weeks ago

Apple TV app will be coming to PlayStation and Xbox

"The Apple TV APP may find its way to xbox and playstation. Will start with the theoretical. I'm more sites a report from nine to five Mac that says apple is working with Sony to bring the Apple TV APP two playstation consoles. That sites anonymous source things do companies could also bring home kit, support the playstation that'll probably be sometime after the apple TV APP. Now I say that starting with the theoretical that's because scuttled butts all we've got where playstations concerned. For something more concrete, we turn to Mr softy. A piece from apple insider says an early preview of upcoming xbox system software includes an apple TV APP, sources for the site windows central. The could go live with the release of xbox series acts and Xbox Series S. Those will hit on Tuesday the tenth of November. Of course it's also possible. It won't hit at all. There's been no announcement and we are still talking Beta software. It seems likely though that the Apple TV will hit both consoles. As I'm more points out apples already partnered with makers of streaming devices and Smart TV's for placement of the APP. Expanding to game consoles seems like a next logical step to the site.

Apple Smart Tv Playstations Mr Softy MAC Sony
Google Podcasts Creator Program announces teams

podnews

03:08 min | 2 weeks ago

Google Podcasts Creator Program announces teams

"Google podcasts has announced the twenty teams selected for the Google podcasts Creator program this year working with. Eleven countries in six languages represented spotify spotify pumps where hosts of spotify's biggest podcasts take you through a hit workout of your very own. It's launched in the UK and Ireland and it's a clever idea to promote their podcasts and music choices. Wondering has taken this. He'll be meeting with Nintendo to finalize the imminent announcement of a new video game console called the playstation and turned it into this station to your other she video game or hop unity tigon Yasuo Goto Nina. Yes. They're working with Nippon Broadcasting. System. To launch business wars in Japanese telling the story of playstation versus Nintendo. Lots of things broke for apple earlier this week and while Apple podcast isn't important enough to appear on their system status page. The podcast connect system was down for a while and at least one podcast was knocked off for a bit but we're back now. Called Front virtual is next week with presentations from a number of large podcast networks. The podcast movement virtual shed Joel is now available. We linked to that today from our show notes newsletter. The event takes place in October. Dash is a new website helping you find new podcast episodes just published it sorts them by category and use the podcast index. Here's a clever promotional idea at in research have produced a spotify playlist featuring all their team member parents is podcasts need starved for time and privacy India's women of finding refuge in podcasts according to a long article from courts today with an overview on the country's podcast market and Happy Sixtieth Independence Day to pot news listeners in Nigeria Minor Guinness. PODCAST news first serialized true crime podcast for the Philippines launches tomorrow. Super. Evil is being launched with the best selling newspaper, the Philippine Daily. Inquirer. And Puma podcast in March two, thousand, Fifteen Roman Mars tweeted if someone made a show like ninety, nine percent invisible. But for video games that person could crush the world's well. Challenge accepted game play launched yesterday with stories about Video Games, virtual worlds that power culture and community, and they've got one listener already Mr Armadas of radio. Row In Beautiful Oakland. California. Musoma cts a podcast about the business of music has a special episode. All about music, licensing for podcasts. Why is it so complicated? One of the main approaches to licensing songs for US Michelle Obama podcast until now, spotify exclusive has been released on other podcast APPs and the podcast Conan. O'Brien needs a friend features Michelle Obama the time round coincidentally promoting her new podcast and an election that's coming up,

Spotify Nintendo Michelle Obama Google Apple Nippon Broadcasting UK Ireland Philippine Daily Joel Mr Armadas O'brien Oakland Philippines India California Nigeria
"playstation bar" Discussed on Beyond!

Beyond!

55:06 min | 3 months ago

"playstation bar" Discussed on Beyond!

