24 Burst results for "Druckman"

"druckman" Discussed on WBAP 820AM

WBAP 820AM

02:37 min | 2 months ago

"druckman" Discussed on WBAP 820AM

"First of all, why you bragging about creating some fund? Second of all, Why is it only for Democrats? Where the Republicans? Third of all are you standing on the dead body of a Capitol police officer. To try to make yourself look good and score political points for you and the Democrats in to score political points against Trump in the Republicans. Because it looked like that to me. And so every day we are calling and and or emailing producer Douglas. That's right. Isn't it almost every single day? We're either calling or e mailing or both right? Yes, okay. And because I have a couple of quick questions that I'm asking every one of these four Democrats. And it is it is number one. Um Have you ever Created a fund like this for law enforcement officers who have fallen or injured before. Have you ever created the fun like this before for local police officers or statewide Texas police officers. And then um, lastly. Did you reach out to any Republicans in this effort? And if you did What was their response? And the reason I'm going to do this. I'm never gonna let go of this. I will ask every day until these four answer. Eyes because I believe they're pulling a political stunt on the dead body of a Capitol police officer could be wrong. So every day we're calling and emailing Colin Allred, Still about a week through now, we haven't heard anything from him. Yet. Every day we're sending e mails and or calling or both. Eddie. Bernice Johnson haven't received anything from her yet on her media person. Hey, Zach! Zach Michener. Hey, Zack. Zack, Mention working here. Me, Zach. Exact Michener every day. We're sending you emails and are calling a both on behalf of Congress when anybody's Johnson Nothing yet Mark Visi haven't returned any hasn't received anything for him yet. Where his media person Emily Druckman, Um, family Druckman. Emily Druckman. Yeah, Emily, you work with Mark Visi respond to our calls. Tell us the answer. These Answer. These e mails were not letting go. Emily Druckman, Zack TEM Exact. Michener. Um and claim J. Clay J. It's as if you want to see the President United States we have any hasn't responded yet. We're sending emails were calling every single day. We're doing both or one of them every day. And you forgot to answer us until we have an answer from you. You're looking worse every day..

Zach Michener Emily Druckman Democrats Zack TEM Capitol police Mark Visi Bernice Johnson Druckman officer Colin Allred Texas producer Eddie Douglas J. Clay President United States Congress
"druckman" Discussed on Newsradio 1200 WOAI

Newsradio 1200 WOAI

01:42 min | 5 months ago

"druckman" Discussed on Newsradio 1200 WOAI

"Is the official the last of us podcast? I'm Christian Spicer. Writer Podcaster in a huge fan of the last of us in this show will be recapping the story of part one while diving deep into the making of will be talking to people like writer and creative director Neil Druckman. First they don't like each other, and by the end of it, they're going to love each other, like the way a parent loves a child or a child loves their parent, and they're willing to do Anything for each other. You'll hear from voice actors like Ashley Johnson. Enjoy Baker. I feel like the line is blurred between me and Elliot. This point she may be a monster. But for right now she's a little girl and I can't abandon the little girl on. We'll be talking to some of the developers who created the game from the ground up. And I could sense how different this game was from any other game that existed before the fact that the game has both a clicker ripping your throat out and Ellie telling you a joke from a joke book. I think that makes for just a really rich and multifaceted experience. You want to just leave you here? Yes. No way. I will not turn into one of those things. How could you not know what losses in this world? I mean, everyone has lost. Someone will also give you what we've all been waiting for You behind the scenes Look into the making of the long awaited sequel, the last of us part two. Definitely. This is more of Joel's story. The first game. Where is the second game is definitely more belly story. Even if I weren't a part of it. I would be blown away, struggled for a long time with surviving. Matter what you find in something to fight for..

Ashley Johnson Baker Christian Spicer Neil Druckman writer Ellie official Joel director Elliot
"druckman" Discussed on 860AM The Answer

860AM The Answer

02:45 min | 7 months ago

"druckman" Discussed on 860AM The Answer

"Let the kids know who owned it before you got it. That's a good idea. So, Arthur Jacob Druckman was my dad's father. He passed away in 1964 and my dad had those guns. And then now I got him and they were my grandpas. And I remember seeing him shoot those things when I was a kid, okay? But when I when I pass on to my grandkids or my daughters, I hope they do. Don't you sell him But the boy in the bottom line is they're going to know that that gun came from my grandfather, which is their great grandfather. So enough of that, But I'm talking about guard against possible long term care expenses. Do we talk to our kids about this or family now? Granted your daughter your son? My mom. Dad, Don't worry about it. I will take care of you. That's a hot wash, guys. You know what? You don't want your family to have to take care of its noble of man. That's enough climb, but that it is. It's a wonderful and it's noble. And they're going to say that because they love you. And you know what? You don't want that either. You don't do that to him. If you could help exactly you don't want I don't care what culture you come from. I know a lot of cultures out there in the world. It's kind of bread into people that hate my family. And you take care of your elders. Right? You take exactly and I think that's okay. It's great. It's great, but dog on it if you if you don't want that for your Children Don't do something about it, because the bottom line is this where I'm doing that now. My wife and I take care of her mom. He's 89 years old. She's got dimensions, so I know what people go through. I'm doing it okay, And it's not fun, but I love my mother. Don't get me wrong guys and gals out there, But she's not present all the time. Let me tell you what this dimension thing going on. That's a tough disease. It's hard hearted. It's hard to be in your home and have these people be so nasty when they don't have to be that message mean everybody's nasty just minus, but she doesn't don't know She's being nothing right right now. But still, you gotta back up breathing. I know it's just it's the sickness has got it, but I'm telling you, I'm living it so again back to what do we do about it? You know, there's this insurance issues we could talk about. We're going to get on the other side of the break out. Yeah, There's lots of different things we can talk about. The long term care is something that needs to be addressed by years ago, I would say you know what? I'm not a big fan along from care insurance, okay, and I'm still not. There's been some something's out there today. So products after today, there are women situation for everybody. And I really encourage people to start paying closer attention That and two if you're not yet retired or thinking about how that avenue how you approach that avenue At any point in time. Absolutely. Yeah. In next few days, few weeks a few months, Definitely. And then we're gonna talk about on the side of the break. So don't go anywhere. We're going to continue up with things that don't matter until they do conversation. You know, most of us are totally terrified of the nursing home. We say we hear that term we go. I don't end.

Arthur Jacob Druckman
Ghost of Tsushima: Creative Director Interview (with Spoilers)

Beyond!

55:06 min | 9 months ago

Ghost of Tsushima: Creative Director Interview (with Spoilers)

