17 Burst results for "Edward Hill"

"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

06:23 min | Last month

"edward hill" Discussed on ACG - The Best Gaming Podcast

"Yeah, it's cool to see them bring in those guys in and just saying, we'll worry about the IP later. Like, we like this guy. We're going to put it in there just because it's a fun call back to the to the gamers. And they know it's from Quantum Break, all that kind of stuff and ignoring all of the political crap that might pop up. Very cool to see. What else do we get at Gamescom, man? Oh, so I want to ask I want to ask this question because somebody asked a very good one. This is from Michael. He says, can you guys comment on the host hosting of Gamescom showcases? Because they bombed the showcase of Play of Payday three because they wasted too much time teaching the host how to play the game. What? So I'm assuming they were the host. They were trying to explain to the host how to play the game during the presentation. Like, you need to do this. You need to do that. They were having the witch like Jeff play the game. They were probably not Jeff. No, probably just like an interviewer or something. Interesting. Oh, is it just the when they showcase the games to two previewers or people behind the scenes or again? I don't know. He just he just said that. I think the more along the lines of it is that he feels that the game doesn't get the juice because people are too busy learning, learning or talking. You know, we've seen it with interviews before where you're like, dude, seriously, let the game play. Like, why are you guys doing this? And by the way, I would say Modern Warfare had this issue. I don't know if you guys saw the Modern Warfare footage, but they were like, hey, man, we're going to show you Modern Warfare's open field missions. And then they started with an on rails cut scene. You're like, yeah, they were talking about they were hyping up their open ended missions. And then after that, if I'm not mistaken, right before the trailer, they were like, we're going to show you one of the cinematic moments or whatever. And I'm like, well, you have that in every game. Why don't you show their your thing? You were just highlighting. Yeah, it sucks, too, because I don't know about you guys, but well, you guys, I do know you probably haven't talked to anybody, but I talked to somebody who's played around with this new Call of Duty and says that these open missions are incredible. So dude, I heard the same thing and I heard that it is like almost immersive sim. Yeah, I was like, damn, OK, yeah, yeah. And I don't want to say open level or open world because they're not, but they're they're a little bit like airborne metal, Medal of Honor airborne where you can go in on multiple sides and you can sort of take it. And if you die, I guess there's some there might be some kind of like respawn system that sort of feels more in depth in the game. And there's some exploration. There's locations that you can mess and stuff. Yeah, yeah. I've heard a lot of good stuff. I don't know what the negativity towards Metal Gear 3 is or sorry, Modern Warfare 3 is. There is some negativity towards it. And I don't think it's a call duty game, right? Well, I heard some people saying it's just a remake or something, but what I'm seeing doesn't look like that. Yeah, we'll have to see if anybody in chat knows. I just haven't followed. I've been a little busy, so I just haven't got a chance to follow that because I know some people get mad. They're like, oh, he didn't know exactly what this is. Oh, yeah. Somebody was like, I lost all respect for Carrick because he didn't know this game had microtransactions in it. And I was like, dude, seriously, I can't track every like it was. It's not even out yet. It was one of those German accents went rampant on the ONL. Don't know what that means. Did you watch the Mr. Starfield leak? Yeah, I don't know if you guys saw this. So the guy who leaked Starfield then did the review of Starfield got arrested for felony theft because he admitted he stole it from a warehouse, dude. Oh, my God. Oh, why would you say that? Dude, I'm telling you, man, he admitted in video that I used to joke with Brian Edward Hill, the writer. I was like, every thief needs to watch heat and realize you don't knock. You don't tell anybody too much on yourself. You don't snitch on yourself on an Instagram, man. Like, what do you do? By the way, I'm not fighting for him. I'm saying, what are you doing? Like, what are you doing? It's that moment of fame is is never, ever worth it. Never, ever worth it. And especially a felony like, you know, you might lose your driver's license, which means you can't even apply for credit. You know, it's like that that can make you a non person. It can be very difficult to come back, especially in the States and depending on what state you're in. But yeah, so he I don't know if you guys saw that, but yeah, he he did a review. Smoking weed and stuff like that, which, by the way, I don't have an issue with, but that was the yeah, that was the funny part. Talking about all of his stuff. And then the very next day and his leaked video, just I loved it so much because it put me back into like 2006 2007 people playing Let the bodies hit the floor, you know, on a on a on a speaker next to them. Her his his wife is like tripping on shit and falling as a baby that's crying. He's kind of videotaping on portrait mode, and he's bad at the game. And he was just like talking and shit. And I was like, oh, this feels I feel right at home. And then and then in his review, he was like, you know, no offense, Todd, but your game is good. It was awesome. Oh, wannabe. Dev said the same thing. You did 25 super chat. No offense, Todd, but that's a good game. No offense, Todd, but you know, when I get out of jail for my felony, it's just one of the this this week has been weird because I want to bring up another thing that was on Twitter. And of course, everybody knows on Twitter. There's a couple of things I want to make sure people understand. Follow me, Jeremy Penner on Twitter. Number one, I'm always I try to be as polite and as non aggressive on Twitter as humanly possible. And I couldn't even get the fuck up. Well, so this person who's somebody I don't even know who they are. They wrote the site site cyogrammetry of title screens or whatever. And they did this long diatribe about Starfield and its starting screen and how that meant something. And so, of course, what does that mean? I mean, people don't like Starfield or like, dude, like whatever you're smoking, man, stop it, like stop it. But it was one of many that happened on Twitter or X, as people call it, as well as blue sky, as well as threads.

