31 Burst results for "Jason Schreier"

"jason schreier" Discussed on Bullseye with Jesse Thorn

Bullseye with Jesse Thorn

01:56 min | Last month

"jason schreier" Discussed on Bullseye with Jesse Thorn

"Which which can make all the difference in cases like this part of what's frustrating about studio shutdowns and volatility is feeling like so much of this happening over your head and it's like totally out of your control. What happens there One other model. That i've explored a little bit in the book is this idea of more. Heavily outsourcing and more more of like a film model where rather than just like have a company and pretend like oh yeah you can say you're for ten years working on games because the really doesn't happen more looking at a model of like okay. We have this group of like for higher programmers and this group of four hire designers and maybe one company hires both of them for their next project and then they all go off on their separate ways after the project and maybe you have more of a a vision that structure that is that looks like hollywood more but that would also have to be entirely remote because not everybody's in the same city. So yeah i mean i think ultimately yes all of this is very viable and i think it's the future if the future is more sustainable. It's gonna look like a combination of all of these things you know. I think a future. A video games as skyro- them. Well i mean so god. I'd love some new dragons to kill. I was just gonna say gustaf stuff with giessen. A league title game untitled game too. Yeah yeah probably then maybe three or four. I don't know geese can do a lot of stuff besides just tug on shoelaces fly. There's all kinds of stuff geese kinder- that's true men. You should be against game designer. Probably should why did i get into public radio another life. Yeah well jason. Thank you for taking all this time to be on bullseye and thank you for your amazing journalism about ethics in the video game industry. Yeah thank you for having me jesse. Jason schreier his new book press reset ruin and recovery in the video..

Jason schreier ten years jason four both one company three hollywood four hire designers One other model skyro
"jason schreier" Discussed on Bullseye with Jesse Thorn

Bullseye with Jesse Thorn

05:46 min | Last month

"jason schreier" Discussed on Bullseye with Jesse Thorn

"Jesse thorn my guest. Jason schreier covers the video game industry for bloomberg news before that he covered the same beat for nearly a decade at kotoka. He has a new book. That just came out. Press reset ruin and recovery in the video game industry. It talks about how some of gaming's biggest studios are adapting or failing to adapt to a constantly changing industry. I wanna talk about one of the games that you extensively about in press reset I'm going to be frank. I've chosen this one because it was one of the only games you wrote about that. I have played. it's a game called bioshock infinite First of all for people who haven't played this game. Could you give me a general idea of what kind of game it is. And what happens in it. Yeah sure so to go back in time a little bit in two thousand and seven game called bioshock came out and this was a game that was immediately had an impact on everybody. It was one of those games that just comes around once only once in a generation that was just like holy crap like this game is mind blowing. It's got this combination of artistic sensibility and narrative smarts and does all these cool things and it really will lay. It was critically acclaimed. It was considered one of the greatest games ever. And it's really well and so the city behind it didn't make bioshock to buy a whole another story that's also impressive. He said but the city behind it irrational when to make bioshock infinite which was their own version of a sequel. The third bioshock game essentially infinite was a game that i guess the best way to describe this whole series is like their first person shooter. So your your camera is the eyes of the character and you are carrying a gun in. You're shooting things but they're also scifi scifi element to them and they're also they're trying to say something they're games that have a point so it's not just like a rollercoaster ride where it's like. Oh look at these ships. Look at these tanks. Blow up these people..

Jason schreier bioshock Jesse thorn two thousand one bioshock infinite third kotoka bloomberg one of the games seven game one of the greatest games First first one of those games once a decade only
"jason schreier" Discussed on Factually! with Adam Conover

Factually! with Adam Conover

05:30 min | Last month

"jason schreier" Discussed on Factually! with Adam Conover

"Moved to tech companies to triple their salaries and like make these incredible bonuses and get all these incredible perks from the tech companies. I think tech companies because it is so competitive and there's so many of them in one place they kind of have to offer the best possible compensation and perks and all this other stuff in order to get the best talent And you look at games you look at other disciplines in games and there's a lot more supply than there is demand artists a lot. More people want to become artists. People wanna be writers than there are jobs for writers and so it's just a basic like capitalistic supply and demand thing and because the demand is so much lower supply in those other disciplines they can get away with away with a lot more And yes so for that reason. I mean you'll see salaries for programmers. Game companies luck a lot higher than salaries for other disciplines and again it depends are certainly like high level designers or high level artists because once you have ten years fifteen years of experience under your belt you are more in demand in part because so many of those other senior people have burnt out so there are a lot of like senior spots to be filled across the video. Game industry So once you've shipped a couple of games you have a few games on your resume. You can pretty much find jobs. That's not hard to find a new job but Getting in in the first place like there's so many people who want to do it and so few jobs that it's really just hard to crack in and then once you crack in came companies can get away with not giving you the types of perks that like a facebook or google give people. there's also the degree to which is like as an entertainment product is the biggest most expensive entertainment product. We try to make as a species. I mean you wrote a book right. I can read that book for. It'll take me eight hours. Three gonna play at any eight hour video game but it took you. Jason schreier one. You know a year or two to write the book right. Just your own efforts but a video game that's a comparable length gonna take hundreds if not thousands of people. Yeah and the amount of money is is immense and so it's like this massive investment that has to be made to reap hopefully big rewards and so it really does lend itself towards the boom bust economy exactly. Yeah no totally. And it's it's the type of thing. I mean people look around and say wow how. How is this happening this. This is unsustainable this this world. Where like we're making such huge bets. And they're so expensive and so they have to sell x. Millions of copies in order to actually be viable and omega the pressures out and you can see why that sort of like the risk is so high that it leads to a lot of these conditions and like The crunch so yeah when you're when the pressure is that high. It's like there's this expectation from the top down that like man. Everybody better put in these hours because we gotta sell millions of copies we got gonna make the best possible game win.

Jason schreier ten years eight hour thousands hundreds eight hours facebook millions of copies google Three a year two first place one place x. Millions of copies couple of games one fifteen years few jobs many people
"jason schreier" Discussed on Factually! with Adam Conover

Factually! with Adam Conover

04:58 min | Last month

"jason schreier" Discussed on Factually! with Adam Conover

"Yeah i mean the standards of definitely risen so high that it's like every triple a. Which is kind of industry laying over big budget. Every big budget game is expected to be everything it's expected to be like an open world playable for one hundred hours. Have a skill tree have like a realistic graphics. Have amazing dialogue. It's just like you need this checklist to hit. And that's a real problem. I think that like the expectations that have just continued to rise are just impossible to keep up with And it's it's something that i think. A lot of companies are looking around and trying to figure out how to deal with Because it feels like we're headed toward something bad like it feels like maybe it's a bubble. Maybe it's just like a cliff everybody's about to run off of But it just. It's the bar has been risen so high as especially graphic Because everything is so much more expensive Game prices meanwhile haven't changed. It's been sixty dollars for a long time. It feels like we're heading toward seventy dollars with this new generation but that hasn't officially happened yet And yeah it's just and of course the all that money games actually make is going to the very top these game companies. So so we're hitting this point. It really feels like we're we're hitting hitting something hitting some sort of crisis point In the video game industry. There's also such a glut of games and it's not just there's a new trend called games as a service. That's that's kind of newish to the video game industry where it's this idea that like instead of just releasing game after game you released one game and then you stick with it for ages so foreign aid for example there's not going to be a fortnight to for natives is going to be continually updated for years and years. The problem with that trend is that every game is a service is also is is now a new form of competition for any new game it comes out so like when you release the new activision releases the new call of duty..

sixty dollars seventy dollars one hundred hours one game years call of duty activision companies triple
"jason schreier" Discussed on Factually! with Adam Conover

Factually! with Adam Conover

04:14 min | Last month

"jason schreier" Discussed on Factually! with Adam Conover

"We're back with jason schreier Let's talk about some specific cases One i'd like to start with. And i'm not sure if this is in the book but i it's a case that you've reported on Is cyberpunk twenty twenty. Whatever it is. Twenty seven seventy thousand eight hundred ninety nine the seventy seven. That's so weird. I noticed the original property that it's based on but okay cyberpunk twenty seventy seven. Was this for folks who didn't follow this. This one of the most anticipated games of the last decade easily. They've been working on this game for decades by cd project. Red which is one of the biggest developers in the world had some of the biggest hits in the past And this was a feverishly anticipated game When the game came out though it wasn't done yet like like like the despite the on for a decade despite them crunching people for an extremely long period of time. The game came out like unfinished. Like were talking. People just like posting shocked screenshots and videos of like what. The fuck is happening. The company had to apologize. It was pulled off the playstation store. And so i'm looking at this going like all right. This is this big mismatch again between expectation. And what's possible somehow and yet. This is a company that was able to determine its own destiny in many ways. It looks like because of how big it was so just. I know that you reported on it. What the hell happened and y. How does this show us. What is going wrong with the video game industry. Yeah this is an interesting case. Study because i think like it was this confluence of factors where everything that could go. Wrong did go wrong I think that this is a game that suffered from a lot of problems. That games could suffer from One of which being they were so ambitious and then so many ideas and many of those ideas when like try they tried to execute on them. came had problems for example..

jason schreier cyberpunk twenty seventy seven last decade ninety nine playstation One cyberpunk twenty twenty seventy seven one Twenty seven seventy a decade thousand eight hundred many ideas Red
"jason schreier" Discussed on Factually! with Adam Conover

