Rizwan Virk, Rhys, Nick Bostrom discussed on Ground Zero with Clyde Lewis
With you along with our special guest. Rizwan Virk with his book called the simulation, hypothesis and MIT computer, scientists shows why I quantum physics and eastern mystics. All agree. We are in a video game. How universal is that agreement? Rhys? Well, I'd say that you know, that this this model of the world that we are inside a video game. You something that scientists and mystics can agree upon, but there's differences in how they approach, you know, the topic. So I think one of the big questions is whether we are what we call PC's player characters in a video game or NPC's or non player characters who are is that you might interact with the game interesting. So I think that's an area where there's a lot of difference. And this is where you know, I realized that I'm really I was really onto something when writing this book, I wrote an article about it earlier. But you know, some of the scientists will say well that just sounds a lot like religion as you start to talk about consciousness outside video game coming in and playing a character and having and then some of the guys on the more religious side would say well that sounds a little too scientific where that we're just a bunch of AI. That can't be the case. But you know, when you've got this kind of disagreement with one cleanse after kind of rubbing both ways, it it both, you know, works for both. But it also raises some interesting questions. So, you know, one of the reasons the simulation hypothesis, which is what we call this. This theory now twenty years after the matrix has been taken seriously. There was a professor at Oxford name, Nick Bostrom, and he put out a paper are you living in a computer humilation? Now, he didn't he hadn't even seen the matrix and was not a video game guy. But he wrote this paper in a well respected feel philosophy journal. And his point was more of a statistical argument, he said suppose, there's a civilization somewhere in the galaxy. That is able to get to the point of creating a, hyper realistic simulation like a matrix. Well, how many Malaysians where they create they could create as many as they want. It all you would have to spin up another computer system, another server in our own parlance. Right. And you could literally. Have billions or trillions of beings in each of these worlds on each of these servers? So therefore, the number of simulated beings is way more than the number of real biological beings in the game the galaxy. Therefore, we are more likely to be simulated being then a real being just by virtue of looking at the numbers. What happens if the simulator shuts off the game, basically? Well, that's an interesting question. If you look at some of the old Indian tax, you know, they talk about the cycles of creation, right? And the way that MMORPG's work if you look at games like eve online or even world of warcraft, you'll have shirt and servers that have a story line. That's going for a period of time and things will happen in that game. And then they'll end that server or that story line or any engine Indian tax. You know, they talk about ending that cycle of creation. So you know, that's one way of looking at it another way of looking at what if they stopped and rewind the humilation and change things. And so know part of my research for this book, I interviewed Tessa dick who was wife Iliffe gay deck. Right. Right. And you know, she says that he believed firmly that we were inside some kind of computer generated reality. And in fact, a lot of his novels and novellas were based on this idea that what we're seeing around us isn't real that. He said he remembered a different timeline when you know, if you've seen the man in the high castle the Amazon series third hour read that the book describes a world where Germany and Japan won the second World War and not the allied. And so, you know, he believed he remembered that time line, and that whoever was running the simulation ended up rewinding it because they didn't like the outcome. And then moved it forward again. Well, this is an amazing thing. Now, does it also step on the grounds of religion? Because you know, we've talked about religion for a little bit. But wha what is this do about our belief in God, for example? Well, you know, I find that. It's actually fairly consistent with what different religious traditions have been telling. That's right. So if we start with. What I call the western religions, right? Abraham MC line of Christianity. Judaism. And islam. You know, what's the first thing in the bible? God said let there be light. And there was right? And when you turn on a computer simulation? What is it? You're doing your illuminating the pixel of what I call the rendered world. And so you actually are basically turning on the lights, you know, a lot of scientists have said, you know, they don't believe in the religious traditions because it's as God created the world in six days. Well, of course, that seems ludicrous from a scientific point of view, unless you adopt the simulation. I bought in which case six days. I mean, if the earth wasn't around that could be six cycles of anything. So all computer simulations have this idea of a clock speed. Which is how off you know. What is the smallest discrete step inside the simulation that you can