George Noory, Rhys, Philip K Dick discussed on Ground Zero with Clyde Lewis
George Noory back with you along with our special guest respond Virk with his book called the simulation, hypothesis and MIT computer, scientists shows why quantum physics and eastern mystics. All agree. We are in a video game. How universal is that agreement? Rhys? Well, I'd say that, you know, this this model of the world that we are inside a video game is something that scientists and mystics can agree upon, but there's differences in how they approach, you know, the topic. So I think one of the big questions is whether we are what we call PC's player characters in a video game or NPC's or non player characters who are a is that you might interact with the game interesting. So I think that's an area where there's a lot of difference. And and this is where you know. I I realized that I was really onto something when writing this book, I wrote an article about it earlier. But you know, some of the scientists say well that just sounds a lot like religion as you start to talk about consciousness outside the video game coming in and playing a character happening. And then some of the guys on the more religious side would say, well that sounds a little too scientific where that we're just a bunch of AI. It can't be the case. But you know, when you've got this kind of disagreement with one cleanse kind of rubbing Bill as it it. It does you know works for both. But it also raises some interesting questions. So, you know, one of the reasons the simulation hypothesis, which is what we call this theory now twenty years after the matrix has been taken seriously. There was a professor at Oxford named Nick Bostrom, and he put out a paper are you living in a computer simulation? Now, he didn't he hadn't even seen the matrix and was not a video game guy. But he wrote this paper in a well respected feel philosophy journal. And his point was more of a statistical argument, he said suppose, there's a civilization somewhere in the galaxy. That is able to get to the point of creating a, hyper realistic simulation like a matrix. Well, how many simulations where they create they can create as many as they want. It all you would have to spin up another computer system, another server in our own parlance. Right. And you could literally. Have billions trillions of beings in each of these worlds on each of these servers. So therefore, the number of simulated beings is way more than the number of real biological beings in the game the galaxy. Therefore, we are more likely to be simulated being then a real being just by virtue of looking at the number. What happens if the simulator shuts off the game, basically? Well, that's an interesting question. If you look at some of the old Indian tax, you know, they talk about the cycles of creation, right? And the way that MMORPG's work if you look at games like eve online or even world of warcraft, you'll have certain servers that have a story line. That's going for a period of time and things will happen in that game. And then they'll end that server or that story line or any engine Indian taxi. Now, they talk about ending that that cycle of creation. So you know, that's one way of looking at it another way of looking at what if they stopped and rewind humilation and change things. And so part of my research for this book, I interviewed Tessa dick who was a wife. Philip k dick. Yeah. And you know, she says that he believed firmly that we were inside some kind of computer generated reality. And in fact, a lot of his novels and novellas were based on this idea that what we're seeing around us isn't real that. He said he remembered different time line when you know, if you've seen the man in the high castle the Amazon series third hour read the book, it describes a world where Germany and Japan won the second World War and not the allied. And so, you know, he believed he remembered that time line, and that whoever was running the simulation ended up rewinding it because they didn't like the outcome. And then moved it forward again. Well, this is an amazing thing. Now, does it also step on the grounds of religion? Because know, we've talked about religion for a little bit. But the what does this do about our belief in God, for example? You know, I find that. It's actually fairly consistent with what different religious traditions have been telling. That's right. So if we start with what I call the western religions, right? Abraham MC line of Christianity. Judaism and Islam. What's the first thing in the bible? God said let there be light. And there was right? And when you turn on a computer simulation? What is it? You're doing your luminated pixel of what I call the render world, and so you actually are basically turning on the lights. You know, a lot of scientists has had, you know, they don't believe in religious traditions because it says God created the world in six days. Well, of course, that seems ludicrous from a scientific point of view, unless you adopt the simulation. I bought this is in which case six days. I mean, if the earth wasn't around that could be six cycles of anything. So all computer simulations have this idea of a clock speed, which is. How often you know? What is the smallest discrete step inside the simulation that you can see you can't do anything less than that? And so that's usually based on the microprocessor that the computer simulation is running on. But it could be done a year. It could represent a day. But if you had to spin up a whole new world, you can certainly see it taking six clock cycles to generate algorithm Mickley all of the different parts of the world that you need to generate. But, but that's not all as you look at these religions more deeply like in Christianity. And Judaism, there's this idea of the book of life, which is about the deeds that you've done in this life, and whether you're going to heaven predatory or hell and actually in the in Islamic traditions there even more explicit. They