"Have a very special guests with us this week that we're both very excited to talk with Jason. Connell from sucker punch. Thank you so much for joining US A. Awesome ear. Very happy to have you of course to go super in depth on Kgo Suma, so for those who are watching end jumping in. Be warned there will be some spoiler fil talking here if you haven't played through the game if you haven't. Checked out everything you want to in the game beforehand. Please do that first and then come back. There's a lot to dive into. We're going to be jumping into as much as we can. Of course if you want spoiler free impressions. We did record episode that a little earlier. Even can go check that out, but. There's so much that we can jump into this game I off. Jason I. Just want to say congratulations for recording this on the day. The game is starting to roll out on launch. Worldwide is already available in some territories as where speaking so congratulations to you on the team on that It's very exciting for to finally be out there as a fan of it and I'm sure it must be exciting for the team. Yes, it's a super exciting to have it out. There cited everybody host their photo mode favorites sin. Just enjoy the Games. I feel like an Brian I think this is true for both you and me. We could probably spend the next forty minutes talking exclusively about photo mode. Yeah, no I. Just get into that very quickly. What you've created, my favorite voted in video game history, but also. You might notice you. Create one of the most not-so-subtle advertising tools. That is perfect for this game. Because every time I seen pictures of it I WANNA? Play it again, and I think for a lot of people who were just sort of like on the outside, looking in a video games in general like people who aren't just totally head down on stuff all the time. They're like wait what that's! That's a video game. Where do I play I play it? They're going to get that so Yeah, that's a very very smart. If you guys it's absolutely stunning game. A cool. Photo of his crazy because we were one of the first, you know infamous second son was one of the first. At least I know of modern games that have put like a like a photo mode in in that game. It was just like this cool idea to show off all the cool particles and lighting. That game was a while known for. But it was wasn't crafted as a personality around. It was the cool photo mode, and then over time over the last few years. You have these games that out and Spiderman my favorite of version of this where they like adds the flavor of their game to its photos like tied to the personality of that gain. On, the building tops, doing like little cell fees and Doing it with a phone. That was awesome made it. You need to spiderman so when we were like. Hey, what are we gonNA do for voter mood? To? Whatever the ghost photo mode. One, it's gotta be way better than our first one because. Our, follow up one and two. It's gotta be semantically. You know connected to the game, so we're like. Well motion in Wind I. Haven't we like? Make it less about a static image. You can do that, too, but have be about moving frame that I think is so beautiful about our game kind of spun out from there. I didn't think it was odd that you give the main character, a Selfie, stick and the iphone. His drone that goes along with. Little you know little out of place, but I thought butyl. Oh God you know it's been incredible thing to play around with, and you can do what Brian said. Every time I see more of it. It's one of those things where I've been playing every night. Still in, it's like Oh, no, I need to go jump back in the middle of the day. Because like Oh. That's a great spot I never thought. I could take a photo of I've been a particularly obsessed with going to bamboo strike locations and trying to get all the great photos. I cannot have those spot often. You know like perfectly placed at an edge or something. I sort of wondering. Because obviously this was built more with like the photo mode in mind as you development went on, because it's become so much bigger, what was world creation influenced at all by the photo mode, or were there any aspects of designing this game that were influenced by it because it is more like prevately used feature these days I guess than back when second came out. You know. A little secret you know we. We always knew we'd have a photo modem. We knew that this ambitious version of like I. said a second ago better and more dramatically connected. Owning, really work on it until pretty late, so you know we were so. Dedicated to the stories in crafting the world, so when it came to the beauty of the world. That add add everything that's in the game. I would have to imagine that that had the most iterating over anything, because it's one of the first things you do before you have the whole story articulated and put into the game. Certainly don't have cut scenes. You know it's like you're laying out terrain and at that like how does the island look and then it gets into the direction the feeling Cutting, trees down growing trees, making procedural tools like the world is the by far the most iterative on thing now. There was a point where we're like. This is how we make our game. Look good clearings. Big giant swath of like in forests, you know that you can see for miles. Off using color as like landmarks again, the Golden Forest, or read flower fields, and then, and then a you know, certainly that sort of made its way into some of our features of a photo, but the the world designed stuff. took the lead on on end photo mode. Okay, now that we've created this amazing awesome place. How do we utilize the photo mode in like critical photo that will. Take advantage of how great our team at did at creating a beautiful world. I think one of my favorite things about this game is the sort of balanced that it's constantly striking Between being sort of completely serene, and then the music swells up and swords or out, and they're slashing against each other. How hard was it to sort of get that that tone down because I could see. You know I think in in lesser hands I could be a very kind of dangerous. Push and pull, but I feel like you totally nailed that and I think that that's like some people when they look at an open world game want like nonstop jam-packed activities in in your team made the decision to pull back and let things breath every now and then How did all that come together? Well you know for me. It's the first game that I was certainly a visual director on, and so I I would I you learn something about yourself with everything you create, and for me I personally learned that I don't have a natural tendency to like create incredible. Violence, I just wasn't that was uneven. Favor Games, bloodborne like as absolutely my favorite game. Guide. You're on this show. This is gonNA be worthwhile and. About it anytime. But no, seriously like. That's my favorite game, but. When we were crafting the world would I navigated towards with Joanna. Who's environment our leader? This did this amazing a blog post recently on playstation bar. was the beauty of it was taking taking a moment to breathe in, and then I realized that some of my favorite games that are not. Show the classes certainly embraced the idea of atmosphere in a sense of this and you know I donate Fox's is is resonates. Conversations resonated with him as well so then then the conversation shifted into. Okay well. We definitely have it. We have a summer game. So you know without saying anything else as you say Amer game, you know you're going to be hitting things with a four-foot razor blade so. You know violence is GonNa come so we certainly work on that stuff. allied and we wanted to be great and gritty, and the you know like you really WanNa feel like you have contact when you have contact but the other stuff doesn't come as natural, and you have to actually work on that stuff to balance it out, you really do, and so that means like the idea is about creating Haiku, which was actually named idea You know really. Or believe it was taking a moment to. Allow the beauty to take hold, and not what I think is cool about the ICU that I hope people enjoy about it is is that they're not tied till like progression like you're not. You're not like intrinsically forced to go, do it? You know there's a sense of you have to have the wonder and curiosity desire to do it. It's not like game telling you go do this to reach next level certainly, a lot of that is tied to corporation auto out to have to consider that, but it is. It is a work philosophy to try to get that balance of that contrast It takes years to get right for sure. I really enjoyed the Haiku sections actually He was like you said. It's sort of provided like this. This relaxing breeder and I did like the you were able to select different things who essentially collate them into one kind of fresh Haiku each time. Yeah I I mean I did every single side quests in every single objective in this game, but I I really enjoyed those wow awesome. The accuser, some of my favorite ones to the cinematography. You know it was at the moment to like. You know certainly we call them breathing. Moments definitely say that studio, but it was kind of a moment. Regis Art Geek out a little bit like the people who do the cameras. Mottaki, they can place it in to get the right motion and you know, and then the writers have an opportunity to like. Give you give you a couple of cool options. Just the beauty kinda comes through which is which in the end has been a very positive thing for the experience. Yeah, the balance that Brian was. Speaking to how you were sort of describing how that all came together? I could imagine. It's a very fine line between making sure it's peaceful and calm in certain areas, but. It's still engaging for the player because you could always run the risk of it. Being something that the player doesn't want to engage with, but as Brian. Saying like finding those high coups feels like this wonderful moment of solace after I have assassinated an entire Cam Mongols. And need to reflect on Jin's life, but also just the world I, it's this really great balanced that a I think as Brian was sort of saying you always get in games, but it feels so refreshing to hear. And it's a huge part of our philosophy. How we treat. Treat the game. Whether it's a Haiku great example, he could probably keep talking about, but you know the music style music how the music comes on not having things like combat while you're doing, shrine climbs or anywhere near them so that we can let those be their own experience, and so are these, are we? Everything wanted these features that are not mainline missions. Our conversation is like about how much combat how much non-combat and what is the purpose and what are the? What's the feeling for its existence like what what is the emotional goal for for these features and these are conversations? We have a lot and sometimes triple times over we try. We don't like it. We try something else. Well and for me, what's really interesting is sort of the place that all of these features and the things you go on, have sort of in the context of sucker punches past work, because it is I've been such a huge fan of both cooper franchise and infamous. Stir a year and. You know you get increasingly larger, but often more urban. City expenses that you're exploring a lot. In both of those franchises to certain extent here you're out in the wild. There are of course settlements and encampments and things like that, but there is a there's a lot of stretches where it can just be the world around you that you're exploring and I was sort of wondering on a world design level. How do you? How do you balance? Making all of these locations unique to explore as well and interesting. Even though you know a lot of can just be more, the environment's like what are the challenges that come with that? Yeah, so one of our. Our Contractors Jeff He. He talks a lot about content density, and what is the correct density and I really am really thankful that he brought that conversation up to light so much because It's such a you know Thinking about if you're currently doing something, you're going across the world and run into something. How much further would you have to ride your horse before you might find the next thing, or can you see the next thing from where you currently are? How how dense is it and I really enjoyed that conversation? Because it let us think about what's the right philosophy for for our game and it it certainly it allows us to you know if we want to in one place, you just completed something, and you should be able to generally speaking, look around and find one more thing on horizon or see the shrine trying on top of the mountain. It influence our world design alive, because when we first had the game built for the I you know I'd say maybe two years. It was a lot of forest. It was a ton of trees and it was cool, but you always were felt like you were in this like. Tunnel beautiful, but really deforestation. which does a couple things one is? It is very cool, but. It makes it really hard to know where you are without a compass or many map. Something telling you kind of giving you that extra information that your brain is just really needing. So what we did is we started opening up fields and I definitely some shadow, the classes photos out and was like fields as as reference vm. Because it just feels so epic when you're going through field, but but you know the criticism it could be that it's boring or something like that, and and really have to embrace a philosophy that it won't be boring because there's beautiful music. There's five things now that you can see what you want to do next because you're in a field, there's more clearings and it created a Great beauty in the game, but also more opportunity to engage with that density and I I. Really I think that that was one of the conversations that was ongoing throughout the project, but we landed in a really. I think unique spot for. When when when you? When your team was the helping this game, you obviously weren't anticipating a significant portion of the world's population to be stuck indoors for months on end, but At one I mean there were obviously there. Are you know a lot of sort of like entertainment? Things that have come out during quarantined. That didn't really. Fair as well due to their. SORT, of like the way they were delivered or their subject material something that, but this is a game that I really more than ever appreciated as a guy who's in a two bedroom apartment really appreciated huge open fields and. Mountains in like sprawling rivers and seas and stuff like that but I think one of my favorite things about the big open fields is that there's always something? Or there is like a lone tree. And you're just sort of naturally drawn towards it, and I found that like that sort of like beautiful use of negative space to be like so powerful. In terms of like never felt to me like there's nothing ahead of you. This is boring. It always felt to me like this. Is this is this is like a sort of triumphant use of minimalism and and charging towards something. To reveal that there's like one loan item in the distance was so much more engaging tomato like at a mini map that had a hundred time trials, but Hamas other stuff like I. Found Myself uncovering the dog on the entire map which. I was I was like basically riding around in spirals like in that movie alto like I was trying to. Five is in half the time I was on foot to. It was really wonderful game to explore so I. WanNa ask you about that the. The the sort of the way exploration on unfolds in this game is something I. Really Really Love and I think a lot of open world games are going to take note of following the wind and talking to people and following Fox's two locations rather than just you know overtly stating the player. This is where you're GonNa go, or you go to. The map in this big thing opens up. All that come together. What was the push and pull on that to sort of find the right way to keep players in the no, but without making like overwhelming them with information. Yeah I'll talk about kind of our studio kind of struggles, but I also kind of throw in my own, maybe personal philosophy, too. So I. I judge Games my favorite game, especially them really harshly by. How does it feel if you're? You're actually not doing anything on the sticks. I would if you're just sitting there. Just sitting in the world, you're standing in the world. You're on your horse in the world like is there. Is there a what's the feeling and some of my favorite games by just sitting there? There's like things that go through your mind. Like why do we? What are you anticipating? That are stuck on the story or like. Where's that next objective like you're just what's going through your mind? because. That's when you're not doing anything. That's what you're thinking of next like. You're just taking in the beauty looking around our game I hope that translates into that sense of exploration and sense of curiosity like if you do stop for a second yearly, you're not already on kind of a train of thought it is more. One of curiosity is one of like. Hey, what? What do I want to do next? Oh, there's something over there. There's something of their. Oh, I wonder band before, so they're having gone to could check it out and I. think that the more information you were to have on your screen compasses many maps. It kinda answers those questions before you even have time to ask the question. It's just like the dots right there. Let's go do the DOT. It doesn't matter what the DOT is. It's just there's thing let's go do it, and so that that to me is is a really important part of what I think. The Games, Tries to do in the world, and and certainly we did not have the wind when we started on this project at all. In fact, what the wind was which is has got this cool story I'll say quick is. on the first direction slides on the you know we did. A presentation is like one of the first presentation out the way look and feel and everything moves was was one of them like a wind. We're going to double triple quadruple down on win, and you know there's a lot of attack that has to go into that. He got Capes moving I gala hair moving. You gotta get trees and Bushes, and especially for procedurally generated now artistically procedurally generated world. That's really tough. Two years later. Something like that. That became true and you've standing I'm standing in this world and we had other elements we were helped. Augmenting are kind of navigation and get around the world and I'm just like holy crap. The wind is amazing. It actually works at that time. It always like went from East West or West. East or something I can't remember always just directional and it's just. It's really good. And then we started having conversations like how going to get more stuff off the screen to stay in the is like beautiful world more and more because it's just. It's really stunning even years ago. And a one point I had this idea like. The Wind. It sounds kind of crazy and Adrian is like our longtime worked on has been sucker punch. Long Time. They tried a little quick prototype with me. We had like fifteen people play at were removed all the you I just to hey. Can you just just try to follow it and just and it sounds crazy, but follow in if you can get to that hot spring or that on. And it worked like the first prototype fourteen out of the fifteen people were able to easily get there so cool. Yeah and I. I was like Oh. Yeah, we have to do this. Question. Like. This is something that is going to be unique to the game and then an analyzing. Say on them about the wind because I can do it all day, but is it had like the matic ties to the island in historical kind of. Poetic, Tian's to you know. The Mongols came in as typhoon sweeps them all out to see and. You know we name the sword the sky storm after that you know him being a storm, a metaphorical storm on the island for for the island, rooting for the island, and then it was like about nature, and then the animals came along, and I, you know it just felt like a bunch of like one of these critical pieces you don't know exists, and then you find it, and you're like that fifth straight there and does and then nearly. Oh, I, think we have a good. I can see the puzzle now so. Cool, it was cool journey. Having having that comes away. It all it feels so true to the world that the team has created in those moments. Because you know, I'm I'm a completion is player like if you give me a list of a thousand things to go collect if you give me, you know like an infamous. Charge to go collect I. Collect all of them, but there's something that I think does speak so much to this world and end you wanting to be invested in that. It is really by pulling everything. Out of the screen that you're looking at and just letting you look at the world you get more familiar with it, and you start to learn more about Oh. Yeah, I've taken that pass before. That leads to that pillar of honor or there's that cemetery over there as you start to. Trek across the land. It really gets you invest in the world in a way that I think just having a list or a neon sign to tell you where to go would. Deliver it in the same way. Yeah, that's great. That's so. That's the goal so I'm glad you had that experience. And I it's one of those things you know that the open world I think speaks so well to what the team really accomplish with this game, but one of the things I was curious about wasn't and I know. We talked about this a little bit, but released, but since we can. Talk to the island as whole, but what was the? I? Guess the poll the. The back and forth poll of wanting to make sure you stay true to the spirit of this real world location, and honor the history and the people that are but also create a world that at the end of the day would be fun to run around or write a horse around in as a game. Yeah and it's a great topic, and it's kind of been the the struggle for and I would say struggle in a creative sense. It's the creative. From from from once, we actually knew we were making Susha and we started doing all this research, and and you learn so much about the island. Like the fact that at that time it was likely to be like ninety five percent covered in dense forest. Which again I told you we tried. We tried very dense forest in. It's just hard to ride a fun horse through tree. Trees it's. Pretty tough. Also, it's incredibly hilly. We went there just like it's just hill after hill after mountain after Mount After Mountain, also challenging to create a interesting layouts in combat spaces in so. So, we worked with our team in Japan. We're like hey, this is how we were planning on You know being inspired by the shape of the islands. It looks very similar to the actual shape, but here's some kind of Ford as we'd like to take or game reasons you know, make the game more fun to to roam around. The landscapes in have layouts that have. Have Cool puzzle climbing challenges, or what have you were interesting missions, and and they were totally for it you know. And they gave us feedback of maybe when we went too far and then they also they know is in a fun way. They gave us feedback of win. Hey, you could go further with us, and so that was. It was a lot of ultimately. We're super inspired by history, and what happened and then the general beauty of greater. The greater nature of Japan as a whole, it's definitely hugely inspiring to us but we also make in a game and a PR and original story and a lot of things that. Have to Challenge it, but work in tandem with it, so it's it's definitely been a challenge I'm in a good way and we learn so much. And I will say the last thing I'll say on that. Is that within Joyon on the environment? Our team myself in the constitution. We talk a lot about like realism. And You know like A. Maybe painted realism, or maybe, how can we do it like a slightly stylized version of that? And and and you know this is not even if you've ever been to Seattle only did infamous. It wasn't really a stone by stone. Kind of recreation. Roads aren't lined up exactly. It's sort of like if you blur your eyes, you're like Oh. Yeah, that's definitely definitely Seattle like it rains. A lot of people drink coffee. PUNK ROCK and grunge music. It's You know the things that are there the spacing? Like the things you would expect, but it's not the like. Let's put a magnifying glass over, and let's get it like perfectly accurate and we take that same philosophy here. We want to feel like that. This is plausibly. Dass what it could feel like. That's what if we could do smell through it. That would we would try to. Feeling into music, we're going for a as a is a is a main heart. Smell will actually be unlocked on the playstation six. Thirty I. Have Rumor, we have an today since three. Hey listeners. We know you love gaming and have excellent taste, so we want to tell you about the official. The last of podcast in the show writer podcasters stand up comedian and huge fan of the. Host Christian Spicer we'll revisit the first game and talk with the people who created that critically acclaimed work hit. Also give you what you've all been waiting for. A behind the scenes look into the last of US part to Christian wanted to crawl into the minds of these visionaries and talents who created this highly anticipated game the podcast. We'll recap the news story. Story and episodes five through eight while also diving deep into the making of the game in the first episode. Christian will talking with Troy Baker and Ashley Johnson also known as Joel and Ellie may land combat designer, Anthony Newman, and the writer and creative director of the last of US Neil Druckman. The whole series is crammed with conversations with developers invoice actors. The official, the last of podcast episode one arrived on June ninth, and they'll be releasing new episodes of this limited series every Tuesday for the following eight weeks available now on Itunes spotify, and all your favorite audio sources, stream, or download the official, the last of his podcast from June ninth. The the combat in this game is awesome, and that's coming from somebody who to be completely transparent. Wasn't crazy about it. At first 'cause my immediate reaction was. There's no lock on. Think what do you mean? There's no lock on like you can't. You can't have a certified again without lock on and as as I grew to. Appreciate. The sort of dynamic happenstance of a dashing between those four stances and. Fighting different types of enemies. In synchronicity while switching and switching back and forth using my sub moves and everything I was like. This is one of my favorite combat systems interview ever But what what? How did how did that decision? Come to not have have lock on? was that was at a debate internally in the studio? Because that's to me, that's one of those things that people just expect from a video game and I found myself not even thinking about it after a few hours in. I. It's definitely debate right like it's A. It was heavily debated and talked about how you know. From all corners of the CEO there was not some like. I mean because it's a it's a standard. There is a standard anytime. You go against the standard. You need to prove it out and. I'm glad we tried something different than you