"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

05:18 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"Like getting one was not a painless experience for my household, but I had to have one for, you know, for classes. Nowadays, if a kid doesn't have a smartphone, a laptop, right? And you're talking about a $1200 device, another $1500 device, you don't have the PC, so you can do the thing, and whatever, so I'm optimistic in an objective way for sure. I think that there are an incredible development on the horizon. I just worry that the future will not be shared. And I don't see a lot of concern about that now. And it's a lot easier to start fixing it now than fixing it in a reactive way. Yeah. And so I think we're kind of looking at night city. Light city unfortunately. That's where we're going. And remember when you went to school, 'cause I was born in 70 6, 75. And when I went to school, my mom and dad had to pay your school, sign up. I think it was like a hundred bucks for public sign up. There were various different papers. You had to make sure you had shots, that kind of stuff.

"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

05:17 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"You know, I don't know, maybe because we walk outside and there is Brown for a lot of us and it is just ground. I don't know what it is. Part of is that I call it the halo color combination or the avatar called avatar. Yeah. Absolutely. It's fairly rare in nature. That's true. And so I think our eye immediately recognizes that as different. Dude, that's so I didn't even think. And never thought about that. As you just said, we see a lot of brown. And gray for like fallout and then brown was my issue there, but then when I saw it, dude, that's a poignant point right there. I hadn't thought about that. That's absolutely right. It's just not a combination you see naturally occurring a lot of and some tropical environments for sure, specific places, but in the biomes that we've normally traveled through, not really going to see that combination. Is that why snow levels? And this is so I have talked about this in the opposite way that snow levels bring the child out in me. And I absolutely know it's 'cause of Christmas. So I'll play a snow level and I'll immediately like it better because you have them emotional. There's an emotional connection, yeah, and I'll be like, oh my God, a snow level, this is great and people would be like, nah, it's not a good game. And later, Nobel. Yeah, it wasn't, but that snow was cool, you know. Totally. I hadn't thought about that, the familiarity of it. Wow. It's absolutely good. Damn. Did you have another one, Johnny? That's quick. I want to slide a quick question for Brian, which I think is a good one to end on because he mentioned, you mentioned asimov and I know you've in the red and done a lot of sci-fi. So for you, when you think about the future, let's put a number on it. Let's say 30 years from now, okay? Are you an optimist? Or like a doomsday or somewhere in between? Where do you settle on in terms of AI technology? Johnny's going to give me a list. I thought you meant like, doctor Thomas? Call upon us at a time. I thought that's what you.

brown Brown Johnny asimov Brian Thomas
"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

04:14 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"But I want to say, Brian also, dude, one of the best things I've ever done is most of my, I got hired and then two of my favorite bosses in the world I had big issues with at first. And they're both very militant like, but once I got to know them and started talking to them, the know that I got was in no way shape or form individual. They were told no many times. And the stories that they told me, yeah, there might be a funny story here or there, but what was going on was they were like, they would tell me stories and I'd be like, oh shit, this person told me no on Tuesday, which made me go, uh, but then they were told no on something they wanted to do on Monday, which made them go and you realize pretty much everybody's in the same boat of nose. And that boat of no may be for a reason that it might be connected to you and maybe you need to bone up on something that I've certainly had that, but other times it's just like, it's a filter, certain things came together, the no hit you as well, but that person's lived the same bullshit you have. And, you know, there's some people with golden parachutes and one of the things that I really do believe is that everybody's hell is relative. And so sometimes you hear somebody who will tell you a sad story and you're like, that ain't that sad, but you'll be like, you know what, for them for them and their life, that is sad. You know, I've had cancer. That person hasn't had cancer, but they've lost their home. That's it. And I haven't got so far. That's awesome in a weird, horrible way that we both have an experience, but it's like, I know a lot of people who leave a group activity or they'll leave applying for something. And they'll be like, oh man, I heard no. This is terrible. The focus is on them, and it's like, all the people in the room who just judged you or decided that, they're saying no many times because of their filters that they've been told. Maybe they said, I want Brian. And the person above them said, well, he better bring is quadruple a game and they get in there and maybe you didn't because you didn't feel as alive. And so they tell you, no, you may go away, being like, what? But in real life, maybe that person was fighting for you and it just shit didn't work out, man. And you have to separate yourself from the laser beam that it can feel like. My journey has been so circuitous.

