Microsoft, Leap Motion, Holland discussed on Tech News Today

Tech News Today
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But it's not it's not. Everything it needs to be yet. And I think Microsoft also acknowledges that so the question is how much of a stone is this to what the next phases? But it's an interesting step. It's always about what's next. What's next? Even when we were, you know, when a company releases the next version, the hardware is like, okay. That's great. But what's coming after this one? It's like we don't rest so talk a little bit about the hand tracking. Then did you did it feel more natural were there areas that you were like that's just not quite raining like how what what would you envision it should enable? And did it satisfy that for you? Question. We'll hand tracking compared to the first Holland's for those who had used. It was basically like a click your finger and point. So there was no real motion control per se going from that it was much more like a there were few very set demos where we take objects, and I was grabbing a corner and pulling or they'd have gash board Reichen push things. And that was nice to see. But I've also seen stuff at the really high end like I would say a leap motion like a near range hand tracking that I've seen with VR headsets where you can sell your hands moving and all of both your hands, and you can see the way they move. I didn't see that elemental though, Microsoft promises that the twenty five points per hand. So I didn't get a hand outline it felt good. But the thing that's missing is still a sense of feedback. So if I'm grabbing an object, it is still weird to know when did you really grab it? And sometimes there were times where I would feel that. Literally your hands kind of passing through the ghost of it. And you're supposed to kinda grab it from the mental and pull and so the question of precision on that. Like when does it when do you really click it so to speak with your hands might be saying that's a little bit weird in practice and in your experience with it. Like, I'm kind of curious what what would you envision would be a good solution for that? I mean, I'm trying to like picture how you add that like feedback into your hands. When you pick up an object on one hand. It's really great to have the open kind of world experience of you. Don't need a controller. You just use your hands in the air. But on the other hand that feedback is would be super important. So what would that be with that be possibly in the future like some sort of like out or hand glove of some sort that that gives you that kick with that be satisfied? You think that's a good question gloves definitely out there that have hap Dick's? That's interesting. Then of course, you have putting on these gloves to use. It should be annoying VR uses those controllers and asked Alex kitman who cr-. Rated the Hollands and they connect about that. He said sure we could create controllers like that. But they don't seem to want to do it yet. Maybe they will. I think those controllers are nice VR for those who are creating VR because you can do very quickly with with a fast feedback and not have to always be physically grabbing. I think over time the question is does that reaching for stuff become fatiguing? But I also wonder if like I think about smart watches, you know, what if you work on your wrist that would buzz and give you feedback. So maybe that would be enough. I think just a little something to give you a sense of when you're contacting things if they really want people to create with this. And I think they do even from an industrial sense. I don't know how much this is going to get annoying in the long term. You know, you're gonna feel like you're doing too much of this. Then again, Microsoft has also saying you'll be using your laptop and you'll be using your phone as well. You talked a little bit about the app guides. Now was that just for the enterprise, or is that something that I could use to like fix my microwave or like do open heart surgery myself put together your idea furniture?.

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