know. As person bloodborne like my favorite game, I like games that allow you to really kind of hone in and focus, and and control that since a control comes, comes with locking, but and you know, and certainly as a samurais sense of control is a huge fantasy so Yeah, man. We talked about it a ton Maybe when it comes to combat, I would say it's in the top three conversations that we had over the entire course of the project while. But I have to give massive. Shout out to you know. One of the studio heads. You know I've found Sucker Punch Christopher. Men he's he's behind the core design, a lot of the combat and he he works out of the code for it, and there's another Guy Ted. Who is awesome designer? And he liked those two brains man. They worked together, and they figured out a way to create something that is first of all feels like you're hitting the person when you do hit them like it's a tandem as animation, so it's not like a hit box based. It's like these. This animation links up to this one. Is I very newbie? Animation Brain. And it's not just like the slash through thing right, and so they feel like you're hitting the person it feels. A goal is a gritty feeling, but it's also incredibly fast paced at times. You know as you get like five or six people around you you can be, you could be like. Changes. In planning, and when you're going to do the smoke bomb, go around the building and do another. Jump down from the top, you know. It's just like a it. Almost like a the style of it is is better with how the walk on. That's kind of the thing that we found over time especially when she became pro at it. And locking on actually with slow down, maybe in some ways and a sense of control will be got out of it instead was things like standoffs in duels, obviously assassinating somebody having that jump on, somebody gives you that, too, but we decided to really push that those moments or mythic abilities I think are. Usually will help take out people pretty quickly. The mythic abilities are interesting because I I think i. I I'm really glad that this game never really went like supernatural despite having the Word Ghost, in the title. There's. There's other there's an alternate version of this game. Were you guys just want preserved and people are summoning dragons and stuff like that. I appreciate that a lot of the crazy stuff that you got away with felt grounded even like the fire sort is ridiculous, but there's like. Oh there's there's sort of like a scientific explanation. Yeah. And then when you start doing some really intense stuff that feels deliberately over the top like dude, get terrified and they starts crawling away like. Is Watching people just straight up running around. Disappear and stuff like that. It's crazy like this is a i. mean even when we pitches his game. This was another heavily debated. Topic is going to be fantasy based or not, and obviously nate and I felt really strongly as well as many other people that we should not make it fantasy base in like high fantasy base because. It really those first of all there's. Several of those games out there already, and they do a wonderful job and I love neo I love sector, Oh, these games are awesome and they lean on that a little bit more as their unique. You know and so. Good. It's smart of us not to do that, but the reason why we didn't do the reason we did was because we were definitely were focusing a little bit more on the Human Story certainly one of the world to feel plausibly real. And you know if you like, I'll take the example. You just threw out there like having people fall in there, but get scared. Scoot away, man if you could just like, pull out a fucking dragon every five minutes. Scares them like I feel like a real challenge to overcome like and so you have to be constrained. So that when we do pull out something that's really incredible or scary or something like that that it actually has wait to it, you know and. I one of the things I do love about our game in might be some of my favorite content, actually mythic missions because. They. A build up the idea that people were legends like they talk about people in their connection to the island. The lightning one is a great example where you know, they burn the black sand, the sands black, which always like wire, the sands black back answer black, and it just bill out as they build up this legend of people that may have come before you, which is Kinda cool because? because. You're kind of building your own legend. To maybe one day, people talk about mythic stories of the ghost You know that humans can do maybe slightly crazy incredible in your living, example of that and people tell tall tales. I think that's cool. I love win. Jin would go around to the stories and people would be like. There's ghosts in the woods and he's like. No, there's not. Watching watching the people run away after a battle, though my favorite things in the game because it's it teeters on like on on like. Comedy, you would find in like vintage Kung Fu movies where somebody would come and kick. A bunch of Bass and one guy would be like away. Runaway ended every single time was I would let him run like maybe like hundreds of feet pull out my arrow. Cruel Man I know you you put it there. You know you gotta sit there, don't. If you give Brian the high ground. He will let them run as far as he wants to. I what I do love going back to the mythic tells them. You know maybe people one day telling the story of the Ghost I. I'm always sort of a sucker for. Stories that are about storytelling to a certain extent, because I do think you get so much of the human nature that we all deal with on a day to day basis of why we tell stories and everything and I I love that that permeates so much of this game, and not just in the quest, but on the on the ques- structure as a whole in this game I think is really unique, but it works really well. Because as Brian was saying earlier, you can go to a house in. Someone's saying Oh. There are nearby. Please help me or someone one of my favorite stories early on one of the side missions I found was. A woman send you to get food from the bandit that stole it from her. And then you bring the food back and she's like. Oh, thanks! I finally have food down. You're like. Wait a second. That wasn't yours to begin with. I just killed all those guys because you can't, there's. There's this. Stark sadness to a lot of the stories that I think really works in this game and I was just curious on like a total storytelling. Horrible 'cause there are moments of levity. You know like everything with Kennedy I think is so great, but how do you you know balance? I think this is a land and a group of people who are under siege. They're under attack by the suppressive force. At the same time. They are living their lives. There's this humanity going on the island. Hugs, what are some of the struggles that come up and try to tell those stories? Yeah, well first of all. When you started telling me, which story were, I was like racking my brain like which? It was so many. I I know it's crazy and I'm gonNA. Play through a bunch probably that I've played through in a long time, I play retail, but. You know It's balanced because you don't want it to be this like we did not want our game to be this like heavy thing that was constantly hitting you over the head with a that was just not what we wanted for this particular game. Think anybody really goes from bad particularly. I think they're always in goal, but but in it's hard, though because invasion and you wanna see desperation, and you WanNa see like these people have struggles. And frankly you know we want to. You know it's not always like dude. Go kill things, and so you WanNa hear you know people having. Their kids, or this or that like our parents like I. Don't know you just want to hear something that sounds like these people are struggling a little bit. But you know the when it comes to the writing and those stories, most of the stories do most of them do exist to try and reflect at the world has been in invaded, invaded place and. For people that are like these allies, and you engage with those those will get a little bit more in depth than traveling of their story, and for these little small one off encounters. Just say look even even the hasn't class is affected greatly by this and hopefully feel a sense of remorse for them or sadness for them, maybe a sense of duty that why you're doing this stuff, but as for the tone of it. I genuinely like a somber tone in general, I think Sambre is is not dark. Sombre is not grotesque. Sambas is just like a like A. Light sadness to things and I felt like that light sadness in a world that is so incredibly. Beautiful is kind of a nice. Balance and I think we look at it now that way and to some extent. That's a really good way putting now that now that you say that. It makes perfect sense because. You have all these incredible like you know. There's Fox's in this you know. Like. Rainstorms the beautiful trees and yellow leaves, but then you go, do these side quests on. You're like Oh. Wow, that was. Your family died and you can save them and you're like damn. That hit me hard that one. Particularly, there was one side quest for like now I know, too. Hard that one's talents so hard and You know there that one people on on the team who? Created that one, and then like you know as we get through the Polish face like Alan, somebody went through and added a bunch of extra work to that one for animation, and like kneeling down, and you know I you know in from liking that mission to really like connecting with more, and this is a small thing right like this is not a. Two hour long you know big big mission. It's very straightforward and simple cement to just reflects the tone of the world, a little bit and Alan Dow was one of the ones that, even though it's a small moment in your entire through I think improved a lot of the last course of the project I'm glad it exists. That's awesome. Yeah, I I, don't even know if I necessarily have a question about it, but I'm just curious to hear more about the the construction of the the site quests when it comes to the side tails when it comes to those the supporting cast that you get because I do I do think one of my favorite things. Throughout sucker punches, history has been that there is of course he usually a pretty great main character, but also this really great supporting cast as well, and you know going back to sign infamous now with ghost. I loved finding out more about Yuna and lady Moscow and just everyone at the pace that you want to in the world. And that balance I guess my question is because I. do think that's some of my favorite story. Telling him the Games in the game comes from those lines. How do you balance having this stuff? Be Optional I guess if you if a player just wants to go through the main story, but also encouraged people to want to keep going back and revisit these stories in these characters. Yeah Yeah! It's a question you know we From I is long as I can remember. I think I, think earliest pitches of the game we talked about. How we really wanted to create sort of this. Anthology of short stories. know these little little side branches off the main trunk. You know that you could. You'RE GONNA. You'RE GONNA get invited to them on the main truck main story. You'RE GONNA. Get invited them and maybe even once or twice in an engaged with them, but it's up to you hopefully, engaging enough for that story relates to you. It's up to you to kind of go. Finish out the rest of that branch, and we do a lot of stuff like we try to reward you for doing these things but I find that those things are They're good and I'm super glad. Glad reward you in different ways for playing these, but I find that the beauty of those those allies missions. If you will Masako. Norio characters is that they're just they're. They're far more developed in terms of like there are like what they need out of the world in their stories are interesting, and and they all have a different perspective on you and life, and you know in an what I what I think is kind of cool about creating a world like this is that you have to be okay with having content that exists. You're not forced to play. And you have to embrace that you have to because that. That is what makes it joyful when you go on your own ambition to go through it. It's not that you were told to go. Do it was in the Golden Path? And there were versions of the game earlier that a lot of these characters stories were more interconnected to Go Path. Through play, testing and feedback in her own kind of iteration process. We ended up where they are. Which I think is the right spot. which is you introduce them and then? Over your curiosity, we can push them push. You can go enjoy them your own Yossi, and there. Some of them are five or six missions long. And I think that's the right model, but it takes some iteration to get to that that that's spot for us. Even having late in the game the I think it's two missions for Eureka that pop up after you've revisited home. Just was such a such a Gut Punch. In the midst of as Jin, story is starting to come, full circle meant to have this exploration both more into him, but also into her life It's it was like as you were saying I, it felt so much more rewarding because I, saw it out that story within the. Yeah I think that that's A. It's not an easy philosophy to hold you now. as a director or as a contributor designer artist, because it means that somebody is going to get a bunch of people, not GonNa, play your mission bench people are not going to see your artwork, and and it's really hard to like talk about that because I want everyone to who worked on this game at Sakkara Punch to just like the super proud of it and love every moment that they cred tributed, too, but that's one where it's like. Yeah, but your thing is optional, and I can really bad, but it. In these cases it is for the for a greater feeling that. The people that will engage with it will probably tear out will probably love or be maybe even their favor mission of the game, even not the golden path I gave might be their favorite moment in the game nest. Because you, you let them engage it at their own will in. That's A. that's a hard philosophy to to. kind of stomach, but I think it's I. think it's a really healthy one for the type of game that ghost is. It absolutely plays into who I I think. My favorite thing about the game. Is that Me In the act of playing the game, so has to the game halfway in a presents all of these options, but I have to go exploring too, and I feel encouraged and want to explore and of my favorite times playing have just been putting a dot on the map letting the wind guy. A thousand kilometers, and if I if something stops me, stop if it doesn't I just keep going until something else. Interest me awesome. It's a calming experience which I don't often say I think about games at the moment. That's exactly how I played, too I would just put a marker somewhere completely random very far from me and just go there and see what I ran into along the what along the way with stories popped up which new characters I would meet, that would show me points of interest and stuff like that. and I think that that loop was really smart in terms of having sort of random gangs of bad guys. Patrolling the land and you'd run into them, and they'd have somebody kidnapped, and you'd rescue that person and that person would tell you another place to go. It felt like you're constantly pulling on these little threads. and I loved that so much was did that did that all take awhile to come together? Like outside of the wind is sort of the way the. The optional stuff and the sort of like randomize character you know excursions and stuff all interconnect. How how was it bringing all that stuff together to create the flow that you guys ended up with? The I I you both sound like you've played it exactly the way that I would recommend somebody to play, which is like hey, you know every now and then just throw down and go that direction and see what you find, and and if you don't find some great than go to your Golden, Pastora that's awesome, but try it, and because it's. In this is true for even when we're doing play testing that we did find that that was some of the ways that people would enjoy the game the most which is awesome. will you're talking about that? Like the ecosystem imbalance of people who tell you where stuff is in? How many patrols are there that stuff I'll tell you? We tweak that probably. Maybe until weeks before gold I think. Exactly the number on no top ahead, but is very late. We tweak those numbers because. because the sense of owning the curiosity, and like not having everything told you. was so important to the global feeling of enjoying just like exploring throughout the world, and as soon as you're told, were too much. Stuff is or too many things around your map. It becomes a different problem like you're kind of you either you either go into. Let's just go through the checklist which. Is Fine I think if you found them on your own but can be exhausting for some people because they're like Oh God. There's a ton of stuff to do, or it's kind of a turn off because you already know what it is, and you don't think of anything else over there, but they're actually might be if you if you actually went look, so we actually ramped down the people that the amount of people that would tell you where things were quite a bit. It used to be far more. part of the emergent processes I've almost everybody who talked to tell you. Something is, and it would put a thing on your map and We found that to be Super Smart System, and I'm so glad that we have it, but we put it in a very specific way in a very specific amount of things on the map total. Total that it would ever tell you about so that you still had your cool moment of like i. don't see anything over here on this. I'm going to head that way and finds things along the way now balance. It's really it's really tricky. Because again it goes up to that thing. I was talking about early. Enough loss of being okay with things being skipped and. That if you don't want to be so much that you don't have any information, that would be bad too right so it it is takes time to to work out, but the team did that. No, no a healthy fund way but I think even when you like clear. Mongol, Camp and Clears up a little bit. You still get a question mark. It's not even like yours, a hotel or something like that. And it's sort of it to me. It fell It felt like A. SORT, of natural to the universe that you guys were setting your game in this is this is like a long time ago. There is those no yelp. There's no google. So it seemed natural that you'd find a random person on the street and be like Oh. Thank you so much. There's this awesome restaurants. You should go check it out. Right I really doug. That I played a ton of the game in Kerr. Asala Mode Oh cool and that was. It was really it was really difficult for me. 'cause you made such beautiful game central? And I think it's I think it's. Beautiful in a different way in Curacao mode. But there was just something so special about about like heading into conflict or a story be or coming into a new environment. or it's all black and white, and there's that film green crackling, and a I read that you guys even did some stuff with the music to make it feel almost like it was coming through old speakers or something like that. Yeah, how how how how did how did you develop that? I I know. That's like obviously. It's something that you're studios. Really proud of especially since you've got endorsement from the family. It was a that was A. That was a I. I probably will put that in my top list of my entire career as like being apart process because. I mean it's just. It's just why just kind of a wild thing that you don't go into making video games because you expect to go through that process one day, yeah. which is probably why it's cool is that it's different. You know, but. The. We knew that we WANNA. Do Black and white mode I mean I think i. I don't remember when we first talked about it, but it was definitely really early Redo black and white vote, but again it got kind of pushed towards the end of the project, and then once things started to. You know you can sit in the world and you could be like. Oh, my goddess stunning! It's really a beautiful I feel I. Do feel like I'm. There's moments of this I feel like movie. It's coming. It's coming together. And, then we're like okay well. We definitely have that mode. Let's are planning for it. And an I got version of it in that was a very early version of it with a sliding team and Like what do we call this thing? and You Owe Samurai cinema or classic. Why can Wyatt our traditional La just things? You know cool cool names. And member WHO's I may was Brian Studio head. I don't remember somebody was like. When we see if we can call it, Chris Allen Mode. And I thought that was brilliant and I was like. Yes, can we? What was that process so I reached out to. One of the people that I think he deserves a special shout at his name as a relay Katami. He's on our Japanese producer. He's a helped us since the very almost since the very beginning, and he helps coordinate all of our feedback through Japan, and said Hey, you hey, who's now a dear friend of mine. I was like. Is this possible. Could you look this up? And he and the Japanese team reached out to their to their state across our state and worked out You know. They wanted to see video so I. Put together a video, and then I redid it like three times because enough. People on time video, but I was like Austin. Even Brian Our leauge rendering Guy Jasmine. He was not good. No. Though I kinda Redid it a couple of times and then eventually Is this. Is it I? I looked at so many movies measured the black and white. You know in our game. You know as you both played it. Daytime Times. There's indoor's whether there's rain. There's fog and so like you have to look at movies that have all of these things you can't just be like. Here's a movie. Here's a sample. It's the black. Man Like you gotTa. Look at all these because they exist in our game and it's a filter that'd be going over all of these and so I finally got to the point where I was, I had good black levels. White levels has cool noise. We sent them a video and and It took a little bit of time back and forth, but eventually we're like asses cooling reach an agreement. They were cool with it so. Yeah it was a it was a coup processing showed up. Is Mode teams all shit? It's called. Is it was pretty cool goal process. It has a dream come true. It's so awesome on a historical level. Because obviously you're seeing the game through its you know from the reveal trailer to now there's clearly a love and Joe Majd to the cinema and the storytelling that come in the John Mara, before it, and so to have that encapsulated as a mood that you can jump into starting to such a great I. Think like touchtone full circle thing as a fan of genres well. Also I mean the. The audio! From from like A. A gigantic Blue Tang Fan. It's it sounded like like RISI's sampling. VHS, tapes of sword slashes, and like there were moments. Paint that game and I was like I expect like method man rapid right now because. If anyone was intended, but that sort of got me on a very very like neural level I was like Oh my God like this is. This is quietly the best. Wu Tang game ever made since. The fighting gave. The quote somewhere I feel. That's. But. Our audio director Brad he that's all him he was like. I have an idea that guy's a wizard, so that usually meant something cool and he. It was like we have this special thing that we developed internally at Sony that replicates old processes from like you know fifty sixty s something like that radios and TV's and and And and he he kind of took that filtered it and figured out the right 'cause he was like. If you do too much over, you know, we wanted people to play lengthy amount of times and if they wanted to the Chrysanthemum. View too much, and it becomes incredibly fatiguing. Like, not watching move hours possibly thirty hours. You know so. You got a nice balance between that and something that you can you know Listen to over and over again? I- legitimated Curacao Mode for Poly Twenty five thirty hours and I think that I like maybe fifty sixty into the game. So how yeah! That's incredible. Yeah, along along with that and to me. It was surreal to play an open world game almost entirely in black and white. That was just I've never done anything like that before and. It was such a cool. It was such a cool experience. One of the challenges with eggs I would add is like since it's black and white. There's there's missions that use color as guiding, and so there are. There are a few missions of. It really struggles with, but for the most part we redesigned icons on the map so that it would work with answer, so you're not just looking at two icons ones. This color ones that color and we just changed the icon Lopate, but but yeah it, it's it's generally speaking. You can play through most of the game with it, which is just crazy. Yeah I think there was one mission where they're like find. The purple flowers was like Oh! I was to right back on, so that was good. Leads to so many great visual moments, and as you were saying I know we're running short on time I. don't want believe the too much, but I, genuinely really loved, and as pointing to earlier the the soundtrack and the way both game uses it. It comes in from quiet to loud, but also how the score changes both from the combat setting to the open world setting you know. Moments I would say not settings, but. That Jackson position as well as even on the side, the remixes that were coming out sort of in the lead up to the Games launch. There's so much great musicality and artistry. Bear that I think really. Elevate, so much of what's going on there on visual rebel to a works so well in tandem. You know there is no single discipline that contributes more to the game. The music like a known this case we have to composers, a team of people that obviously help implemented like their artistry is like. White just level things up so much like a scene without music in a scene with music. There's a world of difference in generally speaking I know it's not one contributor. There's quite a few people that make it happen. Processing and implementation, but it's insane. What music can do in for this game? It's it's. It's one of the best parts of the Game I. Think is the the the artistry behind the music in the soulful fullness in is is really I listened to it a lot. I love and then we tokens the glitch mob. Which is just? RIDICULOUSLY COOL! Yeah, it's an awesome combination i. do think as you were saying. It elevates so many great moments, but really. A drills home like the emotional undercurrent of everything that's going on in the game. Unfortunately. We're pretty much out of time. I think Brandon I could keep talking there so much. We love and really enjoyed about the experience and are continuing to enjoy. Time in this world, so Jason Thank you so much for taking time. We really appreciate it. SUPERFUND and thank thank you to your studio for. bookending this entire console generation with my favorite games. I I don't know if that was ever the plan, but the way that