"Have a very special guests with us this week that we're both very excited to talk with Jason. Connell from sucker punch. Thank you so much for joining US A. Awesome ear. Very happy to have you of course to go super in depth on Kgo Suma, so for those who are watching end jumping in. Be warned there will be some spoiler fil talking here if you haven't played through the game if you haven't. Checked out everything you want to in the game beforehand. Please do that first and then come back. There's a lot to dive into. We're going to be jumping into as much as we can. Of course if you want spoiler free impressions. We did record episode that a little earlier. Even can go check that out, but. There's so much that we can jump into this game I off. Jason I. Just want to say congratulations for recording this on the day. The game is starting to roll out on launch. Worldwide is already available in some territories as where speaking so congratulations to you on the team on that <hes>. It's very exciting for to finally be out there as a fan of it and I'm sure it must be exciting for the team. Yes, it's a super exciting to have it out. There cited everybody host their photo mode favorites sin. Just enjoy the Games. I feel like an Brian I think this is true for both you and me. We could probably spend the next forty minutes talking exclusively about photo mode. Yeah, no I. Just get into that very quickly. What you've created, my favorite voted in video game history, but also. You might notice you. Create one of the most <hes> not-so-subtle advertising tools. That is perfect for this game. Because every time I seen pictures of it <hes>. I WANNA? Play it again, and I think for a lot of people who were just sort of like on the outside, looking in a video games in general like people who aren't just totally head down on stuff all the time. They're like wait what that's! That's a video game. Where do I play I play it? They're going to get that so <hes>. Yeah, that's a very very smart. If you guys <hes>, it's absolutely stunning game. A cool. Photo of his crazy because we were one of the first, you know infamous second son was one of the first. At least I know of modern games that have put like a like a photo mode in in that game. It was just like this cool idea to show off all the cool particles and lighting. That game was a while known for. But it was wasn't crafted as a personality around. It was the cool photo mode, and then over time over the last few years. You have these games that out and Spiderman my favorite of version of this where they like adds the flavor of their game to its photos like tied to the personality of that gain. On, the building tops, doing like little cell fees and Doing it with a phone. That was awesome made it. You need to spiderman so when we were like. Hey, what are we gonNA do for voter mood? To? Whatever the ghost photo mode. One, it's gotta be way better than our first one because. Our, follow up one and two. It's gotta be semantically. You know connected to the game, so we're like. Well motion in Wind I. Haven't we like? Make it less about a static image. You can do that, too, but have be about moving frame that I think is so <hes> beautiful about our game kind of spun out from there. I didn't think it was odd that you give the main character, a Selfie, stick and the iphone. His drone that goes along with. Little you know little out of place, but I thought butyl. Oh God you know it's been incredible thing to play around with, and you can do what Brian said. Every time I see more of it. It's one of those things where I've been playing every night. Still in, it's like Oh, no, I need to go jump back in the middle of the day. Because like Oh. That's a great spot I never thought. I could take a photo of I've been a particularly obsessed with going to bamboo strike locations and trying to get all the great photos. I cannot have those spot often. You know like perfectly placed at an edge or something. I sort of wondering. Because obviously this was built more with like the photo mode in mind as you development went on, because it's become so much bigger, what was world creation influenced at all by the photo mode, or were there any aspects of designing this game that were influenced by it because it is more like prevately used feature these days I guess than back when <hes> second came out. You know. A little secret you know we. We always knew we'd have a photo modem. We knew that this ambitious version of like I. said a second ago better and more dramatically connected. Owning, really work on it until pretty late, so you know we were so. Dedicated to the stories in crafting the world, so when it came to the beauty of the world. That add add everything that's in the game. I would have to imagine that that had the most iterating over anything, because it's one of the first things you do before you have the whole story articulated and put into the game. Certainly don't have cut scenes. You know it's like you're laying out terrain and at that like how does the island look and then it gets into the direction the feeling <unk>. Cutting, trees down growing trees, making procedural tools like the world is the by far the most <hes> iterative on thing now. There was a point where we're like. This is how we make our game. Look good clearings. Big giant swath of like in forests, you know that you can see for miles. Off using color as like landmarks again, the Golden Forest, or read flower fields, and then, and then a <hes> you know, certainly that sort of made its way into some of our features of a photo, but the the world designed stuff. <hes> took the lead on on end photo mode. Okay, now that we've created this amazing awesome place. How do we utilize the photo mode in like critical photo that will. Take advantage of how great our team at did at creating a beautiful world. I think <hes> one of my favorite things about this game is the sort of balanced that it's constantly striking <hes>. Between being sort of completely serene, and then the music swells up and swords or out, and they're slashing against each other. How hard was it to sort of get that that tone down because I could see. You know I think in in lesser hands I could be a very kind of dangerous. Push and pull, but I feel like you totally nailed that and I think that that's like some people when they look at an open world game want like nonstop jam-packed activities <hes> in in your team made the decision to pull back and let things breath every now and then <hes>. How did all that come together? Well you know for me. It's the first game that I was certainly a visual director on, and so I <hes> I would I you learn something about yourself with everything you create, and for me I personally learned that I don't have a natural tendency to like create incredible. Violence, <hes> <hes>. I just wasn't that was uneven. Favor Games, bloodborne like as absolutely my favorite game. Guide. You're on this show. This is gonNA be worthwhile and. About it anytime. But no, seriously like. That's my favorite game, but. When we were crafting the world would I navigated towards with Joanna. Who's environment our leader? This did this amazing <hes> a blog post recently on playstation bar. <hes> was the beauty of it was <hes> taking taking a moment to breathe in, and then I realized that some of my favorite games that are not. Show the classes certainly embraced the idea of atmosphere in a sense of this and <hes> you know I donate Fox's is is resonates. Conversations resonated with him as well so then then the conversation shifted into. Okay well. We definitely have it. We have a summer game. So you know without saying anything else as you say Amer game, you know you're going to be hitting things with a four-foot razor blade so. You know violence is GonNa come so we certainly work on that stuff. <hes> allied <hes> and we wanted to be great and gritty, and the you know like you really WanNa feel like you have contact when you have contact <hes>, but the other stuff doesn't come as natural, and you have to actually work on that stuff to balance it out, you really do, and so that means like the idea is about creating Haiku, which was actually named idea <hes>. You know really. Or believe it was <hes> taking a moment to. Allow the beauty to take hold, and not what I think is cool about the ICU that I hope people enjoy about it is is that they're not tied till like progression like you're not. You're not like intrinsically forced to go, do it? You know there's a sense of <hes> you have to have the wonder and curiosity desire to do it. It's not like game telling you go do this to reach next level <hes>, certainly, a lot of that is tied to corporation auto <unk> out to have to consider that, but it is. It is a work philosophy to try to get that balance of that contrast <hes>. It takes years to get right for sure. I really enjoyed the Haiku sections actually <hes>. He was like you said. It's sort of provided like this. This relaxing breeder and I did like the you were able to select different things who essentially collate them into one kind of fresh Haiku each time. Yeah I I mean I did every single side quests in every single objective in this game, but I I really enjoyed those wow awesome. The accuser, some of my favorite ones to the