Brian cancer
"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

04:58 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"Well-known IPs like Batman, do you find a creative freedom harder or easier with established franchises? I think it depends on the apparatus working with it. So I've been very, very lucky because I've always worked with editors that were great to work with. Who created an environment where I can create and then sort of get told where I'm going too far, but it was never contentious. I'm working on a thing right now. I can't announce it, but I'm doing a story for a pretty well-known character in a comic book. Where I'm kind of going into the origin S aspects of it, like all the stuff, right? But I'm in an environment where I have a kind of a nice open relationship to discuss like, okay, I want to do this, what happens if I do that? Can I do that? So that makes it pretty easy. There are situations where you're kind of in a minefield a little bit. Because you don't really have a lot of room to move, and you don't really know what you can do. And that can be frustrating, but I can usually smell those before I commit to it and those are the jobs I don't take. But yes, those situations certainly exist on and if you're going to make a career based on working on IPs, then you should be prepared to have that pop up. Bottlenecks and roadblocks because of things that are pretty much outside of your control. Gotcha. Any other person connected universes the way they are now, right? Because you never know what's being developed over here. Yeah, what's going to suddenly your character is going to show up in another game somewhere or another show? The Gaylord show exactly. Oh, we got another question for Brian here. This one from a stake CJ. A steak? CJ. CJ. For Brian, where there are any projects that you were rejected from and do you think it was for the best? You can speak to this actually. Absolutely. You will know any career by the trail of failures and your nose. It is sucks though when you're going through it. Oh, for sure. And I don't think for legal reasons I don't think I can really talk about specific things. You know, look at the way reconcile it is this. I try to put my best foot forward, share what I think is the best creative direction on a given thing. And I've lived

Brian Gaylord
"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

04:25 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"I would like to try my hand that I think I could do well. I'll just learn. Just like be a great student and learn all the strats and be like, you know, yeah, that would be fun. It is funny because you look at this kind of stuff in every answer I give. If you give it at your age, so at my age, if I went to Hogwarts, that's just creepy. But I'm sorry, that's just like, that's a creepy dude, you know, being a student, what do you call them student aid? She was like, how are you doing? But Hogwarts would be cool because I also love the idea of magic. And I think the idea Skyrim's magic is surface level and people aren't they're not it's not demonic, it's not whatever people can be magic users in that world and it's shallow as in it's available. I like that. I think that and Skyrim's also one, two, three, we always joke about this. If I jumped into Skyrim, I'd be a multi billionaire in seconds, 'cause I just grabbed all the mushrooms selling the same person. So if we're talking about that, I probably would also agree that it'd be Skyrim or a Bethesda game of some kind. Probably not falling. I didn't say Star Wars is. I want to be able to force choke somebody without you be killed. You know what I mean? I'm too great. I'm too great for Star Wars. Yeah. Oh, that too. Yeah, that too. What else do we got, Johnny? Next up, this question from casitas. NFTs and comics, can we make it happen and should we bend myself from Discord or asking? We saw that. Ignore that. That's funny. NFTs, man. Yeah. I mean, I'll just say briefly, I've been approached quite frequently about developing one. And I did a lot of I did a lot of research into it and until I see actual value for people, do not expect to see me participate in the NFT space, because as of right now, I only see how I would benefit from it. And if I don't see how anyone but me would benefit from it, then I'm not interested in doing it. Not that I'm anti, I'm not anti anything. No, you looked into it, right? It's almost like when you look at financial stuff, you could also say a head coach isn't a head coach if no teams follow on them. And with NFTs, you'd be the lead. You'd be doing well, but the people around you weren't doing well at some point, that's going to turn toxic. I see how lucrative it can be for the person that generates exactly. But I don't see how lucrative it would be for the people that acquire one. That the karmically, you know, that's just going to come around and lead to the dark side. NFT Sith eyes, let's do it. What else you got, Johnny? This question from shadow for Brian.