Brian FOX JIN Director Japan United States Jason I. Kgo Suma Seattle Connell Official Hamas Playstation Bar. Jeff He Golden Forest Cam Mongols Joanna Core Design Mottaki
The Last Of Us

Beyond!

07:46 min | 10 months ago

The Last Of Us

"Hello, everyone. My name is Jonathan Dornbush and this is a very special episode of podcast beyond because today we're going to be diving very deep into the last of us. Part to a full spoilers are in effect. If you haven't played the game, turn back now. Go play at go finish. It and then come back. Listen to this episode because we are going to dive. Into full spoiler territory with Lucille. O'Brien my have numbers with me, but more importantly I'm sorry, Lucy you don't have the highest honor this episode because we are joined by Neil Druckman and Halley, gross naughty dog for the last of US partout. Thank you both so much for being here and speaking with us today. They have. So the. House he twenty twenty being guys. Around. Warring Year of my life. Nothing. Much of note has happened this year. Definitely, so we'll. We'll try to find something to talk about this episode. I know Lucienne myself both have a ton that we want to ask you about and talk about with certain as much as I'd love to spend the next thirty minutes exclusively. Honoring the memory of Shimmer there are some conversations I do. WanNa get into and I. WE WE ARE GONNA go into spoiler, so it's going to get there. I Will Get National Story Beats. I promise but I did want to talk about. The I think just jumping right into the structure of the story for me would be a really interesting place to start because Neil you and I spoke a little bit before the game came out, and we talked a bit about sort of how the structure of the game chain through development, and I was sort of curious. If you could both talk about you know primarily, we have this sort of to factor story of the first half, really focusing on Elliot's journey, and then the second half focusing on Abbey's journey mostly in Seattle, but a little bit Jackson. How how did that story flow evolve? As you began to crack the story in figure out what you wanted to both explore? Whatever we had this kind of concept of constructive story about empathy by seeing two sides of a conflict. We had the two sides, but they are kind of distribution was different. Initially, this game was going to be open world with several different hubs. And the original was going to be playing abby. Some back story on her and her friends attack. They get rescued by Joel and Tommy and get. A. Help into Jackson and you spent a while in Jackson doing missions before some critical point, or you would reveal who she is as you would be struggling with this choice and kill Joel in annual take on his Elliott going on this journey to Seattle become the second hub of trying to find all these people in them. Eventually Confront Abby. But then as we were putting the story together, just filled with with the game, we were trying to make historic trying to tell with characters. We had our disposal. It didn't make sense for it to be open, moral and those. Aspects felt like there to conflict, and that's when really around the time like Halley, came on and kind of talk high level about the goals of what we're trying to do. And then it became more wide linear with some kind of more open areas but where we try to get to the inciting incident much more quickly, which is the death of all, and then get on with the journey, and then some point midway through switch perspectives to show Abbey set store. I don't remember yeah funny. You brought back the open world thing I don't like all right. The first like three weeks of my time at naughty dog were just like. Can we make it open world and like trying to make that work, and then realizing how much it sort of. Screws with steaks and tension building, and so we. We moved off of that, but we really played with structure. I mean throughout the entire process, so yes, the game is currently divided between largely between I. Steph Ellie second-half Abbey, but. We entertained. Inter cutting. We entertained moving parts around the flashbacks of all move I mean. The living thing this game. Yeah! I can't imagine it being an open wells. I think you're right because it is. It's source structured in a way that every every resumes when you're in an open world game, you're constantly distracted by this. Because they distracted by this little fitch quest, catch, seven chickens or something, concert imagined that interrupting the story so ultimately pleased that you went in the direction that you winton. Is Is there any sort of part of me. That thinks Oh God okay. The loss of story could be told in an open world setting. Yes, and I think we. The design team actually came with a bunch of interesting. Aspects to play in the world in open world setting and adjust. All while those ideas were interesting and provocative, they didn't fit. The characters were playing. I don't WanNa get into specifics. Wherever use any of those ideas? But it just too many things one concert each other. We have to make some hard choices as far as what game game we WANNA make. As, you're saying that the beginning. It came down to this idea of seeing empathy and telling that from two different sides and obviously something to preserve stories spoilers in where the story would go, because it does really demand, be played, I feel. It started out as you know on a like a product facing way a story about revenge. Why did? Though at the end of the day, wanting to really get down to empathy in this world, be sort of the catalyst for your interest in the story. I think that was the emotional core of what we were after. In targeted through and trying to figure out what is conflict about it? It was really to show. How Simonis characters are and how much conflict and so much of this for myself, I think the team is inspired by real world events where you have sides of conflict, and you see how they often dehumanized the other side to justify atrocious behavior. and. We felt through game. Play the putting in the shoes of Elliot to get you to fee, also ask certain feelings and put you in the second half of the game and through empathy through. Seeing the consequences, not just what you've done, but like what you've taken away. From his people get you to reflect on it. And that was kind of like what we were always after. I cannot track of of of your question. I just curious sort of of the. Sort of. Subverting that expectation, because so many of us went in expecting a revenge story, but I do things that I've taken away the most that empathy and that love and that care. That's the thing which is like maybe to a fault. We tried so hard to protect the experience players experience. We've done with the first game. Right within the last one never revealed why you're transporting Elliot from one coast to another, and ultimately the game is about the unconditional love. A parent feels for their child, and the sacrifice did. Megan is a feel to talk about that head on who will be taken away with experiences so for here? The say a here's an experience about empathy. You would play the first half. and You keep waiting for the shoe to drop. Your House is going to reflect back so instead. We presented something much simpler and then let you see how complex it is when

Elliot Jackson Neil Druckman Seattle Abbey Naughty Dog Jonathan Dornbush United States Joel Lucy O'brien Halley Abby Steph Ellie Megan Simonis Elliott Tommy
The Last of Us Part 2 State of Play Impressions

Beyond!

07:52 min | 11 months ago

The Last of Us Part 2 State of Play Impressions

"Hello everyone my name. Is Jonathan Dornbush in this? Podcast beyond episode. I gotTA look at it. Because it's been so long since we last recorded an episode sort of is episode. Six hundred forty-seven of items weekly playstation podcast. Part too. Because boy oh boy have we today. I'm joined this week by the One and only Lucy O'Brien how a year Jonathan Morning. We've had so much so that it's now the afternoon those who didn't my tweet. Who listened or watched the show? We record an episode with the four of us. The whole cast was back together. I thought it was a great episode. We talked about a bunch of stuff and unfortunately due to some technical issues we lost the episode two but Louis Pods like it was so much great discussion so many great jokes going to hear it to the annals of time it's such a shame especially they'll never hear my rendition of holding out for a hero which I use to open the show. It was pretty great but I promise I would never do it again. As ethnic during the show you remember so well one time thing one time one time one time only and no one will ever hear but of course we do have plenty to talk about sorry they wanna get to it. I do want to mention at the time of this. This'll probably be a sugar episode. Do those technical limitations but we do have plenty of last of us are to to talk about. If you haven't seen already I confirmed and we did on Janice walls by twitter that I am playing and going to be reviewing the last of us to John. Their review embargo is June twelfth. At twelve o one am Pacific. I am not allowed to say anything else about the game other than I'm playing in reviewing it We will get into my impressions of the Review of course on June twelfth. So you can look forward to that but can tell us sitting here going hills cool. That's great full of envy me. I'm sorry I cannot wait to get my hands on this game. Well I can't tell you whether or not you should want to not wait or not. But you'll have to wait for my impressions till then but we can talk about is of course the state of play and the recent sort of inside the last of us videos that coming out. We delayed recording the episode this week. Of course to talk about the state of play. We got roughly a twenty minute deep dive into the sequel For those who didn't watch Did Washington the livestream? This is funny the basically saying the same stuff we did this morning. I definitely would recommend going to check out the four K. Like now uploaded version of the video on Youtube. Like if you watch the livestream. It just isn't the same qualities watching pretty gorgeous. Game play on the video as it has in the final player of what we got was a sort of overview of the mechanics. The story of the world a setting the stage by Neil Druckman the director of the game. And then a sort of eight minute chunk of gameplay that was following Ellie three whole SORTA scenario since I'm not wanting to blur the lines of what I can't say but for now. Lay Gimme a sort of overview and then we can get into the nitty gritty of it. How did you feel about the state of play showcase for the last love I it was? It was definitely the most impressive state of play for me. Pencil. A just the way it was presented by Neil And presented with a great deal of compassion by Neil considering the Times that we're in which I really appreciated And it was it was it. Was appropriate like hype. Reveal the not much to reveal obviously Iran noses game exists but like they showed intensive the for we will give it about the world and how you terrific CETERA. It really felt like I was in the crowd at an at an eighth shirk ace and the Made Light. That is kind of off for really from a state of play. I felt it was it was. It was really really really really great. Yeah that just brought to mind. Norfolk wants to talk about when I at this glad. I'm doing it here I back when I was in college. I we buy into a few threes by using school newspaper. And I got to go to this Sony. Press conference I believe where they did. The last one demo which was Joel basically going in and out of the apartment building and speaking around in that brutal showcase ended with I forget who was doing it But they finished it and they were like a real like power stance holding the controller and they dropped the controller like mic drop dead and walked off stage at the final kill and this game play sequence though evoked a lot of the same moment of like the you know to where we over a lot of the industry does but like the visceral nature of this cop out like this the sequel really seems to be leaning into the every little moment is going to matter. Every moment wants to be evocative whether it's gruesome brutal. Or you know by the skin of your teeth you use TV escape. Every little bit wants to be impactful which is ambitious but seems to be paying off in that demo. Yeah like I feel like I'm going to need to go for a massive run and then like sink three whiskeys before I stop playing this game. You know what I mean. I'm going to have to get some sort of energy out of me into the be in a very kind of calm head. Space in order the Because it does. It's we've always known that the lost of US Brutally unforgiving well Blah Blah Blah Blah Blah. But again. I always forget that these characters that I love Massive shakes I do really care about the face of these characters. I do really care about what happens to the majority that they go on and I think one of the most profound moments for me in this particular demo was win l. e. the Veto would be working woman. She will fit forever. The immobilisers woman playing hotline Miami on a station Vita before the last thing she does west gets killed. How did die playing me? All that's heartbreaking on so many levels I'm sure it's how Greg Miller wants to go out one of the moments. That really reminded me of the series kind of eating hot. You know it's it's it's humanity Is when Ellie does stabbed this woman in the neck and it's it's gross in of sudden it's easy and the whole tussle is sort of frustrating. You know any kind of since. La's frustration in that moment. And she says that was dumb. Like you know something like that was. That was really stupid. That was really don and like yes that that whole thing was dominoes on. This area was like that that women didn't need to to try to turn around and try and kill Ellie like it was also unnecessary. Wholesome scenario seems frustrating and it was also like the way she said it was kind of like placing it's been used like it was slightly like bleakly. Funny you know and it just again. It just reminded me of L. E. is this is Ellie. I flipped I got like she. She is she is funny. She is You know there is so much of humanity tour. She's like despite the fact that she's very much being presented as like a much much more. I don't WanNa say cold-blooded but I guess there's no other word for it. Like she's much more a she she's had to survive. Long time in this very unforgiving world like Biz chief. Haden's I really get that sense but at the same time she still ellie and I really just that little low really brought that harmful in this in the state of play

Ellie Jonathan Dornbush Lucy O'brien Neil And Twitter Youtube Neil Druckman Washington Louis Pods Jonathan Morning United States Haden Neil Iran Director Norfolk Sony Joel John Greg Miller
The Last of Us Part 2: The leak situation

Beyond!

06:50 min | 1 year ago

The Last of Us Part 2: The leak situation

"I can jump in. I just to address the big. I guess draft in the room to keep it on message in talk a little bit about the last of us are too because we did talk about it last week when the release date was revealed as the unfortunate spread of leaks online of meter story beats again. We are not going to be addressing any spoilers in specific detailed despite how many people try to tweet those spoilers at us. We're not going to talk about them on the show so you can listen worry free but it is worth mentioning that since last recorded The game has gone gold So it is officially being pressed discs. stuff is getting ready for the I don't really know what they prep there. But that's getting handled right now. The game is in a complete state. Neil Druckman. Put out a video message because normally this would be a time for the team to be together and celebrating but of course everyone is working from home so he put out a message alluding a little bit to the the leaks and specifically mentioned. Were really excited for you to play because no matter what you've seen no matter what you've heard this game meant to be played through from beginning to end like is a complete full thing that has so much context to it that they really want you to play all the way through That said and I'm GONNA pull up the specifics but Sony has essentially found the leakers and despite what we were talking about last week and I obviously want to set the retreat. A Sony confirmed that the individuals who did the hacking however did Were identified. Sony of course isn't mentioning who they are and they are not affiliated with Sony Interactive Entertainment or Naughty Dog So I know we a bit. Yes yeah I know. We talked a bit last week on this show. And a lot of other shows about like the concept of understandably upset employee possibly upset at crunch hours in sort of working conditions alleged. They had to work with wanting retribution. In some way that has been one of the narratives that was funded out this which we discussed last week. That is not the case as far as we have been told by soon. Yeah that said I think we all kind of agree right now. I think Druckman quote about the game really rings true that like this is the thing. We all want to experience all the way through from beginning to end. I don't know how you guys feel but like even if I've been spoiled on bit or piece of this I don't think knowing a little aspect of this game will make me not want to play because I want to understand the full story ramifications. Yeah To speak to that real quick. The Thing I did when I first heard about the spoilers Being out in the wild was I did what I do for you. Know Star Wars movies in marvel stuff. Anything like Vaguely excited for I went on twitter. And I put in like a ton of key words to mute so they wouldn't pop up and I also did the same with I forget the name of it. But there's basically a chrome plug where you can do. All of that and I was like all right here. We go six weeks away. I'll do what I can and then I was reading a random tweet from. I believe it was like Otaku about something that was even remotely related to the game and I did what I always do. Which is sort of just like inherently. Scroll down past the first tweet to see how people are responding And there was a J. Peg with all the spoilers in it Or at least some big ones certainly big ones that people think that they know because the reality is is we don't know everything And so I was Kinda like well. There goes that my gut reaction was really pissed off because this is something I was. You know fairly exciting for despite the fact that I think we spent a a year on record on the show being like do we really need this game Because I think many of us finished the first one where like that was perfect. I'm good if you tell a story. Maybe tell a story supper. Rustling your universe own. Same characters All right well. Let's see how it goes followed by Naughty dog being like this is our longest game ever and all of us on this show who also got a lot of backlash for saying uncharted. Four was a bit too long in the tooth. Were also kind of like. Oh so I went from being pretty apprehensive about this being spoiled diet to just being like screw it read all the spoilers jumped inbred everything and housing. I still have no idea what this game is going to be for the twenty something hours. Run playing it I I might potentially no major beats but I can't figure out gameplay from reading paragraph in the same way that I can't experience for by looking at a photo of it you know like there's some some things you have to do also like I I will say this right now that I've been I put up a video like two years ago when the first trailer dropped where I was sort of like. That left a weird bad taste in my mouth. It just seemed like violence without context and a people hated it when that came out. Because how dare I speak ill of a video game? That hasn't been. I haven't played based on the trailer. And then now people are like he was writing. They should never have made the game. I don't I thought I meant I. It's just again. It's like the the first game is borderline perfect. So what what are they gonna try to improve and then flip side of that? I feel like you could if you paraphrase the plot first game and you just put it in words on a forum somewhere it can sound really stupid. If you're not playing it you know but you you can take like the the the best things ever made and if you kind of like dumb them down and describe them in a you know perverse fashion you can make just a brilliant art sound like utter hogwash. So I don't I don't know what to make of it. That's what people do to me all the time with kingdom hearts when I tried to distill it down and tell me that it's crazy doesn't make sense but you know same thing happened with the joker movie where there were like. There were leaked. Steen's from the end of that film like straight up. One of the most pivotal kills in. That movie was leaked. I don't know how that's crazy And also like random plot points for flying around that movie for a long time and I think that's what drummed up a lot of this sort of you know we're sending in the SWAT team to hide in your popcorn bucket to make sure you don't hurt anybody after you see this movie like it. Just got a pretty absurd lengths. But they're being too that I've seen a lot of people And again we won't mention a single thing content wise about any spoilers here but I've seen some people who aren't happy about what they've read and they're using that as a sort of a jumping off point to say that they shouldn't support Ati dog in general because of what they've done with their crunch culture there and I completely stand by that if that's something if you don't want to support a video game developer because the way they mistreat and they mishandled their employees by all means. You have every right to do that. But keep in mind that That's actually going to blow the doors open on a lot of the things you like Specifically even more

Sony Neil Druckman Naughty Dog Twitter Sony Interactive Entertainment Steen ATI Developer
The Last of Us on HBO - Everything we know so far

Beyond!

