Vander Sach, Arctic, Keno Auto Motte discussed on Stuff To Blow Your Mind

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Absolutely I was obsessed with them. I loved them when I was in elementary school, and I would love them despite the fact that you die in most of the endings like it imposes a kind of horrible paranoid fatalism on a child I think where you know. This is a book about exploring the Arctic, but almost no matter what you do, you get eaten by A. A polar bear fall beneath the ice and you can't get out I guess. My young brain was drawn to that kind of thing, though you know like Morbid Obsession with payroll in danger and death, and all that, but also I'm curious what is so appealing about the choose your own adventure books. Because one thing we should say is that this is not the first interactive film. Vander Sach not a previous attempts at interactive films have generally been very unpopular. I think a lot of times. People don't actually enjoy the experience of choosing the outcome of a film and I think there are reasons for that I mean for one thing. It's just like hard to make a story where like multiple like so many different options of how the story could go. would all be equally satisfying mean? There's a reason that an author writes a story a certain way right like for instance one Phil we've talked about on the show before William. Castle's Mr. Sardonicus from nineteen, sixty one was presented, was marketed as having an interactive element in that at the end of this, you got to choose the fate for the villain. Would it be you know justice or mercy? And the thing is a audiences never chose mercy for this horrible villain, of course they always chose justice, and so there were even accusations that they never even showed the alternate version like the the idea that who is interactive was just you know. The the the pitch was just the marketing, but there was no actual Interactive Element William Castle I think claimed otherwise saying yes, they did shoot the sequence I. Do not know personally if if that's true or not. If this footage has ever materialized, but what I did I did read was that generally people point to nineteen sixty seven's. Keno Auto Motte as the first truly interactive film, but even that I think there are only like four choices that could be made in this film was also. I think largely comedic? Okay? well I mean I would think there. Many reasons why this format doesn't always work for some reason. It worked for me as a kid with the choose your own adventure books. I loved those, but I mean one. One problem I think is that it. It's hard to make all the narrative branches as good as each other, but another one is just like for instance sweeney finish it. There's I. Don't think there was ever a sense where I'm like okay. That's the ending I got. No, I want the good ending I. Want to the robust ending you go back and do it again. It's more like a video game. The ending where I randomly die like the story of the Super Mario is not that he's killed by a a mutant turtle three minutes into the game. You know that's that's not a an epic tale. So in some ways I think the choose your own adventure. Books are sometimes better thought of is like a puzzle to solve than as a narrative to be experienced in another big difference I will say is that one of the great pleasures of watching a movie or reading a book or you know engaging in any kind of narrative with a an author storyteller and you as the passive audience is a surrendering of responsibility for what is about to happen in your own mind. You give up that responsibility, and suddenly you know when when bad things continue to happen in the story when characters make disastrous decisions that unfold and increase the payroll and heightened the drama. You're not responsible for what's happening. Your just witnessing it, and that that witnessing very fund is peaking through a hole in the wall and what's happening to somebody else when they make you make decisions, it introduces this horrible tension between what you want to. To see versus what you think you should do a you know like The that I think there's this tension whenever a great example would be in band snatch I often felt in a bizarre way morally compelled to make the Tamer safer options. Yes, where at the same time I felt more interested in seeing the more dangerous disastrous options play out. Yeah, this was this was definitely. My experience with my first viewing bander snatch is that. When when the decision start? Hitting later on, they become like this horrible. Choisir this horrible choice and becomes harder to play this game, but earlier on there are moments where you're like. Are you going to do the sensible thing or the more rebellious thing or even the more dangerous think and I found myself choosing the safer thing, like like minor spoiler here, but he is, he's offered. Offered the choice between producing his dream game with this company at their offices with their support, or or saying no to them, and so the responsible part of me is like. Yes, say yes to this is employment. This is going to be good for you. Clearly you're. You're stuck in a weird situation at home. You need to get out of the house. Protagonist and and so that's the way I went but it's ultimately not the best choice and it Kinda dead ends. If you take that choice, we yeah, the it almost kind of gives you a little slap on the wrist for making that choice it. You know so he so I. Don't want to spoil anything, but yeah there's there's like a slight shaming of the viewer for choosing. Choosing the safe option and this is very early on, so we're not really spoiling anything major, but but yeah I would do that. A Lot I would I would make safe choices, and in fact it, it ultimately ended up reminding me a little bit of the spacing guild in Dune, who of course used the spice to see into the future to figure out how to navigate the dangers of space? Which is helpful? You're advocating the dangers of space, but into in life in in politics, and all these other choices it, it's this road to stagnation for the spacing guild, because they always make the the safe choice, and when we look at the narratives that we love generally, they're not about people. The safe choice after safe choice after safe choice, they're about people flying off the handles or making huge mistakes and having to deal with those, and so there is I think there's a learning curve there with banner snatch, and so my second viewing it. I tried to do more of that. I tried to make choices that I felt were interesting or Or more dramatic, and that seemed to work really well and I and I feel like the. the the product rewards you for doing that. Yeah, so I think that tension is definitely there with the movies. I wonder if it's more the case in a movie than a book, just because a movie is more sense, orally, visceral, the fact that you know that it's actually visually presented to you in video and audio makes it harder to. Pursue you know your sort of lust for drama and and and weirdness and whatever it is. You WanNA see as opposed to making the safer choices i. don't recall feeling compelled to make the safer choice the same way with choose your own adventure books. Yeah, that could just be because of like the lower. Sensory salience of books compared to movies I. Don't know maybe so I finally re fondly remember the junior adventure books as well in part because they had them at the library and I could check them out, yeah. That also another series that I finally remember. The Lone Wolf series. We familiar with these now, so these their their series of these, the first one is by Joe Deavere and Gary Chalk. They're like choose your own adventure series very much fantasy dungeons and dragons style high fantasy, but there's more of a role playing element to it so for instance when you open the book. It has not only a map of the adventuring world. You're taking a part of, but there's also an action chart and a combat record because you're gonNA end up having to pencil in your stats as you go through the story, picking spells and so forth It's more like a one player dnd module. Yeah, exactly, it's like imagine it's like a choose your. Your own adventure book and a one player dnd module come together into this one little thome, so I finally remembered those and I might be missing remembering here but I think I did get turned off later on when I. I reached a a an artificial dead end in one of them might. There was something broken and I couldn't go back. Oh No, yeah, but. Again I'm my memory may not be perfect on that if you're at all interested in this format I do highly recommend picking up one of these old fabulous us copies of the lone wolf series and I think they've republish them again with new artwork, but the classic. Our work is exactly the kind of thing. I love the chooser and adventure book that I brought in today for for you to look at Robert is called. You are a shark. Edward Packard. It has a kid turning into a shark mid anamour sequence so man, but he also looks like he's slipping and sliding as he turns into a shark. Good. That's pretty brilliant to like channeling something that children and especially of that time would have been familiar would have likely done and and giving this fantastic spin on it, but it's the story is essentially the..

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