call it the scroll of deeds so they have to angels. And they're sitting there recording everything that you do. And then after you die you are shown those deeds. Now, we just had Daniel. You Daniela had a near death experience like four of them. Now. Like four of them. Now. And when he describes it he described the panoramic life with you will you not only see what happened, but you see it from the other person's point of view, right? And that is very much what described in these taxes, particularly the scroll of deeds where they say you have to see what impact your f-. Okay. So what does the do with video games? Well, just before I started writing this book, I was working with a video game company. And what we were doing we were recording. What was happening inside the game? So you might have a particular play where one player character shoots and other. Will we could record it in three dimensions in the three sixty and we could play it back. So that you could see from the point of view of the guy that got shot. And so that almost the probably the only way for something like that could be implemented after we die. If we're going to be shown these scenes from different points of view, somebody has to be recording them somewhere. So it's very much like screen capture that happens in video games today. But obviously on a, you know, more of a holographic level in a more sophisticated level. But it actually ties pretty well to that idea. And then, you know, do we really have to angels each just recording are diesel. It'd be like fourteen billion angels. If you were God, you're going to set that up. You would probably have those be more like a I or functions they're just recording. What you do? So that it can be played back later. So that you wouldn't have to necessarily need conscious beings for every single angel which means messenger right in the as you do the translation. But whereas you might have guardian angels that are more conscious beings that are guiding you, so, you know, as we talk about particularly the the western religious traditions. You know, the simulation hypothesis fits they. Well, this idea that there is a here, which is where we are now. And then there is a hereafter after we leave this place, and so the sole kind of uploads downloads into the body, and then I'll close Audubon death, and then gets to see all of the things that have been recorded in the video game while we were playing whereas while you were on hold was talking about the death of one of our coast to coast guests who has passed on. Now, if this were a simulation video game, what has happened to him did the simulator the game runner just decide to take him out. Well, you know, so this gets into the game. Now, he's he's out of the game this time round, right? But if you're playing a video game, you would choose a character. And you might choose for that character to have a certain number of quests or tasks that have to be done and challenges along the way. And then you know, you at some point your character, my die. You're still there watching the video game. But your character is gone. He's gone, but the other characters are still there. Right. But they don't know that you're still watching right? So if we do live in a video game, then, you know, the the colleague that has passed on just like Danny and in his case right before he went to the beings of light, you know, he could see himself. It was sort of an auto body experience where he could see everything that was going on. And and that's been described by a lot of people who thought that that experience. What is quantum physics? Teach us about all of this. Well, that's where it got. You know, really interesting. So you know, my background is as a video game designer. And so I started to take this seriously as I saw how high fidelity video games were being I was playing ping pong game. A few years ago virtual reality ping pong game. And it started to feel so real that. I decided to put the paddle down on the table guests table now. There was no table. Was there a panel? There was no paddle. It was the controller then I was. Yeah. If fell to the ground, and I almost fell over. So that was you know, what am I conversion experiencing okay with virtual reality technology. We're getting there. We're not there yet. They're still like six or seven stages. We'd have to go before we can build a matrix. But so in video games, the reason we can do three d rendering if you go back to the days of space invaders and I used to play a racing game on the Atari called pole position. Right. Those were not fully three d worlds and processors were not fast enough. And so what happened was in the nineties? There was a game called doom that came out. I don't know if you've played it, but probably similar listeners have seen. It was really popular was the first game. That was really popular that had a three D perspective where you felt like you were here shooting other people, but you can see it from the point of view the character. And before that it would take too much processing power to render all the pixels of the world. So the golden. Rule in computer programming of video games. This is something I learned over time. As I built starting to build games is you have to optimize you only render pixels that are being observed. So you'd look at where the character is in the room, and you know, if there's like a stare or there's a bureau, and there's something behind it. You don't have to render the pixel behind the dresser, you just have to render exactly what can be seen from the point of view character. And that's why we have three games today. Okay. So now, how did you decide to quantum physics? Well, one of the biggest mysteries in quantum physics is this idea of the particle wave duality the idea that a particle can be both a wave and a single particle by wave. It can be a probability of a bunch of different places that the particle might be and that wave is said to collapse down to a single possibility..