cinematography. You know it was at the moment to like. You know certainly we call them breathing. Moments definitely say that studio, but it was kind of a moment. Regis Art Geek out a little bit like the people who do the cameras. Mottaki, they can place it in to get the right motion and you know, and then the writers have an opportunity to like. Give you give you a couple of cool options. Just the beauty kinda comes through <hes>, which is which in the end has been a very positive thing for the experience. Yeah, the balance that Brian was. Speaking to how you were sort of describing how that all came together? I could imagine. It's a very fine line between making sure it's peaceful and calm in certain areas, but. It's still engaging for the player because you could always run the risk of it. Being something that the player doesn't want to engage with, but as Brian. Saying like finding those high coups feels like this wonderful moment of solace after I have assassinated an entire Cam Mongols. And need to reflect on Jin's life, but also just the world I, it's this really great balanced that a I think as Brian was sort of saying you always get in games, but it feels so refreshing to hear. And it's a huge part of our philosophy. How we treat. Treat the game. Whether it's a Haiku great example, he could probably keep talking about, but <hes> you know the music style music how the music comes on <hes> not having things like combat while you're doing, shrine climbs or anywhere near them so that we can let those be their own experience, and so are these, are we? Everything wanted these features that are not mainline missions. Our conversation is like about how much combat how much non-combat and what is the purpose and what are the? What's the feeling <hes> for its existence like what what is the emotional goal for for these features and these are conversations? We have a lot and sometimes triple times over we try. We don't like it. We try something else. Well and for me, what's really interesting is sort of the place that all of these features and the things you go on, have sort of in the context of sucker punches past work, because it is I've been such a huge fan of both cooper franchise and infamous. Stir a year and. You know you get increasingly larger, but often more urban. City expenses that you're exploring a lot. In both of those franchises to certain extent here you're out in the wild. There are of course <hes> settlements and encampments and things like that, but there is a there's a lot of stretches where it can just be the world around you that you're exploring and I was sort of wondering on a world design level. How do you? How do you balance? Making all of these locations unique to explore as well and interesting. Even though you know a lot of can just be more, the environment's like what are the challenges that come with that? Yeah, so one of our. Our Contractors Jeff He. He talks a lot about content density, and what is the correct density and I really am really thankful that he brought that conversation up to light so much because <hes>. It's such a you know <hes>. Thinking about if you're currently doing something, you're going across the world and run into something. How much further would you have to ride your horse before you might find the next thing, or can you see the next thing from where you currently are? How how dense is it and I really enjoyed that conversation? Because it let us think about what's the right philosophy for for our game and it it certainly <hes> it allows us to you know if we want to in one place, you just completed something, and you should be able to generally speaking, look around and find one more thing on horizon or see the shrine <unk> trying on top of the mountain. It influence our world design alive, because when we first had the game built for the I you know I'd say maybe two years. It was a lot of forest. It was a ton of trees and it was cool, but you always were felt like you were in this like. Tunnel beautiful, but <hes> really deforestation. which does a couple things one is? It is very cool, but. It makes it really hard to know where you are without a compass or many map. Something telling you kind of giving you that extra information that your brain is just really needing. So what we did is we started opening up fields and <hes> I definitely some shadow, the classes photos out and was like fields as as reference vm. Because it just feels so epic when you're going through field, but but you know the criticism it could be that it's boring or something like that, and and really have to embrace a philosophy that it won't be boring because there's beautiful music. There's five things now that you can see what you want to do next because you're in a field, there's more clearings and it created a <hes>. Great beauty in the game, but also more opportunity to engage with that density and I I. Really I think that that was one of the conversations that was ongoing throughout the project, but we landed in a really. I think unique spot for. When when when you? When your team was the helping this game, you obviously weren't anticipating a significant portion of the world's population to be stuck indoors for months on end, but At one I mean there were obviously there. Are you know a lot of sort of like entertainment? <hes>. Things that have come out during quarantined. That didn't really. Fair as well due to their. SORT, of like the way they were delivered or their subject material something that, but this is a game that I really more than ever appreciated as a guy who's in a two bedroom apartment really appreciated huge open fields and. Mountains in like sprawling rivers and seas and stuff like that <hes>, but I think one of my favorite things about the big open fields is that there's always something? Or there is like a lone tree. And you're just sort of naturally drawn towards it, and I found that like that sort of like beautiful use of negative space to be like so powerful. In terms of like never felt to me like there's nothing ahead of you. This is boring. It always felt to me like this. Is this is this is like a sort of triumphant use of minimalism and and charging towards something. To reveal that there's like one loan item in the distance was so much more engaging tomato like at a mini map that had a hundred time trials, but Hamas other stuff like I. Found Myself uncovering the dog on the entire map which. I was I was like basically riding around in spirals like in that movie alto like I was trying to. Five is in half the time I was on foot to. It was really wonderful game to explore so I. WanNa ask you about that the. The the sort of the way exploration on unfolds in this game is something I. Really Really Love and I think a lot of open world games are going to take note of <hes> following the wind and talking to people and following Fox's two locations rather than just you know overtly stating the player. This is where you're GonNa go, or you go to. The map in this big thing opens up. All that come together. What was the push and pull on that to sort of find the right way to keep players in the no, but without making like overwhelming them with information. Yeah I'll talk about kind of our studio kind of struggles, but I also kind of throw in my own, maybe personal philosophy, too. So I. I judge Games my favorite game, especially them really harshly by. How does it feel if you're? You're actually not doing anything on the sticks. I would if you're just sitting there. Just sitting in the world, you're standing in the world. You're on your horse in the world like is there. Is there a what's the feeling <hes> and <hes> some of my favorite games by just sitting there? There's like things that go through your mind. Like why do we? What are you anticipating? That are stuck on the story or like. Where's that next objective like you're just what's going through your mind? because. That's when you're not doing anything. That's what you're thinking of next like. You're just taking in the beauty looking around our game <hes>. I hope that translates into that sense of exploration and sense of curiosity like if you do stop for a second yearly, you're not already on kind of a train of thought it is more. One of curiosity is one of like. Hey, what? What do I want to do next? Oh, there's something over there. There's something of their. Oh, I wonder band before, so they're having gone to could check it out <hes> and I. think that the more information you were to have on your screen compasses many maps. It kinda answers those questions before you even have time to ask the question. It's just like the dots right there. Let's go do the DOT. It doesn't matter what the DOT is. It's just there's thing let's go do it, and so that that to me is <hes>. is a really important part of what I think. The Games, Tries to do in the world, and and certainly we did not have the wind when we started on this project at all. In fact, what the wind was <hes>, which is has got this cool story I'll say quick is. <hes> on the first direction slides on the you know we did. A presentation is like one of the first presentation out the way look and feel and everything moves was was one of them like a wind. We're going to double triple quadruple down on win, and you know there's a lot