Factually! with Adam Conover

05:58 min | Last month

"jason schreier" Discussed on Factually! with Adam Conover

"It's the thing of the bosses in the c. Suite like you say accepting an unrealistic deadline and pushing all of the burden of that onto their workers who are gonna have to make up the difference and that works once and the games a big hit and they make a lot of money on. They're like well. Why don't we do that every time. Like oh oops. He's got gotta crunch again. Like is there that dynamic. Because that's what it looks like to me from the outside one hundred percent. Some companies are just well known for like building their schedule around crunch and so when when people are building schedules in the video game industry. It's always based on just complete estimates guesses and one of the reasons that you'll see and i'm sure you've noticed this that pretty much every single game not just during covid but all all throughout gaming history every single game gets delayed at least once And that is because most schedules in was released. Eight estimates are just complete guesses but even even that in mind. There's a lot of just like guaranteed enforce crunch built into schedules. It's like okay. We know we're hitting this point a month before the end of the project two months before the end of the project we know it's crunch time at some companies. It's like even longer. Then what can also happen is. Sometimes it's not even insidious sometimes it's like with total total totally unintentional crunch. And so here's an example. Let's say i'm an artist. And i just started my favorite game studio and i'm like oh man i'm so excited to work on my favorite game And someone says okay you have you have to do you have to create this level you have to draw this environment whatever How long do you think it'll take you. And i'm like It'll take me a week. And then i realized that actually to do it in a week. I'm gonna have to work really long hours. And so i do that because i want to prove myself and i finished it in a week then my boss thinks oh i jason can do this thing in a week even though i was like crunching and pushing off to do it in a week. Suddenly i'm expected to be able to deliver that exact thing in a week next time it's required and so it can. It can really be this like self perpetuating cycle where people just really are pushing themselves to the limit and it's really important. I think the only way to really combat that is for managers to really be looking around and producers really to be looking around and saying hey you need to go home you need to stop working.

a week Eight estimates one hundred percent jason every single game one of the reasons two at least once a month once months week before
"jason schreier" Discussed on Factually! with Adam Conover

Factually! with Adam Conover

05:59 min | Last month

"jason schreier" Discussed on Factually! with Adam Conover

"That's one of the reasons that the video game industry so young is because people in their twenties lie might live for that but then once you get into your thirties. You're like hey. I wanna have a family. I want to take control of my life. I don't want to spend all day at work every day. then you're kinda like maybe games is not for me anymore and you just kind of churned out by this. There's some companies that are actively working to change this stuff. There's some people that are actively working on changes stuff but it's very very difficult because of the nature of these things and because it can be so so much fun to just like pour yourself into your work and To be surrounded by people who are like putting in their all and just like yeah like going like burning the candle on both ends and every everybody like it becomes part of you like you feel like you're on a team and you're all in this together you're in the edge is a lot of game developers describe it. It's a lot of what you're describing to is like a good feeling and can be a good thing on a project. Putting a lot of work into a project is a great thing again. My own industry on my own television set. You know we do long hours. And you know I stay up late and work on scripts. I appreciate it when other people do the same thing And you know say on a on a tv set you know. We often will work twelve fourteen hour days for a week or two but the difference is we are doing that for a defined period of time and we also have a union that setting rules around those things that says okay. You know every six hours. You must provide a meal after people go home. You know okay. They can work twelve hours but then after that they need a certain amount of time at home before they can come back..

twelve hours two a week thirties both ends twelve fourteen hour days twenties one of the reasons six hours companies
"jason schreier" Discussed on Factually! with Adam Conover

Factually! with Adam Conover

03:06 min | Last month

"jason schreier" Discussed on Factually! with Adam Conover

"Many years at the site co taco and he is currently reporter for bloomberg news and the author of the new book press reset ruin and recovery in the video game industry. Please welcome jason schreier jason. Thank you so much for being here. Thank you for having me it. It's a pleasure so you are a video game reporter journalists. Tell me a little bit about what you do. First of all because i think you kind of have a unique job in the world of games media or media in general. There aren't a lot of people who do what you do. Yeah it's been fun. It's like whenever. I introduced myself to people osama journalists and they're like oh do you like what do you do. What do you cover. And i'm like the weird wild world of video games. And i either get like one of two reactions either like oh my god that is so cool or this luck. That is like what who those for kids but yeah no. I've been doing this for a long time. I've been I spent a long time. I spent a couple years. Freelancing working for sites like wired and then got a job at kukuh which was which is the gaming say that used to be part of gawker media now as part of geo media. And i was there for about eight years a little over eight years now. I work for bloomberg news where i cover the video. Game industry and nowadays. I'm covering kind of like the business decides things in the cultural sides of things and Yeah there's a lot to write about. Games are big these days either a big video game fan. I am i am. That's what i'm very excited to have you here But i think just to put an even finer point on this when even someone like myself who reads a lot of games. Media thinks about video game journalism. We think about like okay here. A new monster just came out in monster hunter rise and here's how to kill them like that sort of writing or like. Here's a new game that's gonna come out. It looks really good. The trailer just dropped. Here's what fans are reacting. Things like that you though Not to be smerch that kind of writing. Because that's great and that's what i enjoy reading. That stuff is a video fan But you do. I would say more on the ground reporting about labor issues in video games about Trying to get a sense of what's going on internally at different game studios that sort of thing correct. Yes something. I've been trying to do Over the past however many years is kind of shed some insight on what happens behind the scenes and and tell of the stories that game companies don't necessarily want told Talk people give people kinda voice. Give people a platform to tell their stories from from within game companies because they're actually and Maybe not everybody knows this but the games industry despite being incredibly humongous and lucrative has this darker side to it And it faces. A lot of issues deals with a lot of problems that i don't think that game companies like ea and activision are eager to talk about Some of the things that i've written about over the years are Like sexual misconduct game..

jason schreier jason kukuh First about eight years one over eight years two reactions bloomberg news couple years bloomberg
"jason schreier" Discussed on How Did This Get Played?

How Did This Get Played?

04:40 min | Last month

"jason schreier" Discussed on How Did This Get Played?

"Tell us what you can about it and and when it's going to be available yeah cool so press comes out may eleven you can get it physical you can evoke. You can get it audio and audio version. Just like what's pixels read by the voice of not disinvite fantasy fifteen and he's awesome Really good voice actor and yeah. It's a book about the volatility in the video game industry and what happens to game two people who work working games when their game studios suddenly shut down and it's about like how how things can be fixed. It's about what's wrong and how things can be fixed but it's also got a bunch of stories so just like whatsoever pixels. It's a compilation of different stories about things that have happened people based on interviews that i did with people who worked these these places. So in there you'll find the story of bioshock infinite and how that game was made and how led to the studio behind it shutting down You'll find messori of visceral games the company that made all the dead space games. And what happened there One of one of the most shocking stories is certainly the curt schilling story. Which is the former red sox pitcher who went off the deep end and wound up starting a game studio because he really wanted to be bill gates. Rich any wanted to take on world of warcraft and wound up getting a loan guarantee from the state of rhode island for seventy five million dollars. Blue through all of the money had to suddenly shut down his studio left lake. Hundreds of people stranded like cost them their their last paychecks. They're they're like in rhode island with another game studios. It was a disaster some people because the company actually said when they moved from massachusetts to rhode island is part of that loan program. The company actually said that if people had houses and couldn't sell them the company would take on their mortgages and try to sell their houses for them and pay their mortgages until like so they can move to rhode island until they sold But when the company ran out of money turns out those houses that didn't sell ownership reverted back to the employees and so some plays were were stuck with mortgages they. They didn't even know they were responsible. For in addition to like their new rant or new mortgages in rhode island it was a disaster Screwed over a whole lot of people led to curt schilling. Well maybe didn't lead to originally was always kind of a conservative guy but certainly in the years following this he became a trump troll like got fired from espn for transphobic comments. Transphobic memes or something. Like that and yeah. It's it's a wild story but all that stuff and much more is in the book. Lots of stories of of things going wrong also stories. The things going right stories about how the video game industry can be fixed to treat. Its workers better And yeah i'm pretty excited about it. I'm very proud of the book. It's called press reset may eleven awesome. And also jason is someone who used to work in game development. I thank you so much for all. You've done to shine a light on the the working conditions in the video game industry which are very often. I mean crunches so often egregious an and i think you've done a you've done a great job of spotlighting that so i appreciate that. Yeah one day i in. I wanna hear all your stories. We gotta talk. We gotta do a podcast where you talk about all your game. Qa stories yeah. I mean i worked an all garbage. But it's seen this podcast Never listen to this guy will say that the one thing that always makes me think of 'cause you know so often feel like is framed in in like i i. I mean re- example. That's everyone's head is the last of us part to. It's just like that game is so polished and the production value is so high and like it's and i think the way that sometimes the crunches framed was like. Hey that's what it takes but having worked on execrable games myself it's like very often really bad games It's the working. Conditions are awful and people are crunching. Because they're under a schedule that's completely unfeasible. And their team is too small and their technology is outdated in the expectation. The publisher too high so like crunch sometimes leads to awful working conditions. That had a terrible end result. Which is kind of worst of both worlds. But yet he said i appreciate all your reporting on that and press reset ruin and recovery in the video. Game industry is available may eleventh and matt. What's next week's game well next week. The big one hundred babies the one hundredth episode. And we're doing super. Mario sixty four goodbye. Everyone goodbye bucket edge. God fuck you forget sumer for and you gotta play..

world of warcraft seventy five million dollars next week trump jason Hundreds of people rhode island fifteen both worlds two people One bioshock infinite may eleventh one thing massachusetts episode four red sox one hundred babies
"jason schreier" Discussed on How Did This Get Played?