see you can't do anything less than that? And so that's usually based on the microprocessor. Answer that the computer simulation is running on. But it could represent a year it could represent a day. But if you had to spin up a whole new world, you can certainly see it taking six clock cycles to generate algorithm medically all of the different parts of the world that you need to generate. But, but that's not all as you look at these religions more deeply in Christianity. And Judaism, there's this idea of the book of life, which is about the deeds that you've done in this life, and whether you're going to have in predatory or hell and actually in the crowd, and he's Lama traditions there even more explicit. They call it the school of deeds. So they have to angels that are sitting there recording everything that you do. And then after you die you are shown those deeds. Now, we we just had Daniel Brinkley. Right Daniela had a near death experience like four of them. Now four of them now. And when he describes it. He described the panoramic life review where you not only see what happened, but you see it from the other person's point of view, right? And that is very much what described in these taxes, particularly with the scroll of deeds where they say you have to see what impact your half. Okay. So what does this have to video games? Well, just before I started writing this book, I was working with video game company, and what we were doing we were recording. What was happening inside the game? So you might have a particular play where one player character shoots and other. Will we could record it in three dimensions in three sixty and we could tie it back. So that you could see it from the point of view of the guy that got shot. And so that almost that's probably the only way for something like that to be implemented after we die. If we're going to be shown the scenes from different points of view, somebody has to be recording them somewhere. So it's very much like screen capture that happens immediately. Today. But obviously on a, you know, more of a holographic level in a more sophisticated level. But it actually ties pretty well to that idea. And then, you know, do we really have to angels each just recording are diesel. It'd be like fourteen billion angels. If you were God, you're going to set that up. You would probably have those be more like a I or functions they're just recording. What you do? So that it can be played back later. So that you wouldn't have to necessarily need conscious beings for every single angel which means messenger right in the as you do the translation. But whereas you might have guardian angels that are more conscious beings that are guiding you, so, you know, as we talk about particularly the western religious traditions. Humilation hypothesis fits very well. This idea that there is a here, which is where we are now. And then there is a hereafter after we leave this place into the sole kind of uploads downloads into the body, and then I'll float out of the body at death. And then get to see all of the things that have been recorded in this video game while we were playing whereas while you were on hold. I was talking about the death of one of our coast to coast guests who has passed on. Now, if this were a simulation video game, what has happened to him did the simulator the game runner just decide to take him out. Well, you know, so this gets into the game. Now, he's out of the game this time round, right? But if you're playing a video game, you would choose a character. And you might choose for that character to have a certain number of quests or tasks that has to be done and challenges along the way. And then you know, you at some point your character might die. You're still there watching the video game. But your character is gone. He's gone, but the other characters are still there. Right. But they don't know that you're still watching right? So if we do live in a video game, then you know, that the colleague that has passed on just like Danny and in his case right before he went to the beings of light, you know, he could see himself. It was sort of an auto body experience where you could see everything that was going on. And and that's been described by a lot of people who thought that experience. What is quantum physics? Teach us about all of this. Well, that's where it got. You know, really interesting. So you know, my background is as a video game designer. And and so I started to take this seriously as I saw how high fidelity video games were being I was playing ping pong game. A few years ago virtual reality pingpong game. And it started to feel so real that. I decided to put the paddle down on the table against the table. Now. There was no table. And there was there a panel. There was no paddle. It was the controller then I was. Yeah. It fell to the ground, and I almost fell over. So that was you know, what am I conversion experiencing okay with virtual reality technology. We're getting there. We're not there yet. They're still like six or seven stages. We'd have to go before we can build a matrix. But so in video games, the reason we can do three d rendering? If you go back to the days of space invaders I used to play racing game on the Atari called pole position. Right. Those were not fully three d worlds and processors were not fast enough..