of attack that has to go into that. He got Capes moving I gala hair moving. You gotta get trees and Bushes, and especially for procedurally generated now artistically procedurally generated world. That's really tough. Two years later. Something like that. That became true and you've standing I'm standing in this world and we had other elements we were helped. Augmenting are kind of navigation and get around the world and I'm just like holy crap. The wind is amazing. It actually works at that time. It always like went from East West or West. East or something I can't remember <unk> always just directional and it's just. It's really good. And then we started having conversations like how going to get more stuff off the screen to stay in the is like beautiful world more and more because it's just. It's really stunning even years ago. And a one point I had this idea like. The Wind. It sounds kind of crazy and <hes> Adrian is like our longtime worked on has been sucker punch. Long Time. They tried a little quick prototype with me. We had like fifteen people play at were removed all the you I just <hes> to hey. Can you just just try to follow it and just and it sounds crazy, but follow in if you can get to that hot spring or that on. And it worked like the first prototype fourteen out of the fifteen people were able to easily get there so cool. Yeah and I. I was like Oh. Yeah, we have to do this. Question. Like. This is something that is going to be unique to the game and then an analyzing. Say on them about the wind because I can do it all day, but <hes> is it had like the matic ties to the island in historical kind of. Poetic, Tian's to you know. The Mongols came in as typhoon sweeps them all out to see and. You know we name the sword the sky storm after that <hes> you know him being a storm, a metaphorical storm on the island for for the island, rooting for the island, and then it was like about nature, and then the animals came along, and I, you know it just felt like a bunch of like one of these critical pieces you don't know exists, and then you find it, and you're like that fifth straight there and does and then nearly. Oh, I, think we have a good. I can see the puzzle now so. Cool, it was cool journey. Having having that comes away. It all it feels so true to the world that the team has created in those moments. Because you know, I'm I'm a completion is player like if you give me a list of a thousand things to go collect if you give me, you know like an infamous. Charge to go collect I. Collect all of them, but there's something that I think does speak so much to this world and end you wanting to be invested in that. It is really by pulling everything. Out of the screen that you're looking at and just letting you look at the world you get more familiar with it, and you start to learn more about Oh. Yeah, I've taken that pass before. That leads to that pillar of honor or there's that cemetery over there as you start to. Trek across the land. It really gets you invest in the world in a way that I think just having a list or a neon sign to tell you where to go would. Deliver it in the same way. Yeah, that's great. That's so. That's the goal so I'm glad you had that experience. And I it's one of those things you know that the open world I think speaks so well to what the team really accomplish with this game, but one of the things I was curious about wasn't and I know. We talked about this a little bit, but <hes> released, but since we can. Talk to the island as whole, but what was the? I? Guess the poll the. The back and forth poll of wanting to make sure you stay true to the spirit of this real world location, and honor the history and the people that are but also create a world that at the end of the day would be fun to run around or write a horse around in as a game. Yeah and it's a great topic, and it's kind of been the the struggle for <hes> and I would say struggle in a creative sense. It's the creative. From from from once, we actually knew we were making Susha <hes> and we started doing all this research, and and you learn so much about the island. Like the fact that at that time it was likely to be like ninety five percent covered in dense forest. Which again I told you we tried. We tried very dense forest in. It's just hard to ride a fun horse through tree. Trees it's. Pretty tough. Also, it's incredibly hilly. We went there just like it's just hill after hill after mountain after Mount After Mountain, also challenging to create a interesting <hes> layouts in combat spaces in so. So, we worked with our team in Japan. We're like hey, this is how we were planning on <hes>. You know being inspired by the shape of the islands. It looks very similar to the actual shape, but <hes> here's some kind of Ford as we'd like to take or game reasons you know, make the game more fun to to roam around. The landscapes in have layouts that have. Have Cool puzzle climbing challenges, or what have you were interesting missions, and and they were totally for it you know. And they gave us feedback of maybe when we went too far <hes>, and then they also they know is in a fun way. They gave us feedback of win. Hey, you could go further with us, and so that was. It was a lot of <hes> ultimately. We're super inspired by <hes> history, and what happened <hes>, and then the general beauty of greater. The greater nature of Japan as a whole, it's definitely hugely inspiring to us <hes>, but we also make in a game and a PR and original story and a lot of things that. Have to <unk>. Challenge it, but work in tandem with it, so it's it's definitely been a challenge I'm in a good way and we learn so much. And I will say the last thing I'll say on that. Is that <hes> within Joyon on the environment? Our team myself in the constitution. We talk a lot about like realism. And <hes>. You know like A. Maybe painted realism, or maybe, how can we do it like a slightly stylized version of that? And and and you know this is not even if you've ever been to Seattle only did infamous. It wasn't really a stone by stone. Kind of recreation. Roads aren't lined up exactly. It's sort of like if you blur your eyes, you're like Oh. Yeah, that's definitely definitely Seattle like it rains. A lot of people drink coffee. PUNK ROCK and grunge music. It's <hes>. You know the things that are there the spacing? Like the things you would expect, but it's not the like. Let's put a magnifying glass over, and let's get it like <unk> perfectly accurate and we take that same philosophy here. We want to feel like that. This is plausibly. Dass what it could feel like. That's what if we could do smell through it. That would we would try to. Feeling into music, we're going for a as a is a is a main heart. Smell will actually be unlocked on the playstation six. Thirty I. Have Rumor, we have an today <hes> since three. Hey listeners. We know you love gaming and have excellent taste, so we want to tell you about the official. The last of podcast in the show writer podcasters stand up comedian and huge fan of the. Host Christian Spicer we'll revisit the first game and talk with the people who created that critically acclaimed work hit. Also give you what you've all been waiting for. A behind the scenes look into the last of US part to Christian wanted to crawl into the minds of these visionaries and talents who created this highly anticipated game the podcast. We'll recap the news story. Story and episodes five through eight while also diving deep into the making of the game in the first episode. Christian will talking with Troy Baker and Ashley Johnson also known as Joel and Ellie may land combat designer, Anthony Newman, and the writer and creative director of the last of US Neil Druckman. The whole series is crammed with conversations with developers invoice actors. The official, the last of podcast episode one arrived on June ninth, and they'll be releasing new episodes of this limited series every Tuesday for the following eight weeks available now on Itunes spotify, and all your favorite audio sources, stream, or download the official, the last of his podcast from June ninth. The the combat in this game is awesome, and that's coming from somebody who to be completely transparent. Wasn't crazy about it. At first 'cause my immediate reaction was. There's no lock on. Think what do you mean? There's no lock on like you can't. You can't have a certified again without lock on and as as I grew to. Appreciate. The sort of dynamic happenstance of a dashing between those four stances and. Fighting different types of enemies. In synchronicity while switching and switching back and forth using my sub moves and everything I was like. This is one of my favorite combat systems interview ever <hes>. But what what? How did how did that decision? Come to not have have lock on? was that was at a debate internally in the studio? Because that's to me, that's one of those things that people just expect from a video game and I found myself not even thinking about it after a few hours in. I. It's definitely debate right like it's A. It was heavily debated and talked about how you know. From all corners of the CEO there was not some like. I mean because it's a it's a standard. There is a standard anytime. You go against the standard. You need to prove it out