Skyrim Bethesda Johnny Brian
"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

05:37 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"And I shuttled him the videos, and then I sat there for like an hour going. What the fuck? What am I supposed to be doing? Mental space, all of a sudden. Yeah, but my creativity wasn't dying down. I was like, oh man, I can create something. What's happening? Yeah, it was this weird feeling. And yeah, that is the one thing I will say that is weird about this job because I do know somebody who works at a number probably one to 7 or 8 top newscasts who is in the business and what they talk about. Everybody's got a very detailed job. Executive producers seem to be depending on games versus movies. I'm talking about games. They do a lot. They are actually not just like their names attached. They're in there. And they do a lot, but most of the time people have pretty easy lines where he's like, no, this person, you shuttle it for this person. I mean, obviously that's the only way it works, but with YouTubers unless you're big, you don't have the money to do that, so it is on you. So yeah, I appreciate it. It is hard, but, you know, hey, we're blessed, right? It's like, like you said, you're able to create, I'm able to create Johnny still working at a job he likes, but he is still working at another job. And I will say that they say watch out with hobbies becoming, you know, whatever. I don't know why. That hasn't happened to me. And if it does, I will walk away. I will be like, 'cause I don't want to lose video games. But I've always been wondering, when is that going to happen where I'm like, there's been times where you're looking at a game release set and you're like, there's nothing that's really. To mitigate that statement, I think if a hobby is, has the potential for a passion, then I think you'll be okay. Exactly. Right. Exactly. I produce music as a hobby. Right. I know that I don't love it enough to deal with BS. Gotcha. You just know it, right? Like you just know in your gut. Yeah. Yeah. That first day when the rapper doesn't show up or doesn't know the lyrics or brings 18 guys into the studio is the last day I'm going to produce hip hop. That makes sense. Because I don't love it enough to deal with the nonsense. And that's what I always tell people. They're like, well, that's a very good point. Looking for purpose in the rest of it. I'm like, pick something that you love enough to deal with the nonsense. It's like to talk about relationships. Like pick someone who's problems you can love. Yeah. Right, 'cause you gonna love anyone's great qualities. Because it's easy to love a craft, right? When things are going well, when you're in. Everyone loves things that are going on. The easy part. But when shit

Johnny
"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

04:54 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"You can't replicate that. You know, I can't make a 60 hour movie. I mean yeah, you can make a television show and all of that. But it would still be very different. You know, I think back to the horse ride moment in the first Red Dead Redemption. And that was a such a beautiful out of the blue gaming moment for me, where like, you know, you're just writing down to Mexico, I think. And you've got the song playing on the thing. And I know they did it again with the Angelo song and Red Dead Redemption two. I kind of expected it by that. By that point, you knew. Already, right? So it had a little less effect, although I love that song. But that only worked because of the amount of time I put into the game world, you know? Arthur's journey is played. I'm not going to get the details on the spoiler for anybody, because anyone who hasn't played Red Dead Redemption two, I think, should. So I'm not going to spoil anything. But it's impossible to replicate that. I think in a film experience, the way it works. So I think they are different. But I have had kind of powerful emotional experiences playing a game. I've fallen over to my mind because I'm just playing it this morning, but I find the cutscene when young cow is escaping order 66. As probably one of the most emotional, emotionally affecting moments of all Star Wars content. I mean, it's not quite up there to like, you know, Luke and Vader and Jedi. And the paradigm stuff. But like, you know, I would put that cutscene up against any moment in the super trilogy. Because it was just, you just feel for this kid. You know, it was the brilliance of by talking to the clones who were like big brothers to you. Yeah. And then, and then suddenly they're attacking you, and you just felt the confusion of it. And I never perceived that gaming film. Because I was so focused on Anakin's experience of order 66. I didn't really think about what it was like to be on the receiving end. I mean, there's a one leg, there's too many what do we do? There was always that kid, that kid, like, that poor kid. But like, I hadn't really thought about what it was really like, you know? To lose everything, to suddenly become so incredibly unsafe. You know, it just resonated for me in a way that I'm not sure, you know, one they would have done that moment in a movie because it's kind of more of an adult kind of moment. It's not something that you're going to bring kids to. You know, you're not going to, you know, here's your order 66 playset, like that's not going to really work. It's just disembodied Legos everywhere. My gosh. Wrong. You want the older 66 theme park? Probably not. But yeah, I think dragon age has had some really kind of intellectually resonant as well as emotional resident stuff. I think games, to me, games have the most bold ideas of narrative these days. If I compare the ideas and games to the ideas and movies, I think especially genre ideas, all of the bold groundbreaking concepts are in gaming now, a movies are pretty timid these days when it comes to ideas.

