Do this to save half of your export time in Hindenburg

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This is a an answer to a question that came to me a day or two ago from another Hindenburg user. And I'M GONNA share with you. What was going on why I think it happens and what I do to fix this so that you can do that kind of thing as well? If you'd like to watch this kind of thing definitely recommend the video if you prefer to listen you can learn that way just find. There's really nothing that you have to actually see 'cause I can explain all of it but if you like to watch that's absolutely fine. I totally understand that. So here's the deal new Hindenburg user. Who was a an established audio editor? She he's worked with a number of other tools and he noticed when he exported his file. It took a lot longer than he expected. I think it was an hour and eighteen minutes to render the file which is pretty long time. I totally understand why why he was frustrated and why he had some questions so I totally totally get that. And I'll explain to you. Why this happens Hindenburg? Just like any other audio software can export a file. That does the mix down sends all that stuff out and it renders. unders that file which is absolutely what you'd expect but the cool thing about Hindenburg is that it can also mix that filed down to a specific loudness so if you think about a podcast. You're listening in the car. You want it to be at a certain loudness level and the Audio Engineering Society has set that target based on what they call. LUFF's I'm not going to get into technicals of that but you can automatically set your file to match a loudness target for broadcast TV broadcast radio. You can set it for podcast and you can set it for for a number of different targets and Hindenburg will automatically matt mix it down and set it to match that loudness target which means applying compression and limiting and doing all kinds of stuff behind the scenes. So that you get exactly what you want when you publish your file. Great thing but the way Hindenburg does that makes total sense. They sort of rendered file in memory. If you will and I don't know all of the technicals behind this so if I'm if I'm not technically correct on this I'm explaining how I see it happen but the reality is it's going to mix mix down. The file wants to understand what the peaks and the valleys are with. The loudness is as the file was saved. So after you've applied all the facts after you've you've done all of your mixing everything in you've done all that stuff it's GonNa mix that down and figure out what the loudness is and what it needs to do to make that file match the loudness target that you've you've told it to do. And then when when it's figured that out is going to mix down the whole file again and apply the additional effects to make it match the target loudness so in this particular case if it took an hour for that file to rent or took an hour and eighteen minutes for that file to render it's reasonable symbol to assume that roughly fifty percent of the time was spent mixing it down the first time and then fifty percent of the time spent mixing it down again to match loudness target to export it and publish it or ply three tags or convert the file all of the things that go into that taking the the raw audio making it down and converting it to an MP three or whatever final format right. You're working in. So that's what's going on is it's basically mixing the file down twice once to understand it and wants to make it match the loudness target and so for longer file that can take a while as an example right now I have opened in front of me a the the upcoming episode of my show the engaging missions show and I've done all the edits and I'm getting ready to mix it down. Here's the work around because I found a way to save at least fifty percent of the time that's involved in this. I'm going to miss this file down to a stereo file or a wave file and I'm going to tell the software not to match a loudness target when it does that so when a mix that down my guess is it's GonNa take probably about ten to fifteen minutes for this filed and makes down. I don't do that offline and we'll come back to it and then when I'm done mixing it down I'm going to bring that file back in and I'm a solo out the new tracks so that I'm only listening to that one gonNA use that to do my final expert to loudness so that's going to be the process. It's actually fairly straightforward. But here's what I'm going to do. The first thing I'm GonNa do is mixed this file down without matching loudness targets and in my case. I'm an export. I need to if you're watching on the screen. I'm going to choose where I want it to go so I'm going to drop but in a folder and the tell it to mix it down as a stereo wave an GONNA turn off my loudest matching so that there's no normalization and I'm GonNa hit save and it's going to render. That file is probably GONNA take think about ten or fifteen minutes. I'm going to pause and then we'll come back after. That's done and see what I do next all right. You're back and as you can see by the display. I did slightly miscalculate how long it would take took nineteen minutes and fifty five seconds to do the mix down to be fair. I did have some video editing going on in the background so I wasn't exactly being nice to my computer but if you think about it nearly twenty minutes for just the mix down a lot of effects applied complex stuff so I get why it took along. But if I'd done this the traditional way were mix it down and then it makes it down again. This would've taken forty minutes. Roughly Two K.. So we're nineteen minutes and and fifty five seconds right now. I'M GONNA go ahead and close his dialog box and find my way back to the beginning of the file S- actually kind of along file and and then I'm GonNa go find the file that I just created the one that I just exported and unfortunately I moved around so let me go find that again. So here's my mic down. Grab that file and just drop it into my production. Make sure that everything looks relatively good so everything looks clean. I've got a break here. That's on purpose to don't worry about that. A minute solo this track so that I only have that track and then I have a master track enabled with some effects on the master track. Go ahead and turn all those effects off. These four effects are actually really processor intensive. So that's why it takes part of why it takes so long so I've got that file I dropped it in. I sold all of it and I turned off the effects on the master. Track all of these other tracks that are enabled are going to be processed again. Because I've sold so that it's only processing this then. I'm going to go to export that file again and this time I'm going to make it an MP three file and I've got a preset for exactly how I want to go and then I just need to choose the destination if you're watching a long. I'm just dropping it into a destination so I've selected the file format that I want that I'm GonNa hit save and you'll see that this render is GonNa take significantly less time than it took me to render the original. It'll probably take about a minute or so what it's doing right now is is analyzing the file just like we talked about when the when the line gets about to the fifty percent. Mark that it's going to start writing the file and I'M GONNA go ahead hadn't positive video here and we'll come back to it all right we're back and the final mix down is done in this case it took three minutes and four seconds so all told call it twenty three minutes for the entire mix down whereas doing it the traditional way would have taken forty minutes or longer and the real power in this begins to come. I'm when you're exporting multiple files to different locations so in Hindenburg you can publish to more the same file to more than one destination. So my case I work in Lipson Jason primarily so I can publish a file Libson and I can also drop a file to Google drive or whatever backup system I have so I have another copy of that and then that can all happen automatically automatically but if I were to mix this entire twenty minute mix down and publish it to to different destinations. That would be twenty minutes for the original mix down plus twenty minutes to publish it to Lipson plus twenty minutes to publish to a backup folder. If you will sixty minutes for this file whereas is doing it this way would take twenty three to twenty five minutes still a little bit longer than it would've liked again. I was a little bit hard on my computer by editing video while I was exporting the audio but this can save significant amounts of time and it's really pretty simple just export the file to a temporary file if you will non normalized or non leveled to a location then bring that file back in Solo. So that's the only thing that you've got going on with no effects going on in a master track if you have a master astor track and then use that for your final export and publish. That will save you a good bit of time. When you're publishing files HINDENBURG? especially if you use a lot of effects or if there's there's a lot of complexity going on that's GonNa take a long time to

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