and. I'm glad we tried something different than you know. As person bloodborne like my favorite game, I like games that allow you to really kind of hone in and focus, and and control that since a control comes, comes with locking, but and you know, and certainly as a samurais sense of control is a huge fantasy so <hes>. Yeah, man. We talked about it a ton <unk>. Maybe when it comes to combat, I would say it's in the top three conversations that we had over the entire course of the project while. But I have to give <unk> massive. Shout out to you know. One of the studio heads. You know I've found Sucker Punch Christopher. Men <hes> he's he's behind the core design, a lot of the combat and he he works out of the code for it, and there's another Guy Ted. Who is awesome designer? And he liked those two brains man. They worked together, and they figured out a way to create something that is first of all feels like you're hitting the person when you do hit them like it's a tandem as animation, so it's not like a hit box based. It's like these. This animation links up to this one. Is I very newbie? Animation Brain. And it's not just like the slash through thing right, and so they feel like you're hitting the person it feels. A goal is a gritty feeling, but it's also incredibly fast paced at times. You know as you get like five or six people around you you can be, you could be like. Changes. In planning, and when you're going to do the smoke bomb, go around the building and do another. Jump down from the top, you know. It's just like a it. Almost like a the style of it is is better with how the walk on. That's kind of the thing that we found over time especially when she became pro at it. And locking on actually with slow down, maybe in some ways and a sense of control will be got out of it instead was things like standoffs in duels, obviously assassinating somebody having that jump on, somebody gives you that, too, but we decided to really push that those moments or mythic abilities <hes> I think are. Usually will help take out people pretty quickly. The mythic abilities are interesting because I I think i. I I'm really glad that this game never really went like supernatural despite having the Word Ghost, in the title. There's. There's other there's an alternate version of this game. Were you guys just want preserved and people are summoning dragons and stuff like that. I appreciate that a lot of the crazy stuff that you got away with felt grounded even like the fire sort is ridiculous, but there's like. Oh there's there's sort of like a scientific explanation. Yeah. And then when you start doing some really intense stuff that feels deliberately over the top like dude, get terrified and they starts crawling away like. Is Watching people just straight up running around. Disappear and stuff like that. It's crazy like this is a i. mean even when we pitches his game. This was another heavily debated. Topic is going to be fantasy based or not, and obviously nate and I felt really strongly as well as many other people that we should not make it fantasy base in like high fantasy base because. It really <hes> those first of all there's. Several of those games out there already, and they do a wonderful job and I love neo I love sector, Oh, these games are awesome <hes> and they lean on that a little bit more as their unique. You know and so. Good. It's smart of us not to do that, but the reason why we didn't do the reason we did was because we were definitely were focusing a little bit more on the Human Story <hes>, certainly one of the world to feel plausibly real. And you know if you like, I'll take the example. You just threw out there like having people <unk> fall in there, but get scared. Scoot away, man if you could just like, pull out a fucking dragon every five minutes. Scares them like I feel like a real challenge to overcome like and so you have to be constrained. So that when we do pull out something that's really incredible or scary or something like that that it actually has wait to it, you know and. I one of the things I do love about our game in might be some of my favorite content, actually mythic missions because. They. A build up the idea that people were legends like they talk about people in their connection to the island. The lightning one is a great example where you know, they burn the black sand, the sands black, which always like wire, the sands black back answer black, and it just bill out as they build up this legend of people that may have come before you, which is Kinda cool because? because. You're kind of building your own legend. To maybe one day, people talk about mythic stories of the ghost <hes>. You know that humans can do maybe slightly crazy incredible in your living, example of that and people tell tall tales. I think that's cool. I love win. Jin would go around to the stories and people would be like. There's ghosts in the woods and he's like. No, there's not. Watching watching the people run away after a battle, though my favorite things in the game because it's it teeters on like on on like. Comedy, you would find in like vintage Kung Fu movies where somebody would come and kick. A bunch of Bass and one guy would be like away. Runaway ended every single time was I would let him run like maybe like hundreds of feet pull out my arrow. Cruel Man I know you you put it there. You know you gotta sit there, don't. If you give Brian the high ground. He will let them run as far as he wants to. I what I do love going back to the mythic tells them. You know maybe people one day telling the story of the Ghost I. I'm always sort of a sucker for. Stories that are about storytelling to a certain extent, because I do think you get so much of the human nature that we all deal with on a day to day basis of why we tell stories and everything and I I love that that permeates so much of this game, and not just in the quest, but on the on the ques- structure as a whole in this game I think is really unique, but it works really well. Because as Brian was saying earlier, you can go to a house in. Someone's saying Oh. There are nearby. Please help me or someone one of my favorite stories early on one of the side missions I found was. A woman send you to get food from the bandit that stole it from her. And then you bring the food back and she's like. Oh, thanks! I finally have food down. You're like. Wait a second. That wasn't yours to begin with. I just killed all those guys because you can't, there's. There's this. Stark sadness to a lot of the stories that I think really works in this game and I was just curious on like a total storytelling. Horrible 'cause there are moments of levity. You know like everything with Kennedy I think is so great, but how do you you know balance? I think this is a land and a group of people who are under siege. They're under attack by the suppressive force. At the same time. They are living their lives. There's this humanity going on the island. Hugs, what are some of the struggles that come up and try to tell those stories? Yeah, well first of all. When you started telling me, which story were, I was like racking my brain like which? It was so many. I I know it's crazy and I'm gonNA. Play through a bunch probably that I've played through in a long time, I play retail, but. <hes>. You know <hes>. It's balanced because you don't want it to be this like we did not want our game to be this like heavy thing that was constantly hitting you over the head with a that was just not what we wanted for this particular <hes> game. Think anybody really goes from bad particularly. I think they're always in goal, but <hes> but in it's hard, though because invasion and you wanna see desperation, and you WanNa see like these people have struggles. And frankly you know we want to. You know it's not always like dude. Go kill things, and so you WanNa hear you know people having. Their kids, or this or that like our parents like I. Don't know you just want to hear something that sounds like these people are struggling a little bit. But you know the when it comes to the writing and those stories, most of the stories do most of them do exist to try and reflect at the world has been in invaded, invaded place and. For people that are like these allies, and you engage with those those will get a little bit more in depth than traveling of their story, and for these little small one off encounters. Just say look even even the <unk> hasn't class is affected greatly by this and hopefully feel a sense of remorse for them or sadness for them, maybe a sense of duty that why you're doing this stuff, but <hes> as for the tone of it. I genuinely like a somber tone in general, I think Sambre is is not dark. Sombre is not grotesque. Sambas is just like a like A. Light sadness to things and I felt like that light sadness in a world that is so incredibly. Beautiful is kind of a nice. Balance and I think we look at it now that way and to some extent. That's a really good way putting now that now that you say that. It makes perfect sense because. You have all these incredible like you know. There's Fox's in this you know. Like. Rainstorms the beautiful trees and yellow leaves, but then you go, do these side quests on. You're like Oh. Wow, that was. Your family died and you can save them and