06:45 min | 1 year ago

The Last of Us on HBO - Everything we know so far

"In other exclusive Sony News. It was announced that there is going to be last of US TV show from the writer creator of Chernobyl And it's going to be working with like Neil Diamond's going along with them It seems like really just sort of everyone kind of came together on this What I WANT. I want to hear the story behind this. Because Shannon would who plays Dina and loss of US potter apparently introduced Neil Druckman to. Oh yeah okay. She's on Westworld on it. She is and she introduce them. And I'd I'd love to kind of hear about those Ille- chats because the sky Craig Mazin was. Is that how you show no? I hopefully soon. If you haven't seen sure noble go watch it. 'cause it's like says very good easing very good. I'm like a huge horror fan and that was probably my my favorite piece of media around horror last year which was terrifying. Because there's no monster it's just invisible. Poison the yeah. It's super creepy and real. Yeah but it turns out a craig is also a big Fan of last of us and it was weird kind of one of those like. Oh It's a nice twitter romance. Where like him and Neil to start tweeting at each other back and forth and then gradually I guess they just sort of actually talking about doing this. Yeah What's interesting about? This specifically is the this effectively cancels out the long in production. How movie that they were working on that. Neil Druckman openly tweeted like about a year ago and they said like we have a script he was like. I haven't seen it right. So good luck out. There was one of those like that. Movie was sort of neck and neck with uncharted for awhile in terms of like who is making. This is actually happening. This is getting kicked to fifteen different writers and directors. Every six weeks it was in development hell constantly and so this will play. This is the they've gone down to especially in terms of everyone's a little bit. I understand the concern or of attending something like the loss of us into a different format because it it works so well as a piece of interactive media particularly when it comes to that sort of end twist where you realize that the character you are controlling spoilers. Sorry sorry yeah massive spoilers. The character you're controlling isn't necessarily the guy thought he was and that is a very pal that was a very powerful moment in the game for me and you're not necessarily going to be able to replicate that in a shower or film but I do think that there are so many other avenues at a show in particular could take that world into. Yeah I think there's a lot more room for world building their Mike Concerns. Are that this unlike. You just alluded to. I think if you're a huge fan of the game you have that story already. That story was told you in the medium that you I received it in and having that reinterpreted through cinema is a kind of thinom cinema. You can't say cinema. You have to say Susannah. Oh you like Salem. I only watch cinema on it. It could. It could be kind of like weird offloading because you're sort of that reverse uncanny valley. Yeah sadly not to say that. Yeah because all of a sudden you're looking at something and you're like that's not the character that I imagine the this way you have to do this voice. This is the way you have to do this character. Like people have already been asking for the Ashley Johnson and Troy Baker to play these characters and like that doesn't work because they does not solve that so profoundly doesn't work. Yeah yeah if they don't Johnson is not a kid no no exactly troy. Baker is not. He's not a crusty old man Yeah I mean but I'm still really excited. I do think that as a story. The loss of us is one of the very few stories that can actually shoulder an HBO adaptation. I think that is one of the most we will while mature storytelling director of Muslim. Thin them off but like it is it is. It is voices to their cinema. We're getting too silly. You'll see in the three colors trilogy. No I only walked three Ninjas kick back in the cinema saying anyway very miserable storytelling dot. So I think it's right and I was. I was sort of wondering whether that they would actually like focus on different carriages. Hope yes like we do. There's there's a quote here from like Hollywood reporter said the. Hbo Series Will Cover The events of the original game which was written by Druckman with the possibility of additional content based on the forthcoming game sequel. The last part two. Yeah and it'll be Joel and Ellie story with some deal. We're not just Hypothesis hypothesizing here. It's not going to be Joel and Ellie. It is and reiterated by Craig. Ooh instead of saying when he said that Elliot is going to be gay in the NFL. We know that Elliot's actually going to be the focus. Yeah I think this this also just one thing on this. I do really think it it. It's going to be made or broken by its core. Two are like whoever they cost. I think so far a lot of the speculation that has been really wildly off Because people will kind of forget that we are focusing on. How old was early in the game she was. I think it and I'm probably wrong. I Apologize Response at an auction. I'm trying to think that because she's she's nineteen in the sequel and that is five years later. If I'm right possible to do that math. We'll have to this on this show whether it's five years. I'm not sure wouldn't know God I've taught myself. I'm just seeing the Youtube comments pouring down. But she's she's young kid she's only just like interim kind of teenagehood she's very very young and I personally would love to see an unknown in that role like like a lot of people have to do the casting where it's like. Who Does the character look like? And it's like well that doesn't really the whole point of acting is to behave like someone else regardless of how you might look and you know. Obviously there's I mean we. We saw this recently with the witcher casting where people like. That's not my Jennifer and then the show came out and for the most part like this is actually pretty good. This they nailed it. They did a good job. And what's based on why it's there is of course that thing where you you look at it. Whatever the show is there will inevitably be people. Were like well. I don't know how I feel about it. It's not what I wanted.

Neil Druckman Craig Mazin HBO United States Neil Diamond Troy Baker Ashley Johnson Elliot Westworld Sony News Neil Joel Shannon Twitter Ellie Writer Youtube Susannah Salem
"druckman" Discussed on The Dave Chang Show

The Dave Chang Show

04:53 min | 1 year ago

"druckman" Discussed on The Dave Chang Show

"Ask us a question and I will answer. This one comes for Michael he writes. I just recently opened a second location of. Oh my restaurant out of state. I'm helping out the chefs and working to teach all staff including F. Oh how we like to run things and set standards for everyone to work toward as someone who operates a multiple restaurants. What were your challenges? When you jumped? Having one to two restaurants any advice you can give would be greatly appreciated. Michael I get this question a lot from my peer group and I'm happy to give you the same answer. I give to everyone else. First and foremost if you think that the things that I'm major successful asphalt one restaurant will even remotely apply to the second one. It is not going to happen. There should be no correlation. Even if you're opening up sort of an identical annaclone of your first restaurant that you work because it's a different real estate it's different clientele. Maybe it's a different part of town. You have different employees and there's different responsibility Soco's now you have something that is been successful enough or your career to open up a second restaurant so I think the biggest problem I see I went through myself was thinking that the success. That's somehow going to happen. I don't know I would call that Hubris but what you've learned to become successful is just sort of in and of itself. It's its own the unique thing. And it's tempting incredibly tempting to apply all the things you've learned in your first restaurants your second restaurant and while some things may be applicable as a whole. I think that's a slippery slope and something I would say. Be careful of and it's almost like confirmation bias in some degree so I would just highly suggest suggest that you be skeptical of ending that worked for you in your first restaurant and look at everything in your second restaurant with open eyes and open ears and be incredibly. Had We thoughtful in think critically as to why and how things should be the second thing and this is a short list that I give anything. That's pretty much it right. Don't think that whatever fucking work for you is GonNa work again ever because it's not maybe sometimes the second thing and it's really two pieces of advice. If you were going to open up a second restaurant your goal should be this regardless of where it is. Whether it's a five minute walk or five hour drive. Your goal should be that when you focus on your second restaurant that you have operations in culture and a moral compass in place and this is going to be very hard but this has been my goal in oftentimes. We've been not successful accessible getting there. The goal is this when you open up your second restaurant. The first restaurant should operate better without you that whoever is running it team you put in place. They are more focused more energized. And have more going on without you. That's crazy right but it should beat inspirational. I think because if you have to be at both places at once it's not likely that either will be successful a lot of times. A second restaurant causes the first restaurant. Want to do a little bit more poorly because of growing pains be the exception to the rule. And imagine how you can leave that restaurant and comeback. I'm back without having to be part of the schedule. If you have that mindset that you can be replaced something that I talked to Margarite Mass Gal about when she was on this podcast as well though idea that you you should look at everything you do when whatever position you have in a restaurant to replace yourself and it's not just replacing yourself so you don't have to do the work you replace yourself so whoever's replacing you does is a much better job than you and you if you have that mindset. That's the kind of growth and culture that will make the second restaurant very successful. In my opinion that's the shit that you should copy but the culture is what is most important and you have to knock you late an any which way you can and may be a dumb ass. I've made every mistake possible and I will continue mistakes where you think is sort of universal and that's not always the case but what is universal is a winning culture a culture of count ability of teamwork of honesty quite frankly and not wanting to let someone else down and if you can have that they're at high level when you're not there that's the goal and that's something that I strive for still to this day and as hard as it is that's always going to be my goal for all operations that we open up and whatever I just told told you my goal is the same information I give to my closest friends and people that ask me. It's the same shit that I gotta follow myself. So I wish you the best of luck. Congratulations on your your success. And I hope store number two is just gonNA crush. Well guys I have rambled on long enough. Please give us five stars however you right this podcast on Itunes spotify stitcher. Whatever say to next week? Thank you very much talk you later bye..

"druckman" Discussed on The Dave Chang Show

The Dave Chang Show

12:09 min | 1 year ago

"druckman" Discussed on The Dave Chang Show

"The QNA's and sort of the the banter of those questions. I think everyone should read. Because you're seeing some unfiltered responses that I was surprised about the prize about the QNA. Should I say this. The talks about being complicit the C word. The one that you started I thought was incredibly revealing Particularly the one where The anonymous chef said I hate the fact that I have to say this but the people that have been the most problematic have been women. Yeah Yeah I think about that as I as a guy. I can't comment on that. Now he keeps. You don't WanNa be but I'm like wow which I want to know more about that and not because I'm trying to single out. It was such a stark contrast in if you read the book. You're like wool. It's on the left hand side. It's like burned in my my image now in my mind. I'm like wow. Is that an anomaly. And what have we got wrong here. Maybe that's sure so something something that is complicity in action for you. That is when the world is set up so that you are made to feel like there is only room for one of you if that the way that US entry someone else like you is already set up and this really. I mean it even goes goes to that whole issue of when you know of always wanting to to see women rivals or Nemeses or whatever that is that sort of women not treating each other. Well that set up by the infrastructure of Patriarchy Patriarchy runs on it. You Know Patriarch Arche necessitates that we they do that to each other on some level and so then you see what that does to women you see how they treat each other and then you see how they feel about having behaved that way and it Jesse continues to keep everyone down in isolated. It's really why I wanNA trade about complicity. It's the hardest thing to talk about because you build up to that chapter. Yes I you know. It's really funny. I have to say about that. I did not think people were going to answer that question. I had this idea in my head that I wanted to try and write about complicity. that it would be really hard that I did not know how to but that I felt lake. If we don't get past it I don't I kind of don't know how are we can move forward together all of us and I think this especially about like just in general feminism how white it's been and how we claim we wanted to be more inclusive. But I see that still not quite working the way it's supposed to work and I just thought maybe if we could get past this complicity issue. We could start trying to build from it because I also is kind of corn is when you do start to tease out complicity. You also start to kind of see how the system works in a way you hadn't before I mean like just like the deep levels of it so I thought I wanNA write about. It's really hard to write about it and I thought well maybe I'll ask the women and then see see if it's something that they respond to and like maybe if they don't respond and I don't have to write the essay which seriously I was kind of like I am not afraid trade anything. I was terrified fried. I didn't really actually expect a lot of answers. And I certainly did not expect people to put their names on their answers. I I thought they would be anonymous. And when I asked the question on the questionnaire I said if you please if you wanted to be anonymous like this is a a quick I mean anyone could have been anonymous anytime but it was like this. Is the question. Where if you need to be anonymous you know? Don't worry about it. I could not believe I think I was so moved by the fact that so many women women responded and that so many women put their names on it. I mean that was just floored me. I had Two days ago a shaft called me. WHO's in the book just to tell me that she'd gotten the book and that she was really psyched about it and she said I feel bad? Now that I didn't put my name on it and I was like you know So anyway I yeah and then of course I had to write this. I was like Oh God now. I have to write the essay so it wasn't. It wasn't so much meant to be a build up but I did feel like you. Needed needed that essay there to set everyone's answers in motion and I just think it's so powerful when you read all of those things because you realize just how far complicity goes and and you realize how many different kinds there are any items with. There's some there that I was like. I never thought about that I to we is with you. I never thought about how not talking about how much money I was made how little money I accepted for projects for example I never thought about how first of all how during that was a kind of complicity which it is but also how kind of keeping it to myself was also kind of complicity honestly. I had not an. It's totally Italy. Is You know a totally is if one of us is willing to accept such a small amount of money it's how it tells the world that they can. They can pay any of us that little you you know like that's awful and it's worse because I'm white and if I'm willing to accept that little imagine then how much less they're going to try and pay a woman of color you know and and then to not talk about it and let people assume that I'm being paid more like the whole thing. I mean that to me completely tripped me out and there were other things that I didn't realize is that women were carrying and I just think carrying all bats also really hard and I do not want to make this into some poor white women carrying their burden of complicity. But I do think you can behave badly when you're walking around feeling guilty or when you haven't dealt with some of your own bad behaviour so so if you're in this industry and and It it behooves you to see other perspectives. So I do think you I should buy it. Not because of that because it's a good book in its good writing and it's different viewpoints but We're GONNA make this industry better and there's a lot of dudes that that are still in positions of leadership it's it's a it's imperative that you see these perspectives and I I mean I want men in food media to read it you know similarly all early the same way you you want Maelstrom like I'm like I want the men in my industry to read it to you know I think every white critic should read Oh cy and Linda s and actually every person should read asya ambulance SL But I think every white critic needs to read that piece that blows me away Another thing this is a narcissistic a comment. I was surprised that I could see that. A lot of people are angry at me. Someone asked me this question. They this is a really interesting point. I don't know if it's honestly I don't know if it's you they said Oh you know someone does ask you know. Anthony Bourdain and Dave tank have being singled angled out. And why do you think that is. Why do you think you know women have strong feelings about that and I? I don't actually know if it's personal. I think it's is what you represent my take on. It is that it's almost like you guys serve as bookends for a moment or a movement. which is that sort of ascension of Bro Culture as dominant pop cultural trope? And I think that you've been critical about lucky pitch of the whole thing of it and I but I also think that a lot of that isn't necessarily about a specific person but when new I mean look at Anthony amd before before he died had already apologized for what he had created with kitchen confidential. So I don't even know if visit about him personally. It's just that what that book did and what it set in motion and then as we know the more visible you are. The more opportunities are given to be visible bowl so you become representatives for thing so he got to do all of his travels shows which inadvertently promoted that broke culture. Because here we had this guy who's like like such a guy needs like this white man going and adventuring into all of these other places and talking about their cultures drinking with them and he's eating with them and so it kind. China became an extension of that. Even though that's not what he was trying to do it all and then you look at you and your arise and yes and Lucky Peach and also but now. Now you're just you're so visible so you become the example of success of of the success of that culture right so I don't know how much of it is. Is People being angry particularly at you as a person. I think it's more this idea of what you represent and then this idea of you because you're visible you. Just keep getting to do more things. And that's general problem. It's like why it's like this strange trickle down thing where it's like the people who are visible keep getting stuff and then it's only through them. I'm that maybe some other people get some stuff you know. It's just how it works. It shouldn't work that way but yeah I think I mean I don't know I could. Some of those women could actually get. Actually I would. I always more of this kind of idea of of representing you know it's weird to read where you're like fuck like they hate my guts. It's maybe because I know you so. I'm a bit defensive. I didn't see it is hating you. I it is what I understand that we we started off talking about the gods of food and it's interesting when that happened. The criticism was instant And it just shows you how not ready. The food world was to accept that criticism. Because it's still happen and it was while it was like vocal. It wasn't as loud as I could have and should have been and it still list this day a case study as to what not to do but as someone that was on the cover of it with renamed Zeppelin Alex Atala. I'm not gonNA manse Blaine it but we didn't know yet what the cover was gonna be when you know we're ordering on a cover shares the thing that I do go back to and I think to her credit as you know. I'm not feeling like supporting her now. But to her credit I think are real. Hamilton was the one who said that what could have happened and didn't happen and was that men did not come forward and say this sucks like you could have said I'm on the cover and I'm site him on the cover but this was scared. Yeah I was. I'll be on. I was scares I was like what the fuck happen. Yeah I didn't know I thought hey. Crime wants to do this. And you're like in with your friends. I was like yeah. They're my friends and I'm I'm learning. I am a bro and I'm gonNA covering Bro. I'm just I was like Fuck Doc. Free magazine Right. Yeah but I think autumn. Excuse no it's not but I feel like that could have actually. That could have been a difference maker just in terms of like pushing shing that conversation. Further if the men on the cover but also men male shafts male editors like if people had started to try and come forward or is that it hadn't just been a few women being like this is an outrage and again as usual the same women were asked to speak about it so it just created this weird little like you you know. It's the group of angry chef women again about this thing stamping their feet. And maybe they're right but like it didn't it should have become some kind of a movement you know And I do think that I do think that's the difference. Is that yes this needs to be led by women because we should be in charge and have the power but we need support of men to say yet. It's fucked up and also say we want you to have the opportunities. Let let us help you get those opportunities like you know. Yeah and you know this is almost like ten years after the fact now jeeze. I can't go back in time and do exactly what you said. I should have been..