Arthur Mexico Vader Anakin Luke confusion
"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

05:47 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"Yeah, so I'm not spoiling anything, but dude, I'm doing stuff in the game and then suddenly it like flashes forward and your character's done some stuff that you're like, did I? I don't remember doing it. And I realized it was a cut scene and I was supposed to sort of pick up that I had done, said thing. And it was this massive moment where I literally thought I had missed a cutscene. And that shows you the danger of doing that. The danger of doing that is that you know your story. If you're not very good at imparting that story to other people and obviously I'm speaking of the choir, this is your job. But as a reviewer, I noticed that. Where I'll be like, wow, they didn't none of this makes sense. And I'm not talking about in a jokey parody video. It doesn't make sense. We can all do that. I'm saying in a true in a true response like LA noir did. It helps carry that sort of narrative experience. For me, the revelation of the first Arkham game. Was the confidence level of the enemies reduced when you started picking them off. So by the time there was one guy left, that guy was like a mess. Yeah, he's on himself. Yeah. That made you feel like that. He did. More than anything else. It was like, I just Batman this dude down to like one guy. That's the fear. It's like shooting everywhere. There's no idea. And then you're just waiting for him to get to the right spot so you can do the awesome Batman thing. Right. That's really effective. Like, Jenna outcast is like that. Paul Dora, I mean, because when you take out a dude, the other stormtroopers are like, oh man. I don't like there's a Jedi all. This is a little bit of panic there. And for some of the watchdogs of it where the NPCs, they have relationships with each other, and so if you affect this, this person's not going to want to join that sec, because the other thing, you know, and so again, it's all about, you know, wanting to feel like there are effects to my actions in a game that I can not expect. Right. But I can react to. Yeah. That, to me, brings me closer to a game. What keeps me away is the sense that no matter what I do, I will either get herded to one specific point. Or I won't, but the game will just simply ignore everything that I did, and then do what it wants. And have the tone at once, despite whatever my actions were. That just reduces things down to gameplay.

Paul Dora Batman LA Jenna sec
"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

05:05 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"Johnny, did you have something to add? Because I talked over the top again. Well, I apologize. I just wanted to bring up this parallel because you mentioned hand solo in a comparison. They're almost like opposites in the sense that Han Solo is a character who is pretending to be worse than he is. Absolutely. Right? No, you nailed it. Is that connect with your completely connects? Is that Han Solo is pretending to be? He wants to be the bad guy. He wants to go. He wants to be like, oh, the bad guy, the bad boy. Yeah. He sells himself as worse than he is because really, he's a pretty decent guy. He's got his lines that he won't cross very clearly. Yeah. Whereas Nathan is almost the opposite where he's, it almost feels to me as a player of that game that he's selling himself as the good guy, whereas he's actually. Dude, now you need to do a video useless. Now you need to do a video about this. You need to do a video where you're like, the scoundrel versus the anti scoundrel like D&D, where you put anti in front of someone. I'm going to share with you a little narrative secret. So if you want a character to be really charismatic, you want to design a character that wants to be cool. But gets one thing wrong for everything they get right, but handles the mistakes in stride. Gotcha. That's a base level character Bill sold that was competency. There's competency there. See, the problem is, when people try to make a character who's cool and then they are cool and there's a total disconnect. Yeah. So you love Han Solo because sometimes a hyperdrive doesn't work. But he keeps his cool with it, right? And that's how he would identify with the character. When you have a character who is cool and then does cool things and says cool things, it can often disconnect and you'll think like, why don't they really vibe with who this character is? It's because you haven't given people an entry point. Into the character. And I think what people fantasize about isn't necessarily always doing the cool thing at the right time. Right. I think when people fantasize about is

Han Solo Johnny Nathan Bill
"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