How Did This Get Played?

05:48 min | Last month

"jason schreier" Discussed on How Did This Get Played?

"Scrape sucks so bad they do. It is funny though own. My positive for this is i laughed out loud when peach when princess. Peach referenced in all caps. Christ the redeemer word should never come out peaches mouth. I mean i know it's because she was referring was statue but it was so bonkers to just read a like the text from beach. Chrysler redeemer clearly heather. You haven't played the little known game. Mario has risen spin off. But this game is bad. I listened to so i was like. Oh man what do i do for the positive. I could talk about the concept i listen to every track of music from the game like being like there must be a good track. 'cause it's still the super any sound chip their mo- and it's all what would be the way to describe this. Without cancelling myself It's the music it's the it's it's mario with some international flair. There you go great. Yeah ok sure. That's you could put it that way. I would say it's a racist rendering of mario themes this is a bad. This is a bad game. it's not enjoyable. it's the emotion just isn't so i'm giving it a zero point to martin was missing and so is the fun. Wow edsall around. So far matt apodaca. What do you think it's hard to pick a positive thing from the game. So i'm gonna go ahead and pick a positive thing around the game and it's it's these emails from jason our guest and they're back to back in this was after confirming that we were going to do this game. Jason wrote sounds good very much looking forward to this and then his next email was. Omg matt this game is so bad and just the two of those back toback really made me laugh and so i'm gonna give. I don't even remember what i gave. Hotel mario okay. I'll give this a point five. This game is it. it's nothing it's not. i don't even know it sucks. Yeah Jason schreier so positive and your rating for mario's missing. Yeah there's not a lot of redeemable stuff in this game but there was one moment let stood out to me which is the intro on the super nintendo version. I don't know if this is in other versions of the game. But when you get off luigi and he does the staring at the camera thing that you mentioned his head does this weird tilt and it's like it's almost like they took the they cut the sprayed in half and just took the head and made it rotate and it is one of the most disturbing things that i can remember seeing time and then maybe like a higher a game where you have like yoshi sprites just like looking at you looking uniformed ways and yeah. It's it's it's worth playing the intro just to see that because it's pretty pretty amazing so that's that's my redeemable thing Any i would have said the world map looks cool but yeah i give this a zero point two as well. I just don't think there's anything redeemable at all about this game. This is and i don't know quite what our floor is as far as reviews but this is near the bottom this has to be near the bottom of games as far as numeric here for the event even playing city names the shittiest the shittiest of the shitty. And you're welcome those were thought. But maybe we're wrong. Maybe we were wrong day. We thought reviews from all over the internet and we had a positive experience. These will be negative reviews and if we had negative experience. These are positive reviews. It's all about maybe we were wrong. You know what nick. I've got a couple of reviews here in the form of the original advertisement. Four mario's missing from a magazine. The ad is targeted to parents and isn't in a gaming magazine itself. So this seems like the kind of kind of add that might have appeared in like vogue or better homes and gardens or like mom centric publication. Right at the top. A girl met you know later. On secret stash magazine reviewers are in and the experts love. This game starts the ad if you're shopping for games for younger gentler players consider mario is missing says maher multimedia world mario's missing is an excellent learning game and lots of fun greet family ferris's game players a unique game. That's fun for all ages wonderful educational. Egm this is a great game for a child and adult to play together so sierra parent. I'm i'm gonna just read a 'cause the the re the ad is mostly text. It is a page of text with a graphic of the game in the middle..

Jason jason matt Jason schreier martin two one moment Mario matt apodaca zero point point five luigi one of the most disturbing thi every track zero point two Christ world map mario Hotel mario sierra
"jason schreier" Discussed on How Did This Get Played?

How Did This Get Played?

03:16 min | Last month

"jason schreier" Discussed on How Did This Get Played?

"About how google g. w. e. g. e. we g o. So this so this ass. That's not in the super nintendo version. That's only in the the dos version. Yes that's the dot origin. And that's the face that's the face of a million means a lot better. Is it jack. Not just because it hasn't the mean in- originated the me but i think it's like lakes slicker and the you is better looking and i think it's easier to play with a point with a mouse than than a controller. I didn't play. I played the super nintendo version. So i i do not know that for sure but but but from googling it i wanna say something that i was going to save for my review cruise segment. So i i'm i'm gonna paint myself in or corner here by saying that. The core idea of this game actually is cool. Like if you were to render these cities in really lush detail like i'll say assassin's creed style and drop off beloved characters in them who don't know the city and then you were basically a tourist trying to figure out what city you're in what's missing interacting with. Npc's like going to museums looking at like famous sculptures. This would be an excellent cool educational game like is your guide to a fully realize planet. Earth would be awesome so i wanted to give them credit for that and that alone but now i've just wasted. There's nothing else for me to say. Now about the positives for this game if the game was a little bit better like if there is something to really get you invested like an hooked and if something about it felt satisfied than yeah hundred percent. That would be an awesome concept but it just needed that and like it's so clearly not a game that nintendo make or develop. Because it's so clearly needed that nintendo like miyamoto in a room like playing controller. And be like no. This is not this is not how you making game. I will say one. You're absolutely right. There's just there's just no fun to be had in this. And it's not even satisfying to return the artifacts the artifacts all. Look the same. They all look at least on the super nintendo. They all look like little little piles of rock. And and so it's it's it's there's nothing satisfied about it but one thing that i did enjoy is i had i use a fact. I resorted to walk through for this. Because i actually don't don't know how you could play this game without one. It's it's it's extremely blake. But here was the introduction. For the fact and i love this on gave backs. This was an intended attempt at making an educational game fund. They mixed together history and geography with action adventure gaming. It's a good idea and might be able to used as a teaching device but it's lacking in a few areas mainly the actually making it fun part. I was bored to tears by the second set of state is in one to cry by the third. However i stuck with it and tried to finish it. I couldn't so i let ice flame thrower have a run with it. But now that retired from from faq writing. Looks like it's up to me to finish the entire thing eating demon ten. Those.

hundred percent third nintendo second set demon ten one thing miyamoto Earth a million one super nintendo google g o.
"jason schreier" Discussed on How Did This Get Played?

How Did This Get Played?

05:16 min | Last month

"jason schreier" Discussed on How Did This Get Played?

"Five six seven pages of errors and factual mistakes in an educational game montreal and island so maas moscow alone. Looks like it has like twenty documented airs. Yeah if you want me to read them i can. I can read some of them. For example. the largest lake in russia is said to be the caspian sea however the caspian sea is not enclosed within russia but merely connected to it and even then the largest leg to be connected to russia is actually the black sea. The largest lake to be fully enclosed within russia is lake baikal So it's like tangible. It's not like oh this could be construed as correct. It's like while you meant this. That's wrong if you met. That's wrong in fairness. There is no wikipedia. So that's true billy encyclopedia. Those are expensive and they didn't have a very big budget for this game. I trying to find. I started to track down like who made this game and could not. It's like a couple of people are listed in the credits and it seems like like i found one other twitter account but couldn't get a hold of him. I really wanted to reach out to them and be like what were you guys thinking back. Then i really know they. It's it's probably just like they like you were saying they probably had no money and also this is just like a game that i it doesn't feel like there was a passion behind 'edu-tainment driving this this wasn't like you know like a teacher turned a game designer. Who like wanted to like share wanted to way to help kids learn it feels like none of that existed it feels like a pretty joyless experience. I i will say about the game play. So you mentioned you. Can you stop soups. Yes there is one enemy type in the entire game. I know this because played the through the first five cities and then i used a password to jump to the last world and the same enemies are in every single level. It's just a red kupa troop but the way the game is set up. They are on a different plane than luigi. So it's impossible to take damage in this game. You just you can just walk by them or if you choose to jump on them you can do that so you can kill that. You can kill but not be killed. This also extends to the boss fights if you get to a boss fight all the boss does is run from one end to the other and they you know if you try to jump towards them. They will sometimes change direction. But that's it all they all the only thing they have is evasion. And there's no way to take damage in this game so it's pretty like even the platforming just sucks because there's zero tension. It's such a bummer. And so you're doing this. And basically i feel like the main thing that you're learning from this game is that sense. The artifacts are distributed randomly. When you kill a kupa like kill everything. That's the best technique for this game is to go to a city. Kill everything you see. Collect the artifacts and then return them to their rightful owners. What what. Mario game doesn't have that message fair. That's fair. your job in the mushroom king is kill. Everything like you're just you're just horrified because it's taking place on the streets of rome but if this was like you know the green fields of whatever the fuck mario is in an super mario world you'd be like yeah. Execute those guys brand donut planes. I wouldn't bat ni- fairness in fairness. I think the cooper triggers is supposed to be like badgers troops that have been sent to steal these artifacts in the first place so it's good to kill bowser troops killing nazi. It's like you wanna kill you. Want to kill nazis. Think it's worth mentioning. Also that the dos version of this game contains the sprite from which the luigi meam is pulled. Lanc playing a lot of games this month that are going to have mimetic content in them Like the hotel. Mario has that awful. See what full motion video animation full in quotes motion in quotes in quotes. But this has the the luigi face that has been the lead you mean for the last ten twelve years. I i was a little bit i was like. Oh it's that guy. And then i felt nothing else which face you referring to news. Because i'm not sure if i can. I know the exact me. Muir your efforts. Saying i mean it's the luigi mean the luigi meam face looming face. What i mean that exact string and it'll come up. Yeah if you google luigi mean face then you get the luigi from the dos version of mario's missing. The one i get is a woman in a bikini and her head has been replaced with luigi on. It's i think a little different could.

twitter russia first five cities lake baikal twenty documented airs Five six seven pages caspian sea this month mario one Mario zero tension luigi single level people one end first place super mario wikipedia last ten twelve
"jason schreier" Discussed on How Did This Get Played?