"druckman" Discussed on The Dave Chang Show

The Dave Chang Show

11:23 min | 1 year ago

"druckman" Discussed on The Dave Chang Show

"So does it actually change because the reason why I think this is important from a point of view and I think we have all kinds of listeners yeah I'm always surprised that it's not cooking right. People outside of the cooking world. Listen to this but this is again for people in the industry. This is important for chefs just to understand because it dictates you know what the food media understands and is allowing to accept literally dictates. What kind of restaurants chef was opened up yet? Yeah well I mean this is why I did women on food and I and this is sort of kind of A. I don't know parallel to what I was saying before about having different models Donald Ray in the same way that I wanna see chefs open restaurants. It don't look like the restaurants. We think of as restaurants with a capital are I. I WANNA see those restaurants be given equal footing I think we also have to start looking at different models content editorial and I'm not talking about like online line disruption. I mean I didn't think women were being given a chance to right the way we should. I didn't think the content I wanted to read was Out there and so I had to create a space where we could have that ray and I think that the book does a really good job of exposing opposing a lot of ideas but also different kinds of writing different ways of looking at stories that we haven't before and so. Yeah I look at it that Royan think maybe the way we start to get people to change how they write. Change the stories they decide to assign is that we just have to start. Creating other models to compete with whatever mainstream media has been giving us a hard time articulating articulating this then but some of these restaurants in this isn't just from women. Shafts this just anything you know whether your sexuality sexual morality skin color religion anything. That's not the stablishment which is ultimately a eurocentric like white version anything. That's not that that people feel comfortable about. How do you change that conversation? Right and the reason why Alex lied to me was such an important. Like vitally important figure to me when having thought about everything. You're talking about from a culinary perspective. Maybe the only way to change that is to do it better than there yet. You know I used to think that I had this conversation recently. They were swim. Wear my whole thing before used to be. Oh you have to infiltrate you have to get into whatever the mainstream is and then you have to subvert it and I'm like it doesn't at the end of the day it doesn't doesn't work that doesn't work. I wish it worked but I think that the kind of thing that doesn't work because I think that you still somehow end of validating whatever for that infrastructure is by being in it and you still. Are you still when you get the validation. You're getting the validation from the very institution you are trying to fuck wit. And I'm not sure that that really ends up sending the message and you know I I I've really I've changed my mind. I've changed my mind about it. I don't believe in anymore. I think we just have to have other models and the other thing I was thinking about when you said that about this whole euro eccentric thing is that the other problem we have is that we still seem to and I don't know how you feel about this as a chef in a restaurant tour I will say this about the food media and mainstream mainstream food media. We still seem to act as though are reader is white and that's huge. You can go assign stories to as many people full of color as you'd like but if you're still imagining that your target reader is a white person and you're not really seeing beyond that first of all think of all the missed opportunities there are are just in terms of lake again. Think of this from the business perspective of people readers right shoppers. But if you're just thinking that the your customers customers white yeah we're GONNA be stuck with that whole eurocentric situation but there are all these other people in the world. They're all these other. People in America are are all these other people in New York City. Why aren't we thinking about? Not just having them be part of the conversation and having them decide what restaurants get belts and what stories get told. But why aren't we imagining that. The receivers of these things are not white. Maybe it's a concession yet but it's hard I think. Let me this may have nothing to do with your said but I feel you like in my head. There's some some some line that goes through it and connects it restaurants that were not of the white establishment. You were being rewarded the same. So if there's a restaurant in flushing yeah that's the best restaurant of a particular province in China and if the best in class but it has Chinese decor traditional Chinese service which is completely opposite and it gets a glowing going one star review in the New York Times. That's problematic to me. Yeah so why should anyone feel like they should be willing to continue to do that. Apt Right. It's the same problem I I get so and said you can only do twenty five. And under which is what I told Toon Carmen Washable. And they changed it. It's like maybe the concession has to come from everyone else and until that happens. I think you have to be subversive jazz except in. You're still just getting the one star like its you know I'm I'm GonNa take what you just said. One step further because I think it's not just the star and the segregation of the columns. I actually think it's the way they're written And I really thought about this a lot I thought about it a lot for non-food if you look at for example let's look at the New York Times because it tends to be the standard. Did you know you have Pete Wells column which is the official with a capital o restaurant review and then you have hungry city which is the guy says column and now she's been. I'm doing it a little less offense yet. You have a few other different contributors. She's the most amazing writers most beautiful writer. But it's really interesting to me is that those are not reviews news. Those are not critical so those tend to be the restaurants that are we call it ethnic they tend. They're always cheaper than they're not called that anymore. We now have we call it hungry city but those shows were titled Right Those Get Really Loving beautiful. Almost it's like a portrait of a restaurant and she tells us what the the food is but they're never put into the context of but is this the best version of that. Is this shaft doing something. That's really different. Is it any of the criteria Tiriac. That would be applied in Pete. Well Restaurant Review I mean actual criticism are not applied to that column. So you're already somehow saying that. Those restaurants aunts are in some kind of different zone where they can't be assessed Edano if you would call it like a form of formalism or something but they're not being assessed asked critically so that kind of segregation. I actually think that's that's almost more problematic in it's an extension of what you're talking about So yeah that whole situation needs to be collapsed and part of now. Part of the problem with this too is in order to properly review that Chinese restaurant astronomy flushing. You need to know so much about Chinese food and Chinese restaurants because you need to be able to say this is the best one or it's not quite the best but these these things it does are so interesting that you need to go. Because they're changing something. How would you know that? Well how do you feel about this. Because I know Every critic in in America that works at establishment like establish newspaper brings people that are so called experts may and that no it. How exactly how can you write about something that you literally have? No idea other than infuriating to me. Yeah and I have a whole new theory theory about this now. You're going to be like no Charlotte you've gone too far. It's going to be a bridge too far for you but I was thinking about this the other day like who would i. I would like to see as a restaurant on critic and I suddenly like what if what if it wasn't about being an expert on food anymore but what if it was even write my whole thing again to go back to fairness is wherever you do. Do it the same for all types of restaurants ray like I'm much more interested in people's ability to apply criticism with a capital c the and to understand cultural criticism. So people are GonNA think I'm joking. I'm not I is maybe an extreme example. Because he doesn't seem particularly interested in food. But I love reading Wesley Taurus in the New York Times. He's amazing. Imagine him on food and at that point it stops being about an expert situation and it becomes more about. How do I place this within the culture of how we live and how we eat and I'm really starting to think that's more interesting to me but it would also level the field because every restaurant would have to be taken sort in its own terms and not put into that crazy this is crazy at all ranking thing? That's this is my new dream. I think it should happen and I believe the next. It is the next evolution. Because we're would you believe. Would you agree that we're this. Current setup of obviously food journalism and media but particularly criticism is set in A. It's like antiquated right. Yes and even when people try to sort of change it and make a statement. They're still playing within within the same rules right there. And that's what I was saying before about how you still just kind of wind up supporting the establishment. And it's why I'm not so. Oh into the subverting. Diverting Model Winter I think we need different models. That's why I'm like. Yes Wesley. Morris come review restaurants. What do you see this and very few others? I think it is it. Because if you don't know Charlotte's background shooting is an art history major in you. You have a masters in it as well in English major and then decided they wanted. PhD In art history which made no one happy You have to study all of this theory and criticism and it's giving you yes this reserve that you can draw upon when you think about food yes it's also so honestly I mean if I was like David because I'm a Gemini I know I am. I am I'm a very curious person. And I'm an associated with thinker which doesn't always serve me well makes me prone to having lots of strange like creative ideas but I am someone who will see see something happening in one place and then think about how I can grafted onto something that would seem completely unrelated to that and like I crack myself up doing this all the time by the way but I think the that has allowed me to have a certain flexibility of kind of seeing how things work Sometimes it means that I present ideas that are like very much not welcome gum or considered not sellable.

"druckman" Discussed on The Dave Chang Show

The Dave Chang Show

12:18 min | 1 year ago

"druckman" Discussed on The Dave Chang Show

"Representation isn't the right word. I would say Equal footing equality in the culinary media. Yeah I could just say fairness furnace there it is. That's why box fairness and you have always been one of the loudest voices and advocates for fairness For Women Particularly Women in restaurants and how women women chefs are represented. And why do you think it took the Metoo Movement for people to be like yes. We're ready for this. Yeah well first of all I think the metoo movement if you look at what really catapulted it was something that happened. Outside of food right it was it was the Harvey Weinstein Story. I mean things had been bubbling up before then but it took Hollywood. It took someone so big to get taken down essentially before then everyone started saying all right. You could say me to applies not just to the metoo of of women in general but women in industry so it was different. Industries started gathering forces. And saying you know us to we to in our industry So I think that's a little bit of it but I also just think it was a site guy staying you know. I don't think it's accidental. That the Harvey Weinstein Tori broken. It did I think that people were starting to feel it. I actually think that the election was a huge part of it because I think so many women I'm in registered. The Loss Hillary Clinton's loss of that election in in a way that started galvanizing a lot of anger and particularly trump's victory free. You know wasn't just hilary. Lost was his victory And so I think some of it was kind of like beginning to bubble up and it just hit and the interesting part is that I think the food industry is probably restaurant industries one of the worst offenders right. It was one of the. At least police places in the most sexist and so you know as soon as it hit the food world it really hit But May WanNa talk about these issues Yes for many years I was thinking about this violence. Charlotte Druckman I would be show much more angry. I mean I don't know. This is a really weird thing. This is a lot to do with. You know egos ego religious. No no but I think it was funny because after I did skirt steak for awhile anytime. There is anything related to women chefs. It was like Oh we'll ask Charlotte Arlit or similarly. You know you would see the same women. Shafts asked over and over which I always said did nothing to help people's idea that there were only five women's Absa Sir. Let just the same three. And it's like of course you don't think they're any women says you only talked three of them and get kind of annoyed and I'd like off now. I'M GOING TO BE STUCK DOC. Now this is going to be the only thing that I do and as I said before I get bored so I'm not really that interested in just doing one thing I get upset about lack of fairness and all all sorts of ways and there lots of things I get inspired by Fez a little bombed. I was like the Go-to girl like the poster child for anything and then there was a hello and then Look books no I mean. There was a law in terms of people even wanting to talk about it right and then and I did Kooks and I wrote about other other things and and I was very happy to do it but then I think it started first with the Gods of food and how is like nobody asked me. You know. They're all of this. Gets funny because of all these critical moments talks about now. Having read your books and a lot of the things you say. I am oftentimes criticized for associations. Yeah I was on the cover of God's of food I know and I just remember it being like humps. You know there are all these women being asked their thoughts on that issue and no one asked me and I thought wait a second. I literally wrote the book and I was the first time where I fell any kind of resentment about it but I also felt like okay. I did the work the work is there. I think what frustrates me. Actually most of all is less to do with whether or not people associate me with that work But the fact that one thing I can say for that book I asked a lot of questions that I think. People still haven't quite started to ask like if you go back to that book. I was really looking looking at systemic issues and the infrastructure of things and trying to get at sort of the logic of how we got here and not just what it looks like at face value value and so that that is frustrating to me not even for the credit. It's that I need people to ask those kinds of questions. It was important. I don't think in twenty nine thousand. You can stole answer that it's a harder question really hard. It's still really hard but I do think that's for me. The frustration is less but people. Don't come. I'm to me and I am a guru. It's more that you guys still aren't asking those questions and I asked him. What was that now seven years ago if you had to sort of summarize so if someone wants to go back and read it or by skirts skit skirts tag? Which is why do believe it's somewhat of a companion to this new anthology you just published but would be the core question you want everyone to know to answer to ask themselves? I guess I mean this is a very general way to look at it but I think we confuse causes and symptoms a lot and I think what that that book tried to do was separate those two things and say let's really look at the causes. Let's not take the symptom as the answer. Because it's it's not right. The symptom being. We don't see any women chefs so then we assume there are no women chefs. Let's go back and look at why you would think that And you can ask that question for everything you can ask for awards. How awards were shaking out? The way awards were shaking out. It's the always go back. It's that sort of like follow the money or follow the criteria set up for certain establishments go and look at what those things are and look at how those might have set things in motion Chen that now look a certain way to us and have become a norm. That's that's what tied to do so two thousand ten early `oughts yet free me too. What were the criteria right? Pre Pre godse food of time. Right I mean and actually you know it still hasn't changed changed that much. I think a lot of it was that there was this idea that unless you had taken a certain path right. You've had a certain trajectory in your career ear and you had had certain experiences and most of those had to do with a French based training and that meant in technique but also a certain type of restaurant strong It could mean culinary school at might not but unless you had gone through a certain process or certain ranks you are not going to be taken Seriously as a chef and you also weren't gonna get access to that kind of a minute Kolata fraternity because it was mostly men but just in terms of that kind of group of people who are going to Sherpa you or the next job. You'RE GONNA get unless you'd had any of that. You probably weren't going to be known own. You probably weren't GonNa make it and you have to do in that situation ask wool. Is it that there were no women there or is it that it was set up so that women could never be there in the first place and then what I always like to ask. Why is there only one model? Isn't that so arbitrary. How do we get got to a place where this is the only way you can have a restaurant and that we think the only way you can be a good chef is if this is exactly the pattern that you have followed get there and the only anything that I'm seeing that it's a little bit different now in part of this is actually economic? Is that. There's actually interesting even to go back a little bit to two thousand ten Han but when you are a person who has not been welcome in whatever the established path or institution is usually usually the only way you can have your own business. Make a name for yourself do anything as you have to create your own right. You have to have your own restaurant and usually you. You don't have access to the same resources you don't have the money and maybe you didn't go to culinary school and maybe so what you're familiar with how you were taught how you learn all of that. It's different so the restaurant you end up building is going to look very different than the restaurants that you weren't welcome in Ray and that's how if you look added a lot of the early sort of independent Sheffi restaurants that open we're actually opened by women And by people of color color and I think now it's happening. Is that those restaurants that model for a restaurant is becoming more and more I guess of interest people are starting into consider them maybe not on the same level as fine dining restaurants. Were still not quite there yet. But you know they're open to it. It's become much more trendy so maybe we that's a little different. I don't know can I give you an example of someone. That was someone as a chef that I didn't understand wasn't it's considered in the top tier ranks by the media but I do know from appear group. We all had so so much respect and still do and someone I know you admire tremendously. And that's Anita low honest and when I moved to New York I remember. We were cafe. Gluten everyone was a two thousand just came back from Japan and I was like him. Who is this person? And we were all talking about her black bass ask With Tofu Dashi. And you look at that dish now in its age well but it's not as cutting edge as it was us the way all US line cooks. Were talking about that dish at a bar. And that's what we would do. We would rip apart dishes and be like. Oh my God. How do you think she came up with this? This and this we all went there to eat it because we're like. Wow she's fucking bad ass. Yeah and then you study her career right. She went to Columbia. She is not just intelligent. She's got a fierce work ethic and she worked up to lay. Not The easiest place. Did exactly what you're supposed to in your career right. Spend the time. Learn your craft in open up not just the intimate neighborhood restaurant in an Isa but something something that was groundbreaking. At the time. I get mad when I think about an ISA in Anita low just like I do about a lot of my male chef friends. She wasn't celebrated enough because it was too good for the time. Yeah she and they still don't get it right still. Don't get what she did. And how can we prevent mistakes happening the same mistakes when we haven't really analyzed. What the fuck are we did in the past? Yeah it's true I mean I think with Anita particularly I think she was ahead of her time in a lot of ways entrance. You remember when she had barbecue restaurant that she open even that sometimes. I'm like if someone had opened that like just three years later five years later and maybe also someone who was a guy like I think do think gender may have had something to do with that too And she'll tell you what's was bad real estate if you talk to her about it but yeah I think she can cook see really can cook and she's also she's so smart art you know and she's trying to have a conversation with you through her food through everything she does..

