Apple, Robin Miller, Wikipedia discussed on TechFan

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If you were a Star Trek fan at all, you own the CD. ROM. It was awesome. Worked on both MAC and PC. You know, it covered all the TV shows next generation Voyager all the films up to ninety five. But it was this encyclopedia of all the Star Trek goodness, you couldn't help, but be a fan of Star Trek. If you pop this in started exploring and there was hundreds of hours worth of content created for this. It almost felt like the ultimate fan website, if you will. It was amazing and also had interfaced get kind of made you feel you on the enterprise using a console on the address. Yeah, it was. It made other beeps and boobs and it was such a good disc, but as good as that was, there was one CD ROM that outshined everything else and everybody had a copy even if they didn't play it. And that's mostly because this desk the CD ROM disc was abundant for men, manufacturers in their external CD ROM dry. Lives as well as a lot of computer makers, including apple would include this in the box, and it was a game that was based around pitchers. There was no moving video to speak of. Not really. There was a couple black and white fuzzy ones on purpose, but it was pitchers in you move through this game by clicking something in the next pitcher would come up and it was beautifully rendered. It was unlike anything you saw before it was called Myst and Myst was amazing ahead. This ambient sound and the whole thing is a giant puzzle for older listeners. I guarantee you had a copy a messed at one time or another, whether you played it or not was irrelevant this. This was a game changer. There was never. It wasn't almo- almost wasn't a game. It was an exploration and it was just looking at stuff and moving around and there's the switches and there was nobody guiding you. Okay. You gotta do this, but you would discover these puzzles and to to solve a puzzle. You had to do something else. And it was laid out logically, it wasn't one of these things that, hey, remember in the first level we saw that. I don't know a block that didn't seem to do anything while I hope you picked it up and kept it because that's going to be the thing that you have to use to win this game. No, it wasn't illogical like that. It made sense. Yeah. The thing thing about missed. It was a game that just wasn't possible before the CD wrong. It wasn't absolutely. You know, you couldn't do anything because it was displaying pre random pictures. Rather than that, she's in the graphics hardware in the in the computer. It looks. It looked so well, it lasts only for the future, yes, whose photo realistic. Look, if you go back and look at their original drawings, it looks like ads on your computer, and that's because we've got Hirose screens and, but you gotta remember what this was played on very what we would consider our lower resolution color screens, six forty by four eighty. If you were lucky six. Yeah. You know, maybe thirty two bit color. If you're lucky, it originally came out on the MacIntosh and it was originally created on hypercard. So the guys who created a random Robin Miller, they were fans of hypercard and they wanted to do something with this cool technology for those who don't know what hypercard is. We'll talk about that. The future will be Wikipedia entry for us. Our Wicky trolling entry for us, but it was mesmerizing iron. I just remember the sounds if someone turns this on and I can't see it and I just hear the sun. There was no, like musical score or anything. It's this ambient sound immediately say the clever thing about the thing about CD-rom wants because CD was also an audio format. You could have stereo sound kit that audience appropriate promptly rented audio tracks. All the CD as well, and then have the computer play those while it was displaying data. So you could have a proper soundtrack. And this is back in back inside when you if you're lucky to sixteen bit sound blaster call that did eletronic music..

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