How Did This Get Played?

03:11 min | Last month

"jason schreier" Discussed on How Did This Get Played?

"No no. It was nothing. It was no big deal he gets. It's no big deal. It was easy right now. Thank you heather thank you oh you know it wasn't. It was easy worrying buddy. Yeah okay steven. Soles is incredible. And it actually. I feel like it's easier than the other games because it can't really you can't wind up in a no win situation the way you can and dark souls or even bub born like dark souls you can fall down. We were just talking about this on triple click. How matty fell down the frog pit and got curse than like for health has gone. That was the point in the game. In which i rage quit because i was like man. Oh my god. I just died in half of my health is still on whether So as steven soles where it feels a lot more Kind of simplified and less hard to wind up in unwinnable situations man. I should get the demon soul amigo. Like i don't know why i didn't do that. It'd be an excellent addition to miami bo collection. Which for me that. I think it's the pre gesture. Yeah wow yeah think think about i think is the dark slow. It's dark souls right sorry okay. Souls is souls. Yes what your so. I'm always someone who works in the industry and your day job is consumed by video games like. When do you play games for fun. And what do you gravitate towards. Yeah i mean. I don't really like one of the things that happened to me. While i was kukuh which i was at for eight years before bloomberg. Is that like the lines of playing games for fun and for content just got totally obliterated and i got my where my mind was just like constantly raising. Every time i played a game. Like what could i blog about here. Or what can i talk about here. And so now. It's the same thing like i always talk about. Whatever playing like on my podcast or or read about it in some way or another bloomberg. Because it's it's not a gaming site it's a business site where we're doing a lot like i'm doing a lot less like here's a game that i played and here's what i can say about it. I don't know if the bloomberg terminal audience would really care about that. Like some morgan stanley people being like. Oh this turnip game. The jason played sounds interesting. I just called turn. It boy commits tax evasion. With as hilarious as the title makes it sound But yeah no so. I play a lot of games for fun Since having a kid there's less time for that but And i also play a lot of work and the two are kind of like intertwines. But i do manage to find like at lisa an hour two a day mostly on the switch which is very very useful When you have a kid for playing games. Yeah i can imagine. We'll speak into the blurred lines between consuming games for fun and content. Mario is missing..

two steven soles steven one Mario jason miami an hour two a day turn things eight years before heather bloomberg turnip morgan stanley lisa
"jason schreier" Discussed on How Did This Get Played?

How Did This Get Played?

04:40 min | Last month

"jason schreier" Discussed on How Did This Get Played?

"No mcdowell. hey now. We're continuing super bay. Oh no continuing. Super mario as we explore the worst weirdest games in the mario franchise but first before you descend into this descend down a war pipe into gaming hal where i going to spend seventy seconds in gaming heaven matt want to begin. Let's do it. So i don't know if this quite qualifies but it's on my mind. It's in his guy sneezed. There's probably are only time. We can talk about topical the mortal kombat movie. We have all seen all have different opinions on what it is apparently pretty. I don't know the dense mortal kombat lauren cannon. All that well but someone who does ben maller of podcast mentioned on Our friend if he waterways podcasts that this game is loyal to moral bats cannon. The i'm sorry. The is immoral combats cannon as the super mario brothers movie is to super mario brothers cannon. It's fairly strays pretty far. Which surprised by well we did a segment where you read cannon. That's right former order combat and it was that you were the murdered brother of yourself who is sometimes what happens to sub zero. And that doesn't that doesn't happen in the movie. Spoilers no nothing nothing that you recognize from the game will happen in the movie. Except a few fatalities and your. I've seen this before. This is just. This is just well rendered versions of the fatalities from the game. Yes up all right. That's about what that movie deserves. We did it we got. I told mary that i was watching it for a podcast. Assuming we would do like a deal. See deep dive. And if that's literally why. I spent two hours watching mortal kombat. Was that seventy seconds book. You guys talk you. We'll talk about it later. Yeah we'll talk about later but right. Let's introduce our guest video game reporter for bloomberg news and co host of the great triple. Click podcast his new book. Press reset ruin and recovery in the video. Game industry is available. May eleventh jason. Schreier is here. Hi jason hello. Thank you so much for having me on very excited to be here to talk about terrible. Jason a thrill to have you. Yeah well i. I don't know if i'm allowed to talk about my book yet. Or if there's like if we have to if we have to save it from august but it's fitting because my book is about horrible things that happen in the video game industry and this is a pockets about horrible game so you know if you want to. You could spend the next hour talking about your book. We'll just see here listening her podcast most of our audience. No i don't know. I feel like people out there. Like oh man. Mario's missing like i rented that a blockbuster and it was terrible i want to hear about it because i feel like this game really lurs you in with the mario thing and then you right and it's like oh my god. A good game is missing here. I think on that one. I loved it. It is and we'll get into it in a second but it was. The first like luigi. Starring vehicle was first time. Luigi is the main player character in this game and that was a huge novelty at the time. And i remember as a kid who had a super nintendo. I was like oh i wanna play this game. Never got a chance to as a kid. But i but yeah it was it was it was. The mario franchise had that lure for that reason. But you are a big nintendo fan in general yes. Yeah i think the last time we podcast the nick we were talking about donkey kong country if i remember correctly Yeah i i'm a huge fan. Love the switch. Love a lot of nintendo's stuff you zelda. Huge mario fan and grew up playing all these games and i actually. I played mario as missing back the snes as well but most most games. It's funny like on the any s. Usually there are a lot of bad games any and you just kind of dealt with the fact that like you get an es game. Maybe like a fifty fifty shot. You're gonna get something terrible maybe even lower than that but on the super nintendo most of the games you would get would be pretty good. Like i feel like that's when developers really started hitting their stride. You get like you bring you go to the store and it's like oh my god cronos secret on like you bring home all these all these all these incredible games and so you kind of feel like nintendo is at that level and you see a game with mario on the title. And you're like oh this has gotta be good.

two hours seventy seconds lauren cannon august Jason Super mario jason May eleventh Luigi Schreier super mario ben maller sub zero luigi mortal kombat mario first time super mario brothers first mary
Vicarious Visions might be working on Blizzard's Diablo II remake

Kinda Funny Games Daily

00:44 sec | 5 months ago

Vicarious Visions might be working on Blizzard's Diablo II remake

"Bloomberg reports. Mike irritations has been working with blizzard. Since since twenty. Twenty on the diablo franchise including a plan remake of diablo. Two potentially called diablo two resurrected. According to bloomberg's jason schreier diablo to remake was due to be developed by blizzards team. Won the team. That made the poorly-received warcraft three re forged and before that mobile flop heroes of the storm in real time strategy real time strategy game starcraft two but blizzard gave the diablo to remake to the team behind the aga four instead and now a group bike areas. Visions is also working on it ascertain one. It seems to have been quietly disbanded with some interviewing for jobs within blizzards and others leaving for independent studios.

Bloomberg Jason Schreier Blizzard Mike
What Went Wrong With Cyberpunk 2077?

Kinda Funny Games Daily

08:46 min | 5 months ago

What Went Wrong With Cyberpunk 2077?