04:10 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"Walking in who can barely wear a shirt and there's the goofiness of him being big, but then and the bad guy, Michael ironside, of course, one of the best actors of all time. That's why he's splinter cell. That's why he is splinter cell. But these guys were making it. It's the same thing happens with games is that sometimes you look at it and you're like, dude, I don't have an issue with you or making it at all because there was a RoboCop game too, but it's like when you look at it, you're all, what are your are you reflecting now? Are you just using the name? Because that's not as if you want to tell a story now that has to do with RoboCop. You could tell a very weird, awesome story. Like, sure. Now, but it might not be, it might not be as probably wouldn't be as happy to go lucky because we're living it. So the idea of them going back is what I'm excited for. I also felt that there was a little bit of, you know, a little bit of goofiness in that trailer. I hope it, I hope it pans out. Yeah, I mean, because that helps balance out the extremity of the violence and everything else. Exactly. Dude, shooting in the balls in that first movie. He blows away his crotch. It's about orchestration. You have to balance out the melody of things. If it's all like one chord, then it's just going to be oppressive. It's not going to be something you're going to want to revisit, you know? But I think it just comes as you develop a comfort with what you're doing. And it becomes less important, I think, to achieve a certain accolade. And more important to create a great experience for people. For people. You know, I think those things kind of work themselves out. But it's always a dangerous thing to aim a project that deconstruction. Right. We can not tell them the story as much as you're reacting to a story. Yeah. Or what we're not going to do these things because we're going to do a prestige thing. When you've already deemed your work or prestige work, you've kind of put concrete in your oatmeal at that point. It's just like, you know, you're not giving yourself a lot of organic room to experience. I have a question for you. Do you and Johnny, you, as well. I know Johnny's answer, though, because I've asked this and we've talked about it, but I don't think I ever asked you this

Michael ironside Johnny
"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

05:04 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"That's a long time that you might be attached. But it is because you can't just write the cool parts, guys. Like, you have to write every time every time you bump into somebody, you got to write that or dragon's dogma, masterwork saw, you can't go wrong and you're like, dude. Why didn't you write at least two sentences for her to say? Or him. So when you're choosing when you're doing movies, TVs, obviously they require different, not different, but you're still using the same skill set, but there's some differences there. What do you see for video games because I see a lot of people complain and say that they don't that games have never hit the emotional high that a movie has or a TV show and I'm like, well, mass effect did, but they're right in the fact that there is a lot of action, the action itself many times, in fact, is not really furthering the story. Do you think it would be really difficult for you to, like if somebody said, hey, I want Brian to write the next mass effect. Do you think that would be very ignoring the time thing? Do you see that as a difficulty that's popped up for you even? Where you're like, man, stories not moving the way it should. How would I fix this? How would you fix it? I think that you just have to have a different narrative approach to gaming, right? And so what I think is really effective in gaming, because here's the thing, when you're writing a movie or a television show, I am pacing the viewer through the experience. So I'm orchestrating the amount of time they're going to spend in any emotional place. So if I want to do things subtly, I can balance my narrative to make sure the things count leading up to the big things, what have you. If you try to do that in the game, what will happen is you're going to have hours of gameplay in between your emotional beats. And then you might not be able to maintain that continuity of emotional experience. But what I think is really effective is if you have kind of simple emotional moments that will resonate and can get carried thematically through gameplay to get you to the next moment. Like, I just I was just replaying Jedi fallen order because they'll be wanting to get me back into it. I think that game is incredibly emotionally. Agreed. Agreed. And it's the first Star Wars narrative that has really explored the trauma of order 66. Right. With Cal and the rest of it. Now here's the reason it works. Because so much of Kyle's journey is about his failure to jaro tapal, right? Like it's living and breathing. Everything is about failure in a way. A series fair Cersei's failure like it's all failure, right? And so I think with games, you have to be a little more focused thematically. So that the things that kind of live inside of the playing experience, that when you start doing narrative things, you know, you've fertilized the ground. Now, this is going to be like a controversial statement. Somewhat controversial. I approached gaming narrative differently than Neil druckmann seems to. The problem I have with the beautifully manicured experience is that Neil creates, I don't feel like

Brian jaro tapal Cersei Cal Kyle Neil druckmann Neil
"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

