Pete, Tennis And Science Museum discussed on Chips with Everything


Middle. And I think that's where the conversation around video games should be really in the yes. For some people. They can be about thing. They can be home full. Yes. For some people. They can be hugely beneficial. But it's not all nothing in trying to find where we eat individually sits between those two extremes. I think is where I would like conversations going. Fast-forward some twenty years and Pete started another quest. He knew why he was playing games but wanted to know what motivated others to begin. He dug into the history of wherever the games came from. And how they've developed over the decades. When you were researching the history of video games, you took a trip to south Kensington, tablet, the science museums collection of videogames memorabilia, and then later to the national video game, arcade, which was previously and is now in Sheffield what were these trips like with a Star Trek for you? They were great. Actually, it was I I had this weird delusion about what the science museum was going to be like, I have this image that there was gonna be this vast Indiana Jones like volt with just thousands and thousands of end sixty four and things like that. Wasn't. It wasn't like that. It's all when I first went to to to the research to look at the the only remaining piece that we've got a machine called Nimrod, which is very early example, arguably of video games, the the only thing that's left is a booklet and everything really nice push pristine you library and this book canes me in a pillow basically comfy book in in London. And we couldn't be further from that from that image. Interestingly later on I went I did get to look in that proper archives, and it did feel a little bit more light that all of these kind of weird and scary looking rooms and just vast treasure troves of mobile phones and stuff like that. So that was good fun. If you're going to try and take us back to the door and when. Videogames begun. Would you say that they came about was kind of an accidental byproduct of other things, partly I think he so depending on how you define video games. Which is the big question. Right. You can pinpoint any points between nineteen forty and nineteen seventy-two. Really, so nineteen seventy-two is the Magnavox odyssey. I home games console and pong thing. Came out one of the first k games computer space, which was the first on K K and came out into the late sixties. I make no argument that you could trace it back to the fifties. There was a game called tennis Fatu that was developed back then that was serendipitous in a way. So that was developed by a guy called with the Higginbotham who was a physicist, and they have these open days at his laboratory that he works at and it was boring. So they needed something else for people to to do while while of the stuff was going on so very quickly mocked up this quite realistic. Actually, quite really stick. Take tennis game on an oscilloscope, and it was massively popular some people. Don't give video game in the traditional sense because it was a one shot thing. And that's where a lot of the stuff from the early forties into the fifties came from is that the games were developed to be games themselves. Really they developed to showcase the technology on which they were built the computers which would be developed and the the algorithms that we use into actually implement those sorts of games the important one of the important things that those sources stories show is the games are really powerful for being for for allowing us to develop new souls things. And that's something that we see nowadays in terms of this symbiotic relationship between science and video games. Video games would born they were proactive scientific and dapper in the forties and fifties. And nowadays. We're starting to see situations like see hero quest where people trying to take advantage of

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