"Sarah twenty. Seventy seven was twenty. Twenty s hottest. Game in shaping up to be a good enough launch when reviews for the pc version began trickling out a few days before december. Twelve release date but once players got their hands on syrup. Twenty seventy seven especially the. Ps four and xbox one versions excitement turned into frustration as players encountered bugs glitches in more in a report from bloomberg's jason schreier developers. That city project red knew the game was not ready for launch in two thousand twenty according developer quote. They expected the game to you. Ready in twenty twenty. Two based on the progress team was making back in two thousand nineteen beyond just bugs and glitches. Sarah sarah overall performance in playability on consoles like the base. Ps four and xbox one reviled. I gave the concert versions of cyberpunk twenty seventy seven specifically a four in its review. One hurdle was that the developers tried to develop the engine and game simultaneously decision. One developer cyberpunk says was like quote trying to drive a train while the tracks are being laid in front of you at the same time. According to bloomberg. Sarah punk twenty-seven versions not the version have been hammered by players for for glitches and bugs. Some bugs which are game raking and ended up crashing the entire game or sometimes the system is being played on and we'll put a pause there because also acknowledge the pc version does have its fisher. Bugs also but the conservation is definitely have way more issues in the pc version back to the article developers seemingly pushed through challenges by believing they could overcome these obstacles themselves. Similar to the infamous. By where magic but sarah punk twenty seventy seven was developed through periods of intense crunch and a follow up to follow a tweet shire claims that despite promises from management that crunch would not be required. Some managers guilty employees into working more hours by saying other employees will work longer to pick up the slack. Salaries were also reportedly low with one junior programmer. Making around seven hundred dollars a month as for why early previews of cyberpunk twenty seventy seven demo to the public at events like e. three twenty nineteen look better than the final product. That's because the demo was entirely fake. According to the report neither code nor the gameplay was finalized when the demo was made in months spent working on a fake demo took away from developing the full game schrafft's report also references things like cultural challenges caused by language barriers There's this whole double dip release strategy that the studio wanted to go for where The game officers meant to come out in spring The reason why one reason why they wanted to come out. Spring was so that they could release on current. I guess now last gen consoles and then released again on next gen consoles and have that double dip having both those console versions out obviously game got delayed and so that didn't happen happen. The exact way they wanted to even though we still have next inversions coming scheduled later this year and then another thing that stri- report references and the fact that the game was announced in two thousand twelve but apparently full development didn't start until late two thousand sixteen. Tim where do you stand with all this. I mean look at this point. where do i stand with. Like one of the most complicated. Just like there's so many different facets that go into this right like at the end of the day. I stand against the project red and how this all went down like we. How many times do we need to say like this game should not have been released the way that it was just period outing times. Do we need to say that. Like crunch is bad and we need to fix all this stuff. All this is to me. Is we being now in. Twenty twenty one firmly in twenty twenty one developers. Publishers media outlets. Everybody they need to open their eyes to start paying a little bit more attention. Because if you make these mistakes constantly you do not change. You do not fix. Despite the countless flags that have went up for the last decade specifically the last couple of years. Jason is gonna get you. Jason tries to get in there and exposed the living. Fuck out of you and your the entire team and that it hits a point where there is no recovering from that. So it's like that fear alone should probably motivate you to make some changes on top of the you know human decency side of the whole thing right but this is inevitable. Of course shire was going to get in there and of course he was going to talk to people and of course that's going to crap narrative that is extremely not favorable to cd project red. For good reason. They made a lot of very very very poor choices. Yeah now reading this report like a lot of it is not surprising just given the context of how everything's gone down right like seeing the the game delayed multiple times like from this bring into september from september and november and then from november into december. I think that paints a clear picture of okay. Yeah like we know. This thing isn't ready yet but we think we can get there. Okay no like. It's not ready but we we think we can get there with the next delay and that combined with the idea of okay. Yeah no we want to release twice so that we can double dip on consoles And them having to delay into basically the next generation was still have the current gen versions only available. I think that speaks to the fact that they they understood that they weren't ready And it's very much seems like a shit or get off the pot situation for them. All right yeah. We got to put this thing because if we don't like we're not gonna make the money on it and we can't keep people waiting we'll this game everybody be ready. I feel like those questions get asked overall. This feels like a tale of a studio thinking that because they put out a successful project that means that they can't have a fail and that is very evident that specific quote from Jason's article where he talks about. How like people were challenging the timeframe of sarah pumpkin whether or not they could get on time and somebody basically answered back. We'll figure it out along the way because he made the winter three and that is not an acceptable answer right like that shouldn't be cause for complacency. Because you put out incredible project. Five years ago i forget if i mentioned this in the actual article but like there was also the reference of how quickly the team grew after the witcher. Three like basically. The team doubled in size between the wichita. Three and cd project red and they didn't necessarily account for that. And so when you have a team that grows like that. And you don't your your company culture and your pipelines and your processes don't grow alongside that to allow for that For for that ease of growth. Then yeah you're gonna have issues like you can't you can't you can't operate like a big company but also still behave like the small indie company in that. Seems like a lot of what they're what they're doing. Which is unfortunate. Because that's result in sarah twenty seventy seven. Yeah absolutely you know the. I think most shocking thing to come from this are the implications. That three was fake. Like that to be something that i struggled to fully believe or fully. Get behind this on so much. Believe as budgets. Get behind that statement. Because it's like all demos or fake demos to some extent. And i feel like that's this to me is a perfect example of when it rains it pours and it's like when you make dire mistakes you're going to get called out and then you get exposed for every single thing To levels that you wouldn't necessarily be criticized and everything else right you know But anyways like yeah the the each. I definitely want to know more about of him implying. It's fake or not. We do have more context on that. Because adam consider not consistent adam oh no it. Is adam barsky. Yeah from cd project. Red actually responded on twitter. Quote tweeted jason with a whole response. I'm gonna pull from adam. Bankers with adam. Bankers did a good write up on it. From aegean the response goes like this. Adebayo adebayo the steam ahead of cd project. Red has responded to a recent report regarding cyberpunk twenty seventy seven alleged fake three demo and development issues while it's hard for a trade show game demo not to be a test of vision or vertical slice two years before the game ships. But that doesn't mean it's fake but ask you wrote. Compare the demo with the game. Look at the at the other side. They're dum dum dum dum. I'm not sure how that's pronounced. But look at the dumdum seen or the car chase or the many other things with the people reading your article may not know is that games are not made in a linear fashion and start looking like the final product. Only a few months after launch or a few months before launched if you look at that demo now is different. Yes but that's what the work in progress watermark is for. Our final game looks implies way better than than what the demo ever was as for missing features that's part of the creation process features features. Come and go as we see if they worker not also car bush's exist in the final game almost verbatim to what we showed in the in the demo.

Sarah Twenty Jason Schreier Sarah Sarah Sarah Punk Bloomberg Schrafft Jason Fisher Sarah Pumpkin TIM Adam Adam Barsky Wichita Adebayo Adebayo Sarah Twitter Bush
PS5, Xbox Series X Games Price Confirmed by Ubisoft

Kinda Funny Games Daily

00:19 sec | 11 months ago

PS5, Xbox Series X Games Price Confirmed by Ubisoft

"Of next year in pricing, ubisoft not going to be charging more for PS five and series X. Games. This comes from Jason Schreier at Bloomberg. Big News Ubisoft set on today's earnings. Call their next GEN Games. This fall will be the same price as current Gen game sixty dollars. Take. Two had announced that NBA, two K. Twenty. We'll be seventy five and series

Jason Schreier Bloomberg NBA
Marvel's Spider-Man followup on PS5 features Miles Morales

Kinda Funny Games Daily

03:27 min | 1 year ago

Marvel's Spider-Man followup on PS5 features Miles Morales

"INSOMNIAC tweeted today. Spider Spiderman Miles. Morales is the next adventure in the marvels. Spiderman Universe we will reveal more about this. Stand alone game at a future date Hashtag. Miles, Morales ps five Jason Schreier of course from Bloomberg still doesn't feel right to say added this on Twitter News Spiderman Miles. Morales is not an expansion or enhancement or re master. Despite a Sony executives comments this morning, a source tells Bloomberg News Nor is it Spiderman to it is a brand new standalone game similar in scope to uncharted loss legacy. which makes sense is exactly what I wanna hear I think that's exactly what we all expected. They announced were now state yesterday right like it. Being called Marta Man's spider man miles, morales it, not necessarily having a to in the title and it also like showing off that trailer that had if had no Peter Parker to. Where if you finish the first game, you'd understand why that feels off in terms of Peter Parker being nowhere in the game or in that first trailer. He's probably going to be in the game. that does that doesn't necessarily feel like a spider man to like feels like some some sort of spinoff. Offshoot title, but like not off shoe or spinoff in a bad way right like my brain Amelia went to try to las. Vegas I think that's where we all kind of done to if. Out and it's like a forty dollar thing and you get like what like ten to fifteen hours worth of story and Gameplay and like New York and even if it is the same, New York from spider man twenty eighteen. That is maybe slightly altered it in some ways to bring up the speed like that's all i. that's all I really expected. I think that will be like a really good satisfied experience. All I want more hours in this in the. Went Back and watch the trailer again last night. Right seeing miles. play a far different than what spiderman does seeing him. You know swinging in a web in a webs- seeing him swing in a way that is not the exact same web-slinging. We saw from Pete in Spiderman like that's what I'm looking for I. Want a thing and if it's going to be on par with loss, legacy beautiful perfect. That's all I need. I understand that and I. Think it's a smart way to do it of. What we're talking about right where Spiderman to was not gonNA, be ready for launch, nor should it be necessarily right in so rather than rush that put out this experience something like first light something like a loss legacy something where we can getting moved exist back in this world. move the plot forward. figure out what's going off miles in then get nutty with responded to. Assume setups about him into. How. How different are let me ask you this? How much of an upgrade you think is going to be from Spiderman twenty eighteen like You New York is going to be that different is the main difference going to be like more story and a different like different abilities man I think the main difference. Will you ask two different Russians? They're the main difference gameplay. Yeah, be that miles feel distinctly different than Peter. Did with his Venom Strike and all that jazz? I think he'll play different. Feel different, obviously new story now I'll be awesome I think the other part of it is that this will finally be. The chance for playstation two flex. The muscle talked about in every one of these wired articles. Right of Lookit Spiderman. There's no more load times you can swing over there on the draw distance in like it'll be taking spiderman PS, four, which already beautiful game putting it onto playstation five putting ray, tracing on all those buildings, putting reflections into all that pudding the surround sound into all better, the Three D., whatever the hell sound. They're calling it. Your ear putting all that in. Whatever putting all that all those bells and whistles onto a game that was already gorgeous in then releasing that

Spiderman Morales Peter Parker Miles New York Sony Bloomberg Twitter Bloomberg News Amelia Jason Schreier RAY
"jason schreier" Discussed on Kinda Funny Games Daily