03:27 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"Maybe that's the way it should be. I'm not saying ubisoft's doing it right. I'm saying they're fighting a lot of memory constraints and all this stuff where all these worlds and then there's, you know, the huge bug will be somewhere. What if they segment it out? But anyway, let's play it out in an example. Let's say that you're walking, okay? So you're in like an unreal 5 type engine where you're walking around, you have your city or world. And you get into a car. And then, yes. You know, maybe it would work. Because it has to be seamless, right? It does, yeah. Boats would be possible because you could do a docking, you know. Yeah, but maybe, I mean, let's just say there's a tiny small loading where it's placed on the animation of you getting into the time they prepay. During that, it slowed right in the background and all of a sudden it loads an image of that city, but it's now playing in the engine of the racing, right? Right. I mean, this is hugely cost inefficient in the sense that you have to recreate the world in these different areas. Well, but as long as the data sharing, right? So does data sharing data sharing between your different if they play nice. And I think you would also want is you would want collection benefits from one engine to be utilized in the other engine, right? So what you don't want to do is you don't want to feel like you just popped a different disk through it. Yeah, you want to do that. But I think it's a lot of upfront cost to set up this apparatus. However, although I am pretty dubious of live services in general, just with the way they've been handled. Yeah. What would compel me to take part in a live of service would be experiences like this, right? Because I'm always looking for deeper levels of interactivity. Exactly, yeah. You know, like that's for me, that feels like the future of gaming, right? So if I'm playing Jedi fallen order or something and then there's a tie fighter that's beautiful in the background. But I know it's not interactive. Right. A real Jedi would do a backflip on top of it, get into it, and then take it and use it. You know, it's beautiful, but ultimately, I'm basically playing in a read a battle. With the stuff, right? So I'm always impressed by games. Like, you know, obviously breath of the wild is like the goat of this where you can combine things by instinct and they work the way you suspect they might. Right. Oh, hot air rises. I can build a campfire. I can use this to do that. And even though, you know, graphically breath of the wild compared to, I don't know whatever the next open world game is, and it might look like potato graphics in comparison, right? Yeah. But the interactivity is so deep. And that's really the breakthrough I'm looking for is, you know, taking the battle front and dream we all have a fighting on the ground and then flying out of the atmosphere and to the galaxy and doing that. And then coming back down, I hope that we're getting people that are working towards those things. And not just, oh, well, unreal,

ubisoft
"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

02:58 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"And it's nasty and you're like, this guy is, he's deplorable. But he has a weird, it's not even just funny as a weird sense, not on her in any way. I don't know. But he's got a set of rules that I can sort of get. He's gone too far to chaos, right? Law and chaos is going to, but I get it. And I did have to bounce off of him. I admit, there were times where I'm like, he's pretty. He's pretty harsh, man. I'll play somebody else for a little while, but I guess that's the strength of it. They are able to do it for some countries. I know of the character. And what's it Steven og? His performance is amazing. But I generally do like open world games. I play those a lot. So like rockstar stuff, I love Red Dead, obviously. But I also really had a good time, I think it was because one of your reviews, man, the ubisoft, the Greek God one. What's that called? Odyssey? Phoenix rising. Phoenix rising. Yeah. So that's a great example of something that aesthetically I was like not for you. What is this like ratchet and lightning bolt? Right. But then I saw your review and I was like, well that looks kind of fun. And then I started playing. And I'm like, I'm really into this. So yeah, you know, but generally, I am racing games, open world games tend to be my bag. I do like narrative experiences. Sorry, Electronic Arts. But I do. Yeah, yeah. Man. It's been a weird week. It's been a weird week. Super chat. $5 from Mikey. Thanks, Mike. You just want to say thanks for making my daily commute entertaining. I also wanted to ask, what's the most tedious game you guys have ever played? Well, I haven't played a long, I don't know if I played a game long enough to become tedious that wasn't for review because, you know, when you're not reviewing, you know, there's no contract. Yeah, but I will say, dude, 7 days to die when I did that on console that thing was atrocious, man. That thing was, that was just genuinely a slap in the face, and I don't say that very often. But tedious man, I'm gonna be honest, I'm gonna be real. I haven't beat it. So I'm not gonna give a review for it, but the little I played was Death Stranding. It was fair. Fuck it. It's tedious. And Red Dead twos prologue was tedious. The starting of Red Dead two really caused me to rethink what the game was going to be luckily. It got out of those shackles, but one of the first mods ever made was skip the prologue for I wasn't the only one. But yeah, I would say, I'm not saying death straining is, by the way, I'm just saying what I played of it. I just, I bounced, like Brian said, you sometimes you bounce off of a game. So what about you guys? I mean, there are many games that I bounced off early because

Steven og Phoenix Mikey Mike Brian
"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

04:54 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"I'm like the Hannibal of this a team. 80s reference. And then I could kick into it. So anyway, long, long way to say that the way you approach game criticism, I think it's fantastic. And it's led me to a bunch of things that I just wouldn't have touched, either because a statically that didn't enter to me or I just had like a not compelling experience for like the first 35 minutes or something. Yeah, we call it bouncing off because that's what I, especially when there's that difference, even dark souls, you'll bounce off occasionally, you'll be like, hey, maybe not dark souls, but there's other games where you're like, you're a master, and you do it and you feel like such an idiot, and you're like, why does the master so terrible today? And what's going on? And what was great about legion is, listen, man, I didn't love that game, but the reason why I did a walking the walk and I'm doing a walk in the walk right now on Valhalla, which I also wasn't absolutely in love with, but ubisoft goes out of the way to look at worlds and try to figure out ways to put in different things and whether it be the creation of repairs of the pyramids in an origins or stuff in Odyssey. And in legion, there was no better time and no time that I got more fun from that game when I had a dumpy.