you're like damn. That hit me hard that one. Particularly, there was one side quest for like now I know, too. Hard that one's talents so hard and <hes>. You know there that one people on on the team who? Created that one, and then like you know as we get through the Polish face like Alan, somebody went through and added a bunch of extra work to that one for animation, and like kneeling down, and you know I you know in from liking that mission to really like connecting with more, and this is a small thing right like this is not a. Two hour long you know big big mission. It's very straightforward and simple cement to just reflects the tone of the world, a little bit <hes> and Alan Dow was one of the ones that, even though it's a small moment in your entire through I think improved a lot of the last course of the project I'm glad it exists. That's awesome. Yeah, I I, don't even know if I necessarily have a question about it, but I'm just curious to hear more about the the construction of the <hes>, the site quests when it comes to the side tails when it comes to those <hes> the supporting cast that you get because I do I do think one of my favorite things. Throughout sucker punches, history has been that there is of course he usually a pretty great main character, but also this really great supporting cast as well, and you know going back to sign infamous now with ghost. I loved finding out more about Yuna and lady Moscow and just everyone at the pace that you want to in the world. And that balance I guess my question is because I. do think that's some of my favorite story. Telling him the Games in the game comes from those lines. How do you balance having this stuff? Be Optional I guess if you if a player just wants to go through the main story, but also encouraged people to want to keep going back and revisit these stories in these characters. Yeah Yeah! It's a question you know we <hes>. From I is long as I can remember. I think I, think earliest pitches of the game we talked about. How we really wanted to create sort of this. Anthology of short stories. <hes> know these little little side branches off the main trunk. You know that you could. You'RE GONNA. You'RE GONNA get invited to them on the main truck main story. You'RE GONNA. Get invited them and maybe even once or twice <hes> in an engaged with them, but it's up to you hopefully, engaging enough for that story relates to you. It's up to you to kind of go. Finish out the rest of that branch, and we do a lot of stuff like we try to reward you for doing these things but I find that those things are <hes>. They're good and I'm super glad. Glad reward you in different ways for playing these, but I find that the beauty of those <hes> those allies missions. If you will <hes> Masako. Norio characters is that they're just they're. They're far more developed in terms of like there are like what they need out of the world in their stories are interesting, and and they all have a different perspective on you and life, and you know <hes> in an what I what I think is kind of cool about creating a world like this is that you have to be okay with having content that exists. You're not forced to play. And you have to embrace that you have to because that. That is what makes it joyful when you go on your own ambition to go through it. It's not that you were told to go. Do it was in the Golden Path? And there were versions of the game earlier that a lot of these characters stories were more interconnected to <unk>. Go Path. Through play, testing and feedback in her own kind of iteration process. We ended up where they are. Which I think is the right spot. which is you introduce them and then? Over your curiosity, we can push them <hes> push. You can go enjoy them your own Yossi, and there. Some of them are five or six missions long. And I think that's the right model, but it takes some iteration to get to that that that's spot for us. Even having late in the game <hes> the I think it's two missions for Eureka that pop up after you've revisited home. Just was such a such a Gut Punch. In the midst of as Jin, story is starting to come, full circle meant to have this exploration both more into him, but also into her life <hes>. It's it was like as you were saying I, it felt so much more rewarding because I, saw it out that story within the. Yeah I think that that's A. It's not an easy philosophy to hold you now. <hes> as a director or as a contributor designer artist, because it means that somebody is going to get a bunch of people, not GonNa, play your mission bench people are not going to see your artwork, and and it's really hard to like talk about that because I want everyone to who worked on this game at Sakkara Punch to just like the super proud of it and love every moment that they cred tributed, too, but that's one where it's like. Yeah, but your thing is optional, and I can really bad, but it. In these cases it is for the for a greater feeling that. The people that will engage with it will probably tear out will probably love or be maybe even their favor mission of the game, even not the golden path I gave might be their favorite moment in the game nest. Because you, you let them engage it at their own will <hes> in. That's A. that's a hard philosophy to to. kind of stomach, but I think it's I. think it's a really healthy one for the type of game that ghost is. It absolutely plays into who I I think. My favorite thing about the game. Is that <hes>? Me In the act of playing the game, so has to the game halfway in a presents all of these options, but I have to go exploring too, and I feel encouraged and want to explore and of my favorite times playing have just been putting a dot on the map letting the wind guy. A thousand kilometers, and if I if something stops me, stop if it doesn't I just keep going until something else. Interest me awesome. It's a calming experience which I don't often say I think about games at the moment. That's exactly how I played, too I would just put a marker somewhere completely random very far from me and just go there and see what I ran into along the what along the way with stories popped up which new characters I would meet, that would show me points of interest and stuff like that. <hes> and I think that that loop was really smart in terms of having sort of random gangs of bad guys. Patrolling the land and you'd run into them, and they'd have somebody kidnapped, and you'd rescue that person and that person would tell you another place to go. It felt like you're constantly pulling on these little threads. <hes> and I loved that so much was did that did that all take awhile to come together? Like outside of the wind is sort of the way the. The optional stuff and the sort of like randomize character you know excursions and stuff all interconnect. How how was it bringing all that stuff together to create the flow that you guys ended up with? The I I you both sound like you've played it exactly the way that I would recommend somebody to play, which is like hey, you know every now and then just throw down and go that direction and see what you find, and and if you don't find some great than go to your Golden, Pastora that's awesome, but try it, and because it's. In this is true for even when we're doing play testing that we did find that that was some of the ways that people would enjoy the game the most which is awesome. <hes> will you're talking about that? Like the ecosystem imbalance of people who tell you where stuff is in? How many patrols are there that stuff I'll tell you? We tweak that probably. Maybe until weeks before gold I think. Exactly the number on no top ahead, but is very late. We tweak those numbers because. <hes> because the sense of owning the curiosity, and like not having everything told you. was so important <hes> to the global feeling of enjoying just like exploring throughout the world, and as soon as you're told, were too much. Stuff is or too many things around your map. It becomes a different problem like you're kind of you either you either go into. Let's just go through the checklist which. Is Fine I think if you found them on your own <hes>, but can be exhausting for some people because they're like Oh God. There's a ton of stuff to do, or it's kind of a turn off because you already know what it is, and you don't think of anything else over there, but they're actually might be if you if you actually went look, so we actually ramped down the people that the amount of people that would tell you where things were quite a bit. It used to be far more. <hes> part of the emergent processes I've almost everybody who talked to tell you. Something is, and it would put a thing on your map and <hes>. We found that to be Super Smart System, and I'm so glad that we have it, but we put it in a very specific way in a very specific amount of things on the map total. Total that it would ever tell you about so that you still had your cool moment of like i. don't see anything over here on this. I'm going to head that way and finds things along the way now balance. It's really it's really tricky. Because again it goes up to that thing. I was talking about early. Enough loss of being okay with things being skipped and. That if you don't want to be so much that you don't have any information, that would be bad too right so it it is takes time to to work out, but the team did that. No, no a healthy fund way but I think even when you like clear. Mongol, Camp and Clears up a little bit. You still get a question mark. It's not even like yours, a hotel or something like that. And it's sort of it to me. It fell <hes>. It felt like A. SORT, of natural to the universe that you guys were setting your game in this is this is like a long time ago. There is those no yelp. There's no google. So it seemed natural that you'd find a random person on the street and be like Oh. Thank you so much. There's this awesome restaurants. You should go check it out. Right I really doug. That I played a ton of the game in Kerr. Asala Mode Oh cool and that was. It was really it was really difficult for me. 