Kinda Funny Games Daily

12:09 min | 1 year ago

"jason schreier" Discussed on Kinda Funny Games Daily

"Podcast you can learn about on twitter. I don't think it'd be productive to spend too much time on the reasons. I'm leaving which will be obvious other than to say this. Now when he said well we obviously linked to the whole thing about like the deadspin. And how that fucking happen. I'm leaving which which will probably be obvious other than to say this when I think about what happened to deadspin dense when I think about what happened to deadspin bio builds in my throat after October. Twenty nine two thousand nineteen. It became clear to me that I could not work at this company for much longer. What I've always loved about this website is that thanks to the spirit of Gawker media. It's never been afraid. Simultaneous to be simultaneously serious and dump put another way. I'm glad that my final two articles here were number one a month long report into how work conditions at a video game company have improved as a result of public pressure and number two this which was one of his goofy stories. Here's something remarkable over eight plus years. It could talk you. I've never once been told not to write something because an advertiser might pull out or because piss off video game company or because it might upset the wrong people. The story always came first. Serving readers always came first. I'm grateful all the sources who have spoken to me over the past eight years. Some confidentially sharing things. They thought should be made public or speaking out about workplace conditions which takes serious cuts and others on the record telling stories about everything from randomized Zelda to translate old final fantasy game. My job has always been to inform and entertain people and that would not be possible without those who shared their stories. I'm also grateful to everyone who has read and supported us over the past eight years as a journalist is easy to fall into the trap of believing your work is beyond reproach but the truth is that comments corrections and feedback are what make us all better. I had so many great interactions with Catania readers over the past over the years whether it was in our common section prince back when it works or twitter. I'm on twitter or email or even real life events like packs and three. I hope you all continue following my work and staying in touch and calling me out full of it love. You could talk you deadspin forever. Press sneak fuck out now Jason's letter as it should be to Kentucky was saying Goodbye Talk. You what I found interesting. Is that after Jason. Put up his tweet Lincoln to this and talking about the new podcast up and actually why when I read to the next one blessed. Can you go to his twitter real quick and find out what the new podcast is called? It's called triple click triple triple click. Triple Click I think he. Everybody likes them structure. He also re tweeted this. It's an interview gene park over at the Washington posted with Jason about it so now. I'm going to read that article which gets more into why he's leaving in what we're talking about this deadspin go media stuff. If you didn't know Jason Schreier journalists known the video game industry for covering working conditions inside tight lipped game development studios announced his resignation from the video game news cycle Taco on Thursday citing dissatisfaction with the ownership and direction of parent company. Go Media Schreier. Who will soon take a position with another company? He declined to detail is the latest of several cocoon employees to depart the company while invoking go as the predominant reason. Kentucky owned and operated by Private Equity Backer of private equity backed go media since two thousand nineteen when it was sold by univision along with other sites formerly under the Gawker. Banner the site network which includes Gizmodo and the onion as well as the now defunct splinter to name. A few has gone through a serious a series of tumultuous ownerships and business changes most notably after the landmark. Hulk Hogan Invasion of privacy lawsuit that shut down its original ownership in twenty sixty quote. I've been through a lot with this company since two thousand twelve. We've been through a whole lot of management shifts and resignations and firings and drama. Shire told the Post. I've been through a lot of cataclysmic shifts because it always felt like through it. All we were guided by people who always cared about journalism and unfortunately I'm not sure that's the case anymore. End Quote. High profile resignations have played go media in the last year. The company staff has publicly clashed with ownership over how to run sites last summer. Deadspin lost its top editor. Megan Greenwell over the disagreements and eventually its entire editorial staff of parted or was fired. Schreier thirty two said his breaking point was when deadspin fired when deadspin fired senior editor. Berry for disagreeing with a management mandate to quote stick to sports which angered journalists on staff who would cultivate a reputation for aggressive off color reporting an essential eccentric Colin metairie. They argue it would betray. The online readership. Community bore out of their password. Trier wasn't the only editor to leave. Go media this week just Wednesday Gizmodo editor in chief. Kelly announced she was resigning. Excuse me he is. He is also only the latest in a series of high profile departures from pawtucket in December award winning reporter. Cecilia the ANASTASIO right. I can never say her last name. Oh yeah that sounds about right. Outta stays now Wrote a farewell piece taking shots. Go media's past decisions including the dissolution of Kacoos investigative reporting unit reporters Geeta Jackson and Joshua Rivera also resigned in January. The new management made it impossible for us to work year. That was a quote in a statement to the post a GOMIA spokesperson said quote. We thank Jason for his contributions to talk in. Wish him well in his next venture and quote. Trier said he's encouraged by how much games journalism. This is jumping in jeans article. By the way Schreier said he's encouraged by how much games journalism has evolved giving nods to longtime sites. Like gamespot quote. I watched a lot of growth in evolution over the years. And I've I've been really encouraged. He said I see a lot. More gaming sites Be More willing to rock the boat when it comes to game publishers. In the people we cover you see a lot less of the puffery that was prevalent. Twenty twenty five years ago in quote. Schreier said his biggest concern about the industry. Going forward was the lack of money flowing to games media sites many of which are relying on freelance writers quote. I wish there were more money in the fields. We doing the kind of reporting work that I think is really essential to keeping the gaming industry health and that the people in power in Games are held accountable. Trier set blessing. I've talked for a long long long long long long time. Have you did a good job? What what is your reaction on this good for him. Like I from the whole go media stuff going. That's been going on for a while but that really blew up late last year with the debt situation. Like I totally understand why Jason would want to leave and really like this is mainly Ongo media for mistreating. Their workers right like this happens. You Lose Jason Dryer. Who is one of the best in the business right now at doing what he does right like I would say Interrupt our best the gold standard right now from when we say man there is no view journalists. It always except for Jason Patric. And like you know you got on this list and I'm not taking a shot at Patrick into But yeah like you know. He was cited as goodbye by. Let it right. He was on who just broke the big old naughty dog story that went up on. Kotok this last month. And he's been breaking stories that are similar or the last few years. He's been doing a great job doing that right like he's been he's been the guy who has been allowing allowing us like lying like like gamers in the audience to have a more inside look into the culture of steals and understanding that culture looks like and in a way that's actually been enacting change like those are all talk about it like he's the one who wrote about the rockstar conditions right and then like he puts an statement right. This week has had enough. I guess yesterday right. Is that when we talk either this morning or yesterday and he talked about this yesterday when I was actually talking about how. We'll get to that in a second. That Jason is synonymous with Kentucky. I think that's what drives people to talk you. Yeah to have that. Not only 'cause that's the thing is I know that like for sure as we sit here and talk about Jason leaving I I'm Jason is a polarizing figure for so many people where I think you know I look at him as the gold standard for what video game journalism is right in terms of somebody who is out there trying to tell these stories and trying to put real span not really trying to put real world values to it right trying to take our entertainment goofy medium or you and I just want to talk about if this game good or bad and actually tell the stories of it right I give it a Gravitas. I guess but I also know that plenty of developers that I know People who work at studios aren't the biggest fan of him. And then there is this push and pull of people who aren't aren't or that because they didn't report fairly on their studios or something he did. It's obviously that's part of it ain't exactly right. That's how I was at the Columbia Daily Tribune. People really didn't like me because of the way I reported on the Columbia Housing Authority right like that is something that actually happens. And I think even if you don't like it in you're not happy with the report you have to respect the fact that he's there to do that and he's out there rattling cages and doing this. You gotTA respect that. He's out there reporting on pretty much everything as it's happening like I feel like for their outlet to know the percentage of Gateway Big Game Delays Happen But Jason Schreier was like there the night before hours before being be like. Hey look out for the last ones to delay. He didn't say verbatim but he I think before he did say something along the lines of like get ready. Some delays or happening right like. Yeah that happens all the time with Jason. Because Jason's writer has those connections and he has like he's built up such a good like a good system of of insider knowledge and contacts over the last however many years. He's been doing this that yeah like he is the best in the game right now and so the fact that go media and Kotoka losing him. That's a loss for them. Like that's I. I'm curious to see how Kotok moves going forward in terms of what they're like. They're big pieces of content art because without without Jason. You're missing out on a lot of those big scoops that I think Mako talk you valuable that I think Mako talk what it is and of course like they're still talented people at at at all. Dryers Jason. Try to listen yesterday because I think this is all tied into The GM stuff too. Did you hear the or read about this here yesterday? Ripe were talked about you know. Gm coming on and making this big posts. About how like Oregon the features that were key to our relaunched last year. We're stopping doing because we just can't keep going that way and that sucks and we're worried and the post it wasn't that GM was closing down but it also made it sound like we don't know what is going to be. I think this is why Jason came up yesterday when I was talking about. This is that I feel like when you have a tent pole personality. Who's doing something that's different in the industry or these doing better than most in the industry you have a reason to go there and have them be that in with Jason. Leaving it does get interesting of. Don't get me wrong Stevens. Doing great stuff over there Mike does cool stuff over there. Like there's there's a cool things happening on Kentucky I'm not trying to take shots Taco but I do wonder then. Yeah what is the big driver to GET PEOPLE TO ATTACK DOT COM? 'cause outside of the show where they do the amazing job of having the best roundup of what comes out every day for with their and check on like. I was mostly sourcing talking for stuff like this where I'd be going over there and finding and then I'd read Jason's article and then some of the click on it like. Oh this is news because I could get roped report that way whereas losing your main draw to something. Why are you going to that site? And why wouldn't I get whatever I clicked on Daca from Jian from gamespot? Whatever and that's not to say that everybody's doing the exact same things but a lot of times. The things that would apply to this year would be yeah. I think Jason is a big part of what made Kotok special right like having him there and having an MBA be be the one to break stories like the rockstar thing. Like the like the night. Log thing You know like the the whole visceral games. Yeah Visceral Games with everything. Right laying laying out that whole story. Be The one to really dig it. I think he also did tell 'til right like he did a wholesaler on. I believe he did a whole talkative. Who wrote it? And I don't Wanna I don't WanNA credit every amazing thing. 'cause you mother fuckers but like a lot of the big stories..