"druckman" Discussed on The Dave Chang Show

The Dave Chang Show

16:29 min | 1 year ago

"druckman" Discussed on The Dave Chang Show

"Thank you to Yo La Tengo so as always for letting US use their music in the introduction. We have a great guest today. We have the journalist author Charlotte Druckman. I will get into in her introduction in a bit Wanted to start off by saying thank you to everyone that supported our restaurants the past year from Australia. Yeah Toronto to Washington. DC TO LAS VEGAS The New York Times La Critic Row gave us a wonderful shout for her top top. Ten dishes that she ate in Los Angeles California critic and are boiled chicken Major Domo one one of those recognitions nations amongst other amazing dishes in Los Angeles and it's a dish. I'm really proud of. It's something that we've sort of been working on for almost four for years and the interruption seems really simple and sometimes it takes a long time to make something seem really simple but we brian the chicken. We trust the chicken. We steam boil the chicken. We serve chicken breasts on a better season rice with two losses of Chili Black. Bean Ginger scallions and then we pick the rest of the bird the dark meat. And then we add Sujay B and we add other seasonal garnishes. And it's a dish that I never I thought would actually resonate with people so I'm extremely happy and proud that people like it a lot and again. Thank you to the entire team at Major Dome Los Angeles. They've done a great job and having eaten there recently last time I was in la. Just as a guest. I was so happy so to jude dude to mark Johnson Christine and Everyone at Major Domo. Thank you Pete Wells The New York Times critic for New York City gave us a great right up for his top ten dishes and it was the clam soup at bar. Yo and and. I was really happy about that too. Because that's something we've been working on for you know ever since we opened up Momofuku two thousand four and it's almost like a job Chung Korean claim suge. Asari no Sui monal which is a Japanese clear Subaru Rhode Island Clam Chowder with a Dashi he made with batons vacant instead of Katsuo. And the way that the team at Wyo and Sam King have executed that dish and really fine tuned. It means a lot to me that it is getting the recognition and and the whole team there has done a great job and eater which obviously has a national presence. The a New York City eater staff and in addition to that Ryan Sutton. The chief critic gave Cowie Restaurant Hudson yards their restaurant of the year for two thousand nineteen nineteen restaurants that opened up in the calendar year. And encourage you guys to listen to the pre-opening diaries again. Where Joe Park the executive chef there has been getting a lot of recognition? She was honored by Jeff. Gordon for the esquires one of his best new restaurants and it was also named than Pete Wells. Top Ten in restaurants that opened up twenty nine thousand nine hundred really proud of what Joe's Don and Orico the general manager. We should do a post opening diaries soon with them and just sort of catch up where they're at. I want to listen to the pre-opening dollars again. Just to see and chart the growth of what jobs done and then the food at Cowley is is really remarkable and incredibly personal and tells the story of korean-american cooking and I don't even know what that would be like growing up having having not available so it's an wildly important restaurant to me as a korean-american and even if you're not it's very delicious by someone that's insanely talented and you should listen to also the prohibiting diaries with Sam King as well Before I get into podcast with Charlotte Druckman wanted to do you my own quick roundup just off the top man and things. I love the most this year Was it traveling a lot for filming. TV shows and whatnot and and got to spend some time in Istanbul. A place that I've always wanted to visit and there were some other places I wanted to go to but could not go because I had to stay close to home because of the birth of our child Hugo so I didn't get to go to all the places that were planned but did get to bowl and got to go to a place called and forgive me for butchering this Byron Glue Donor. I can't do that and Zubeir Oko bossy again. Please forgive me for butchering butchering that. I cannot pronounce it properly and I wish I could because truly wonderful restaurants donate shop did around a couple thousand a day yeah. I think there's two shops doing around the same numbers in Istanbul and It's just a wonderful place. Man You sit down and you just go to the town eating something delicious and you basically just. It's almost like not all you can eat. But you pay as you go and you're just getting more. Don't air slices a the staff and put on instagram. The zoo beer the open grill restaurant. Bossy can't pronounce it anyway. That's my favorite goto place in. It's a place that is a good mix of tourists and locals and I had just never seen a restaurant where you can in eat right at the grill and my favorite thing that happens in restaurant and this is what happened here is when other diners. That don't know each other are sharing in their booze and sharing in their food and just celebrating and I think it is a celebration of life as serious as that sounds. It was one of the most amazing dining experiences experiences I've ever had in Japan. I had some amazing Sushi at seat. an unemotional places. That are hard to get into and I'm always reluctant to talk about eating internationally but we got a lot of comments from listeners. Being like please gave us places to at least go to try to get in. I think they're both two Michelin Star. Sushi she ause. It's hard to say who's the best she. Are you know most people would say Saito in Tokyo right now but for different reasons to tyne on Malta war just stupendous and and I would say locally in New York. I thought one of the best meals I had in a long time and wildly underrated was Kish Kash were they make the homemade couscous and jeans. Now that are not pronounced that properly and one of my mentors and good friends. Jonathan Benno Open Up Begnaud. The restaurant that got three stars and one of the top ratings by Pete Wells as well in the New York Times and Leonelli. He opened up the more casual restaurant and they have a bakery as well really wonderful check it out in Los Angeles. I really didn't get to go out as much but recently I got to check out owned in Santa Monica opened up by Gabrielle. Kamara and JESSICA CAUSA. Both of them have been on our podcast last year. Check it out on does a terrific restaurant and two dishes I had there. Were just knocked me on my ass. They have a Turkey case. That's like an inside out one and I've had it two times. It was that good and and the Koji sweet potato which is more of an entree. It's just so wonderful to see something so smart with something that's a humble ingredient like sweet potato with all this who mommy and flavor and texture coke out of it wonderful amazing dish checkout owned my go-to in La during editing and a lot of the production meetings for ugly delicious and for breakfast lunch and dinner is the pita tamales authentic eight. They're a lot just getting some tomorrow all to go. They always run out of some of the flavors that are common. But it's tremendous and I also tell you that they're Chea- L'Aquila's are pretty fucking good. So that's the Peter Tamales authentic and the meal that I probably had a lot because I'm good friends with them and another guest of our podcast a couple couple times over is Josh Gaines who opened up Angler La. I don't know what to tell Ya than I thought it was. Depends and the quality of ingredients and the level of execution in. The sourcing is just something. That's there's no comparison in Los Angeles as far as I'm concerned and I had a terrific couple meals there when you have one. The great chefs America's ever produced in terms talent and execution and vision and real original voices to have him in Los Angeles has been a real win for the town. But I'd say the thing that I did eat the most actually the thing I go for lunch quite a bit in Los Angeles spoon by h obviously with unions. I'm just so happy that she's gone all the claim that she deserves. She's a real savant and she's fallen into cooking later in her life but I think she's a tremendous talent and I am mm so aesthetic that she's getting all the recognition she deserves. I think she is a real. I don't want to put more pressure on her. But man she's incredibly doubly special in the way she's able to conjure flavors and do some things that are unorthodox and to break sort of the traditional bounds. What Korean food can be an in? American context is something I've never seen before in and she's a special talent but the thing that I had the most in Los Angeles this year was with parks. Barbecue has been my Go-to but the thing that I think has gotten better over. The years is the gotree. John G get A lot of barbecue spots. They don't really the highlight the fact that they have amazing soups. Because of all the bee's scraps and I don't think there's a better broth then I've had unconsidered on consistent basis than the broth that is made at parks and while the NEMEAN is delicious. The thing that I go for the most especially for lunch is just getting a bowl of the GOJRA young a young year it's spicy. It's got potatoes. It's very very hardy. But there's nothing like it as far as I'm concerned in terms of flavor and I don't know why I but it just tastes like Los Angeles to me so two more things off the top of my head about where I really had great meal we did impromptu trip. I spoke about on the podcast few months ago to Austin Texas. There was a layover. We wound up going to swear today. The team there is doing outstanding work. A lot of dishes that I've never had before the fresh nixed them all corn and how they're implementing that in Austin is truly cool man. It's cool to have a place that is sort of uncompromising in what they do and and it's packed and rightfully so it's it's fun and it's delicious and I finally got committee's I I've been the blacks in Lockhart in crisis but I've never been to smitty and what a cool place man and I just wish we had more restaurants like it where it's almost like going back in time a little bit and it's a kind of service service yourself type of atmosphere that I really grew up admiring at places like hot shop.

"druckman" Discussed on The Dave Chang Show

The Dave Chang Show

01:57 min | 1 year ago

"druckman" Discussed on The Dave Chang Show

"Today's episode of Day Chang Show is brought to you by Greg Jones a startup. That makes the cookware that I use in love at home upgrading. Your kitchen tools is one of the best things you can do to improve. Prove your cooking and it's also a great gift to give Great Jones Cookware. As a gift this holiday season you can even get great. Jones designs in grave a very special president awesome. Great Jones products started forty five dollars and include a ceramic nonstick skillet big stainless steel stock pot and a colorful Dutch oven. That looks as good as it works. When's the last time you replace your pots and pans? It's important go to Great Jones Dot com and use the code Dave at checkout for fifteen percent off. That's a fantastic deal and I literally just used the Dutch oven. I love it. It's great for braces again. It's great to cook in and then serve out of if you care about how your food taste. You should care about your cookware. Great Gift Guys for the holiday season. Trust me everyone that you care about would love to have this for yourself if you buy yourself Christmas gift. It's great fifteen percent discount again. Great Jones Dot Com Promo Code Day for fifteen percent off. Today's show is also brought to you by AIRBNB. You can get a real taste of what it means to eat like a local with cooking experiences on AIRBNB. They're great way to make any traditional meals with those who know them best role pasta with an Italian grandma or make ancient molay recipes with a healer in Mexico City. You don't need to stay in an AIRBNB home book and experience checkout AIRBNB DOT com slash cooking to learn more and now the day Chang show Pat Dave chiang-cho furthering your podcast network presented by Major Domo media..

Why 'The Last of Us - Part 2' Delay Doesn't Worry Us

Beyond!

09:46 min | 1 year ago

Why 'The Last of Us - Part 2' Delay Doesn't Worry Us

"We are of course meeting to talk about the fact that the last of us are too has been delayed it got a February twenty twenty release date just a month ago I think literally a month days we're recording I was at the preview event for the game and then they announced the release date on September Twenty Six for a February twenty twenty release now if confirmed this is actually going to be released on May twenty ninth twenty twenty Neil Druckman wrote a letter that I just I'm going to read briefly on the playstation blog he wrote I mentioned the release date change I know it was just about a month ago when we had our big blow out for the game leading media play over two hours of it along with debut in our new story trailer and revealing the release date the positive response we saw from our community was overwhelming you can feel the energy among the team members after working on something for so many years it's invigorating to get a glimpse of validation for all the hard work however it was during the last few weeks as we were closing out sections of the game that we realized we simply didn't have enough time to bring the entire game up to a level of Polish we would call naughty dog already at this point we face we were faced with two options compromise parts of the game or get more time with the ladder and this new release date allows us to finish everything to our level of satisfaction while also adducing stress on the team while we're relieved that we won't have to compromise on our vision were disappointed that we weren't able to avoid this exact situation we wish we could have foreseen the amount of Polish we needed but the size and scope of the game got the better of us we hate disappointing our fans and for that we're sorry we hope you understand that this additional time insurance that the US partout lives up to our collective ambition as well as our at the highest levels of quality we know the extra few months will add to what may already be an excruciating wait for all of us we are grateful for your patience and continue support come next May he will finally rejoin Elian the last of us are to Neil so at that statement I wanted to of course up twelve U. and ask how you feel about this delay did WANNA point out one thing for me that's really great about the statement is during the fact that this is both to polish the game to make sure lives up to quality but also to reduce stress on the team right yeah that's I think that like sore healthy that sentence was included and that where seeing that from this caliber of a studio are where people are actually going to turn around and pay attention it's super important to avoid crunch with you know where you can and and I just think it's that was the best sentence and that whole statement I also think that this is a pretty like part of the coast delay I'm not worried about all I think it sounds like it's going to be for the game it's going to be best for the team it's healthy delay there's a difference between the healthy delay and then a series of unhealthy delays a lot of people ooh this is a bit worrying and it's like no no no this is completely fine this is not a duke nukem forever scenario right this is a small delay in order to polish the game rather than a series of studio mishaps and disastrous comical area areas which was the story of this could be Duke nukem forever scenario if this continues to happen and for the next decade yeah hope they're adding a mechanic where you can pick up your own feces yeah that was I think one of the defining things that have been missing naughty dog games no like like you said I think the the conversation it's happened around crunch over the last few years has been a lot more significant than I think most people give it credit for I think the average Gamer sort of looked at that and like well this doesn't affect me everybody has a hard job and it's like you're right you do and that should be addressed at your place of work as well if there was an industries dedicated to covering what you do for a living hopefully those issues would come up quicker but the fact that this conversations come up so often and it came up with red dead it came up with I mean even since the start of this gene ration- That game rise was one of the first things I remember seeing an xbox with the studio tweeted out we've we've ordered over four hundred thousand pizzas for everybody I eat late when they're working on our game and everyone was like that's not cute that's bad like you should scope your project better so it doesn't happen like that So if this means that those the people working in this game can go home and see their families and husbands and wives and kids and pets great like this means that this game is a catastrophic I sir I doubt it so I think this is definitely a positive thing the interesting part of this is that this means that Sony doesn't have a significant Q. One game period the First Party game that we know about so they not first party they do I we were talking about this off air and then I remember it because I just looked up a calendar they do have a much smaller release in the audience reach Marvel's Iron Vr oh which was really coming out within a week of the last part to yes obviously having a big flashy marvel game for your Vr headset that will hopefully sell more during black Friday is not a bad thing to have but I in terms of the traditional release late that we'd expect collages in the First Party right yeah we are missing that especially for something that is you know would essentially be a core ps four game yeah something that is for part of Yes white proxy of a of a four hundred three hundred dollars hat yeah I enjoy it it's still a big if assigning next year yeah I mean those two games and then ghosts and then I five and that's all we know about so far who knows what else has come it's really exciting you played the last speech to you played a couple of hours of it was there did you walk away from it being like this this game is really missing quality or Polish Elliott couldn't pick up any of the dogs poops really bummed about that Tina wouldn't let me publish that exposed to clean the yard that's terrible I do you know that that was from the dogs you're right it's a pretty tough world out there I know I mean obviously that I don't want to know what a clicker poop looks like the the obviously that was meant to be a slice of the game that they polished up for us to place the but even with that in regard it felt pretty well polished like if I was playing that on release of a game I really wouldn't have batted I ran really well all the nation looked pretty fluid a there was nothing really that gave me the sense of Oh this is pretty far back in development but of course that is a small slice of the game and maybe the speaks to me spoke to Neil Druckman at that time and he was like what you've seen as such a small bit of the game maybe that's really true yeah I think it's also with mentioning that in our of all major studios naughty dog in my mind is kind of known for that extra level of Polish like I have never played a naughty dog game that that Janki or a bit like broken in one section it's always no matter what you think of the story of the pacing will the other things you might want to criticize it's always like they always at the utmost level of Polish and so I think for Neil in the came it's probably polishing stuff that we wouldn't even think of this as you know for them it's it's that sort of one thousand percent thing so yeah I highly doubt that this is a big kind of overhaul but they need to do it's going to be just it's just about cleaning it up a little around the edges I wonder if this is I mean obviously leading stresses huge it's great that they're moving away from crunch for that and giving it the Polish it needs but also kind of getting out of the way of anything else that's happening in that era we we've got a pretty loaded front half of next year so yeah I've brought up the list right now of what we know and just to quickly go through stuff that playstation would have January we'll have Z. CACA rot February will include February's actually a little bit quieter let's see what else now arches watchdogs march is the so watchdogs got delayed this morning as well Oh did ask the interesting thing all the major twenty twenty February now quieter than we would have expected to still has ironman VR but gods and monsters which was releasing within a few days of the last of us is also delayed. Okay Yeah Ubisoft this morning also delayed Gaza monsters watchdogs Legion and was quarantined. Do we know anything that's coming out like early June Taylor I'm telling the mayor so may the only thing we know the latest the state for a major AAA release is marvel's vendors which will be two weeks before the last of us right now April basically the second quarter of the year is cyberpunk in April than Marvel's avengers in May and now the last part I mean this seems smart because you do get that you get the stuff that was sort of the holiday okay window that gets pushed and more and more seeing that kind of bleed over like we're talking about right now and then there's always the sort of the early early early fall late summer stuff but the first the first last of us was that was June was busy three yeah came out her kids are out of school shouldn't be playing the game because it's dark but you know it's a good time for kind of also just if you look at the calendar and you're like when is there going to be a lot of competition it's like you own the conversation doing it that we yeah well this is I think the naughty dogs one of the few studio that doesn't necessarily have to worry about the release because they're games sell tens of millions of units they're far and away from the best selling games on playstation and the PS four has a massive install base and we'll only have a big one after Christmas so I think that like this is their probably less concerned about playing keep away or having the dodge major releases the closest thing that I could see eating their lunches cyberpunk and they'll now be a month in like a week away from there they are I mean touch different games it's not like it's not like this any kind of danger of cannibalizing

Gaza Marvel Legion Four Hundred Three Hundred Dol One Thousand Percent Two Hours Two Weeks
The Last of Us Part II: Hands-On Impressions

Beyond!

