79. The Future of Hands-On Museum Exhibits with Paul Orselli


Sense and. I'm sure you can. It's that when it's sort of misused or thoughtlessly used leeann results are bad. We can't just so glibly and unthinkingly employees something like a push button as we did before and I am honestly. I don't know that that's a bad thing. Because then it sort of forces us to think. Well how could we provide a satisfying experience in? What are the interfaces or other kinds of opportunities that we could provide them with you? Carry the content that will carry the emotional ideas that we want to carry across in episode. Twenty seven of this show. I get that. There's a certain type of content. That digital media is best suited to system simulation understanding concepts like climate change requires thinking about how complex systems interact with one. Another and computer simulations allow that type of inquiry. It's almost like a video game. Visitors tried to find the edge of the rules of the world except in an exhibit about climate change. Those rules are the rules of atmospheric and Oceanic physics. Right now the best understood and most common interface to digital media is a touchscreen. There is a certain segment of people who love their touchscreens. They're museum with touchscreens. They would do it. I'm agnostic touchscreens. In touch tables they're amazing tools but now we have to be realistic. So now you're gonNA bring somebody into a new museum and asked them to crowd around with several other people and poke at a touchscreen after what has just happened in the world. That's a that's a that's a toughie interfaces allow visitors to interact with digital media without a touchscreen and without requiring the vizier to touch anything with their hands. And if I think for example of a large floor projections system where you could even just tap with your foot to control some different parameters or different people may be on the different corners of this huge. You know large projection could be controlling in real time different parameters could imagine that actually being positive and a worthwhile experience that still takes into account a social aspect but also social distancing aspect as well as you know something that is sort of full body doesn't involve people touching their hands on that you don't have to sort of sanitized floor because people are tapping it with their feet and doing things in his most optimistic moments or sally hopes that the new approach to hands on exhibits can bring Universal Design Front and center flexibility or control with something like tapping of foot which could easily also be. Somebody wheeling their wheelchair over the active area too. I mean I think this brings the notion of universal design to a different place in a positive place. You know these these limitations in this triangulation between posts Cova nineteen perception and the notion of universal design. I'm going to be optimistic. Maybe that puts us in a better place in a more thoughtful place in more satisfying place alternately in terms of interactive experiences for visitors which. I suppose is really what the sort of all boils down to how supported our museums as institutions in various countries or parts of the world where they exist or how resilient are particular museums or museum structures that led them withstand the sort of events. But they're sally sees a silver lining an end to all those mini grocery store exhibits at children's museums. Finally be a good reason for all the children's museums in world to get rid of those horrible mini grocery store exhibit small room filled. With lots of tactile objects kids are just constantly pawing over and checking out and throwing into their many baskets and then they get put right back on the shelves already already. It's a gigantic entropy experiment. So if you're gonNA keep that experience after everyone has touched something. Hundreds of things. White and disinfect. Them all and then replace them for people to just do this. I think constraints are good thing for creativity and now we've just been thrown some public hell in perceptual constraints. We have to think about that because certainly our visitors are going to be thinking about that. If we don't show that at least we're sensitive to that our visitors could rightfully think that we are insensitive. Not only to those design constraints in those design considerations but insensitive to them as people who want to have fun and want to be safe if you haven't checked out club archipelago now is a great time. My favorite episode of Our Museum Movie Review Series Archipelago at the movies is now completely free. Join Rebecca we've seen and I as we break down two thousand four national treasure discussing the tropes of museum films now museum. 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