Jason Jason Schreier Kentucky twitter Trier deadspin Jason Patric Gawker Jason Dryer Kotok gamespot Catania Columbia Daily Tribune Gizmodo Go media editor in chief Gm Zelda editor senior editor
The Last of Us Part II has been delayed

Gaming Ride Home

04:11 min | 1 year ago

The Last of Us Part II has been delayed

"The last part two has been delayed. Many outlets are sharing this news with the wording delayed indefinitely and while it is not inaccurate. It does make it sound like the game has been cancelled or has been pushed way way into the future but the situation is not quite so extreme. Basically what it means. Is that the last of us? Part two does not currently have a release date which is totally true. The news broke yesterday. When the at playstation twitter account tweeted update S. I. E. has made the difficult decision to delay the launch of the last of US part two and Marvel's iron man VR until further notice logistically. The global crisis is preventing us from providing the launch experience. Our players deserve currently there are no other delays to report. But we'll keep you updated. Naughty dog followed up. That tweet with its own statement that reads as you've likely just seen the release of the last of us part has been delayed. Were sure this news is just as disappointing to you. As it is to us we wanted to reach out to all of you in our community to give you a little more information. The good news is we're nearly done with the development of the last of US partout. We are in the midst of fixing our final bugs however even with US finishing the game. We were faced with the reality that due to logistics beyond our control. We couldn't launched the last of US part to to our satisfaction. We WanNa make sure everyone gets to play the last of US part to around the same time ensuring that we're doing everything possible to preserve the best experience for everyone. This meant delaying the game until such a time where we can solve these logistic issues. We were bombed about this decision but ultimately understood. It's what's best and fair to all of our players. Were hoping that this won't be a long delay. And we'll update you as soon as we have new information to share. We wish you all your families and your friends the best of health. Thank you for being amazing. Fans and for your continued support. Stay Safe Jason Schreier from cocoon tweeted about some additional details regarding the delay writing. The last of US part two was on track for May Multiple Depp. Say the primary reason for the delay is the challenge of printing shipping and selling physical games right now. Going remote has not stopped those still working on the game such as Qa from crunching. Hopefully this delay helps. Knotty dog is a studio notorious for crunch. Basically extreme overtime from employees in order to push a game over the finish line during the last few months of production. And it's a beat. Jason Schreier has been following an reporting on closely especially as it relates to the last of US partout. The last of US partout was originally planned for release on. May Twenty ninth but now it does not have a release date. This delay is not surprising. It's not the first one two result from Kovic nineteen issues. It certainly won't be the last but at least to date. It may be the biggest. My optimistic hope is that the delay lets the developers at Naughty dog take a breath and slow their sprint to finish the game to like a leisurely jog. I want them to be able to take advantage of the one arguably nice outcome of this otherwise awful cove in nineteen situation and that the world is kind of on pause and we can all slowdown at least for a little while and focus on staying safe and healthy and then from the consumer perspective. I hope the delay only pushes the game by a few months. Maybe landing it in July or August. Frankly it's a game. I am happy to wait for. Maybe it's just because I'm an old man and there are so many good games worth playing right now but I really don't get disappointed by delays anymore if anything. It's a relief when I learned. I can wait a little longer to play that game. It's a weird reaction especially when I think of the past like when I received a prerecorded phone call from Nintendo while working at game stop announcing that it had decided to delay legend of Zelda twilight princess. I was Crestfallen. If I got that call today I would just say hey take your time. Make it good. I will play it when it's ready. I'm going to go take a

United States Naughty Dog Jason Schreier Twitter Nintendo Kovic Depp
Jason Schreier, Fran And John Rao discussed on Kinda Funny Games Daily

Kinda Funny Games Daily

02:38 min | 2 years ago

Jason Schreier, Fran And John Rao discussed on Kinda Funny Games Daily

"Year's call of duty game. It's allegedly a soft reboot of modern warfare series and will be titled duty Mon and more fair. And it supposedly days away from reveal on may thirtieth. The news comes from Twitter user, and youtuber long sensation who simply tweeted out a name, along with the addition of quotes, I'm not joking. Kentucky's, Jason schreier known I reliably sources tweeted back, I can't confirm. This is true. And that is hilarious. The first one was called duty for modern warfare. So obviously, the fourth one fourth one is called call of duty modern warfare video games are just. Third. Jason also later discussed in the game as a quote soft reboot, and quote, and euro gamer has a run on the report, claiming its own sources that validate the name stories. It's important to note that collar duty modern warfare is not the same as the original two thousand seven modern warfare, which is full which in its full title. It's called duty for modern warfare mode again. Shipped too many call duty this however will be the fourth modern warfare game just in case you were getting yourself confused. I am. Yeah. Fran it's a lot of college talk, a lot of modern warfare semi day. Yeah. What's your thoughts on the title here? First of all, definitely, a little surprised because there's been so many call duties, and certainly modern warfare and advance warfare and this warfare, but it seems like they're sticking with it. It's just it is a little odd to me that they would go back to that name. But I mean, whatever who cares. Like gotta war was got a war, and like. Do we really care at the end of the day, if we see a trailer and the image sticks with us? I it's not like I'm gonna forget that it's called modern warfare. And it's twenty nine thousand you know what I mean? Exactly. And I also think it goes back to the roots. Everybody knows call duty for modern warfare that name is synonymous in that multi players shooting. John Rao, they've had the Remo mastered recently a couple what a year ago or so. And so you have that title in your brain, and you're thinking to yourself, man. I'm excited for more. If you're average gamer, like myself, sometimes, you get confused on which years, which, you know, trae arc sludge Amarillo who's doing Kenny ward. I don't know. But when I see duty modern warfare, I know okay, this is the game John round. The gets you make a really strong point, which is it is synonymous with one of most beloved versions of duty multiplayer and from that studio originally as well. Right. And so it's exciting to go back to that. And that seems to be the message that is possibly coming down the pike

Jason Schreier Fran John Rao Twitter Kenny Ward Kentucky Remo
Senator, Senator Josh Hawley And United States discussed on What's Good Games

What's Good Games

01:03 min | 2 years ago

Senator, Senator Josh Hawley And United States discussed on What's Good Games

"First story we're going to talk about today is kind of a doozy. Now, we've been talking about the issue of micro transactions and loot boxes for what seems like wherever. Wherever river looks like legislation is finally coming to the United States. So Jason schreier over a Kentucky rights US Senator introduces a Bill to ban loot boxes and pay to win. Michael transactions. Senator Josh Hawley. Republican from zuri today announced a Bill that would ban loot boxes and pay to win micro transactions in games. Played by minors abroad. Label that the Senator says will include both games Zayn four kids under eighteen and games whose developers knowingly allowed miners to engage in micro transactions. Hollywood introduce the Bill the protecting children from abusive games act to the US Senate soon in press materials announcing the Bill hallways team brought up the activision game candy crush as an agreed just example of pay to win micro transactions thinks one hundred and fifty dollar luscious bundle. That comes with a whole bunch of goodies. This Bill will also luckily apply to a host

Senator Senator Josh Hawley United States Us Senate Jason Schreier Zuri Activision Hollywood Kentucky Michael Fifty Dollar
'Hollow Knight' Is Getting a Sequel Starring Hornet

Kinda Funny Games Daily

00:55 sec | 2 years ago

'Hollow Knight' Is Getting a Sequel Starring Hornet

"Hollow night is getting a full sequel. This comes from Jason schreier taco. What was once? What was once? Downloadable content has morphed into a completely new sequel early this morning. Australian indie developer team cherry announced hollow night silk song, and it sure looks fantastic previously promises deal. See for the spectacular action by forming game Holland thanks to Kickstarter stretch goal. Silk song stars hornet the spear wilting heroin occasional antagonised from the original. There's no word on a launch date yet. But the developers say it set an entirely new kingdom with many new enemies bosses towns quest. And so on it a launch on PC MAC links and switch I with XBox wanted versions to follow team cherry says almost from the very start Hornets adventure was intended to take place in a new land. But as we dove in quickly became too large and too unique to stay a deal. See as initially planned, we do know that makes the wait a little longer. But we think the final fresh world you'll get to explore. Is worth it.

Cherry Jason Schreier Heroin Developer Holland Hornets
"jason schreier" Discussed on Kotaku Splitscreen

Kotaku Splitscreen

01:56 min | 2 years ago

"jason schreier" Discussed on Kotaku Splitscreen

"Talk your news editor Jason schreier. Hello Jason Kirk. It is good to back fern other week. It is nice to see you too. We are also joined by another host guest host Mattie Myers. Hello, matty. Hello. I don't get an as ever yet that that'll be how I know. I've really made it. But right, right. Pretty soon isn't demand? Definitely by popular demand. And I think as ever replaced as always because I was saying as always one of a set as always, and then we pointed out that that is not entirely true. Because there are times where Jason I are not actually on the. Right. Let's throw back there. Yeah. Perhaps perhaps our most popular guest in terms of the number of requests we've gotten for Matty for you to come back on the show. It's just a matter of time before that shoe drops or. Appearance. I may let everyone down, but it's not going to be this one this really blow away. It's going to be perfect. All right. Why don't we jump right in? So we have a lot to talk about today. A lot of interesting news a lot of crazy controversies. But first we are going to talk about some of the games that we have been playing, and I want to start my throwing it's a you Maddie as our guest of the week, usually go, I also because your main game is the oldest of the gains that we're going to talk about actually, no, maybe not the oldest. But definitely the one that. Now a lot of people are playing right now. So Matty, what are you playing? What is your main focus at the moment? My main focus at the moment is still assassin's creed origins, which I talked about on this very show not so long ago because I had finally started playing it around the time of e three they had a sale, and that was when I picked it up, except Except I think. I think I gotta stop. I wrote a story for this week about how much I like the side quests in that game..