'cause you made such beautiful game central? And I think it's I think it's. Beautiful in a different way in Curacao mode. But there was just something so special about about like heading into conflict or a story be or coming into a new environment. or it's all black and white, and there's that film green crackling, and a I read that you guys even did some stuff with the music to make it feel almost like it was coming through old speakers or something like that. Yeah, how how how how did how did you develop that? I I know. That's like obviously. It's something that you're studios. Really proud of especially since you've got endorsement from the family. It was a that was A. That was a I. I probably will put that in my top list of my entire career as like being apart process because. I mean it's just. It's just why just kind of a wild thing that you don't go into making video games because you expect to go through that process one day, yeah. which is probably why it's cool is that it's different. You know, but. The. We knew that we WANNA. Do Black and white mode I mean I think i. I don't remember when we first talked about it, but it was definitely really early Redo black and white vote, but <hes> again it got kind of pushed towards the end of the project, and then once things started to. You know you can sit in the world and you could be like. Oh, my goddess stunning! It's really a beautiful I feel I. Do feel like I'm. There's moments of this I feel like movie. It's coming. It's coming together. And, then we're like okay well. We definitely have that mode. Let's are planning for it. And <hes> an I got version of it in that was a very early version of it with a sliding team and <hes>. Like what do we call this thing? and You Owe Samurai cinema or classic. Why can Wyatt our traditional La just things? You know cool cool names. And member WHO's I may was Brian Studio head. I don't remember somebody was like. When we see if we can call it, Chris Allen Mode. And I thought that was brilliant and I was like. Yes, can we? What was that process so I reached out to. One of the people that I think he deserves a special shout at his name as a relay Katami. He's on our Japanese producer. He's a helped us since the very almost since the very beginning, and he helps coordinate all of our feedback through Japan, and said Hey, you hey, who's now a dear friend of mine. I was like. Is this possible. Could you look this up? And he and the Japanese team reached out to their to their state across our state and worked out <hes>. You know. They wanted to see video so I. Put together a video, and then I redid it like three times because enough. People on time video, but I was like Austin. Even Brian Our leauge rendering Guy Jasmine. He was not good. No. Though I kinda Redid it a couple of times and then eventually <hes>. Is this. Is it I? I looked at so many movies measured the black and white. You know in our game. You know as you both played it. Daytime Times. There's indoor's whether there's rain. There's fog and so like you have to look at movies that have all of these things you can't just be like. Here's a movie. Here's a sample. It's <unk> the black. Man Like you gotTa. Look at all these because they exist in our game and it's a filter that'd be going over all of these and so <hes>. I finally got to the point where I was, I had good black levels. White levels has cool noise. We sent them a video and and <hes>. It took a little bit of time back and forth, but eventually we're like asses cooling reach an agreement. They were cool with it so. Yeah it was a it was a coup processing <unk> showed up. Is Mode teams all shit? It's called. Is it was pretty cool goal process. It has a dream come true. It's so awesome on a historical level. Because obviously you're seeing the game through its <hes> you know from the reveal trailer to now there's clearly a love and Joe Majd to the cinema and the storytelling that come in the John Mara, before it, and so to have that encapsulated as a mood that you can jump into starting to such a great <hes> I. Think like touchtone full circle thing as a fan of genres well. Also I mean the. The audio! From from like A. A gigantic Blue Tang Fan. It's it sounded like like RISI's sampling. VHS, tapes of sword slashes, and like there were moments. Paint that game and I was like I expect like method man rapid right now because. If anyone was intended, but that sort of got me on a very very like neural level I was like Oh my God like this is. This is quietly the best. Wu Tang game ever made since. The fighting gave. The quote somewhere I feel. That's. But. Our audio director Brad he that's all him he was like. I have an idea that guy's a wizard, so that usually meant something cool and he. It was like we have this special thing that we developed internally at Sony that replicates old processes from like you know fifty sixty s something like that radios and TV's and and <hes>. And and he he kind of took that filtered it and figured out the right 'cause he was like. If you do too much over, you know, we wanted people to play lengthy amount of times and if they wanted to the Chrysanthemum. View too much, and it becomes incredibly fatiguing. Like, not watching move hours possibly thirty hours. You know so. You got a nice balance between that and something that you can you know <hes>? Listen to over and over again? I- legitimated Curacao Mode for Poly Twenty five thirty hours and I think that I like maybe fifty sixty into the game. So how yeah! That's incredible. Yeah, along along with that and to me. It was surreal to play an open world game almost entirely in black and white. That was just I've never done anything like that before and. It was such a cool. It was such a cool experience. One of the challenges with eggs I would add is like since it's black and white. There's there's missions that use color as guiding, and so there are. There are a few missions of. It really struggles with, but for the most part we redesigned icons on the map so that it would work with answer, so you're not just looking at two icons ones. This color ones that color and we just changed the icon Lopate, but <hes> but yeah it, it's it's generally speaking. You can play through most of the game with it, which is just crazy. Yeah I think there was one mission where they're like find. The purple flowers was like Oh! I was to right back on, so that was good. Leads to so many great visual moments, and as you were saying I know we're running short on time I. don't want believe the too much, but I, genuinely really loved, and as pointing to earlier the the soundtrack and the way both game uses it. It comes in from quiet to loud, but also how the score changes both from <hes> the combat setting to the open world setting you know. Moments I would say not settings, but. That Jackson position as well as even on the side, the remixes that were coming out sort of in the lead up to the Games launch. There's so much great musicality and artistry. Bear that I think really. Elevate, so much of what's going on there on visual rebel to a works so well in tandem. You know there is no single <hes> discipline that contributes more to the game. The music like a known this case we have to composers, a team of people that obviously help implemented like their artistry is like. White just level things up so much like a scene without music in a scene with music. There's a world of difference in generally speaking I know it's not one contributor. There's quite a few people that make it happen. Processing and implementation, but it's insane. What music can do <hes> in for this game? It's it's. It's one of the best parts of the Game I. Think is the the the artistry behind the music in the soulful fullness in is is really I listened to it a lot. I love and then we tokens the glitch mob. Which is just? RIDICULOUSLY COOL! Yeah, it's an awesome combination i. do think as you were saying. It elevates so many great moments, but really. A drills home like the emotional undercurrent of everything that's going on in the game. Unfortunately. We're pretty much out of time. I think <hes> Brandon I could keep talking there so much. We love and <hes> really enjoyed about the experience and are continuing to enjoy. Time in this world, so Jason Thank you so much for taking time. We really appreciate it. SUPERFUND and thank thank you to your studio for. bookending this entire console generation with my favorite games. I I don't know if that was ever the plan, but the way that