09:29 min | 1 year ago

The Last of Us Part II: Hands-On Impressions

"The mood a little bit about what the event that was like and which which dilapidated coffee shop you got to pretend you're and we're brought to the Hollywood modern warehouse of big big open space with like twelve. TV's in it and so we were brought in we had a brief presentation about the game with some helpful gameplay tips from game wicky expert Neil Druckman and he gives some advice on what we're about to play and then we sat down a few stands you may have seen photos online on my twitter other people's who pretended they had just like a rundown shack over here or restaurants coffee over there nothing that extravagant it was actually pretty low key as an event but they had a few of those stands and then just just a bunch of TV's and they said sit down play the last of us part two and what we played was two levels. I think both are pretty early in the game. They didn't tell US exactly specifics expert. They were not the intro to the game. They were called patrol and then there was a level called suburbs patrol was set in Jackson. Wyoming where Elliott and jeweler living post host last of US one they're living there. The this sequence took place immediately after the three twenty eighteen trailer where we I saw Elliot at the dance with DNA played by Shannon Woodward and the two of them kiss dance and then we see a next day which is basically a patrol day in their life of how they live at this encampment the second part was suburbs which was set in Seattle and Seattle has basically been turned into this militant overrun state by group WWL F. and basically basically if you're not a member of the WF or part of their regime the people that they look over the don't want you in Seattle and they will either take you prisoner or kill you as a result and Elliot's there to rescue some friend who shouldn't be there and that leads to a lot of terrible terrible interactions with terrible scavengers. Now you have an idea of before these are set sort of in the story following the trailer but you have a sense of her. They are sort of in the structure of the game. I think they were both act. One for sure I would say day so there will be some story spoilers throughout talk about I'll try to keep it as light as possible but the second chapter chapter the suburbs bit definitely split apart. They did not happen. Sequentially suburbs ended with that moment withdrawal at the end of the new release date trailer where he's there and keeps Sir safe from scavengers. Why what do you think I'd let you do this alone. That's how that demo ended and I think that's a hell of an act one to me. That felt like a great act one. Here's the end of the story okay. We're GONNA get into something totally different now because to me that implies. Joe Is Not really a big presence in the first third of the game at least you and I love how the tables will tend possibly in the second act. Where Joel is your companion. Yeah we still have this obviously the lingering bombshell from the end of the first game and does that feel like there's a mossy there does that feel like that will get addressed. It definitely does and I got to speak to kneel after as well in the way he described it was like in this game their relationship Asian chip is strained. This'll love each other but the events of the first game definitely impacted them and you know the end of the last US leave some ru open to interpretation of how Elliot took what happened and how much he actually knows. I think Elliot's a smart enough person to know what transpired but he would have figured it out by Nick and especially by now I think she knows it's tough to we'll. We'll try our best to not score that because it is a playstation plus game yes yeah I mean presumably if you're watching stuff about the last part to you played the last of us part one save on suffice to say the ending of the loss of original was very it lift Joel in a very morally gray area. Yes it it is I would say one of the best video I think yeah sure if and and for me that s probably Super Mario Brothers to where it's it's very Ming yeah which is very special and Conquers Bedford yes but yeah this actually has a lot of parallels with Congress Bedford Day but we'll get to that I once oh bed so yeah. It very much felt like these two chapters were in a pretty early on in the game. The first patrol level very much felt like here's how some of the new mechanics work. Here's the basics of combat so that that I would say is probably within the first hour or two after whatever the intro is and then patrols probably a little bit later on from there but Neil and then some of the other team members like they're all. They were very much reiterating this event. What you're seeing is a very small slice of this game like they were. They've been saying this is the the biggest game naughty dog has ever done in terms of scope on a gameplay complexity level on a world level on a story level and so which I'm a little I don't want to say like skeptical about I am a little apprehensive about because I did feel like on charter for awhile it had a ton of excellent stuff did have a little bit of bloat and oversight. Its welcome a little bit. I did appreciate that it allowed you in the story to sort of stop and smell the roses here and there but that game felt needlessly padded at times with a lot of puzzles stuff but that said this has always been a more story driven you know output from that studio so I do have faith that something cool pool come from all that I mean the my favorite seasons of TV. Shows are eight to ten hours. You know I would say that my least favorite shows are the ones that are twenty four hours a season and so so I do hope that there there is a a narrative justification for this being that long I know Gamers do ten a complaint longer with better because because it is a better value for sixty bucks but at the end of the day I do. I want them to have a very strong narrative driven reason to be here for the song that the tone of the last most of us is definitely more suited to a longer game. He does have those quiet moments. It's a sort of stealth game which encourages you to sort of like it's it's kind of it's brooding in its in its totally only much different from uncharted. which is you don't see many like popcorn action movies that are four hours long whereas dramatic prestige television goes on for you know he's take time yeah and the game play perspective? Utah show that Max like we were just chatting before the loss of us is very much it has the beating heart of us have a horror which means that you know instead of plowing through wave away the enemies like you doin'. China full which did grow and by the end like theoretically theoretically every encounter will be very considered like each combat encounter I hadn't we can get into combat and the second is very like brutal and I had to consider every every single opponent that I could run into but on the in terms of game length side. I'm definitely cautiously optimistic because right now we can only go on the eighth of what we've been told but talking to neil he very much like the thing that's the team about. The last of us is it's tension and that that never lets up you do have those quiet moments here and there but like as an overarching story it is constantly propelling you forward and he said that was the goal with this game like this is not a game where there patting out with like here's twenty fund side missions right now like he was like this is a ten game all the way through and we're keeping thing that tone in that pace in the sequel just happens to be larger because of the story necessitated that right it's like. Dina's missing and she's got to go collect ten flowers uh-huh so sorry guys just going to go through this and even said that is an example. He's like there's nothing worse than a game where you're like. Hey I need to save my best friend around but first let me find these five potions for you to go out on patrol look for survivors but also collect one hundred crickets because I want to impress a girl I mean me and Horizon Listen. I was like there's a lot to do but I should get the coffee mugs because I'm a sucker for for stuff like that. the environment speaking of which they feel like there was a little more room to swim around amount or not necessarily swim around 'cause. I couldn't swim in the first game and I saw no swimming swimming swimming. TVD I forgot to ask Neil about swimming. I've said this before she has nothing to do you and she has no school should lynn to swim swim sort it out yet environmentally. It's the approach that they're taking is that like white linear thing that everyone likes to say and as such a marketing term but essentially like it is a game that has forward momentum both on the story and your progression of the world but you'll get to areas that are larger and so kind of like you know like got a tomb raider which I was thinking that we don't actually have a a term for that. You just said why why they call it in the depth side because they hate this thing dibs when you talk to. Dave's because everyone's always angling for is it open well and they they like no. It's not open world but then they have nothing thing to kind of replace it with the finish finish. I think widely is probably I mean. I hate it but it's probably the best description we've got. I understand it. The the structure of the first last of us is very much rooted in last Chen like it. We got this you know. ps four in this generation has brought a ton of open world is almost standard and that that level of sort of of openness player freedom and we saw this with with uncharted forward. There's the big hold like deep area and you know big sprawling areas to explore but it's still a linear story. We almost have to rewind to be like how to talk about how it's how it's structured can talk about that a little bit yes so at least in the portions that I saw it was very much like a as you progressed through that level there are certain points where it closes off the back part of that level progressing through a story beat in the world and and so if you missed you know a couple of pieces of ammo back there or some medication to help like up your skills it's gone

Neil Druckman Elliot United States Joel Seattle Jackson Hollywood Wyoming Super Mario Brothers Shannon Woodward China JOE Chen Elliott Wwl F. Dina Nick Utah Dave
"druckman" Discussed on DLC

DLC

02:01 min | 3 years ago

"druckman" Discussed on DLC

"The individual in whether or not that's there for you and how the games played in the options you have in these scenarios i made the joke of if that were me playing that game i would have gotten to that first combat and counter in just started swearing and try to run away and hide behind a corner to heal before i could try to run away and escape and they're like that is a way that the game could be played they didn't say it the way that that demo could be played if you are a little chicken person your mother walking to plant that way right yes i didn't cower but i think they're doing i think they're doing a lot right with his game the demo looked incredible it's it's brutal it's impactful but every moment felt like it was there for a reason and we haven't seen the story yet but again giving them good faith and credit for what they have done before that those moments will pay off the way they have in the first game and then also the the dlc expansion bend did you did you sit on sit in on this i did i got the up close and personal view that of that game demos well i i have also two things about it the first thing is that i've long said graphics don't make the game i think in the last of us part to a graphics partly make begin like it looks it looks so good you just especially up close you know what jeff nice out we were standing behind druckman who was lucky enough to score one of the eight pews fake church so like yeah you can really focus we were all grumpy snarky things about this terrible church thing we were in the screen wasn't very good so getting a close look at everything not the kiss obviously incredible i don't know how they i mean they smoke captain they hand animated the kiss itself but just the whole thing looked so good in so seamlessly cinematic that.

jeff druckman
"druckman" Discussed on Beyond!

Beyond!

01:38 min | 3 years ago

"druckman" Discussed on Beyond!

"Yeah that's hard which is insane i love that ever really even had a friend before all right great us needs a puppy he you know in the original game pitches you know he had a baby and he had a puppy like those are the two potential companions and the very very very not in this one but in god of war one back in the day man some of these early concepts how do you direct a puppy in a single shot right to that pooped again right walked off didn't i see some sort of tweet about neil actually had a double adam okay yeah that doc yeah dog's name is roach dogs realize it's like the hornets christian nameless roach people that you saw neil druckman in person didn't ask about the loss of pot but instead will like so that doggy tweet over this what's your name have to imagine was so bored at dice by people being hey yesterday you push the picture of the dog was what's up dog hey we're also making video game to find care about it yeah dog yeah i mean don't post a picture of a dog in a mode kept suit and expect people talk about it right questions about that you to like custom fit like they like the dog okay yeah did he sure the dog was a union oh my god doug innovation right yeah it'd be thing hurt her i pod of the sag.

hornets adam roach neil druckman
"druckman" Discussed on Podcast Beyond

Podcast Beyond

01:38 min | 3 years ago

"druckman" Discussed on Podcast Beyond

"Yeah that's hard which is insane i love that ever really even had a friend before all right great us needs a puppy he you know in the original game pitches you know he had a baby and he had a puppy like those are the two potential companions and the very very very not in this one but in god of war one back in the day man some of these early concepts how do you direct a puppy in a single shot right to that pooped again right walked off didn't i see some sort of tweet about neil actually had a double adam okay yeah that doc yeah dog's name is roach dogs realize it's like the hornets christian nameless roach people that you saw neil druckman in person didn't ask about the loss of pot but instead will like so that doggy tweet over this what's your name have to imagine was so bored at dice by people being hey yesterday you push the picture of the dog was what's up dog hey we're also making video game to find care about it yeah dog yeah i mean don't post a picture of a dog in a mode kept suit and expect people talk about it right questions about that you to like custom fit like they like the dog okay yeah did he sure the dog was a union oh my god doug innovation right yeah it'd be thing hurt her i pod of the sag.

hornets adam roach neil druckman
"druckman" Discussed on Beyond!

Beyond!

01:44 min | 3 years ago

"druckman" Discussed on Beyond!

"Yeah i think like that was the last was their baby and i think now it's his baby associate out the door and maybe that means like maybe some of these hires me that he's grooming the you know the next set of creative directors games which eventually that's what happens yeah it's it's interesting when you look at this because as you know max just kind of lunatic but as companies grown a change over time it's it's it's completely different set of people than what you had at the beginning you look at stuff like rare retro and like make another like banjo make another like metro they're like well we can't like we also most people yeah i read a totally gentle but i read weird sorry today that apparently there are the band ub forty ed red wines you know like what's up with them now we'll never know what was terrible i don't care about them but there they split into two groups that are both pretending to be you before he and they're fighting with each other over who owns the rights and they have different front men but neither of them are like even the original group anymore dad's egg misfits thing going on so you can go see them in concert if you're that divorced i'll bet divorced but you're not seeing the same version of this thing that you that you thought you grew up and i think that happens a lot with characters that are humans fictitious you know like the superman is now written and drawn by different people than but he's still kind of superman whereas like knotty dog now is different than naughty dog five years ago and if they make the last of us three like who knows neil druckman may be so deep into the other end of the corporate pool that a completely new set of people come in until those stories read a script about this whole all this band before we'll have.

naughty dog neil druckman five years
"druckman" Discussed on Podcast Beyond

Podcast Beyond

01:44 min | 3 years ago

"druckman" Discussed on Podcast Beyond

"Yeah i think like that was the last was their baby and i think now it's his baby associate out the door and maybe that means like maybe some of these hires me that he's grooming the you know the next set of creative directors games which eventually that's what happens yeah it's it's interesting when you look at this because as you know max just kind of lunatic but as companies grown a change over time it's it's it's completely different set of people than what you had at the beginning you look at stuff like rare retro and like make another like banjo make another like metro they're like well we can't like we also most people yeah i read a totally gentle but i read weird sorry today that apparently there are the band ub forty ed red wines you know like what's up with them now we'll never know what was terrible i don't care about them but there they split into two groups that are both pretending to be you before he and they're fighting with each other over who owns the rights and they have different front men but neither of them are like even the original group anymore dad's egg misfits thing going on so you can go see them in concert if you're that divorced i'll bet divorced but you're not seeing the same version of this thing that you that you thought you grew up and i think that happens a lot with characters that are humans fictitious you know like the superman is now written and drawn by different people than but he's still kind of superman whereas like knotty dog now is different than naughty dog five years ago and if they make the last of us three like who knows neil druckman may be so deep into the other end of the corporate pool that a completely new set of people come in until those stories read a script about this whole all this band before we'll have.

naughty dog neil druckman five years
"druckman" Discussed on Kinda Funny Games Daily

Kinda Funny Games Daily

01:36 min | 3 years ago

"druckman" Discussed on Kinda Funny Games Daily

"So capitalist pig close i've been able to find to any official lots of us part to release date is when druckman said during psx is still early days for the project gains releases a ways off but we couldn't wait any longer show you glimpse of what's to come i've some homework for some what capitals figures i want to live like i want to know how many zelda games are convertible muggers something about there's been a lot of zelda games like now i understand the pokemon racks up really quick because there's like multiple version doubles down but like zelda is a lot of games even think about like that yes games in spirit or muhlig through or sorts ventures spiderman according to strife he spent only had a 18 date no seasonal day on my god of war which has early 2018 in detroit which has sprang 2018 seems like god of war would be march in detroit going into e3 i think we would see spiderman come out our on april two match avengers infinity war movie release i imagine they're gonna want to avoid the movie release yeah this is an odd tie title this is a stand on original game and has a lot of investment for both marvel and playstation so i'm not sure they would want those coming up against each other also like i don't know if the games going to be ready so probably will you think so gas spiderman by by april okay no mayor june and close enough yeah i think i think spiderman feels like a game that doesn't matter what time of year comes out is going to crush it's going to do so well i'm so as a stick into the thing of saying that all those games are first half the 2018.

druckman detroit official
"druckman" Discussed on WNYC 93.9 FM

WNYC 93.9 FM

01:35 min | 3 years ago

"druckman" Discussed on WNYC 93.9 FM

"Was loud ease soap yeah that completely safe for your skele well you don't wanna do it credit in the dishwasher and like that's the worst thing you could possibly do and the preheating that was surprising to me sort of the build of the he jazz the preheating it's for a number of reasons first of all if you add something called to occult pan and put it in the oven more likely in the not it's disgusting it's deck which i learned the hardly but the other reason you on a slowly preheats air pan it's better for the pan am in terms of hotspots developing am especially if you're doing something on a stove like making a flat bread you wanna heat the pan fully in yasser kinda wanna move it around the flame um and that will help the pan he evenly because one of the few things that cast aren't dozen have going forward is that it does not he evenly it gets really high it stays really hot but it's not the most even heating device okay so the baking part was fascinating to me what should i make what are your favorite recipes well there are a few in that first chapter that's devoted to flat red that i really love including a recipe for left say that's got safran but probably the most fun recipe in its when that you build up to is the cornflake cake which is actually a layer cake that you make in a skeleton it's covered in cornflakes and it's just delicious and a surprise which i am so making charlotte thank you sir so much you have demystify the skillet for me and i'm excited to get faking hey thank you for having charlotte druckman is author of stirs sizzled vague melanie.

charlotte druckman yasser
"druckman" Discussed on Kinda Funny Games Daily

Kinda Funny Games Daily

01:40 min | 3 years ago

"druckman" Discussed on Kinda Funny Games Daily

"And so like let's be that that was 2014 mid20 fourteen though i saw this game for the first time and then it came every fell in love with it opens just boss rush are here's platform is on the flooding platform is not that good it was silent forever it was one of the many many xbox games of where the fuck is this and then it finally was announced it's finally coming out and it was that question of is it going to deliver his going to be good and then he's gonna be so care because so many games do that where these burn out in their momentum at the time to get out there and it got there and people supported and continue to support and that's great beaten it yet i still stuck a diet on israel's still stock i'm still say neil druckman be last night i saw and that moht that's motivating me to go back because i i saw him tweeting about the progress in play the game is stuck on a boston was like i got that share a valued him off fuck i know you gotta do is you gotta catch as i'm spineless started see people tweet about beating nato over at expo elites terrible game tim yes i'm going to i'm going to get the cup had free this weekend i appreciate that we're not just for you for them i feel like i owe to them everything and you have you have sold me on it good 'cause you are very much like because it does not look like a game i would like where you're like no no it's the most rewarding game ever played so it is man it's so good that's all well and good but if i wanna know if the new hotness wasn't the mom and dropped digital shops where would i go the official list above come software across each and every platform is liz about the kinda funny games daily show host each and every week them buddhu due you to to to to to to catch a good time on tuesday what a great show haven't this is a good on fucking to sharon a out today the evil within two xbox one playstation 4.

israel neil druckman boston nato official sharon