matty Jason schreier Jason Kirk Jason Mattie Myers news editor Maddie
Undertale Creator Releases New Game

Kinda Funny Games Daily

00:20 sec | 2 years ago

Undertale Creator Releases New Game

"Under creator releases new game. Maybe this comes from Jason schreier. Over a Kentucky is delta ruin a prequel to under tale a sequel a prototype demo to garner feedback four and the sequel, we won't know until we played through the whole thing. But the new game from under tail designer Toby FOX promises to be just as bizarre and trippy as the last one. Plus, it's

Jason Schreier Toby Fox Kentucky
'Battlefield V' Escapes The 'Red Dead' And 'Black Ops' Death Slot By Delaying To November

Kinda Funny Games Daily

00:49 sec | 3 years ago

'Battlefield V' Escapes The 'Red Dead' And 'Black Ops' Death Slot By Delaying To November

"NBC reported today and their lead of the article shares electric arts plunged more than eight percent in the morning trading Thursday. After the game maker announced it was delaying the release of battlefield five by a month in justed. It's full your guidance to reflect the lower sales, not to be not unexpected. Obviously, you move game, you mess with the fiscal year. You move stuff around. That's going to happen. However, I wanna give you this context then from Jason schreier over Kentucky that originally of course, battlefield five was set to release on October ninth. Eighteenth a week after call of duty, black ops for a week before red dead redemption too. You're going to be quite, of course, ladies gentlemen. Lot of the whole thing today is, is this running from red dead? That was the big question. Is this one of the first people to fall to move around to get out of there? Is it that the game needs more time is nothing. I think it's a multitude of those

Jerry Oscar Gm Jason Schreier NBC Justed Dante Kentucky Publisher Alpers Greg Tampa Eight Percent
Red Dead Redemption 2 Release Date / Pre-Order Guide

Kinda Funny Games Daily

02:04 min | 3 years ago

Red Dead Redemption 2 Release Date / Pre-Order Guide

"Oh no no we we've we've reached out we're we're in talks confirm our boy who you saw is yet you know the gigs over there left left their here these other people now what's good game saints so it's totally yeah garrick i've been you're right there i why i read this after talking about artie that's an interesting wrinkle that is bethesda as well but the timing doesn't share i hear i feel like that's unrelated am and six pm feather in the cap putting putting an letting you know that's something that's how i'm on the beat saber trading greg good i'm glad i got you there be saber it looks amazing if you haven't seen beat sabre ladies and gentlemen you officially have my permission to pause the show and go watch anything for beat sabre is dvr in vr with light sabers see i yeah i would go away from the ddr train and just it's more like a it's a rhythm game it's like tar hero with light sabers where the notes are coming on the highway and you slash him with light sabers rather than but either anyway either anyway you slice it big fan number four readend redemption to have exclusive content that's playstation this is from jason schreier over kentucky i feel like when they announced red dead the playstation blog had something up about like this but there's a little bit little wrinkle here jason writes today developer rockstar announced a bunch of bundles and preorder bonuses for the much anticipated western game in barrie buried amongst all the stuff about fits gt online cash playstation store is this line playstation exclusive place elect content i play station for details to follow we don't know the scale of select content could be hats could be a full expansion but if it's anything like sony's arrangement with destiny it will be a pain for xbox players the company behind the playstation four paid activision to keep guns maps and even full strikes from xbox players for years then to the same with destiny to and several call of duty games microsoft pulled its own time this lucidly nonsense with dragon agent position as well as other big multi platform games including call duty over the past decade so they only buy it make sense yeah that that's there and then also.

Garrick Artie Bethesda Jason Schreier Rockstar Barrie Sony Activision Kentucky Developer Microsoft
Brooklyn, Kevin and Jason Schreier discussed on Kinda Funny Games Daily

Kinda Funny Games Daily

01:46 min | 3 years ago

Brooklyn, Kevin and Jason Schreier discussed on Kinda Funny Games Daily

"Oh and we're also brought to you by sticks in brooklyn but i'll tell you about that later because we got another meaty what is always will be the rope report did it did it did it for some new six items on the rope report bakers does it he's doing an accent over there the way you said new oh okay cool i liked it i just like to experiment zest everybody knows kevin is via actress you can play a legal marvel superheroes to pisa tinkerer in there i'm so jealous of that oh yeah being a voice actor and a game that that's like a dream come true so just happens meals i know i know i know i know it it does does getting to use those tentacles ev influence pull me into one of these okay maybe you know maybe start playing ball around here what do you what do you want never wanna the rope report assassin's creed guess what there's another one coming it's been leaked in jason schreier has the full report of course because he's amazing that's all he does the next this acids creed is called odyssey and we'll take place in ancient greece according to a new report from french site jibbidy live which adds that odyssey is a sequel to last year's assassin's creed origin period ca talk you can confirm this report we've heard the same details from three people who've played the game and several more have heard about it hand well origins added which rpg elements honestly we'll take things even further those people said bringing dialogue options to the series for the first time you'll be able to play as either a male or female protagonist although the builds we've heard about did not feature origins main characters bike or i say that right i think so andrea is always wanted correct me i always wanted to play more of origins because every love.

Brooklyn Kevin Jason Schreier Greece Pisa Andrea
"jason schreier" Discussed on Kotaku Splitscreen

Kotaku Splitscreen

01:30 min | 3 years ago

"jason schreier" Discussed on Kotaku Splitscreen

"I enjoy people ask you about stuff like that and then you talk about it and wondering like whether that was enough for like a reset era thread earn what you just said jason schreier bethesda we'll have more than just fall out there but there wasn't a dry there have an enjoyable threads based on things that we sat show so i like you just casually dropping things but yeah i mean it's it's i expecting to be get be surprised and i'm hoping to be surprised because i don't really like knowing everything i like surprised by something cool is basically the only thing that gets me excited during exactly exactly yeah there's one thing i know about the might excite you but i won't tell you about because i want to be excited okay cool let me fun all let's right let's move move on on that's the thread jason schreier something that will excite kirk hamilton and then it'll be a bunch of people trying to figure out what excites me is that jazz game weather maybe roomba mall kirk it's all about the gains you don't announce on kevin says whether in arizona's sunny and warm as always with that out of the way i think you've mentioned that blockchain is becoming a popular buzzard with developers with the possibility of hearing of us hearing about coming out of e3 can you provide a fifty thousand foot level of blockchain does for game kirk to us no.

kirk hamilton kevin arizona blockchain jason schreier fifty thousand foot
Sources: Fallout 76 Is An Online Survival RPG

Kinda Funny Games Daily

02:02 min | 3 years ago

Sources: Fallout 76 Is An Online Survival RPG

"We've heard this game is under development by both at both but does the game studio's main office in maryland and the austin office formerly known as battlecry studios that austin office which started in two thousand twelve was making a hero shooter called battlecry before bethesda cancelled it we'll see more of the game as e three press conference on june tenth then jason schreier followed up today with another article about fall seventy six that goes this way but fallout seventy six is in fact in online survival rpg that's heavily heavily inspired by games like daisy and rust according to three people familiar with the project originally prototype as multiplayer version of fallout four with the goal of envisioning what an online followed game might look like fall out seventy six has evolved quite a bit over the past few years these sources said it will have it will have quest and a story like other game like any other game from the game studios developer known for media pg sky room it will also feature base building just like twenty fifteen fall out four and other survival based in multiplayer mechanics according to those sources one source caution the game plays rapidly changing like it does in many online service games but that's the core outline the game is named after the series volt seventy six which has been mentioned in both bought three and fall out four according to fall out lower vault seventy six was meant to open just twenty years after the nuclear war allowing for a far less civilized setting than previous games voss three and four which are full of cities and settlements settlements both take place over two hundred years after the war after much of the population has had time to reconstruct human civilization fall seventy six will feel very different as the narrator in the trailer says when the fighting stopped in the fall out of settled you must rebuild also worth noting that the pit boy featured in that trailer has a clock with a date of the twenty seventh of october twenty q twenty one oh two excuse me which is earlier than any previous follow game so prequel yeah i mean i think that that was my thing when i saw right and when they were even before i got to jason's.

Maryland Battlecry Studios Bethesda Jason Schreier Developer Austin Two Hundred Years Twenty Years
Bethesda Reveals Rage 2 Trailer With Game's First Trailer

Kinda Funny Games Daily

01:19 min | 3 years ago

Bethesda Reveals Rage 2 Trailer With Game's First Trailer

"Yeah perfect for the hardware let us know what you think about this star fox news lays and gentlemen i hope it happens because sounds great to me next news story this comes from jason schreier over rage to officially announced the announced trailer is out now the gameplay trailer will premiere tomorrow this will be developed by avalanche studios the studio responsible for the twenty fifteen open world mad max game the first rage developed by software and released twenty eleven received mediocre reviews in two thousand twelve as reported it software was planning its own version of rage to before but cancelled it and refocus the studio on the new doom which was going through a brutal development cycle thanks to some reboot samana changes and a lot of talented people it software recovered to release twenty sixteen doom a highly regarded new entry in the series that wound up on the top of many game of the year list so why would to make new rage game for starters but does the marketing boss pete hines friend of the show has teased it suggesting that the first rage sold well enough to justify a sequel as he saw we saw from last year's pray which had nothing to do with the i pray and which many developers are kane didn't actually wanna call pray but that's not like throwing away it's old brands even when they're hopping between studios shahnawaz ideas woohoo woo hoo watch that trailer i did watch the trailer is lots of purples and pinks.

Jason Schreier Avalanche Studios Kane Pete Hines