Valhalla ubisoft
"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

04:50 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"That, let me see if there's something I can say with that. So that has happened before. And specifically in the case of Maul, I think that's why he's in the Clone Wars so heavy. Yeah, I think so too. And somebody said he returned in solo, which I haven't, I can't remember anything. Cameo at the end. Gotcha. And yeah, and that will happen, you know, you create something. I mean, it's kind of interesting to me just thinking about that. How they couldn't really see, you know, I mean, maybe you're in the fog of making a whole new Star Wars thinking about it. But you have a sift that looks like the devil fighting a Jedi that looks like Jesus in the desert. Yeah. That's good. Yeah, yeah. Yeah. Like, that's gonna leave it impressive, you know? Yeah. But yeah, you know, I certainly believe in fluidity when it comes to creativity. And you don't want to be led by the people that you're trying to entertain because then you may not give them the best experience you can, but they're so harm in listening too. Like listening is, you know, listen a little bit. I love the term that term artists. I've never heard that. Dude, I mean, it fits in a lot of ways too. The chef did a $5 super chat. What game did the supplemental lore entry stick out the most for you guys? And if that doesn't work, we'll also maybe we can just also add, you know, just the world or the actions in the world. So what's for video games is there anywhere the lore or something on the side is stuck out to you? For me, mass effect, dude, because especially some of the entries were read, right? Oh, right. They had the narrator for those. Yes, so good. Yeah. So good. And I'm actually just coincidence. I'm currently playing the legendary edition of the first one, like the remastered version. And they're going back and listening to those log entries just so immersive to find out, you know, there's all this stuff that you don't need for the plot or for the story, but it's there, right? It's almost like the opposite of some games, whereas in some games you prod, and there isn't anything there, like dark souls. That's my feeling at least personally. This is the opposite. There's so much depth and you only get kind of the tip of the iceberg with the main story. What about you, Brian? Is there any side stuff that's you've gravitated towards? Well, I mean, obviously for sure mass effect. I mean, I think that's one of the best narrative achievements we've had in gaming, kind of ever. I'll say that I really deeply invested into every kind of entry and lower piece in Cyberpunk 2077.

Brian
"edward hill" Discussed on ACG - The Best Gaming Podcast

ACG - The Best Gaming Podcast

05:03 min | 1 year ago

"edward hill" Discussed on ACG - The Best Gaming Podcast

"Live yet. There's 18 buttons to press. Hey, you know what? It'll just appear more slick. Take two. Brian's used to that. Take two. All right. Hey, guess what? Now we're back. Sorry, everybody. Sup, everybody. This is Carrick with ACG. I'm here with Johnny and Brian Edward hill, who's the writer for the comic book for Callisto protocol. He's doing Titans the TV show. He's done Batman and the outsiders, Batman detective, Hong Kong phooey, which is one of my favorites of all time and complete surprise at Hong Kong phooey, came back into comic book form. We're gonna talk to him about the behind the scenes for comics and movies and TV, all that kinds of stuff. And Johnny, lucky Johnny is the only one with me where the skeleton crew. I was saying this, the prior take, which I screwed up because we weren't live, but the prior take is that Canada's Internet's down. So abzi couldn't be here, ridge isn't a huge comic book fan, so we figured that probably makes sense for him to not worry about it. And I was having some Internet issues. And so we just decided to do it a tight knit group of people. So now that we are fully live, I will return it back to Brian Edward hill. What are you working on right now? Yeah, well, glad to be here. And right now, I am writing and producing season four of Titans. We are in production at the moment. So episodes are getting put together. I'm not sure when our premiere is. I don't want to kind of try to mess up on a date, but it'll be there soon. Over there on HBO Max. And working on the Callisto protocol, comic book stuff. That is really cool. And I'm working on a bunch of things, but I can't really talk about the other ones, but I'm busy over here. I'm busy over here. He is, and he always is. And I saw an interview because I do do my due diligence, checking out interviews, and I saw an interview where they were asking you like, you know, you do like to do multiple things you like to like always have something cooking. But there's one thing you don't want to touch. Star Wars. Star Wars? Yeah, so I knew I had seen you talk about this recently on Twitter. And then I found an interview where you were talking about why. And the person said if George Lucas came to you and asked, and you'd just be like, no, no Star Wars. And the showers.

Brian Edward hill Johnny Batman abzi Hong Kong Titans Carrick Brian Canada HBO Twitter George Lucas