Tian Fox Adrian
"playstation bar" Discussed on Beyond!

Beyond!

08:36 min | 3 months ago

"playstation bar" Discussed on Beyond!

"To see I'm happy for you to be here, but more importantly. We have a very special guests with us this week that we're both very excited to talk with Jason. Connell from sucker punch. Thank you so much for joining US A. Awesome ear. Very happy to have you of course to go super in depth on Kgo Suma, so for those who are watching end jumping in. Be warned there will be some spoiler fil talking here if you haven't played through the game if you haven't. Checked out everything you want to in the game beforehand. Please do that first and then come back. There's a lot to dive into. We're going to be jumping into as much as we can. Of course if you want spoiler free impressions. We did record episode that a little earlier. Even can go check that out, but. There's so much that we can jump into this game I off. Jason I. Just want to say congratulations for recording this on the day. The game is starting to roll out on launch. Worldwide is already available in some territories as where speaking so congratulations to you on the team on that It's very exciting for to finally be out there as a fan of it and I'm sure it must be exciting for the team. Yes, it's a super exciting to have it out. There cited everybody host their photo mode favorites sin. Just enjoy the Games. I feel like an Brian I think this is true for both you and me. We could probably spend the next forty minutes talking exclusively about photo mode. Yeah, no I. Just get into that very quickly. What you've created, my favorite voted in video game history, but also. You might notice you. Create one of the most not-so-subtle advertising tools. That is perfect for this game. Because every time I seen pictures of it I WANNA? Play it again, and I think for a lot of people who were just sort of like on the outside, looking in a video games in general like people who aren't just totally head down on stuff all the time. They're like wait what that's! That's a video game. Where do I play I play it? They're going to get that so Yeah, that's a very very smart. If you guys it's absolutely stunning game. A cool. Photo of his crazy because we were one of the first, you know infamous second son was one of the first. At least I know of modern games that have put like a like a photo mode in in that game. It was just like this cool idea to show off all the cool particles and lighting. That game was a while known for. But it was wasn't crafted as a personality around. It was the cool photo mode, and then over time over the last few years. You have these games that out and Spiderman my favorite of version of this where they like adds the flavor of their game to its photos like tied to the personality of that gain. On, the building tops, doing like little cell fees and Doing it with a phone. That was awesome made it. You need to spiderman so when we were like. Hey, what are we gonNA do for voter mood? To? Whatever the ghost photo mode. One, it's gotta be way better than our first one because. Our, follow up one and two. It's gotta be semantically. You know connected to the game, so we're like. Well motion in Wind I. Haven't we like? Make it less about a static image. You can do that, too, but have be about moving frame that I think is so beautiful about our game kind of spun out from there. I didn't think it was odd that you give the main character, a Selfie, stick and the iphone. His drone that goes along with. Little you know little out of place, but I thought butyl. Oh God you know it's been incredible thing to play around with, and you can do what Brian said. Every time I see more of it. It's one of those things where I've been playing every night. Still in, it's like Oh, no, I need to go jump back in the middle of the day. Because like Oh. That's a great spot I never thought. I could take a photo of I've been a particularly obsessed with going to bamboo strike locations and trying to get all the great photos. I cannot have those spot often. You know like perfectly placed at an edge or something. I sort of wondering. Because obviously this was built more with like the photo mode in mind as you development went on, because it's become so much bigger, what was world creation influenced at all by the photo mode, or were there any aspects of designing this game that were influenced by it because it is more like prevately used feature these days I guess than back when second came out. You know. A little secret you know we. We always knew we'd have a photo modem. We knew that this ambitious version of like I. said a second ago better and more dramatically connected. Owning, really work on it until pretty late, so you know we were so. Dedicated to the stories in crafting the world, so when it came to the beauty of the world. That add add everything that's in the game. I would have to imagine that that had the most iterating over anything, because it's one of the first things you do before you have the whole story articulated and put into the game. Certainly don't have cut scenes. You know it's like you're laying out terrain and at that like how does the island look and then it gets into the direction the feeling Cutting, trees down growing trees, making procedural tools like the world is the by far the most iterative on thing now. There was a point where we're like. This is how we make our game. Look good clearings. Big giant swath of like in forests, you know that you can see for miles. Off using color as like landmarks again, the Golden Forest, or read flower fields, and then, and then a you know, certainly that sort of made its way into some of our features of a photo, but the the world designed stuff. took the lead on on end photo mode. Okay, now that we've created this amazing awesome place. How do we utilize the photo mode in like critical photo that will. Take advantage of how great our team at did at creating a beautiful world. I think one of my favorite things about this game is the sort of balanced that it's constantly striking Between being sort of completely serene, and then the music swells up and swords or out, and they're slashing against each other. How hard was it to sort of get that that tone down because I could see. You know I think in in lesser hands I could be a very kind of dangerous. Push and pull, but I feel like you totally nailed that and I think that that's like some people when they look at an open world game want like nonstop jam-packed activities in in your team made the decision to pull back and let things breath every now and then How did all that come together? Well you know for me. It's the first game that I was certainly a visual director on, and so I I would I you learn something about yourself with everything you create, and for me I personally learned that I don't have a natural tendency to like create incredible. Violence, I just wasn't that was uneven. Favor Games, bloodborne like as absolutely my favorite game. Guide. You're on this show. This is gonNA be worthwhile and. About it anytime. But no, seriously like. That's my favorite game, but. When we were crafting the world would I navigated towards with Joanna. Who's environment our leader? This did this amazing a blog post recently on playstation bar. was the beauty of it was taking taking a moment to breathe in, and then I realized that some of my favorite games that are not. Show the classes certainly embraced the idea of atmosphere in a sense of this and you know I donate Fox's is is resonates. Conversations resonated with him as well so then then the conversation shifted into. Okay well. We definitely have it. We have a summer game. So you know without saying anything else as you say Amer game, you know you're going to be hitting things with a four-foot razor blade so. You know violence is GonNa come so we certainly work on that stuff. allied and we wanted to be great and gritty, and the you know like you really WanNa feel like you have contact when you have contact but the other stuff doesn't come as natural, and you have to actually work on that stuff to balance it out, you really do, and so that means like the idea is about creating Haiku, which was actually named idea You know really. Or believe it was taking a moment to. Allow the beauty to take hold, and not what I think is cool about the ICU that I hope people enjoy about it is is that they're not tied till like progression like you're not..

Jason I. Brian US Kgo Suma Connell playstation bar. Joanna Fox director Golden Forest
"playstation bar" Discussed on Beyond!

Beyond!

04:19 min | 3 months ago

"playstation bar" Discussed on Beyond!

"And My name is Jonathan doorbuster host of weekly playstation show podcast beyond and I'm joined this week. Barbara usual coach all Tano. I dress nice to see <hes> I'm happy for you to be here, but more importantly. We have a very special guests with us this week that we're both very excited to talk with Jason. Connell from sucker punch. Thank you so much for joining US A. Awesome ear. Very happy to have you of course to go super in depth on Kgo Suma, so for those who are watching end jumping in. Be warned there will be some spoiler fil talking here if you haven't played through the game if you haven't. Checked out everything you want to in the game beforehand. Please do that first and then come back. There's a lot to dive into. We're going to be jumping into as much as we can. Of course if you want spoiler free impressions. We did record episode that a little earlier. Even can go check that out, but. There's so much that we can jump into this game I off. Jason I. Just want to say congratulations for recording this on the day. The game is starting to roll out on launch. Worldwide is already available in some territories as where speaking so congratulations to you on the team on that <hes>. It's very exciting for to finally be out there as a fan of it and I'm sure it must be exciting for the team. Yes, it's a super exciting to have it out. There cited everybody host their photo mode favorites sin. Just enjoy the Games. I feel like an Brian I think this is true for both you and me. We could probably spend the next forty minutes talking exclusively about photo mode. Yeah, no I. Just get into that very quickly. What you've created, my favorite voted in video game history, but also. You might notice you. Create one of the most <hes> not-so-subtle advertising tools. That is perfect for this game. Because every time I seen pictures of it <hes>. I WANNA? Play it again, and I think for a lot of people who were just sort of like on the outside, looking in a video games in general like people who aren't just totally head down on stuff all the time. They're like wait what that's! That's a video game. Where do I play I play it? They're going to get that so <hes>. Yeah, that's a very very smart. If you guys <hes>, it's absolutely stunning game. A cool. Photo of his crazy because we were one of the first, you know infamous second son was one of the first. At least I know of modern games that have put like a like a photo mode in in that game. It was just like this cool idea to show off all the cool particles and lighting. That game was a while known for. But it was wasn't crafted as a personality around. It was the cool photo mode, and then over time over the last few years. You have these games that out and Spiderman my favorite of version of this where they like adds the flavor of their game to its photos like tied to the personality of that gain. On, the building tops, doing like little cell fees and Doing it with a phone. That was awesome made it. You need to spiderman so when we were like. Hey, what are we gonNA do for voter mood? To? Whatever the ghost photo mode. One, it's gotta be way better than our first one because. Our, follow up one and two. It's gotta be semantically. You know connected to the game, so we're like. Well motion in Wind I. Haven't we like? Make it less about a static image. You can do that, too, but have be about moving frame that I think is so <hes> beautiful about our game kind of spun out from there. I didn't think it was odd that you give the main character, a Selfie, stick and the iphone. His drone that goes along with. Little you know little out of place, but I thought butyl. Oh God you know it's been incredible thing to play around with, and you can do what Brian said. Every time I see more of it. It's one of those things where I've been playing every night. Still in, it's like Oh, no, I need to go jump back in the middle of the day. Because like Oh. That's a great spot I never thought. I could take a photo of I've been a particularly obsessed with going to bamboo strike locations and trying to get all the great photos. I cannot have those spot often. You know like perfectly placed at an edge or something. I sort of wondering. Because obviously this was built more with like the photo mode in mind as you development went on, because it's become

Jason I. Brian US Kgo Suma Connell playstation bar. Joanna Fox director Golden Forest